20 hours in, and I just hit Port Knot City (I really spent too much time doing non-story stuff).
Hear me out, please. I’m going to say something that sounds negative, then something super-positive.
I don’t really find the gameplay fun beyond anything of a pleasant hum in doing my deliveries, navigating terrain well, etc. I took a very long time to say this, so I could be sure.
The really interesting question, is why am I so hooked, then? Why is this game under my skin in a way that no other game this year has been?
I think it’s because this game is genuinely more an experience than a game. If Metal Gear, a game derived from 80s game design, is based around the concepts of adrenaline and challenge that permeated that era, this feels like something new, crafted for the modern era, that isn’t so beholden to arcade-era design and it’s need for immediate, base satisfaction.
Essentially it’s free to be more of an interactive experience, than what we would traditionally define as a game.
That is where it excels. It feels like it’s you in the game world, going on this epic adventure, facing and overcoming these hardships, learning about the fascinating world/story, bringing happiness to people, and working together with other players to build a better world for everyone. Someone’s about to tell me that’s every game ever, but these concepts hit harder here.
I think this is the source of the divorce between people who like Death Stranding, and people who don’t. Some want that immediate satisfaction (and there’s absolutely nothing wrong with that); others love the journey, the feeling of the whole.
More than any other mainstream game I’ve played, this feels like an art film. Not really intended to be a great time at the theater, but an experience that leaves you with something meaningful.
I’m really glad I took the chance on it.