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Destiny 2 |OT3| The Token King

EloquentM

aka Mannny
It really is. Bungie's new philosophy indicates that "Prestige" modes from NF to raid are optional, just an addition for people who seeks harder challenge and want to look cool and badass among other players. Unlike "Heroic" raids before which used to be one of the few ways to access highest light level gear, and of course to get the weapons that are not available for the Normal mode.

I don't know how I feel toward this new approach.
it feels like a fucking joke. I didn’t play the game to say look at me. I played for the fucking loot. I played to have cool op guns in hard activities cause I earned it. There’s no reason to play now
 

GraveRobberX

Platinum Trophy: Learned to Shit While Upright Again.
Grave I need you again. It didnt save or whatever. Maybe make me leader when we get there?

Logging in... Again!

I think we have to underbelly aqueduct the encounter, and you die in the pools to get checkpoint no?
 
Kzd91z9.png


Humble Bundle keys are live! Check under your "Purchases" page to redeem. GMG also went live. I can't comment if Amazon keys were sent out or not. I'd assume that Amazon should by now have them since GMG and Humble Bundle already had theirs distributed.
 

BrightLightLava

Unconfirmed Member
Can we take just a second to acknowledge how good some of the weapon names are?

My favorites:

Nameless Midnight
The Forward Path
The Wizened Rebuke
It Stared Back
Mob Justice
A Single Clap
 
I'm kind of amazed at the conversation we're having that we're "out of content". Let's look at the D2 roadmap so far:

unknown.png


Every week or so there's been a new activity that dropped with new loot, new activities and half the time a new PvP map. (For reference, for Years 2 & 3, we only got 1 PvP map "live"). Further, there's this whole "season" thing which looks to be resetting soon, as there's an announcement coming soon at TwitchCon.

I suppose people may sneer "A mile wide, but an inch deep", but in each case, those weekly events and additions have contained tons of gear and only us 1% of the 1% have a chance at getting everything done. Factions were incredibly generous and people complained that they got stuff too easily. Iron Banner was stingier (but probably still more generous than any D1 Banner) and people complained. People were like, "Lost Sectors are under used." And then the Faction Rally gave us a reason to do them.

This is in addition to your weekly milestones such as NFs, Call to Arms and the Patrol activities such as Cayde Chests & Flashpoints (which modify heroic public events to make them more challenging).

I imagine Bungie must be frustrated given how well D2 has been supported.

It really is. Bungie's new philosophy indicates that "Prestige" modes from NF to raid are optional, just an addition for people who seeks harder challenge and want to look cool and badass among other players. Unlike "Heroic" raids before which used to be one of the few ways to access highest light level gear, and of course to get the weapons that are not available for the Normal mode.

I don't know how I feel toward this new approach.

I really like it. Remember before Destiny ever launched and Luke was talking about Nightfalls as this epic challenging thing? And remember how Nightfalls turned out? First a cheese filled slow grinder and then becoming a joke for people? I ran 6 Nightfalls in all of Year 3 and that was because other people were asking for help. Now Nightfalls are challenging and the Prestige Nightfall is something to work for.

The same thing with the raid. Normal mode was disposable, only worthwhile until Hard Mode came out. It split the community. And soon enough Hard Mode was super-easy as it became solved. Even Challenge Mode became easy enough that people were asking for challenging things to do. Prestige Raid streamlines the whole thing. The raid is the raid. (I'm sure it'll be where Challenges live, rather than Prestige.) Prestige is there for those who want a challenge. And like going Flawless in Trials, the rewards can ever only be Cosmetic. Can you imagine the salt that would come from the Lighthouse giving God-tier guns? Same for if the Prestige Raid did it.

You can have super-challenging content w/ cosmetic rewards or gameplay altering rewards with doable content, because as soon as you put something god-tier in an activity it becomes "required". Tons of games do the cosmetic rewards for end game challenges, like Overwatch's Golden Guns or Diablo 3's Set Dungeons or Titanfall 2's Respawning.

Grave made an exciting point, that now, the normal raid still has value in that it can be used for practice. I really like that. Prestige raid isn't going anywhere. It's something to put together a team for and to work at.

Destiny 2 is harder than Destiny 1. Nightfalls have timers. There's a prestige difficulty. Flawless doesn't get Mercy anymore. The Raid has a Prestige mode for the real try-hards. But the beauty is that it's only as difficult as you want it to be. The game is still very rewarding at whatever difficulty you play at. And if you do the hard stuff, you get a second chance at loot and to look awesome for your trouble.
 

zabuni

Member
Destiny 2 is harder than Destiny 1. Nightfalls have timers. There's a prestige difficulty. Flawless doesn't get Mercy anymore. The Raid has a Prestige mode for the real try-hards. But the beauty is that it's only as difficult as you want it to be. The game is still very rewarding at whatever difficulty you play at. And if you do the hard stuff, you get a second chance at loot and to look awesome for your trouble.

You don't understand. It's not that they want better loot, or harder content. They want other people to not have the loot, so they can be more special.
 

Trakan

Member
I really like it. Remember before Destiny ever launched and Luke was talking about Nightfalls as this epic challenging thing? And remember how Nightfalls turned out? First a cheese filled slow grinder and then becoming a joke for people? I ran 6 Nightfalls in all of Year 3 and that was because other people were asking for help. Now Nightfalls are challenging and the Prestige Nightfall is something to work for.

The same thing with the raid. Normal mode was disposable, only worthwhile until Hard Mode came out. It split the community. And soon enough Hard Mode was super-easy as it became solved. Even Challenge Mode became easy enough that people were asking for challenging things to do. Prestige Raid streamlines the whole thing. The raid is the raid. (I'm sure it'll be where Challenges live, rather than Prestige.) Prestige is there for those who want a challenge. And like going Flawless in Trials, the rewards can ever only be Cosmetic. Can you imagine the salt that would come from the Lighthouse giving God-tier guns? Same for if the Prestige Raid did it.

You can have super-challenging content w/ cosmetic rewards or gameplay altering rewards with doable content, because as soon as you put something god-tier in an activity it becomes "required". Tons of games do the cosmetic rewards for end game challenges, like Overwatch's Golden Guns or Diablo 3's Set Dungeons or Titanfall 2's Respawning.

Grave made an exciting point, that now, the normal raid still has value in that it can be used for practice. I really like that. Prestige raid isn't going anywhere. It's something to put together a team for and to work at.

Destiny 2 is harder than Destiny 1. Nightfalls have timers. There's a prestige difficulty. Flawless doesn't get Mercy anymore. The Raid has a Prestige mode for the real try-hards. But the beauty is that it's only as difficult as you want it to be. The game is still very rewarding at whatever difficulty you play at. And if you do the hard stuff, you get a second chance at loot and to look awesome for your trouble.

You are kidding yourself if you think that it will change in D2. Everyone already has all the normal mode loot. The few that like Prestige mode will move on to that. Most will consider it not even worth doing. A guy already posted earlier that he did the gauntlet, got tokens and quit. That will be the popular opinion.

The split will still exist except for things like newbie raids or people who just enjoy running the raid itself, but those existed in D1 as well.

Again, as for the Trials flawless rewards, they came with extras. Remember adept weapons? They came with elements while normal versions did not? Even later on flawless weapons always came with additional perks. Stop making the comparison. They also showered you with extra loot while prestige mode does not. You can do almost the full prestige mode and come away with it with mostly tokens to buy normal mode gear. Sounds satisfying.
 
Again, as for the Trials flawless rewards, they came with extras. Remember adept weapons? They came with elements while normal versions did not? Even later on flawless weapons always came with additional perks. Stop making the comparison.

I absolutely will not. Flawless rewards are designed to be mostly cosmetic. Derek Carroll explicitly said that and that the perks were never meant to be anything game changing. I didn't run Adept weapons for all of Year 2 Trials because I didn't need to. And you can say they came with elements, but so did raid weapons, and then both stopped doing that, so that's not a good argument either.

Flawless = Cosmetic. End of story.

They also showered you with extra loot while prestige mode does not. You can do almost the full prestige mode and come away with it with mostly tokens to buy normal mode gear. Sounds satisfying.

Flawless showers you with normal loot, sure, but you get 1 armor piece for going flawless. Sounds like exactly what Prestige is doing when you factor in Tokens. Cash in the tokens to get showered with normal loot and get 1-2 armor pieces per week. ¯\_(ツ)_/¯
 

GraveRobberX

Platinum Trophy: Learned to Shit While Upright Again.
I honestly just want new things that aren't just reskins.

This!

John you can post 800-1000 word essays showing how a game might look good, but your just showing the artificial bumps of not fleshed out content but activities that didn't liven up the community

Raid and Trials worked hand in hand with how PvP had their end game and how PvE had their end game

Yet Trials going Flawless netted you extra bonus rewards, what did it do on the PvE side of things let's take a look

Raid certain encounters broken. Glitched, bugginess, which can be overcome but still are persistent
Dogs still act erratic
Your teammate doesn't spawn in, has to leave team every time it's a wipe, to erase the bug, all you have to leave the encounter, use underbelly to reach encounter again.
Faux Juggler where heavy or Kinetic/special does not drop at all, there should be no ammo starvation. It's unreal that this is a problem still.
Sometimes Gauntlet a Psionic Manifestation appears, even when we cleared all Psions (speaking normal, not prestige here)
Rewards are Tokens that you have to earn 20 in total, so 1 spin per week.
If you get rewarded an item if it's a dupe, it's an automatic +3 LS and GM to most who Raid.


Faction Rally was just a tacked on activity to make it look like some new annual event. All guns and armor reskins, no changes to tge armor stats except emblems badged onto the gear
If Factions were in Day 1 or Week 4, it's the same ol' shit
Only thing the Lost Sectors were used as temporary Loot caves, hit those caches, destroy, repeat

IB again rehashed Loot to a degree, only armor came out to be a small new feature, but then again learning what made IB stand out was the Ranks, Rewards, and Chase.
Player knew they could at least earn 2 weapons, 2 pieces by the end of the week. Just play, even match end drops could be in your favor and give you rewards not in the buying pool or in the purchasing pool gotten for free, saving you some glimmer

All these things aren't some amazing hard work Bungie gave us
Most of those PvP maps were held back to accommodate to it look like your receiving something for playing the game
Yeah Emperor's could've been there Day 1, held back till first Calus defeat
Distant Shores a rehash of a D1 map which didn't even get balanced to match new 4 vs 4
How can we lose 4 players and still keep the same shitty spawn points and spawn traps
There's a reason why it's a running meme of not grabbing C in Emperor's or A in Distant, it's literally an automatic loss


For everything you bring up from you casual lens flare, I bring from the opposite hardcore side of things

That is the major problem, rather than have a middle ground that branches the community to play to certain strengths and you can go anyway you like, the method for them right now is to cater to certain group here, certain group there. Then one gets shafted for the other cause balancing 2 modes separately will give Bungie devs mind boo boos, the game will falter.

For every activity the try to show it has worth, it isn't
Things that people played 3 years as nasuem without complaints mind you missing, yet things should be commended and bravoed cause somehow Bungie is doing us a favor of helping us not play their game too much, cause it's just too good
 

Mindlog

Member
Can we take just a second to acknowledge how good some of the weapon names are?

My favorites:

Nameless Midnight
The Forward Path
The Wizened Rebuke
It Stared Back
Mob Justice
A Single Clap
Last Hope 👀

Supposedly Mananan and Antiope are good as well, but they are not real.
 

Trakan

Member
I absolutely will not. Flawless rewards are designed to be mostly cosmetic. Derek Carroll explicitly said that and that the perks were never meant to be anything game changing. I didn't run Adept weapons for all of Year 2 Trials because I didn't need to. And you can say they came with elements, but so did raid weapons, and then both stopped doing that, so that's not a good argument either.

Flawless = Cosmetic. End of story.



Flawless showers you with normal loot, sure, but you get 1 armor piece for going flawless. Sounds like exactly what Prestige is doing when you factor in Tokens. Cash in the tokens to get showered with normal loot and get 1-2 armor pieces per week. ¯\_(ツ)_/¯

Everything mentioned about the Trials weapons were the opposite of cosmetic. Cosmetic means a new paint job. Elements were game changing back in the day when a specific few primaries had them. If you considered the perks bad, that's fine, but they were different. You are wrong about them being cosmetic.

When I mentioned getting all the loot from Trials, I meant D1. You got a guaranteed weapon (which was great because it was different, as I mentioned already), piece of armor, and a high chance at an exotic for going flawless. Simply for getting there. The prestige raid does not offer that in any way. The tokens get you normal mode loot and as far as I could tell, you don't get another set of keys for doing the prestige mode.
 
Everything mentioned about the Trials weapons were the opposite of cosmetic. Cosmetic means a new paint job. Elements were game changing back in the day when a specific few primaries had them. If you considered the perks bad, that's fine, but they were different. You are wrong about them being cosmetic.

I'm literally quoting the Designer of Trials in saying that rewards are primarily cosmetic, but you do you. ¯\_(ツ)_/¯

When I mentioned getting all the loot from Trials, I meant D1. You got a guaranteed weapon (which was great because it was different, as I mentioned already), piece of armor, and a high chance at an exotic for going flawless. Simply for getting there. The prestige raid does not offer that in any way. The tokens get you normal mode loot and as far as I could tell, you don't get another set of keys for doing the prestige mode.

I'm comparing Apples to Apples by comparing Flawless Trials rewards in D2 (which no one is complaining about) and Prestige Raid Rewards in D2. ¯\_(ツ)_/¯
 

Zocano

Member
I've come around to agreeing with you, John, on rewards being primarily cosmetic at pure end game.

I just wish they were... more standout. Like it's still the same armor set but glowing. Make it way flashier or a way more regal and pronounced version of the armor or something. As it is, it's quite boring.

Make it like the Destiny 1 nu-VoG raid gear where the challenges gave you sick ass sweet versions of the raid gear.
 

exYle

Member
Citation needed.

Live team is just responsible for live events & April Update. Not full product releases. And every live release was pooped on by the community at the time. The lead for Rise of Iron was the same guy who headed House of Wolves, not a live team member.

And that chart is pure bs, counting only things that are “missing” & none of the stuff that D2 added. Newsflash, D2 is Not D1 Year 4. They very clearly wanted wanted to reset things & they did. I like the changes they made. There’s stuff that needs improvement, but I’m happy with D2 & glad it’s not D1.5.

I want to clarify that I'm on your side on this argument. I think the D2 community reaction is completely overzealous and entitled for a game that is by and large an improvement over its predecessor.

That being said, a lot of QOL changes from D1 Y3 are missing. The Live team was responsible for a great deal of them. It makes sense to me that D2 is a sequel to TTK, because the improvements in the game are an evolution of the mistakes made in that expansion.

I think people should be comparing the current state of the game to Destiny 1 in October 2014 - or at most, October 2015.
 

Trakan

Member
I'm literally quoting the Designer of Trials in saying that rewards are primarily cosmetic, but you do you. ¯\_(ツ)_/¯



I'm comparing Apples to Apples by comparing Flawless Trials rewards in D2 (which no one is complaining about) and Prestige Raid Rewards in D2. ¯\_(ツ)_/¯

You're quoting the guy who lied and said crucible felt sweatier because of sparrow racing and that if you didn't like it, to go play strikes. He also used a Vaccum rocket launcher while playing Trials. ¯\_(ツ)_/¯

Correct me if I'm wrong, but I'm pretty sure the phrase "that's how Trials has always been" came from you. That's the reason I brought that stuff up. ¯\_(ツ)_/¯
 
I'm kind of amazed at the conversation we're having that we're "out of content". Let's look at the D2 roadmap so far:

unknown.png


Every week or so there's been a new activity that dropped with new loot, new activities and half the time a new PvP map. (For reference, for Years 2 & 3, we only got 1 PvP map "live"). Further, there's this whole "season" thing which looks to be resetting soon, as there's an announcement coming soon at TwitchCon.

It isn't a new activity, that is part of the problem. Faction rally wasn't a new activity, you did the exact same thing as before (pvp, pe's, caves, etc.). IB isn't a new activity at all, how is it different than just running control over and over? You would have me accepting this if there was any difference even if it was minimal PL or something but it is exactly the same. Additionally a great deal of the loot is just reskinned.

The only new content they added post launch was Trials and Leviathan. I really don't considering adjusting the difficulty of an event as new content. If that was the case we should consider GR 40, 45, 50, 55, 60, 65, etc of D3 new content.

I love the core gameplay, I just wish there was something to actually hunt for. I guess what I'm trying to say is this is a 'loot hunt' game, i.e. D3 w/o the 'loot hunt'.
 
I really wish there was something to play for too. In the first couple weeks, I had about 20-30 people on my friends list constantly playing. I was right there with em. Now when I load it up? 3 or 4 tops. That's a MASSIVE drop off. The friends I usually raid with don't even seem interested to try prestige raid. We didn't even raid on reset like we normally do in the past couple weeks.

Destiny 2 is a LOOT shooter that I felt its biggest problem was being short on content, now it's also short on loot. What a drag. I'm not even playing much anymore because everyone else left. I really gave it a shot and it's horribly disappointing. I'm glad some of you still seem pleased with it, but you have to acknowledge there's a huge problem here. Bungie screwed up.
 

BLCKATK

Member
I really wish there was something to play for too. In the first couple weeks, I had about 20-30 people on my friends list constantly playing. I was right there with em. Now when I load it up? 3 or 4 tops. That's a MASSIVE drop off. The friends I usually raid with don't even seem interested to try prestige raid. We didn't even raid on reset like we normally do in the past couple weeks.

Destiny 2 is a LOOT shooter that I felt its biggest problem was being short on content, now it's also short on loot. What a drag. I'm not even playing much anymore because everyone else left. I really gave it a shot and it's horribly disappointing. I'm glad some of you still seem pleased with it, but you have to acknowledge there's a huge problem here. Bungie screwed up.

I'll happily admit that there are parts where they screwed up, and I'll join in the chorus for more drops. I still have things to hunt, but more loot is more loot. How could I not want that?

I'm definitely siding with Bungie on the more design of "Prestige" tier content though. It's never mattered to me that heroic added an additional grind. What mattered to me is the accomplishment of doing it.

I'm not like every player though. So going forward they need to think about every tier. For now though, I think they've done a fine job.
 

GraveRobberX

Platinum Trophy: Learned to Shit While Upright Again.
I really wish there was something to play for too. In the first couple weeks, I had about 20-30 people on my friends list constantly playing. I was right there with em. Now when I load it up? 3 or 4 tops. That's a MASSIVE drop off. The friends I usually raid with don't even seem interested to try prestige raid. We didn't even raid on reset like we normally do in the past couple weeks.

Destiny 2 is a LOOT shooter that I felt its biggest problem was being short on content, now it's also short on loot. What a drag. I'm not even playing much anymore because everyone else left. I really gave it a shot and it's horribly disappointing. I'm glad some of you still seem pleased with it, but you have to acknowledge there's a huge problem here. Bungie screwed up.

No no you see, Bungie is doing everything right

All is good in Destiny world
Let me just write this 1000+ word post break it down with bullet points on why the game is ok and look at it from a perspective of they're doing a well job appeasing a core/casual base, it's thriving while it's literally dying

What have they worked on for 2-3 years?
No new enemies. Mostly reused assets in every fucking way. Environmental wise it's just more of the same.
Weapons, Armor, Bosses (take out Ghaul and Calus, now what?), even event based loot is copy of Destination Gear for the most part.

Nessus and Io literally look like Venus. Even down to enemy placements

Nessus Vex and Fallen based, same as... Venus (Winters Run and adjacent area)
Io Taken and Vex based, again Venus! (Opposite greenery side)
Few Cabals littered here or there as the main antagonist for you to remember this is a Red Legion DLC, oh I mean expansion, oh I mean new title!

End game is supposed to be a chase, thing to make you log in and go chase Loot
No one wants or is saying brimg back random rolls, things to do when your 305 are not that great

Even people who are PC double dip are now backing away, why go through the same frustration twice, to gain what advantage
They'll hit 305 and stagnate just like the console players
Only theyll be quicker due to 1.5+ month of info grinded our for them on optimal ways of reaching 300-305

Then your stuck

That's why Loot games have loops

Overwatch is all cosmetic, competitive, arcade, quick play are 3 different modes, but each feeds into the other

Play competitive earn points and most amount of XP for Loot boxes and golden guns
Arcade gives you 3 boxes per 9 wins
Quickplay is just goof off or practice and still earn XP and get something

See if you participate you get something, when people complained Dupes galore, they adjusted, sure you won't earn dupe coins like before but you'll earn more stuff in the long run


Destiny at the moment, is do your Milestones
Once you've completed those, do them again, finish those, do them again on your last char
Now do end game stuff but earn rewards that you can from any vendor
Power Level doesn't matter, at least light level gave a chase, if you were 310 or 320, the increase was negligible, but still you wanted to hit cap!

People love seeing big numbers climb and reach "end game" or at least reached content that may have been locked away.
 

owlbeak

Member
Yesterday was the first reset day since release that none of my friends got on to do weeklies. :(

Hope they address the issues with the game soon, but I am still mostly having a good time. I just play significantly less. Stuck at 304, using my few chances at weekly milestones that might give me a pair of 300 gauntlets. :(
 
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