-Arcadia-
Banned
Kojima is just a Japanese dude making games about the things he cares about. This one is about bringing people together. He probably has a fairly surface level understanding of the US-Mexico border situation and Brexit. I would be surprised if he is familiar with the nuance of everything. He likely just sees them as contemporary issues that exemplify some of the themes he wants to touch on in Death Stranding, which focuses on how we mustn't build walls and shut each other out, but build bridges and reconnect.
The problem is that prior Kojima games, and as far as I know, this one in general, have been so well researched, even teaching me a few things through a game, that this stands out as sloppy.
(Plus, my earlier comment about making false (intentional or no) political statements in influential entertainment, where nobody can correct this stuff)
Had Kojima (or whoever wrote this, but the buck stops with him) taken an honest look at the implications of a border wall, I would respond to it a lot better as an artistic opinion. For example, there’s an interesting debate to be had about security versus connection. (In general, I think pushing back a little on connection, would have been interesting, but that’s another subject)
He decided to set up a giant strawman to knock down instead.
Likewise, I think it just stands out in a bad way. The game rarely, if ever, directly touches on issues from modern times like this, without metaphor. It reads more TDS, especially with the falsehoods, than a natural extension of the game’s themes.