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Destiny 2 |OT| Here We Go Again

That's kind of how Bungie does it, though. Halo 2 brought one new enemy type: Brutes. Elites, Hunters, Grunts, Jackals and the Flood forms all returned, just re-tooled and expanded.

Halo 3 had no new enemy species or factions, just updated classes within the same factions and races. (Along with new AI behaviors.)

Bungie tends to establish a universe and then flesh it out as they go. This time they seem to be going all in on the Cabal, with the Vex next on deck.

(buggers were added in Halo 2 as well)

To add onto this from a development perspective, the reason you rarely see a lot of new enemies in a continual franchise game is you generally have a list of known roles to fill, and then you fill those roles with enemies.

You get to the sequel, and now all your roles are filled. Whoops. Any new enemies will be redundant / have severe overlap to others.

Brutes were able to slide into Halo 2's DMs (sorry) because Elites were absent as enemies for half of the game since you were playing as one, but they made them beserkers. Buggers had an easier time of it since they were an air enemy, which Halo didn't have at that point, so they had the "can engage the player in full 3D" to help their introduction.

Then Halo 3 rolls around, and since it both starts RIGHT after Halo 2 and has a lot of Halo 2 in it, no new enemies. Elites are out of the sandbox entirely because now they're allies. Bungie didn't like the Brutes execution in Halo 2 and came back and rebuilt them entirely, so they spent just as much labor as they would have had on a new enemy, and the result was pretty good.

Reach rolls around. They add Skirmishers which are quasi-redundant to Jackals both canonically and sandbox-y, and the Brutes were originally only supposed to be in one mission so they were (intentionally) a super prototypical version of them, but otherwise it's pretty much the same enemy palette, for the reasons I state above.
 
It's a testament to the gameplay that I don't care for a Sparrow. The environments are so beautiful and varied that I really enjoy just wandering around shootin' stuff on the way to wherever I'm headed.

I agree it has beautiful enviroments and I have often found myself exploring and getting involved in anything I see but when the game boots you mid mission and you need to travel away back to the starting point on foot it sucks.

Well if they don't give me a sparrow at least I hope there are more landing areas.
 
It's not about exploring though... it's pretty grounded in our solar system with very specific alien races who have moved in.

Just in the Beta, in the 2 missions that provided, I found a surprising amount of new enemy types to shoot at...

The other thing to keep in mind is new enemy animations, looks, gear, and attacks.

That new fallen house is doing cool things I didn't see in D1, even if their screams and basic arc types haven't changed.

This isn't shooters of ok where they throw in random new enemy designs from scratch, since the universe isn't getting a reboot every game. You'll see them build on it though.
 
I'm having a great time with this. It's my first Destiny game. I need more people on my friend's list who play it as well. Add MakeshiftChef on Xbox if you'd like to add an additional fire team member. See you in game guardians!
 
So let's see what I've been up too...


Started @12:30AM EDT, been playing ever since, so roughly 14 hours straight

Hit Glimmer Cap: 99,999+
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Got my first Legendary Engram to drop:
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My Stockpile grows:
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Already, 120+ EDZ Tokens.
Got 6 Bright Engrams already lol.


Pay 2 Win, Haha!
 
Glad it helped! I feel exactly the same. I played the game thanks to a friend and I won't buy it now I've finished the campaign.

Destiny 2 fixes all the problem Destiny 1 had, which is a really good thing for people that enjoyed D1 and wanted kind of the same with some QoL improvements. As for myself, I was expecting a bit more and maybe some inspiration from Bungie' Halo era, but it didn't match what they want to do with this universe.

There are some sceneries which are jaw-dropping, especially near the end of the campaign, but nothing like, I would say, The Covenant on Halo 3 or encounter as good as you could get with Silent Cartographer or Keyes from Halo CE.

Plus, I really feel like the AI in Destiny are dumb as hell, the only time I lost to them is because I was outnumbered, and it didn't feel pleasing (at least to me) comparing this to Halo or DOOM. And I would say there isn't much variety regarding the encounter.

Destiny 2 is an excellent game, without the flaws D1 had, but it's nothing more than Destiny, and after spending some time on the first game, I don't see myself doing the exact same thing for hours and hours, it's not that entertaining.

Maybe Destiny 3 will be something different since Bungie will have to do more this time than just QoL improvements, even regarding the universe since the ending lead to a new part Bungie didn't explore with the lore.

Oh, and the Strikes are really disappointing compared to D1.

I think you're the first one I've personally seen bring up the AI difference between Destiny and Halo even among negative critics of Destiny. I definitely feel that the threat from enemies in this series comes more from quantity than quality in AI. And its funny, the game play is so good that in the original game, in the back of my head I'm thinking how dull the AI is, but the good gun play and weapons distracted me from that, but as you sit there on the strike playlist for 6 hours straight over 3 years, it just becomes too glaring.

Another thing is that I guess because not everyone will have the same set up or playstyle, they can't force you into very unique encounters forcing certain playstyles. Let's say you can't be forced into a "sniper valley" where you may have to follow a narrow path and fight your way through by having a sniper battle with the AI. Most encounters even the more linear ones will have to be more of an "arena scuffle".
 
Mœbius;248102105 said:
Sorry if it's been asked and answered already but any UK, Virgin users know what's going on with this? I used the site to try to get my code and got a message saying my account was not recognised - which is bollocks.

Called them up and they asked if I'd already redeemed it (which is a weird response / question given that my account wasn't being reecognised), which I obviously have not; then they apparently ran out of possible reasons why there was a problem and simply said they'd look into it and get back to me in a few days. Yeah right. Useless.

Anyone else encountered this? Anyone actually managed to get their code and redeem / receive the sparrow?


Yeah as someone has just said, you need to add your area reference to the start of your account number.

So for example area for me was 02
My not real account number was 123456789

So my unique account reference was
02123456789

However, if your area code starts with a 0 you have to omit it. So my working account number was

2123456789

Fucking shit system, their site should be able to take care of the formatting for you.
 
Hey you guys know how they mentioned the game looks at your account and not your character, like regarding the Legacy stuff. Does that apply to weekly rewards?
 
It's not about exploring though... it's pretty grounded in our solar system with very specific alien races who have moved in.

Just in the Beta, in the 2 missions that provided, I found a surprising amount of new enemy types to shoot at...

Yeah it's a space opera, not a space exploration game. You can't fly the ships at all and it's within the actual solar system. I guess they could have introduced a new alien threat but honestly from D1 none of the races were really all that fleshed out. From the pc beta I liked what they did with the cabal.
 
If this had a Dark Souls like message system, Amazing View Ahead would be EVERYWHERE. The environment design is fucking immense in this, even moreso than D1
 
Does anyone know if we can sort of hack the save files on characters from the pc beta and get a that gear in the full pc release?
 
Checked the OT and tried googling this but, are they going to have exclusive content in the season passes this time around? I was hoping to do PC and 1 dungeon is fine but if I'm paying for half the content at full price (again) I may reconsider
 
PVP feels and plays so differently than desriny 1. Any advises lol

I've found elemental autorifles to be particularly deadly in the meta so far. But that may change as people attain better gear (elemental resistances maybe?)

Standard FPS rules apply:
- don't stop moving
- stick with your fire team as best as possible
- play to the objective not your K/D ratio
- seriously, why did you stop moving?
- use corners to your advantage (slicing the pie method)

Destiny specific advice:
- if you hear a super go off, break off from your fire team, you'll be easier to multi-kill grouped up
- pay attention to the purple ammo spawns (you can expect the enemy will be there waiting for it when the timer is low. Use this to your advantage...
- use your special abilities (i.e. Hunter dodge reload) often
 
Hit level 13 and I am exploring on Nessus. Have to take a break from work but I am extremely pleased with campaign and patrol so far. Haven't done anything else yet.
 
So the mythic emblem (shield of mythics) is no longer in the game? What fuckery is this? We mythic members are so pissed off.... Bungie just abandoning their old halo fans like that is fucking stupid.
 
Did anyone order the LE from GameStop? I've been on hold for 40 minutes now waiting to see why my package is delayed.
 
For people who finished the campaign, are there quests to do after, similar to the taken king expansion? Or is it only the public events and patrols?

Trying to get a feel of the post-story content before I purchase.
 
That's kind of how Bungie does it, though. Halo 2 brought one new enemy type: Brutes. Elites, Hunters, Grunts, Jackals and the Flood forms all returned, just re-tooled and expanded.

Halo 3 had no new enemy species or factions, just updated classes within the same factions and races. (Along with new AI behaviors.)

Bungie tends to establish a universe and then flesh it out as they go. This time they seem to be going all in on the Cabal, with the Vex next on deck.
Eh brutes and buggers were both new in halo 2 and were pretty big changes to the game. Halo 3 sure but halo 2 doesn't fit the destiny 2/halo 3 mold imo.
 
I'm barely into this yet, but just trying to figure my way around Destiny again in general (I've forgotten a frightening amount of how this game works since I dropped D1 before any of the DLC)

When can I start doing strikes and patrols with friends?

I'm literally Level 2 and only just got the notification that I can now do co-op and multiplayer stuff. But I'm not seeing the option to just do strikes or patrols like I recall there being in the first game.
 
Man it is silly and goofy as fuck that my guardian doesn't speak. People will have conversations with him and he just nods like a moron and lets his stupid robot ghost speak for him. All the money bungie has and they couldn't hire 2 actors to cover male and female guardians. Stupid. It's kind of ruining th campaign for me but I have a way to go so we shall see.
 
You need to add your area reference in front of you account number to get it to be recognised. You'll likely then run into the next problem that everyone else seems to be having that it says the promo has already been claimed.
First, thank you.

Second, that's so dumb (about the area reference).

Third, it worked for me!! Just got the code and redeemed it on Bungie.net.
 
Don't currently have plans on buying Destiny 2 because just started school again and want to focus, but one of my friends did and sent me photos of the "memories" that is apparently at the start of the game for D1 players.

Legit got me depressed. I don't believe I will experience anything like Destiny 1 again. Time and life was much different in 2014 and 2015. Group of friends I played Destiny 1 for like thousands of hours with is no longer really around.
 
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