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Death Stranding 2: On The Beach PC Specs revealed

Draugoth

Gold Member
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Performance-enhancing options*

The PC edition of Death Stranding 2 launches with support for NVIDIA DLSS 4, AMD FSR 4 and Intel XESS 2. Both upscaling and frame generation options are available for all technologies.

For the first time on PC, you'll find Pico as an option in Upscale Settings. This "Progressive Image Compositor" is developed by Guerrilla for the Decima engine and is the same upscaling technology that's used for Death Stranding 2 on PS5. Pico upscaling can be used with all supported graphics cards and can be combined with the various options for frame generation offered in the game.

All upscaling options can be used in combination with Dynamic Resolution Scaling, or with an upscaling quality setting of choice to improve performance. Native AA options are also available for maximum fidelity.

Ultrawide views

Sam's second adventure can be enjoyed on PC with ultrawide aspect ratios. All cutscenes in Death Stranding 2 are meticulously crafted to be displayed in a 21:9 aspect ratio, for a true cinematic experience. Gameplay extends even further, filling up the whole screen when using a 32:9 display.

An ultrawide monitor is not required for an ultrawide experience: players with high-resolution 16:9 monitors, can enable widescreen aspect ratios in the Display Settings, to experience the broader field of view. An option to play Death Stranding 2 in 21:9 ultrawide aspect ratios is also coming to PS5 via an update at the same time as the PC release.


PlayStation logo inspired Porter wear

We can also confirm that the previously announced Porter Suit: Link and Patch: Link, both inspired by the PlayStation logo, will be rewarded to all PS5 Porters via an update when the PC version launches. PC Porters will get access to these items as a bonus reward for connecting their account for PlayStation.


Death Stranding 2 for PC is now available for pre-purchase on Steam and the Epic Games Store. We can't wait for Porters to find out if we should have connected, next month.

*Compatible PC and Graphics card required
 
Interesting. I wonder how it'll fare when put to the test against DLSS 4, FSR 4, and XeSS 2.
The PC edition of Death Stranding 2 launches with support for NVIDIA DLSS 4, AMD FSR 4 and Intel XESS 2. Both upscaling and frame generation options are available for all technologies.

For the first time on PC, you'll find Pico as an option in Upscale Settings. This "Progressive Image Compositor" is developed by Guerrilla for the Decima engine and is the same upscaling technology that's used for Death Stranding 2 on PS5. Pico upscaling can be used with all supported graphics cards and can be combined with the various options for frame generation offered in the game.

All upscaling options can be used in combination with Dynamic Resolution Scaling, or with an upscaling quality setting of choice to improve performance. Native AA options are also available for maximum fidelity.
 
Super excited to finally dive in! Looks like my 3070 should handle 1080p at 60fps just fine

My SSD on the other hand lol
They list the RTX 3070 as the recommended GPU for 1440p, 60 fps and high settings, so I'm sure 1080p will run even better. The RTX 3070 is faster than the PS5 Pro and has superior RT and AI, so that's not surprising. Just remember to select the correct texture settings, as 8 GB is not enough to match the PS5's settings in all games (90% of games runs fine, but 10% can be vram limited).
 
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They list the RTX 3070 as the recommended GPU for 1440p, 60 fps and high settings, so I'm sure 1080p will run even better. The RTX 3070 is faster than the PS5 Pro and has superior RT and AI, so that's not surprising. Just remember to select the correct texture settings, as 8 GB is not enough to match the PS5's settings in all games (90% of games runs fine, but 10% can be vram limited).
The 3070 is most definitely not faster than the Pro. This is a Sony-published title though and it's been highly optimized for PlayStation. I wouldn't be one bit surprised to see his 3070 barely edge out a base PS5 and those 8GB of VRAM spell disaster.
 
The 3070 is most definitely not faster than the Pro. This is a Sony-published title though and it's been highly optimized for PlayStation. I wouldn't be one bit surprised to see his 3070 barely edge out a base PS5 and those 8GB of VRAM spell disaster.
Game should be close to HFW as also looks crossgen...

 
Nixxes games are very heavy on VRAM and PCIE BW, 3070 might have hard time in this game.

On the other hand it should be less demanding than FW, most of the time there is barely anything to render (by design, I know)...

PICO is very interesting.
 
The 3070 is most definitely not faster than the Pro. This is a Sony-published title though and it's been highly optimized for PlayStation. I wouldn't be one bit surprised to see his 3070 barely edge out a base PS5 and those 8GB of VRAM spell disaster.
You didn't realise how fast the RTX3070 is?



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8 GB of VRAM is an issue only if you want to run settings higher than those on consoles, but PS5 settings run well within 8 GB of VRAM. The only game I tested with 8 GB VRAM that was VRAM-limited with PS5 settings was Forspoken. Even the patched version of TLOU1 runs well with 8 GB VRAM. The PS5 has 12.5 GB RAM available for games, but developers aren't allocating everything to the GPU, that's why 8GB GPUs are still fine. Problem starts only when you want to run maxed out settings with RT. For that you need 9-12GB.
 
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I really loved the concept and gameplay of the first game, but my god the names and dialogue were so fucking nonsensical it just pulled me right out of it. It was like eating a really good steak on a bed of jello with the crunchy fruit bits in it.
 
You didn't realise how fast the RTX3070 is?



p8rGkYq28tDJMbf3.jpg


8 GB of VRAM is an issue only if you want to run settings higher than those on consoles, but PS5 settings run well within 8 GB of VRAM. The only game I tested with 8 GB VRAM that was VRAM-limited with PS5 settings was Forspoken. Even the patched version of TLOU1 runs well with 8 GB VRAM. The PS5 has 12.5 GB RAM available for games, but developers aren't allocating everything to the GPU, that's why 8GB GPUs are still fine. Problem starts only when you want to run maxed out settings with RT. For that you need 9-12GB.

And that's by far one of the worst performers on PlayStation, come on. Do you want to redo this test with TLOU Part II? The guy you linked doesn't even use equivalent settings and benchmarks 1 to 1.

FBTBqx1.png


The 3070 is not faster than the Pro's GPU.
 
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And that's by far one of the worst performers on PlayStation, come on. Do you want to redo this test with TLOU Part II? The guy you linked doesn't even use equivalent settings and benchmarks 1 to 1.

FBTBqx1.png


The 3070 is not faster than the Pro's GPU.
It's true that the this YT'ber didn't use the same settings. He used even higher settings on the RTX 3070. In F1 2025, the PS5 Pro used dynamic resolution while the 3070 used static, and yet Ampere was still faster.
 
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It's true that the this YT'ber didn't use the same settings. He used even higher settings on the RTX 3070. In F1 2025, the PS5 Pro used dynamic resolution while the 3070 used static, and yet Ampere was still faster.
Oh, sure.

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The Pro never drops to 52fps. The 3070 did worse than the Pro's lock 60fps on that map. Not to mention we know the 7700 XT and Pro are neck and neck and both are faster than the 3070.
 
And that's by far one of the worst performers on PlayStation, come on. Do you want to redo this test with TLOU Part II? The guy you linked doesn't even use equivalent settings and benchmarks 1 to 1.

FBTBqx1.png


The 3070 is not faster than the Pro's GPU.

Pro is weaker than 6800 in pure raster

on-the-left-theres-matched-content-time-of-day-apart-on-base-ps5-of-the-early-dragon-boss-battle-on-pc-the-rx-6800-is-running-elden-ring-at-the.large.jpg


My guess that it is memory BW limited, otherwise those GPUs are nearly 1:1. 6800 has 512GB/s but also 128MB of infinity cache.
 
Oh, sure.

PFLCPmR.png


The Pro never drops to 52fps. The 3070 did worse than the Pro's lock 60fps on that map. Not to mention we know the 7700 XT and Pro are neck and neck and both are faster than the 3070.
The framerate in F25 never drops below 60 fps on the PS5 Pro because the game reduces the resolution on the Pro😂.

Your TechPowerUp chart omits RT performance and even Ampere GPUs outperforms the PS5 Pro GPU in this area. It also fails to mention that the PS5 Pro does not have dedicated cores for AI, meaning that image reconstruction will put a strain on the customised CUs on the Sony console, reducing their shading power. Have you not noticed how expensive PSSR is on the PS5 Pro? The console is supposed to be 45% faster than the standard PS5 model, but it isn't because PSSR uses up a lot of hardware resources.
 
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God bless all PC devs who provide these detailed system requirements charts that tell you the performance targets for each tier.

Ah, a Nixxes port! That explains it. Then this will most likely be a competent port with lots of PC-specific configuration.
 
You didn't realise how fast the RTX3070 is?



p8rGkYq28tDJMbf3.jpg


8 GB of VRAM is an issue only if you want to run settings higher than those on consoles, but PS5 settings run well within 8 GB of VRAM. The only game I tested with 8 GB VRAM that was VRAM-limited with PS5 settings was Forspoken. Even the patched version of TLOU1 runs well with 8 GB VRAM. The PS5 has 12.5 GB RAM available for games, but developers aren't allocating everything to the GPU, that's why 8GB GPUs are still fine. Problem starts only when you want to run maxed out settings with RT. For that you need 9-12GB.


Put an Nixxes open world in the basket: Horizon Forbidden West. On Very High textures at 1800p it runs out of VRAM as per DF's analysis, so you have to use high textures which are noteably downgraded from PS5. Or run the game at 1440p, as per DF but tbh there are probably other spots than run out of VRAM even at lower resolutions that DF didn't test.

GPU performance is also an issue. The 3070 is usually not able to keep up with the PS5 in PS5 exclusive games. Probably because decompression runs on the GPU while that is offloaded onto a dedicated hardware block on the console side.

So 8 GB VRAM likely won't keep up with the PS5 in DS2 either. But who knows, maybe they fixed their overreliance on PCIe bus.
 
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So we now have a name for decima upscaler, the one in DS2 isn't as sharp as Horizon 2 on PS5 pro, maybe it's running on a lite model that also work on PS5.
 
It never drops below 52 fps because the PS5Pro drops the resolution😂.
Hence my point. You said the 3070 is faster in this game. It isn't. It runs higher settings, but the performance is also worse.
Your TechPowerUp chart omits RT performance and even Ampere GPUs outperforms the PS5 Pro GPU in this area. It also fails to mention that the PS5 Pro does not have dedicated cores for AI, meaning that image reconstruction will put a strain on the customised CUs on the Sony console, reducing their shading power. Have you not noticed how expensive PSSR is on the PS5 Pro? The console is supposed to be 45% faster than the standard PS5 model, but it isn't because PSSR uses up a lot of hardware resources.
I'm talking about raster performance. The 3070 isn't faster than the Pro.
Pro is weaker than 6800 in pure raster

on-the-left-theres-matched-content-time-of-day-apart-on-base-ps5-of-the-early-dragon-boss-battle-on-pc-the-rx-6800-is-running-elden-ring-at-the.large.jpg


My guess that it is memory BW limited, otherwise those GPUs are nearly 1:1. 6800 has 512GB/s but also 128MB of infinity cache.
Or it's a game that runs in backwards compatibility mode and isn't necessarily representative of the Pro's performance. You can't just unlock the frame rate and call it a day. Look at Callisto Protocol that runs at a much higher resolution but maintains a similar or higher performance.
What CPU are using in that 6800? PS5 Pro is mostly CPU limited in this game
CPU-limited at 50fps? Don't think so.
 
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What CPU are using in that 6800? PS5 Pro is mostly CPU limited in this game

Elden Ring? This game has 8700K as recommended specs.

It's not CPU limited on consoles, Pro is ~41% better than standard PS5 here, 4K quality setting.

Hence my point. You said the 3070 is faster in this game. It isn't. It runs higher settings, but the performance is also worse.

I'm talking about raster performance. The 3070 isn't faster than the Pro.

Or it's a game that runs in backwards compatibility mode and isn't necessarily representative of the Pro's performance. You can't just unlock the frame rate and call it a day. Look at Callisto Protocol that runs at a much higher resolution but maintains a similar or higher performance.

CPU-limited at 50fps? Don't think so.

No reason to think that BC is not using 100% power of the console, ER is 41% better than PS5 in this shot and that's is near 45% max presented by Cerny. And completely in line with native Pro games (where difference like that is rare, it's usually well below that).
 
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Elden Ring? This game has 8700K as recommended specs.

It's not CPU limited on consoles, Pro is ~41% better than standard PS5 here, 4K quality setting.
Elden Ring is CPU limited on consoles, performance mode on Pro is getting 4k resolution in multiple areas where framerate is in low 50

Also

 
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Interesting. I wonder how it'll fare when put to the test against DLSS 4, FSR 4, and XeSS 2.
Not that good probably considering that it's an analytical temporal reconstructor similar to FSR2/3.
This is probably what they've pushed in HFW at PS5Pro's launch, but I wouldn't expect it to perform as well on PC, against AI assisted solutions. Sony's previous IGTI certainly didn't while being rather good on the consoles.
 
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Elden Ring? This game has 8700K as recommended specs.

It's not CPU limited on consoles, Pro is ~41% better than standard PS5 here, 4K quality setting.



No reason to think that BC is not using 100% power of the console, ER is 41% better than PS5 in this shot and that's is near 45% max presented by Cerny. And completely in line with native Pro games (where difference like that is rare, it's usually well below that).
Of course, there is. It's running in BC. It didn't get a Pro patch.
 
GPU performance is also an issue. The 3070 is usually not able to keep up with the PS5 in PS5 exclusive games. Probably because decompression runs on the GPU while that is offloaded onto a dedicated hardware block on the console side.

So 8 GB VRAM likely won't keep up with the PS5 in DS2 either. But who knows, maybe they fixed their overreliance on PCIe bus.
I played the most popular PS5 ports on PC and when I compared results (using similar settings) my PC achieved a framerate that was at least three times higher. My GPU is definitely not three times faster than the 3070. From my perspective, the PS5 GPU is nowhere near the 2080ti/3070 performance level, not even in raster. The PS5 Pro GPU can be compared to the 2080ti/3070, but not the base PS5. At best, the base PS5 is equivalent to a 6600XT (10.6TF RDNA2), or RTX3060 performance, and I'm being generous because, thanks to Kepler L2, we now know that the PS5 GPU is just RDNA1 with slapd-on RT. The 3070 is 50% faster than the 6600XT (aka PS5 GPU).

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The 3070 running PS5 settings (high settings) in BMW and keep in mind that the PS5 even with FSR FG dips below 60fps.


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Helldivers 2 on the RTX3070 at 1440p.

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I took this screenshot from the video below. There are even more games running at 1440p with a much higher frame rate than the PS5, so please watch the whole video to see just how much faster the 3070 is.



PS5 base 1080p. Lower resolution compared to the 3070 video and lower frame rate at the same time.

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PS5Pro 1440p. The game dips below 60fps on the PS5Pro (unlike the RTX3070) but maybe that's because of CPU.

uNUGZcAGx6HqeExc.jpg
 
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Elden Ring is CPU limited on consoles, performance mode on Pro is getting 4k resolution in multiple areas where framerate is in low 50

Also



It's not cpu limited. You can easily lock it to 60fps on Ryzen 3600:



Of course, there is. It's running in BC. It didn't get a Pro patch.

But it's not exactly BC. PS5 Pro games and PS5 games have the same executable, there is no reason to think that PS5 games are in any way limited on PS5 Pro hardware. At least that's what we can see from results.

Another comparison is where Pro loses to 3070 in AW2, and 6800 should normally be ~3070 in this game.

performance-1920-1080.png
 
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I really loved the concept and gameplay of the first game, but my god the names and dialogue were so fucking nonsensical it just pulled me right out of it. It was like eating a really good steak on a bed of jello with the crunchy fruit bits in it.
I like ds2 and there are some really great parts to it, but believe it or not the writing is even worse in the second one.
 
It's not cpu limited. You can easily lock it to 60fps on Ryzen 3600:





But it's not exactly BC. PS5 Pro games and PS5 games have the same executable, there is no reason to think that PS5 games are in any way limited on PS5 Pro hardware. At least that's what we can see from results.

Another comparison is where Pro loses to 3070 in AW2, and 6800 should normally be ~3070 in this game.

performance-1920-1080.png

You are always using the same 3 unoptimized games to compare. I can't understand how a hater like you bought a Pro. Also, read the tweet I shared, that is the reason Elden Ring is cpu limited on PS5
 
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You are always using the same 3 unoptimized games to compare. I can't understand how a hater like you bought a Pro

I'm using examples where it's confirmed to be 1:1 comparison. You can't do anything like that with games using dynamic resolution/settings.

You think I hate Pro? It has been useful to me since I bought it (including Death Stranding 2) so why I would hate it?
 
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