Mobilemofo
Member
I wonder if there will be a destiny remaster? Wouldn't be hard TBF.
Which games are these?Seems a little extreme to try and run 3 GAAS games at the same time. Guess Sony thought the same.
No one can save gaas except PCs, they'll fail if they don't acknowledge the platform.Possibly the worst acquisition in gaming history, certainly for the amount paid. Just more bad news for Sony first party studios, Bungie was meant to lead the GaaS charge for PlayStation but they dropped the ball and no one else picked it up. Bungie will be closed in less than 2 years and anyone who saw what these guys did in their heyday will realise how tragic that will be.
TLDR:
- Final Shape undeperformed
- Payback was a third person spin off that took place in Destiny universe, played like Genshin Impact, Warfarme
- Bungie was planning to rebrand Destiny 2 to attract new players, abandoned the idea to focus on Marathon, but they are still working on making a smooth experience.
- Destiny 2 is moving away from annual content
You think the are going to give anything substantial away for free? It will just be a small team freshening things up from time to time with new modes and more recycled content.Taking Into the Light update as an example for content to come is probably the wise decision. The update literally brought back Destiny 2 from its lowest morale point.
Means no rhythmic releases but staggered ones with probably a cool mini Dungeon exotic quest paired with a very grindy good activity.
If they commit to a staggered release this might play into their FOMO strategy with Destiny having the best player retention record already. Its attracting new players that is the problem.
I just can't believe they weren't making money because the game is just so popular. Consistently being under Top20 played games on Steam even with historic lows with Lightfall.
Destiny 2 Breaks Into Top 5 Highest Revenue Games For June 2024, Surpassing Major Titles Like Valorant, Roblox, And GTA 5 - Report
Destiny 2 ranks as the fifth highest revenue game for June 2024, surpassing titles like Valorant, Roblox, and GTA 5.destinybulletin.com
Taking Into the Light update as an example for content to come is probably the wise decision. The update literally brought back Destiny 2 from its lowest morale point.
Means no rhythmic releases but staggered ones with probably a cool mini Dungeon exotic quest paired with a very grindy good activity.
If they commit to a staggered release this might play into their FOMO strategy with Destiny having the best player retention record already. Its attracting new players that is the problem.
I just can't believe they weren't making money because the game is just so popular. Consistently being under Top20 played games on Steam even with historic lows with Lightfall.
Destiny 2 Breaks Into Top 5 Highest Revenue Games For June 2024, Surpassing Major Titles Like Valorant, Roblox, And GTA 5 - Report
Destiny 2 ranks as the fifth highest revenue game for June 2024, surpassing titles like Valorant, Roblox, and GTA 5.destinybulletin.com
The spike is my point about player retention (in long term) like Halo players. Not player retention week on week, poor choice of words by me.You think the are going to give anything substantial away for free? It will just be a small team freshening things up from time to time with new modes and more recycled content.
@ the bolded. The player retention is not the best how do you figure that? They are at pre TFS number already just a couple of months after launch. And with the onboarding of new players so bad the only way is down from here imo. They'll be at 20k CCU or worse by Christmas IMO.
This is not a good looking graph:
People want something new Destiny 2 is 7 years old
No need to cherry-pick, the numbers are bad enough. "Pre TFS" was the Into the Light content pack which juiced up the player count quite a bit. You conveniently left off the actual pre-TFS low, which it hasn't quite sunk back to yet. Though with the new Episodes so far going over like a wet fart, and no more real expansions on the horizon, it might not be all that long. And the dip is definitely harsher than the post-Lightfall dip.They are at pre TFS number already just a couple of months after launch. And with the onboarding of new players so bad the only way is down from here imo. They'll be at 20k CCU or worse by Christmas IMO.
This is not a good looking graph:
Don't worry, it's fucking annoying to D2 regulars as well. I'll be trying to knock out three clears of the dungeon or something and my second and third characters will dump me into unskippable cutscenes and loads me into content I have zero reason to do on extra characters.Honest question to those who play Destiny 2 regularly. Why in the hell does the game throw me straight into a seemingly random campaign, and world, every time I launch it? I get that when it leads you into the newest content, but this just seems fucking random.
Didnt cherry pick i just pulled up the last three months. No need to play defence mate I'm something of a Destiny vet myself.No need to cherry-pick, the numbers are bad enough. "Pre TFS" was the Into the Light content pack which juiced up the player count quite a bit. You conveniently left off the actual pre-TFS low, which it hasn't quite sunk back to yet. Though with the new Episodes so far going over like a wet fart, and no more real expansions on the horizon, it might not be all that long. And the dip is definitely harsher than the post-Lightfall dip.
Destiny 2 and Warframe have basically identical player counts right now. Bungie want to be operating a level above thatPlenty of "old" games thrive, so long as they release content at a regular cadence and they don't start to feel overwhelming or borderline abusive toward their players. Games like Warframe, stand as an example. Destiny 2 could easily stand the test of time, but they screwed themselves with things like extreme FOMO chasing, content vaulting, overextending on Eververse, and turning the newcomer experience into a complete shitshow designed to funnel people into paying for the latest content.
You hate to see it. I think this is the last of Bungie as we knew it. =(You think the are going to give anything substantial away for free? It will just be a small team freshening things up from time to time with new modes and more recycled content.
@ the bolded. The player retention is not the best how do you figure that? They are at pre TFS number already just a couple of months after launch. And with the onboarding of new players so bad the only way is down from here imo. They'll be at 20k CCU or worse by Christmas IMO.
This is not a good looking graph:
This sound like straight up cancer as I suspected. Ive been willing to give it a try a couple times over the past year or two but it always felt intimidating.No need to cherry-pick, the numbers are bad enough. "Pre TFS" was the Into the Light content pack which juiced up the player count quite a bit. You conveniently left off the actual pre-TFS low, which it hasn't quite sunk back to yet. Though with the new Episodes so far going over like a wet fart, and no more real expansions on the horizon, it might not be all that long. And the dip is definitely harsher than the post-Lightfall dip.
Don't worry, it's fucking annoying to D2 regulars as well. I'll be trying to knock out three clears of the dungeon or something and my second and third characters will dump me into unskippable cutscenes and loads me into content I have zero reason to do on extra characters.
I couldn't tell you what the actual logic is beyond 'drive seasonal engagement' or something. A popup when a new season drops giving you the option to Launch Season or Politely Decline is literally all one would need. They have no problem bombarding you with login popups anyway. They'd just have to engineer, *gasp*, buttons.
I haven't really gotten into any other MMO type game so I don't know how other games do it. But biggest issue is they really failed at storytelling. The original Destiny campaign.... if they hadn't recently recycled the final boss fight I wouldn't have even remembered what it was vaguely about.
Destiny 2's original campaign was pretty coherent and a good jumping off point. So they deleted it. Forsaken was one of the best expansions they did, pretty good and coherent storytelling. Deleted.
Beyond Light and Lightfall are side story filler. Shadowkeep is recycled trash.
Witch Queen and The Final Shape are good campaigns but not starting points for the story/lore/world/whatever.
The (recently undone) sunsetting of old gear shows they couldn't stick with a plan. The whole point supposedly was so they could stop power creep, then they proceeded to power creep everything with every new content drop anyway.
They didn't maintain the old "free" content, which is what new players should probably be doing, which leaves new players with no clear direction. I think part of that is that they didn't sell a subscription, but instead expansions and seasons. It just feels like from a maintenance perspective a subscription model was the play to make.
But it's monetized kind of like COD games, except COD releases an actual game on a yearly cadence, to some extent uhhh... imagining what can be... unburdened by what has been... so to speak. Destiny makes you clear old unmaintained content to get all your class unlocks and weapons sorted. Like, if you don't grab all the content you're just going to not have access to certain exotics that do very specific and important jobs.
It also doesn't help that so much has changed, subclass 3.0 and the darkness/prismatic subclasses are so different than what the game launched with. Plus the deleted campaigns... I, as a veteran player, actually have zero clue what a new player is tasked with doing to sort out all their unlocks as the original progression systems are all gone. So, trying to help a newer player becomes super annoying.
There was so damn good writing from the Forsaken expac, but that's what everyone will say. Witch Queen was real good, expanding on the Darkness in a big way. The Final Shape was up there as far as writing, bringing an end to the 10-year Light vs Darkness saga. Writing had some ups and downs.I remember playing Destiny 1 and being shocked at how terrible the lore and story was. Honestly I thought it was so bad I never played Destiny 2. Did Bungie actually hire some decent writers for Destiny 2?
Also I noticed Luke Smithgotshitcannedleft on good terms.
At least it's not Magentapunk with exaggerated proportions. And I think knight-esque cloaks and sigils in combination with the armors is fairly distinctive, though you do have a point.Destiny's art style is a relic. The halo-esque armors aren't distinctive anymore. The proliferation of that into so many brands has diluted the visual identity to nothing.
Destiny as a brand has none of this.