Demigod: First Trailer! Beta is now out for preorders!

Not gonna preorder right now, I'll wait for a few beta impressions.

If a final number of heroes known? I know they are gonna file them under general and assassin heroes, but that's it. Also, str/agi/int like Dota? And what about items?


Basically, how does the early beta compare to Dota? Preferably to early Dota versions?
 
"If a final number of heroes known?"

They've confirmed 8 for release, but they have concepts for at least 6 more. It's possible that may go up to 10, but don't expect that.


"I know they are gonna file them under general and assassin heroes, but that's it. Also, str/agi/int like Dota? And what about items?"

Lemme take a screenshot of the character menu.
 
Teknopathetic said:
"Ok, so if I buy the game right now I will get a key soon huh? I'll buy it right now."

They may still be processing the previous pre-orders so it may or may not be instant. The second they charge you, you will be able to download. Also, you need Impulse to download it http://www.impulsedriven.com.

You don't need to have Impulse running to play after downloading/installing.
It was instant.
 
demigodstats1538.jpg

demigodstats2278.jpg


Items vary from potions, reusable artifact buffs, helms, boots, etc. Stats on items add to health, energy, regeneration, attack speed, run speed, crit chances, crit damage, armor, a ring with a nasty 25% chance to do a chain of lightning on attack, etc. I haven't looked at all of them. Item shop currently has all of the items they have in-game, but they've said they want to add more and will probably be adding more based on tester feedback during phase 2.
 
GhostRidah said:
please post more of your impressions of the beta, deciding if I should plunk down the money to get into beta or not.

I don't even have it yet, but i'm guessing the beta is to early to really give a good impression of the game. Not having online multiplayer (which is the main appeal) is certainly indicative of that.
 
I played it for only 20-30 minutes at PAX so I didn't really get enough chance to see if it would be worth the $45 or so. For those of you with the beta, do you think it'll offer enough depth to be worth it?
 
I think that's just regulus looking like a tool. The other shown characters (including Vampire Lord in Pinata armor) look pretty cool.


"Since you've been so helpful Tekno, mind telling us your specs and how you're running it?"

Q6600 @ 3.0ghz
8800GT 512mb
2GB RAM
Windows XP 32

It runs pretty decently at 1920x1200 with everything except shadows maxed out. I don't really see 2x the performance of SupCom, I'd say it's about equal. But they were possibly talking about lower specs.


"I don't even have it yet, but i'm guessing the beta is to early to really give a good impression of the game. Not having online multiplayer (which is the main appeal) is certainly indicative of that."


Pretty much. I did just get out of an online game via hamachi, though, and it was really fun. Some standard team skill synergy with keeping characters stunned, etc. I'll do more in-depth impressions in a bit.

FYI, for anyone interested in Hamachi, make sure you download 1.0.1.1, NOT the latest version. Hamachi network is NeoGAF, pass: believe. For security sake make sure you tell hamachi to disable using vulnerable windows services, etc. (aka, file sharing) You also need to go to My Network Places -> Network Connections -> advanced (at the top) -> advanced settings -> make sure Hamachi is at the top of the connection list.
 
Installing. Will post impressions after I can play it for an hour or so.


Oh shit, I've never played Dota but I assumed it was like WC3... I was wrong. Still, the game looks fun. I still need to understand how to play it. I don't regret the purchase though, the graphics are kick ass, and it feels like playing Diablo in the middle of an all out war. Dota players, any tips on how to play it?
DemiGod.jpg
 
Alrighty, here's the basic rundown of the game and what's currently in beta 1 and my impressions and what not:

For anyone not familiar with how this game (or DOTA, since the basics are obviously very similar) works, there's basically one big symmetrical map with two sides. Both sides have portals that spawn NPCs, item shops, and your stronghold. If your stronghold gets destroyed, you lose. You control one super powerful unit, who gains experience from capturing flags, killing creeps (NPCs), and killing other demigods. As you gain experience, you level up and get skill points to spend on buying new skills, gaining passive buffs, or just general stat boosts. You also gain gold which you use to buy items.

On the map that comes with this beta, there is basically 3 lanes that connect one base to the other. The game spawns NPCs in waves and they follow a set path that sorta connects like this:

lanes851.jpg


As the game progresses, the NPCs that spawned become increasingly more powerful and diverse. At first you start out with basic melee minotaurs, then they add in archers, then catapulsaurs, then archangels that fly around, then giants that are almost as big as Rook and almost do as much damage (but nowhere near as much HP). In the very middle of the map where the creeps go around is a flag you can capture and you and your enemy's artifact shops. Capturing the flag doubles the amount of creeps your portals spawn, so you see how this is a fairly important part of the map. Artifacts are powerful items that can actually function like secondary skills. I think some function like normal items, but some have a cooldown and can be reused.

The three demigods you can choose from are The Rook, Torchbearer, and Regulus.

The Rook is the big walking castle that everyone notices when they first see the game. He's very slow and very large, but he can do massive damage. He also has the most HP. His 4 abilities are a big hammer slam that does AOE damage, an ability that lets him leech life from a building, one that lets him roll a rock in a straight line and stun anyone who gets hit, and one that lets him pop up a tower of light anywhere. His passive abilities can do things like increase his weapon damage, add towers, archers, catapults to his back/shoulders and a few more.

Torchbearer is the undead norseman fellow who also has been shown a lot. He is unique in that he actually has 8 abilities, 4 tied to his ice mode, the other 4 tier to his fire mode. His ice mode has an AOE damage spell, an AOE stun, and single target stun. His fourth ability in ice mode is called "Reliving the Immolation" which switches to his fire mode for about a minute. In fire mode his abilities are a single target nuke, an AOE dot, an AOE damage spell, and another AOE damage spell. He has low HP but his fire stuff can do a good damage from an okay range. His 2 passive abilities are auras. His fire one increases the attack speed of allies (and it stacks the longer you are in range) and his ice one slows the attack (and run speed? I think) of enemies and stacks over time.

Regulus is the human guy (Well, fallen angel). He's also a ranged attacker. 2 of his abilities are mines. One does damage, the other stuns demigods. He has one long range nuke that doesn't do as much as Torchbearer's fire one but he can potentially be further away. His other ability is an AOE damage spell. His passive buffs do things like increase his attack range (he can sit pretty far out) or add a snare effect to his attacks, increase his run speed (I may be

Due to the constant NPC spawn waves there's never a dull moment except for maybe the very end when you're staring down impending doom. Even that won't last terribly long.

I'm not a DOTA player, but I do understand some of the mechanics. Some players may or may not be upset to hear that there isn't any denying. There may be a gold/xp bonus if you last hit an enemy creep/demigod, it doesn't pop up gold and XP gain. Some standard DOTA tactics/techniques like staying, pushes, permastuns, etc. still apply.


I mentioned it a little earlier regarding performance, but the game runs about as well as SupCom at around the...early-middlish part of matches. Way before people have thousands of units and stuff starts to slowdown. It is completely consistant throughout, though. There is a weird framerate drop when item shop menus are open, but that's not quite on the level of SupCom game speed sinking and I'd imagine completely fixable.
 
Everything sounded good Tre until you mentioned that there are only 3 heroes (currently). I think dota has like 80. The more I hear about DemiGod the more I start appreciating dota more. Then again DemiGod is in beta and Dota has been constantly updated for years now. So I'll give it a chance. I wonder if they're going to take the dota route and just keep updating the game with new modes, items and heroes. Or will they expansion pack the user base?
 
"Everything sounded good Tre until you mentioned that there are only 3 heroes (currently). I think dota has like 80. The more I hear about DemiGod the more I start appreciating dota more. Then again DemiGod is in beta and Dota has been constantly updated for years now. So I'll give it a chance. I wonder if they're going to take the dota route and just keep updating the game with new modes, items and heroes. Or will they expansion pack the user base?"


There will only be 8 at launch and DOTA has 90. They do plan on updating it post launch, but besides the free updates (of which they say they have a years worth budgeted and planned) they seem to be favoring a company of heroes style "optional" expansions (mini-expansions like what they're doing with Sins of a Solar Empire is what they're looking at) that are balanced with the rest of the cast, just more options for those who choose to buy. They also seem to not want to fragment the user base so they don't seem to want them to be "if you don't have X expansion you can't play with X player who doesn't."

Supposedly, the number that is floating around for the cost to create a Demigod from concept to in-game with skills etc. is around $100,000. And again, I'm not a DOTA player so call me out if I'm wrong, but I do believe that Demigod has more skills to train in, adding a bit of diversity to the characters.

Fun fact: There's a map editor in the beta, though not fully functional. You can open up the map included in the game and tool around but it's crazy unstable and crashes if you try to save anything, etc.


I'm gonna see if there's another game going on this hamachi network I'm on and if not, I'll start encoding videos.
 
"Hopefully his take on DOTA (DemiGod) is nothing like his take on Diablo (Dungeon/Space Siege)"

Well, I've definitely had more fun in one day with Demigod than over the course of years trying Dungeon Siege 1/2/Space

And yes Ferrio, there is Fog of War and there's definitely LOS from the larger buildings. Also, the Rook's boulder roll stun will roll off the map if he tries to roll it across a corner where there's no ground.


Honestly, if you're "on the edge" you're probably better off waiting for the second beta phase in a month-ish. That one is the one where they're going to start looking at balance and stuff and I'd bet that build has internet multiplayer.
 
Map editor seems nice. Any info about how many official maps will be at launch?.

Customization screens seems nice, lots of skills; but the character info screen is kinda strange without str/agi/int.
 
Teknopathetic said:
"Ok, so if I buy the game right now I will get a key soon huh? I'll buy it right now."

They may still be processing the previous pre-orders so it may or may not be instant. The second they charge you, you will be able to download. Also, you need Impulse to download it http://www.impulsedriven.com.

You don't need to have Impulse running to play after downloading/installing.


Instant keys. At least it should be on the Impulse site.
 
If there's going to be a splinter amount of the available heroes currently in DOTA I want to see some crazy skills on the heroes in Demigod. Any permanent environment damage, huge special effect magic spells, etc.
 
How do I exit Impulse? I cant exit it. It always remains docked in the taskbar and its annoying.
 
Teknopathetic said:
"How do I exit Impulse? I cant exit it. It always remains docked in the taskbar and its annoying."


Right click the dock.

Weird, I was positive I had tried that. Thanks. That was my only complain about the application.

The dock is a bad feature imo. I prefer when this kind of applications go to the bottom right corner like Steam. Any way to make it act like that?

Also, any reason why the program doesn't deallocate the memory it uses right after shutdown? I know Steam does.

edit: nvm, its just my pc caching it for a fast restart.
 
"The dock is a bad feature imo. I prefer when this kind of applications go to the bottom right corner like Steam. Any way to make it act like that?"


Nope. Dock is pretty meh. I just close the thing out entirely, honestly.
 
The map and items are pretty lame and boring.

The game has promise, but it still has lots of work. One thing that's really irking me is not being able to pan the map by mousing left/right.

Think I"ll play some DOTA now.
 
Ferrio said:
The map and items are pretty lame and boring.

The game has promise, but it still has lots of work. One thing that's really irking me is not being able to pan the map by mousing left/right.

Think I"ll play some DOTA now.
Check the Stardock site, it says that if you find the game fun right now you should seek help. They are concious the game needs a lot of polish at this point.
 
godhandiscen said:
Check the Stardock site, it says that if you find the game fun right now you should seek help. They are concious the game needs a lot of polish at this point.

Is there a doctor in the house? :P
 
Ferrio said:
The map and items are pretty lame and boring.

The game has promise, but it still has lots of work. One thing that's really irking me is not being able to pan the map by mousing left/right.

Think I"ll play some DOTA now.
I told that to the lady giving the demo at PAX. Hopefully she passes the word on. The camera keys should be set to WASD as well. The map looked like a tutorial arena, so I wouldn't worry yet.

I'm probably going to buy this solely because of its similarities to Precinct Assault in Future Cop. That mode was obscenely entertaining. I got Sacrifice vibes as well. I wish I had known about DOTA because that sounds awesome as well.
 
80 heroes in dota sounds great but when I tried to play dota for the first time last year, it was overwhelming. Other than an icon to look at, I had no idea what each hero does.
When wc3 expansion came out, i never bothered to learn the new heroes where you can buy in the middle of the map.

8 demigods sounds about right for a new game which matches WoW. More does not always mean better.

For people who played guild wars, is this game similar to that in anyway?
 
Wow, this game is so Epic. It am hooked. I was supposed to be playing WAR today, but now this game will take priority. As I said before, I didn't play Dota prior to playing this game, so I cannot make any valid comparison. All I can say is that this game is awesome and the battles take on epic proportions once everything gets going. Also the graphics are amazing, I specially like the look of the units in once the battle gets in its final stages.

I am playing this game with everything maxed @ 1600x1050 with AAx2 and when the battle got really heavy I might have been a tad below 60fps with my 3870x2. A 4870 will destroy this game. I can't wait for my 4870x2.

edit: I forgot the code will most likely see performance increases. This game will end up being very performance friendly I bet, and its definitely a looker.
 
blitz64 said:
For people who played guild wars, is this game similar to that in anyway?

Not even close...

As of now it's a really simplistic DOTA clone with nice graphics.


PS: Play DOTA.
 
Ferrio said:
Not even close...

As of now it's a really simplistic DOTA clone with epic graphics.
fixed.

The art style might be the best I've seen in a while. The only low point is the fallen angel character Tekno was using. He looks straight out of UT.
 
They replaced the waterfall map with one called atlantis that's a 5v5. Unclean Beast was put in a few weeks ago if you hadn't noticed then. Regulus (the angel) was taken out. Torchbearer can now switch between fire and ice modes at will (I think that's what I heard). Performance seems significantly better.


This is just another minor build before beta 2 hits in a couple of weeks. Beta 2 will finally add online, IIRC. Beta 2 will also add a general to be played for the first time.
 
Beta3C is out. They added a new 2vs2 map, and you can control the camera with WASDQE now (gaming keyboard pointless :P). I am having fun playing against AI's, but no real MP is making me anxious. Also, the game is handling amazingly smooth on my 4870x2 at max with 4xAA 1600x1050.
Anyway, the game is too damn epic. I came mainly to post this pic.

DemiGodBeta3C.jpg


They totally nerfed the caster, but it is ok since he was just too godlike before. I am playing this beta more than many other full games I own. I am definitely satisfied with this purchase.
 
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