R6Rider
Gold Member
Maybe OP can add list or have a different topic for it.We need GAF PSN names for invasions.
Maybe OP can add list or have a different topic for it.We need GAF PSN names for invasions.
The aim acceleration is a little weird, but it's not that bad overall. I got used to it really quick.So I read somewhere that the aiming is wonky. Is this accurate?
In Deathloop there are seemingly infinite ways to assassinate your targets, The Visionaries. Here are 8 different methods you could use to kill Harriet, who holds the Nexus Slab at Karl's Bay in the Morning. Deathloop releases on Playstation 5 and PC on September 14th.
If you want realistic ai, play paintball.not really, if you can shoot in the air, draw every enemy towards you and just stand around the corner and kill one after the other... that's not optimal in the kind of game this is.
Yes, but it's not as random and loot heavy as looter shooters or Diablo.so did I see it right the weapons are color coded like in loot games,example borderlands?
Cool thanks .Yes, but it's not as random and loot heavy as looter shooters or Diablo.
You have gray (base), blue, purple, and yellow (there might be more) and each better version has better sights, weapon skins, trinket slots, etc. It's more along the lines of guns in Fortnite or Apex Legends. Trinkets (basically perks) are also color coded by quality.
Yes, correct, it will be with you forever once loop is done.Heads-up regarding infusions and keeping your unlocks. I infused the Nexus slab, cool. Next mission I kill an invading Julia (smoked this mf lol) and get the Havoc slab, now I've got 2. I then kill a visionary and get the Shift slab but you can only hold 2. I leave my infused Nexus slab behind assuming it will always be available in my loadout, *wrong*, it's gone. So, once I get the Nexus slab again it needs to be infused *again*? Perhaps permanent slab unlocks will happen with story progression, just be mindful of what you're spending that residium on, absolutely loving the game.
EDIT: or maybe you've got to finish a loop with the infused slab and *then* it becomes permanent, will know more soon.
Literally just finished the loop and came to post, thanks anywayYes, correct, it will be with you forever once loop is done.
So I read somewhere that the aiming is wonky. Is this accurate?
I did git gud.No, no it shouldnt have. Git gud
Yep.I know people is not gonna believe me, but the devs literally said that they made the ia dumber because they don't want very capable enemies ruining your loop, the challenge is solving the puzzle, not the enemies.
I tend to believe him since nobody in videogame history never said "we are doing a dumb ia on purpose" and because dishonored games on max difficulty have enemies that see\hear you even if you have a cm of skin outside the cover, so they know how to make enemies with super senses, so the dumb ia is a balance thing in deathloop.
Now, we can discuss if their balancing is shit or if the game is too easy with dumb enemies, but it is absolutely on purpose.
It's actually the thing that I can agree with as well.I know people is not gonna believe me, but the devs literally said that they made the ia dumber because they don't want very capable enemies ruining your loop, the challenge is solving the puzzle, not the enemies.
I tend to believe him since nobody in videogame history never said "we are doing a dumb ia on purpose" and because dishonored games on max difficulty have enemies that see\hear you even if you have a cm of skin outside the cover, so they know how to make enemies with super senses, so the dumb ia is a balance thing in deathloop.
Now, we can discuss if their balancing is shit or if the game is too easy with dumb enemies, but it is absolutely on purpose.
Yeah i know that, but for hardcore gamers who always played arkane games on max difficulty, this sound like a step back.It's actually the thing that I can agree with as well.
It's also explained the way that, apart from Julianna and Visionaires, all those random enemies in the game are nothing more than drunk/drugged rich idiots who have no idea how to handle weapon.
This is why you can hear them saying something like when they see you:
"It's him! Should I hide?"
"So who we are actually looking for?" etc etc
Quite clever design tbf, which I always liked about Arkane.
You can disable the lock on.Yep.
They are clearly telling you how they want you to approach the game. It’s not an FPS (the lock on is ridiculous). It’s not even a stealth game. It’s a power fantasy where you get to manipulate things and have fun. They want you to explore and find stuff. The island is the game.
You get all your infused items back when you restart the loop.Heads-up regarding infusions and keeping your unlocks. I infused the Nexus slab, cool. Next mission I kill an invading Julia (smoked this mf lol) and get the Havoc slab, now I've got 2. I then kill a visionary and get the Shift slab but you can only hold 2. I leave my infused Nexus slab behind assuming it will always be available in my loadout, *wrong*, it's gone. So, once I get the Nexus slab again it needs to be infused *again*? Perhaps permanent slab unlocks will happen with story progression, just be mindful of what you're spending that residium on, absolutely loving the game.
EDIT: or maybe you've got to finish a loop with the infused slab and *then* it becomes permanent, will know more soon.
So once something is infused, you can never lose it?You get all your infused items back when you restart the loop.
Exactly. If you switch an infused gun with another and go to a different part of the island you lose that weapon until the start of the next cycle.So once something is infused, you can never lose it?
That's my understanding, during a loop you have the tactical choice of keeping something upgraded or to try something new, but you only lose the old slab\equip for the loop you are playing in that moment, not in a definitive way.So once something is infused, you can never lose it?
The game becomes much easier when you rely on stealth. I'm not talking about necessarily being 100% stealthy, but enough to surprise enemies or maybe hack a nearby turret. Shift + Aether is a godlike combo.Quick first impressions: this game has a very cool vibe. Really dig the VA. Surprised at how quickly you can die. Looking forward to playing more!
PVP is the best part about the game for me (at least so far and playing with a few friends). It's exciting most of the times and straight up intense if you're down to the last life, have your target killed, and are trying to escape.Thoughts on the PVP? Anything worth playing?
As ManaByte suggested we need a GAF invasion thread or list so we can have people to invade with often. I already have a good amount of friends with the game but would be fine with even more people to invade or be invaded by.I hope ARKANE improves matchmaking times, takes way too long. My huntress is level 6, unlocked an exotic sniper rifle my last match, got the trophy for killing Colt 3 times and did it under a minute, good stuff.
That sounds awesome actually. Always looking for multiplayer games that are not the same old thing. Might have to pick this up sooner than later.PVP is the best part about the game for me (at least so far and playing with a few friends). It's exciting most of the times and straight up intense if you're down to the last life, have your target killed, and are trying to escape.
It changes up the pace of the game in multiple ways too. Sometimes you're going rambo style and then Juliana invades and you have to pay attention, maybe hide, or change your tactic. Other times you're being sneaky and slow, but now you need to complete your object ASAP to maybe bait them away from the antenna so you can escape. If you die and have some lives left you can either work towards your objective or try to recover the residuum that you lost.
It's also hilarious at times because the Colt or Julianna player can fall off the map or into the freezing water. I like setting traps for Julianna by placing turrets around corridors and baiting them close. As Julianna I like blending in as a NPC and surprising the Colt player.
It's super addicting and rewarding at the same time. Throw in the decisions on whether or not you want to go for another run to get enough residuum to infuse items or not and it's a fantastic gameplay loop.
It's optional. Also killing the invader (Juliana) can progress you further by giving you slabs or better guns too.Hang on so you can get randoms invading you while your just minding your own business playing your game?
Most probably.The invasion thing is locked for me. Do I need ps plus?
Cheers mate - but it would be a random person though? Or I could invade my friend while he’s playing without him knowing? And vice versa?It's optional. Also killing the invader (Juliana) can progress you further by giving you slabs or better guns too.
You can set it to randoms or friend invasions only. As the invader you can choose to invade random people or pick from your friends.Cheers mate - but it would be a random person though? Or I could invade my friend while he’s playing without him knowing? And vice versa?
you need to do the full tutorial. It takes a couple of hours.The invasion thing is locked for me. Do I need ps plus?
I've noticed a few graphical issues, but nothing major. I haven't had any eye strain or fatigue like you're describing. I'm playing in performance mode if that matters.Sorry, I haven't read through this entire thread yet, but is anyone else having issues with eye strain or fatigue with this game? I don't know what it is, but on PS5 the game feels like the frame rate or vsync implementation is half baked or poorly implemented. The frame pacing is honestly giving me nausea and I can't play for more than 10 minutes. I have no issues with any other games and generally put 20-25 hours a week into other FPS titles like Destiny 2 and CoD.
No. The game logs into Bethesda.net when starting it up, but I didn't have to go through any process.Do i have to sign some bethesda bullshit to play online on ps5?