Uncharted 4 and The Last of Us Part II
- In Uncharted 4, The rope mechanic can be used in combat and Nate can shoot his gun while running in any direction (In TLOU 2 you can only move forward slowly). This is not possible in The Last of Us Part II.
- The melee hand-to-hand combat is similar in both games, but Ellie and Abby have a wide variety of melee weapons in the game that makes the melee combat more robust.
- The Last of Us Part II has a prone mechanic that allows you to shoot while on the ground and crawl under.
- There's also the dodge mechanic in The Last of Us Part II.
Intergalactic
A few things stood out to me in this trailer.
She has an easily accessible gun and a pouch on her back.
This makes me believe the gun combat will be more similar to Uncharted 4 which allows you to shoot while running and freely throw items at your enemies.
I thought this was very telling.
The enemy completely misses the attack. This doesn't happen in The Last of Us Part II or Uncharted 4 because the character's melee attacks are designed to connect with the player/enemy.
For example, if you're playing No Return, you cannot dodge an enemy's attack with Tommy or Joel by just walking around the enemy because the attack will have this magnet effect and then make contact with you. This happens when you're using melee attacks on enemies as well. The attack will only whiff if you press the dodge button at the right time.
It's been said that Neil was inspired by Elden Ring and Breath of the Wild and it looks like he was inspired by the combat as well.
If this running animation is a glimpse of the combat then I think this game will be mostly focused on Melee combat.
Instead of rolling to dodge attacks from enemies, I think it will feature a dodge button for specific attacks and the ability to sidestep or run past enemies to dodge attacks.
I also think this jumping mechanic will be featured in combat that allows you to jump off enemies or objects, and just like in The Last of Us Part II, there will be "kill" animations.