yepTo the people that finished the game, is it possible to go back and finish orders until I reach max level with all the settlements?
Yes.To the people that finished the game, is it possible to go back and finish orders until I reach max level with all the settlements?
What a damn game!That fight against Higgs was so fucking brilliant. Loved the part where it turned like a fighting game
Yes, it is.To the people that finished the game, is it possible to go back and finish orders until I reach max level with all the settlements?
Yes.
Beautiful. Thank youYes, it is.
What a damn game!That fight against Higgs was so fucking brilliant. Loved the part where it turned like a fighting game
I found this one was very creative apart from the first segmentHonestly haven't enjoyed any of the boss fights and I'm almost done with the game
Honestly haven't enjoyed any of the boss fights and I'm almost done with the game
Does anyone really understand what is going on with the story?
That Emperor sure has some fancy new clothes, right?
Yes of course. The whole concept is nonsense so what are you expecting?That Emperor sure has some fancy new clothes, right?
(I'm only partially kidding, there's a ton of nonsense in the story too. Doesn't mean it isn't enjoyable.)
Oh I knew what I was getting into with a Kojima game, and I'm not complaining, as said the plot can be still very enjoyable and entertaining. Just that I think within say a month we'll start to see these two-hour YouTube essays trying waaaay too hard to make sense of all of the story. Which I don't think is possible, unless you really enjoy them new clothes on the Emperor.Yes of course. The whole concept is nonsense so what are you expecting?
As always with Kojima games. There’re always those pricks that analyse every damn thing They’re really trying hard for nothingOh I knew what I was getting into with a Kojima game, and I'm not complaining, as said the plot can be still very enjoyable and entertaining. Just that I think within say a month we'll start to see these two-hour YouTube essays trying waaaay too hard to make sense of all of the story. Which I don't think is possible, unless you really enjoy them new clothes on the Emperor.
as i spend soo much time on esport gaming with fifa you guys think this one is worth it? idc for any reviews but does the story suck you in?
What a damn game!That fight against Higgs was so fucking brilliant. Loved the part where it turned like a fighting game
No doubt!Definitely one of the game's highlights!
as i spend soo much time on esport gaming with fifa you guys think this one is worth it? idc for any reviews but does the story suck you in?
I’m still in the beginning area. Chipping away 30 mins here and there every few days.
I enjoy it because it’s clearly a Kojima game. But I can’t stomach it for too long when I wonder what the fuck I’m playing. I don’t get excited about fetch quests so I’ll take my sweet ass time
the terrain movement reminds of botw... and botw reminded me of MGSV with its goblin outposts on the map. So it kinda comes full circle.
Regardless, Kojima you hollywood whore... give us snake back.
say what you want about cinematic storytelling... kojima’s games always have stellar gameplay that’s at the forefront of modern gaming interfaces and tech. It’s what he’s better at... stay with games bro. Movies suck
luckly the game has every save state that you could want since the start of the game, just select load and estimate how back you have to go.Well I'm screwed, I got a codec from deadman telling me there's a body about to go necro near me but I don't see anything on the map.
Googled it and there's only other people with the same problem, some of them having to restart the whole game cause they can't find the body and get stuck in a voidout gameover loop...
Maybe you knocked out a MULE in water or shot him or ran him over?Well I'm screwed, I got a codec from deadman telling me there's a body about to go necro near me but I don't see anything on the map.
Googled it and there's only other people with the same problem, some of them having to restart the whole game cause they can't find the body and get stuck in a voidout gameover loop...
Did you kill a MULE?Well I'm screwed, I got a codec from deadman telling me there's a body about to go necro near me but I don't see anything on the map.
Googled it and there's only other people with the same problem, some of them having to restart the whole game cause they can't find the body and get stuck in a voidout gameover loop...
Probably I've been runnin those hoes over since I first got a carDid you kill a MULE?
luckly the game has every save state that you could want since the start of the game, just select load and estimate how back you have to go.
Maybe you knocked out a MULE in water or shot him or ran him over?
Noooo you dumb assProbably I've been runnin those hoes over since I first got a car
I was wondering what would happen if I left a dead MULE lying around. Didn't want to risk it and took it to the incinerator.
Turns into a BT
Good job. I’m about to finish my second rowOne more star to add to the collection
ahhh, back in the lovely rainy valley after a several day Thanksgiving food binge, delivering packages up and down the mountain. this game is so much fun to just inhabit. it is a very nice world to explore.
the idea to have all your inventory items not just shown but physically weighing down your character, it's amazing. has any other game done this before? the concept is fascinating, it brings up all kinds of questions.
it's always funny how in Zelda or whatever your inventory can consist of dozens of items, as if you are lugging around swords and sheilds and potions, etc. all at once. but in-game, you are light on your feet, unencumbered. you suffer no consequence whether you pick up a new sword or not, whether you whole 500 gold bars or not. of course it is there for convenience, and games must make a number of design choices that render abstract and simplified a far more complex (or banal) physical real world process, but it's still fascinating to consider. it is a common convenience of abstraction that DS purposefully refuses. i love it.
like i could imagine Kojima thought of that very question one day and challenged himself to make a game where it is all about dealing with that reality that most other games never address. a game about managing your inventory. and if the more stuff you hold, the harder it gets, then the goal should be you getting rid of items, lightening the burden, so to speak. thus perhaps the delivery core loop is such a natural fit.
most games are content to let a potion or whatever be represented by a mere number, which has no weight, no size, no shape, no impact on the world other than it's pre-determined use. this game almost dares games to be more realistic, tho thankfully, that interesting banality is made far more interesting through Kojima's wild cinematics and sci fi action movie worldview. <3