If you read the IGF's judges twitter one of them stated it brought them to tears
From reading the interviews I get the feeling that they're trying to say to people who have played the mod that yes we know you've played it, but this is in a league of it's own. Think of the mod as a more proof of concept for the full version.
Who will actually pay for this? Played the original, thought it was OK. Was going to get this until they made it commercial. Impressive visuals though, best use of the Source Engine so far.
If you read the IGF's judges twitter one of them stated it brought them to tears
If you read the IGF's judges twitter one of them stated it brought them to tears
Who will actually pay for this? Played the original, thought it was OK. Was going to get this until they made it commercial. Impressive visuals though, best use of the Source Engine so far.
They barely had enough resources to make the PC release, consoles are like Mount Everest for teams this small. EDIT: You could have meant stuff like Mac as well, which is also too much at the moment most likely.Any plans for ports to other platforms?
I'm willing to pay for it to fund their next project, which is a new take on open-world game design. Dear Esther will be awesome as well, I'm sure.
They barely had enough resources to make the PC release, consoles are like Mount Everest for teams this small.
If you read the IGF's judges twitter one of them stated it brought them to tears
Why won't Steam allow me to buy/preorder the game?
Steam doesn't support preorder for indie
It seems bizarre an IGF judge wouldn't have played the free version ages ago.If you read the IGF's judges twitter one of them stated it brought them to tears
Voice work and soundtrack has also been redone, and they added more dialog to the story. The game world has been updated (obviously) though I don't know if its been expanded with new areas or not.
I'm not sure, but the devs really seem to be pushing the fact that if you have played the mod it doesn't matter, this is a polished, beautiful rendition of the story. Think of the mod as a home video recreation of the story and the retail version is the works, big budget studio version. (I know the game itself didn't have a big budget..)It seems bizarre an IGF judge wouldn't have played the free version ages ago.
That electronicfarmyard blurb is hilarious and totally dumb. Still interested in playing this to see if it has a good atmosphere at least.
That's extremely ambitious, three games in one year by an indie studio that is barely over a year old. They must have one hell of a manager.Pinchbeck hopes to launch the two other games by the end of the year
Thanks. Added it to the OP.
You're welcome. I can't wait to play this.
Edit: Dutch video review
gamekings.tv video review Dear-Esther
Did they like it?
about how long is this? portal 1 length?
Shouldn't be too hard, I remember the Garry's Mod dev said that basically all he had to do was change his .dll's to .dylib's, and then the Source Engine took care of the rest... unfortunately I can't find the article he said this in any more...EDIT: You could have meant stuff like Mac as well, which is also too much at the moment most likely.
It's beautifully constructed, it looks breathtaking, and the atmosphere that Robert Briscoe has managed to conjure up is enough to rival anything else you could mention.
So put aside any preconceptions about what games should do, and look at Dear Esther as an example of what they can do. We should all be thankful of the mod scene for allowing this sort of bleeding-edge design to flourish.
The result is extraordinary: a place imbued with more character than you might dare to imagine, with countless opportunities for curious exploration - in contrast to the original's entirely linear design.
The route ahead is always clear, as a tall radio tower at the island's peak provides an omnipresent reference point for where you need to be heading. But you're rewarded for straying from the established path, either with a new snippet of the storyline or simply an astonishing vista to gawp at.
This is, without a doubt, the most beautiful looking Source Engine game to date. Briscoe's careful modelling and texture work, not to mention a few tweaks to the code, have created something that's every bit the competitor to even the flashiest current-gen tech.
Less, like one hour. Though it will have some replay value. You're essentially paying for a touching experience I guess.
That short? I was looking forward to this at some point (either via the original mod or this version, probably on sale.)
The beauty of Dear Esther is that it raises questions about content rather than mechanics. It strips out anything that can get between you and what it wants to say, and every problem relates to how the game presents its story, and how effective that story is. We don't have to worry about production values, or whether the whole thing will fall apart in a buggy mess. It's what The Chinese Room wants to show you, and how you take what is shown. No barriers of entry. No obstacles. No guff.
If by new you mean a year old, then yes it's new. Still an interesting read.
I might be the only person who came into the mod excited and left feeling like I spent an hour of my time walking through some pretentious writing being read aloud at me in a manner so obtuse that "open to interpretation" is an almost indefensible claim to make about its story.
Never would I spend $10 to do it again. And I should have loved Dear Esther.
EDIT - Except for the Kotaku reviewer.
Dear Esther is that rarest of things: a truly interesting game. It left me feeling pensive, mildly saddened, and confident that games have plenty of directions left to explore. If you’re interested in what can be achieved when you abandon the conventions of games and explore the fringes of the form instead, it’s a must-play.
Dear Esther offers an unforgettable two hours
Here we areFunds added to my Steam wallet. Edge review* read, I'm ready for this.
Also, in the Steam page for the game I noticed that the game is controller enable, this means I'll be able to play it with my Xbox 360 controller, correct?
*Great review.
Dear-Esther.com FAQ
Q. Will Dear Esther have controller support?
A. Yes, the game supports both the PC Xbox controller and most other third party controllers