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What is Dear Esther?
Dear Esther is a ghost story, told using first-person gaming technologies. Rather than traditional game-play the focus here is on exploration, uncovering the mystery of the island, of who you are and why you are here. Fragments of story are randomly uncovered when exploring the various locations of the island, making every each journey a unique experience. Dear Esther features a stunning, specially commissioned soundtrack from Jessica Curry.
Forget the normal rules of play; if nothing seems real here, it’s because it may just be all a delusion. What is the significance of the aerial – What happened on the motorway – is the island real or imagined – who is Esther and why has she chosen to summon you here? The answers are out there, on the lost beach and the tunnels under the island. Or then again, they may just not be, after all...
Source: http://dear-esther.com/?page_id=2
When? Where? How Much?
The game will be released on February 14, 2012 through Steam. The price of the game will be:
US - $9.99
UK - £6.99
Europe - €7.99
Russia - 249RU
CIS - $7.99
EU Zone 2 - €6.99
Source: http://dear-esther.com/?p=562
Is the soundtrack available for purchase?
Yes, it can be purchased through Amazon and possibly Steam at release.
What are the system requirements?
Minimum:
OS:Microsoft Windows XP / Vista / Vista64
Processorentium 4 3.0GHz
Memory:1 GB RAM
Graphics:128 MB, Shader model 2.0 or higher
DirectX®:dx90c
Hard Drive:2 GB HD space
SoundirectX 9.0c compatible sound card
Recommended:
OS:Microsoft Windows XP / Vista / Vista64
Processor: Intel core 2 duo 2.4GHz or higher
Memory:1 GB RAM
GraphicsirectX 9 compatible video card with Shader model 3.0. NVidia 7600, ATI X1600 or better
DirectX®:dx90c
Hard Drive:2 GB HD space
SoundirectX 9.0c compatible sound card
Are there any reviews of the game?
Yes, there are:
|-| Electronic Farmyard has given Dear Esther a 10/10.
Source: http://electronicfarmyard.com/games-and-movies/game_reviews/pc-game-review-dear-esther/
|-| Edge has given Dear Esther a 8/10 in issue 237. (Thanks for reminding me, Steve McQueen!)
Source: http://www.edge-online.com/reviews/dear-esther-review
|-| A Dutch site, gamekings.tv, has a video review up for Dear Esther.
Source: http://www.gamekings.tv/videos/review-dear-esther/
|-| A Greek site, Gameover, has given Dear Esther a 10/10.
Source: http://www.gameover.gr/pc/reviews/Dear-Esther.18623.html
|-| IGN UK has given Dear Esther 8/10.
Source: http://uk.pc.ign.com/articles/121/1218568p1.html
|-| The Independent Games Festival has nominated Dear Esther in the following categories: Excellence In Visual Art, Excellence In Audio, Nuovo Award, and Seumas McNally Grand Prize.
Source: http://igf.com/2012/01/2012_independent_games_festiva_3.html
|-| Kotaku has stated that you should buy the game for the experience, even though the writer admitted that the title was not for him.
Source: http://kotaku.com/5884520/dear-esther-the-kotaku-review
|-| Videogamer has given Dear Esther a 9/10.
Source:http://www.videogamer.com/pc/dear_esther/review.html
Are there any articles about the game?
Yes, there are a number of different articles about the game:
http://www.eurogamer.net/articles/2011-02-17-dear-esther-hands-on
Sourece: http://indiegames.com/2012/01/interview_dan_pinchbeck_rob_br.html
Source: http://justpressstart.net/?p=6383
Source: http://justpressstart.net/?p=6383
http://www.gamernode.com/dear-esther-interview-with-creator-dan-pinchbeck/
http://www.rockpapershotgun.com/2012/02/06/igf-factor-2012-dear-esther/
http://www.forbes.com/sites/danielnyegriffiths/2012/01/06/10-games-and-some-others-for-2012/
http://kotaku.com/5865684/dear-esther-you-look-gorgeous/gallery/1
http://www.littlelostpoly.co.uk/devblog/dear-esther/this-beta-be-good…/
http://www.nowgamer.com/news/1240348/dear_esther_dev_hopes_to_do_a_mojang_start_bigger_projects.html
Is there a trailer available?
Yes, there is a trailer available here:
http://youtu.be/D7VJ4lP-05A
Is there a demo available?
There is no demo of the commericial product out there, but you can play through the original mod here: http://www.desura.com/mods/dear-esther
Screenshots:
Dear Esther is a ghost story, told using first-person gaming technologies. Rather than traditional game-play the focus here is on exploration, uncovering the mystery of the island, of who you are and why you are here. Fragments of story are randomly uncovered when exploring the various locations of the island, making every each journey a unique experience. Dear Esther features a stunning, specially commissioned soundtrack from Jessica Curry.
Forget the normal rules of play; if nothing seems real here, it’s because it may just be all a delusion. What is the significance of the aerial – What happened on the motorway – is the island real or imagined – who is Esther and why has she chosen to summon you here? The answers are out there, on the lost beach and the tunnels under the island. Or then again, they may just not be, after all...
Source: http://dear-esther.com/?page_id=2
When? Where? How Much?
The game will be released on February 14, 2012 through Steam. The price of the game will be:
US - $9.99
UK - £6.99
Europe - €7.99
Russia - 249RU
CIS - $7.99
EU Zone 2 - €6.99
Source: http://dear-esther.com/?p=562
Is the soundtrack available for purchase?
Yes, it can be purchased through Amazon and possibly Steam at release.
What are the system requirements?
Minimum:
OS:Microsoft Windows XP / Vista / Vista64
Processorentium 4 3.0GHz
Memory:1 GB RAM
Graphics:128 MB, Shader model 2.0 or higher
DirectX®:dx90c
Hard Drive:2 GB HD space
SoundirectX 9.0c compatible sound card
Recommended:
OS:Microsoft Windows XP / Vista / Vista64
Processor: Intel core 2 duo 2.4GHz or higher
Memory:1 GB RAM
GraphicsirectX 9 compatible video card with Shader model 3.0. NVidia 7600, ATI X1600 or better
DirectX®:dx90c
Hard Drive:2 GB HD space
SoundirectX 9.0c compatible sound card
Are there any reviews of the game?
Yes, there are:
|-| Electronic Farmyard has given Dear Esther a 10/10.
Electronic Farmyard said:“Dear Esther” is one of the most enjoyable authored texts in the history of videogames. “Dear Esther” is more than just a videogame, it is an ‘experience’ and one with few rivals. As with any good book or film, “Dear Esther” will linger long after it has been completed, but not because of the questions it answers, its power lies in its interpretation and experience, which will vary from gamer to gamer. Thanks to the efforts of Briscoe, Curry and Pinchbeck the argument for videogames as art, has just become, much more convincing. [10]
Source: http://electronicfarmyard.com/games-and-movies/game_reviews/pc-game-review-dear-esther/
|-| Edge has given Dear Esther a 8/10 in issue 237. (Thanks for reminding me, Steve McQueen!)
Edge said:So, what is Dear Esther? It might not be game enough for some, and while labelling it as interactive fiction would bring the debate to a happy close, text adventures seem to have claimed a monopoly on the term. There's also the unsatisfactory 'experimental mod' category, which would place it alongside Robert Yang's Radiator, and The Stanley Parable. Yet some commentators might argue that Dear Esther belongs in this pigeonhole, that its reduction of the firstperson shooter to a walking tour makes for a mechanical dumbing down of a richer and more mind-taxing medium. But one thing's for sure: thanks to this astonishing overhaul, it's now quite impossible to ignore.
Source: http://www.edge-online.com/reviews/dear-esther-review
|-| A Dutch site, gamekings.tv, has a video review up for Dear Esther.
Source: http://www.gamekings.tv/videos/review-dear-esther/
|-| A Greek site, Gameover, has given Dear Esther a 10/10.
Source: http://www.gameover.gr/pc/reviews/Dear-Esther.18623.html
|-| IGN UK has given Dear Esther 8/10.
Dear Esther is that rarest of things: a truly interesting game. It left me feeling pensive, mildly saddened, and confident that games have plenty of directions left to explore. If you’re interested in what can be achieved when you abandon the conventions of games and explore the fringes of the form instead, it’s a must-play.
Source: http://uk.pc.ign.com/articles/121/1218568p1.html
|-| The Independent Games Festival has nominated Dear Esther in the following categories: Excellence In Visual Art, Excellence In Audio, Nuovo Award, and Seumas McNally Grand Prize.
Source: http://igf.com/2012/01/2012_independent_games_festiva_3.html
|-| Kotaku has stated that you should buy the game for the experience, even though the writer admitted that the title was not for him.
Source: http://kotaku.com/5884520/dear-esther-the-kotaku-review
|-| Videogamer has given Dear Esther a 9/10.
The beauty of Dear Esther is that it raises questions about content rather than mechanics. It strips out anything that can get between you and what it wants to say, and every problem relates to how the game presents its story, and how effective that story is. We don't have to worry about production values, or whether the whole thing will fall apart in a buggy mess. It's what The Chinese Room wants to show you, and how you take what is shown. No barriers of entry. No obstacles. No guff.
Source:http://www.videogamer.com/pc/dear_esther/review.html
Are there any articles about the game?
Yes, there are a number of different articles about the game:
It's beautifully constructed, it looks breathtaking, and the atmosphere that Robert Briscoe has managed to conjure up is enough to rival anything else you could mention.
So put aside any preconceptions about what games should do, and look at Dear Esther as an example of what they can do. We should all be thankful of the mod scene for allowing this sort of bleeding-edge design to flourish.
...
The result is extraordinary: a place imbued with more character than you might dare to imagine, with countless opportunities for curious exploration - in contrast to the original's entirely linear design.
The route ahead is always clear, as a tall radio tower at the island's peak provides an omnipresent reference point for where you need to be heading. But you're rewarded for straying from the established path, either with a new snippet of the storyline or simply an astonishing vista to gawp at.
This is, without a doubt, the most beautiful looking Source Engine game to date. Briscoe's careful modelling and texture work, not to mention a few tweaks to the code, have created something that's every bit the competitor to even the flashiest current-gen tech.
http://www.eurogamer.net/articles/2011-02-17-dear-esther-hands-on
Dear Esther is a first person game, set on a deserted island in the outer Hebrides. Rather than using traditional gameplay loops you might find in a first person game, like puzzles or combat, it's stripped right back to just exploration. As you move around the island, you trigger voiceovers, which build a story as you go though. An ambiguous, unsettling, story. Then also in the environment, there's a lot of visual detail that combine to create basically a story experience. I think that sums it up really, does that make it sound really dry? I'm so bad at blowing our trumpet. Players have said it's an incredibly deep and powerful emotional experience. It's really touched a nerve with a lot of gamers. It's just this incredible world that people enjoy spending time in, and trying to understand the history of the island, and what's happened on it. I guess you could call it a pure story game, that's a term that's been used a few times. A first person game that's all about exploration.
Sourece: http://indiegames.com/2012/01/interview_dan_pinchbeck_rob_br.html
Dear Esther is a deep, poetic ghost story told using game technologies. You explore a deserted island, uncovering a tale of love, loss, grief and redemption, delivered through a stunning voice-over and soundtrack set against beautiful environments. Rather than traditional gameplay the focus is on exploration, uncovering the mysteries of the island and discovering who Esther is and why you’re there.
Source: http://justpressstart.net/?p=6383
To be honest I’m not really concerned about whether Dear Esther is a game or not, to us it’s always been a game and we certainly didn’t set out to make anything else. I think we should really be celebrating how rich and diverse games have become these days, rather than debating what it is that constitutes the definition of a game.
Source: http://justpressstart.net/?p=6383
http://www.gamernode.com/dear-esther-interview-with-creator-dan-pinchbeck/
http://www.rockpapershotgun.com/2012/02/06/igf-factor-2012-dear-esther/
http://www.forbes.com/sites/danielnyegriffiths/2012/01/06/10-games-and-some-others-for-2012/
http://kotaku.com/5865684/dear-esther-you-look-gorgeous/gallery/1
http://www.littlelostpoly.co.uk/devblog/dear-esther/this-beta-be-good…/
http://www.nowgamer.com/news/1240348/dear_esther_dev_hopes_to_do_a_mojang_start_bigger_projects.html
Is there a trailer available?
Yes, there is a trailer available here:
http://youtu.be/D7VJ4lP-05A
Is there a demo available?
There is no demo of the commericial product out there, but you can play through the original mod here: http://www.desura.com/mods/dear-esther
Screenshots: