yea I really dont get that.. ITs a really, really good game for what it is. Its graphics are insane, there are no bugs, the mechanics are really wel thought out and work well, the movements are smooth as fuck, there are alot of new cool ideas in this game like the death mechanic, the purgatory, the climbing, the traversal, map design, amazing cutscenes, great characters, good pacing
If you dont like it thats fine, but we cant deny its a really good game. But why is this game judged SO HARSHLY?
I really dont get it. There are so many different types of games and often times if a reviewer does not like a certain type he stil reviews it and appreciates it for whatit is and can look at it if its good or not but with this game.. its just a hard ''IT SUCKS'' no mention of anything good in the game
In my opinion, the game is judged so harshly because it's Kojima.
People say that it gets good reviews only because it's Kojima but at the same time some of the harsh reviews are more harsh because it's Kojima.
I can understand it. At times Kojima can honestly be completely full of shit. Also there is a lot of almost "hero worship" of Kojima in the gaming sphere.
So I think if there are people who want to bring him down off his high horse then that makes sense.
I think people get annoyed when they see Kojima getting all this publicity and basically being allowed to act like he is the fuckin king of gaming or something.
He is a very good developer and I like his work. I love Death Stranding too but I also think the guy talks a load of old shite at times.
Many critics see him as a guy who wished he could make movies but is stuck making video games and Kojima seems to give off that kind of vibe actually.
Which is fucking weird since his games are always so heavily packed with weird and interesting gameplay quirks and systems. Gameplay, game mechanics, how to tell a story via the medium of a game is what he actually excels at but still this thing that "Kojima wishes he could make movies" persists. It's so fucking strange.
One of my thoughts on Death Stranding is that it's an indie game that somehow ended up with a AAA budget.
The ideas, the mechanics, the core of the game is something you might see coming out of a game jam or something like that.
It's a great and interesting idea that would be confined to some niche pixel art game that would sell for 15 bucks and would get little attention from the mainstream.
What happened though is they managed to get the budget to turn it into a REALLY polished and fully padded out experience.
Then they had a big mysterious marketing campaign that is usually only for big AAA releases.
Then they had a series of kind of pretentious interviews and presentations and whatnot.
So when the game releases it is coming up against people who are VERY set in their ways regarding what a game ought to be and what a AAA game ought to be.
This is poorly articulated by just describing it as "boring" or "walking simulator" or "it's just taking packages from A to B".
An indie release would not really face this and would be given room to "breathe" and find it's audience.
It's kind of weird to see people lining up to put the boot in when it seems obvious to me that this would not normally happen.
"If Ubisoft or EA released this then you'd all be saying it's shit". That's the thing though Ubisoft and EA would NEVER release this. They just play it safe to get their sales numbers and they avoid the baying mob because their games are just straightforward and mainstream.
If Ubisoft or EA released this then I would 100% be on board. It's unique, the gameplay is compelling, the world is immersive and the whole package is very thoughtful and interesting.