LectureMaster
Gold Member
One of my favorite mechanics, combat becomes much more dynamic and satisfying with it.
But the quality of implementations varies from game to game. The king still is Sekiro, as the whole combat logics and flow revolve around deflecting and was polished to max. In other games the mechanic was either too punishing when failed, or mashed with too much other stuff together.
Some recent games that have deflection/precise guard: Did not include OG parry from Dark Souls or earlier games, those are advanced techniques that work in more situational scenarios.
Sekiro
Lies of P
Rise of the Ronin
Wo Long:
Stellar Blade:
But the quality of implementations varies from game to game. The king still is Sekiro, as the whole combat logics and flow revolve around deflecting and was polished to max. In other games the mechanic was either too punishing when failed, or mashed with too much other stuff together.
Some recent games that have deflection/precise guard: Did not include OG parry from Dark Souls or earlier games, those are advanced techniques that work in more situational scenarios.
Sekiro
Lies of P
Rise of the Ronin
Wo Long:
Stellar Blade: