so I played my first mission so to speak, and in concept I really like the game... but sadly, the typical shit with console versions of shooters -_-
-no FOV slider
-a ridiculously narrow FOV
-Aim acceleration (really badly programmed as well)
-really shitty analog aiming in general (
details see below)
-absolutely ZERO options to remap buttons
Issues with the aiming:
First of all, really bad acceleration that is really slow and can't be deactivated.
The inner deadzone is really small, but the sensitivity curve is ridiculous, the speed of your camera has massive jumps in speed, while the outer deadzone is ridiculously big it feels...
here is how the curve
feels to me and what most games with good shooter controls use as a comparison
again, zero options to change either of this (deadzone, curve, acceleration)
the only option you have is aim smoothing, which basically is additional acceleration of fast stick movement
WHY IS IT SO HARD FOR DEVELOPERS TO MAKE GOOD CONTROLLER AIMING?
meanwhile Splitgate, a game made by a tiny studio has basically perfect stick aiming... first try... so there is literally no excuse, this is just incompetence at display here.
now I'm kinda annoyed that I got it on PS5 tbh... my PC isn't the best anymore so I figured it's better getting the PS5 version... big mistake
EDIT: OH i totally forgot mentioning the worst about the stick aiming!
Lets say you turn full speed to the right ok? now you move the stick slightly diagonally down
if you do that, you camera speed will just drop in speed dramatically... it's the fucking weirdest thing... and it feels like absolute ass!
how can you fuck up controller aiming this hard?
so should you have the choice between console and PC, get the PC version