I believe it is a bug due to the clan perk earn extra tokens. Cause this is The Token King and all!... Why did I randomly get a single Dead Orbit token at the end of the Nightfall?
I believe it is a bug due to the clan perk earn extra tokens. Cause this is The Token King and all!... Why did I randomly get a single Dead Orbit token at the end of the Nightfall?
Clan ranks give a chance to get additional rewards when completing activities with your clan mates.
What is the best way to farm glimmer? I need a lot for mods.
What is the best way to farm glimmer? I need a lot for mods.
Armor with a new default shader oh and it barely drops just like nm oh and the tokens from prestige only give you normal mode gear/weapons. BUT if you did acrius quest until prestige gate you get the same ornament/shader colorway as merciless/raid gear upon completion! Hype!what does the Prestige Raid gives you ?? any new loot ? power level increase ?
what does the Prestige Raid gives you ?? any new loot ? power level increase ?
Armor with a new default shader oh and it barely drops just like nm oh and the tokens from prestige only give you normal mode gear/weapons. BUT if you did acrius quest until prestige gate you get the same ornament/shader colorway as merciless/raid gear upon completion! Hype!
Armor with a new default shader oh and it barely drops just like nm oh and the tokens from prestige only give you normal mode gear/weapons. BUT if you did acrius quest until prestige gate you get the same ornament/shader colorway as merciless/raid gear upon completion! Hype!
Edit: I forgot the rare emblem!!!
Edit2: bungie is the bestest!
A new version of the raid armor with a purple glow ala Chroma in Destiny 1, an emblem (which is rare/blue, for some reason) and an ornament for a weapon.
Unfortunately, it looks like that's it.
agreed! Tokens are not necessarily the problem but they certainly exacerbate them!I'm personally okay with tokens only giving stuff from the normal mode but:
- There should be Prestige versions of weapons.
- Prestige gear should have special perks.
- Prestige gear needs to drop more often.
I'm not going to start it until they at least fix the third issue, based on the frustration from other players.
siso the max power level is still 305 ?
Err, I dont think you understand. The true reward to beating prestige is for the cosmetics!They certainly don't want to leave anyone behind and/or give anyone incentive to actually complete the Prestige version by actually rewarding the player with exclusive Prestige gear/weapons. Nope, why even bother?
agreed! Tokens are not necessarily the problem but they certainly exacerbate them!
si
Err, I dont think you understand. The true reward to beating prestige is for the cosmetics!
Your viewpoint seems to be the philosophy bungie is going for which I think is incredibly asinine. If people want to grind let them grind. If people want to play casually let them! Theres no reason not to have both. Worked for d1.thank god, now i don't have to play Destiny 2 again until an expansion comes, i love the game but it drains my time and i have better things to do
agreed! Tokens are not necessarily the problem but they certainly exacerbate them!
Your viewpoint seems to be the philosophy bungie is going for which I think is incredibly asinine. If people want to grind let them grind. If people want to play casually let them! Theres no reason not to have both. Worked for d1.
Look above your post.I can see this point. Bungie needs to find the happy medium. Suggestions?
Look above your post
I personally wouldn't even go that far. It's just that because tokens are all we get, it feels like they make the problem worse.
Tokens are simply rep from Destiny 1. Except now, you can decide which character to put all the rep into. Want to try and get an armor set for your Hunter? Take all the rep you've gotten from all three of your characters recently and put it into the Hunter. It's great.
The problem is that Bungie seems to have thought that tokens were also a satisfying replacement for post-match/post-encounter drops.
If they had drops work as they did in Destiny 2, along with rep, I think that would solve a lot of complaints.
And of course, adding back in rewards from Destiny 1 that they took out from Destiny 2. Why is there no Ghost from the Raid or Iron Banner? And no ship or Sparrow from the Raid either?
Yes lets take the reductionist route! The ironic thing is that I would see posts for years from you and others defending against the Skinner box metaphor but now that bungie has thrown away the proverbial carrot all of a sudden its like wow Im so, so happy I dont have to play the game as much because they stripped what little incentive there was to begin with!Here's a crazy thought:
If you have fun logging on to shoot stuff, "big numbers" not being there to chase doesn't make a difference - if anything, it's one less thing distracting you from the fun shooting.
If you don't have fun logging on to shoot stuff and only did it to see "big numbers climb", then your idea of fun is easily replaceable with an Excel spreadsheet. Hit me up and I can make you a template with "click for big number climb" mechanics.
Yes lets take the reductionist route!
Here's a crazy thought:
If you have fun logging on to shoot stuff, "big numbers" not being there to chase doesn't make a difference - if anything, it's one less thing distracting you from the fun shooting.
If you don't have fun logging on to shoot stuff and only did it to see "big numbers climb", then your idea of fun is easily replaceable with an Excel spreadsheet. Hit me up and I can make you a template with "click for big number climb" mechanics.
Weekly resetSo the glowing aura you get for prestige raid. Is this permenant on the gear? Or goes away at reset ?
Yes let's take the reductionist route! The ironic thing is that I would see posts for years from you and others defending against the Skinner box metaphor but now that bungie has thrown away the proverbial carrot all of a sudden it's like ”wow I'm so, so happy I don't have to play the game as much because they stripped what little incentive there was to begin with!"
I see ammo has a far bigger impact on your wellbeing than it does on me, but it's encouraging to see you mentioning joy and fun shooting I suppose? Let it all out man, preach that substance. May your quirky writing style never fade - it's like the internet version of 90s teenagers ending sentences with "NOT!", just weirder, and it keeps this place alive.Yes I love using half of my Merciless clip into an Orange Bar and it not drop me Heavy ammo, oh joy, thats fun shooting
Or hey, burn 3 Rockets! 3!, which then you get back 1 ammo, wow, what a great conversion rate that is!
Wow, must have to remove the sweat from my brow working so hard to just get a basic ammo drop to replenish an enemy which requires said ammo to be burned at a constant rate
Of course all the qualms people have are big numbers, no substance as by your post just filler about chasing big numbers
Yes but dont expect to do anymore damage than you did when you were 280..so the max power level is still 305 ?
I responded at great length to those "skinner box" posts back in the day and found the overwhelming majority of conversation on the topic to be superficial reactions to poorly-understood concepts. We can go back into this if you want since perhaps you've studied the academic literature behind the subject but most of the time these things are brought up, it's with arguments that don't hold up very well as internally consistent.
The only "incentive" I've ever been compelled by is "is this fun to play". This is the reason I still regularly play Destiny 1 despite there being no numbers to climb or things to get or whatever. I'm not in the camp you're describing, since I've never played the game against my will - I play as much or as little as I have fun doing except for the rare occasions when something I want was locked behind something tedious (like the exotic sword quests which nearly made me quit the game altogether).
But I understand the sentiment. I'm nowhere near good enough a player to compete at a high level. But if I were, I'd probably feel pressured to grind my ass off for a viable competitive load out. Despite thousands of hours playing D1, I never got a Rangefinder/Rifled Eyasluna - a cornerstone of competitive play. Had I been in a position to feel frustrated or pressured to get this in D1, I could totally see myself feeling relieved I could get into D2 the only reasonable way there is: to have fun instead of stressing over the drops that I'm not getting. Assuming this is what these people you mention feel so[/] happy about.
I see ammo has a far bigger impact on your wellbeing than it does on me, but it's encouraging to see you mentioning joy and fun shooting I suppose? Let it all out man, preach that substance. May your quirky writing style never fade - it's like the internet version of 90s teenagers ending sentences with "NOT!", just weirder, and it keeps this place alive.
So has anyone else noticed that the front right symbol in Baths is not one of the usual four? It's two Cabal crossing pikes.
Im well versed in the Skinner box studies but fun was your motivation for playing d1 then theres nothing more to say d2 was literally made for you. The problem that I have though theres literally no middle ground like most bungie-destiny balance patches they nerf something but dont try to accommodate for new holes that causes. Theyre listening though so well see. For me its not about chasing god rolls either but the problem is if they change the design to static perks and increased drop rates (at least in end-game activities sans raid) they need to drastically increase the loot pool. Instead they have a shallow loot pool which does nothing but decreases the motivation to play for hardcore players.
Here's a crazy thought:
If you have fun logging on to shoot stuff, "big numbers" not being there to chase doesn't make a difference - if anything, it's one less thing distracting you from the fun shooting.
If you don't have fun logging on to shoot stuff and only did it to see "big numbers climb", then your idea of fun is easily replaceable with an Excel spreadsheet. Hit me up and I can make you a template with "click for big number climb" mechanics.
This is a dumb reductionist point. These things don't come in isolation. People who enjoy chasing "big numbers" (aka they enjoy seeing their character power rise) don't dislike the mecahnics of the game, they are capable of both enjoying a number climb where their power increases while also enjoying good gameplay. An excel spreadsheet has one aspect they "like" (increasing numbers) but is entirely missing the other aspect. Not wanting to play the game when there are no "numbers to chase" just means that other games are more fun purely gameplay wise, and D2 to them is only more fun when combining two things they like. But again, Destiny is fun enough that it WOULD be the best game to play, IF it had both those things. So those people want numbers to chase, because if they had it, the game would be the most fun possible for them. But without it, it falls below other options. Hence they ask for (and sure, sometimes saltily complain) more content and more numbers to chase.
Not sure how that is hard to understand.
Wait so..when you hit 305, why do vendor engrams drop at different PL's?
They will randomly change every 30 minutes, all (except the Gunsmith, never once seen him do it anyway) can go up to 300. Lowest any can go is 295.
Ooh.Thats kinda odd but good to know. Thanks.
[Suggestion] How I'd Fix Mods
I look at the implementation of mods and am SO disappointed in what could have been. The current system feels so very low effort and unfinished when it could have been the real game changer of Destiny 2 had Bungie developed a whole host of mods and addressed gear to match.
If I were dev god for a day and could completely overhaul the mods system, this is what I'd do:
Step one: Remove power level from mods, period. All mods are simply rare. Even ones that might drop from more difficult sources. The weapons and armor themselves should be the differentiating factors for end game loot, not the mod drops. By tying power level to mods, it's made mods feel like part of the progression grind mechanic rather than a system for player choice. People feel like they MUST have a +5 mod because it's a +5 mod and that makes swapping out mods on the fly or trying to build extra sets simply feel tedious.
Step two: Redesign how gear accepts mods.
Rare gear gets one mod slot.
Legendary gear gets two mod slots.
Exotic gear gets one fixed unchangeable exotic mod and two usable mod slots.
Raid legendary gear gets one fixed unchangeable raid/themed mod and two usable mod slots.
Likewise, ditch the per-piece nature of mods. Simply break mods down to either Armor Mod or Weapon Mod rather than the current system. No more of standing at Banshee spending Glimmer endlessly to finally get that Solar Paragon Mod you want... only for it to be for the wrong piece of armor. There are already diminishing returns on mod stacking so this shouldn't be an issue; if it is, just internally tweak the diminishing returns so people don't 5 stack one Armor mod type. Meanwhile, shift mods like counterbalance and reload speed to weapon mods so people can customize each weapon how they like.
Since kinetic and energy weapons are already largely identical in functionality with exception to one simply being elemental, let us swap any non-exotic kinetic or energy weapon with the relevant mod. Kinetic Valakadyn with an elemental Nameless Midnight? Elemental Scathelocke or Better Devils? Sure thing, just mod it in. There's no real reason to NOT let us do this, not even the old balance bogeyman since there are already similar weapons in the energy slot (the Omolon Manannan SR4, which also does explosive rounds like Nameless Midnight, comes to mind as an example). Exotic weapons will keep their static elemental types/exotic elemental types [e.g. Hard Light, Borealis] and this wouldn't apply to the Power Weapon slot, obviously.
Step three: Amp up the diversity of what mods can do. Extra damage to Fallen mod? Got it. Extra grenade energy on weapon kill mod? Done and done. Extra melee energy with kills to enemies in close proximity mod? Here ya go. Start looking at D1 weapon rolls and old armor perks and start making mods. Then get creative and make mods people would go "oh holy s***, look at THIS mod!"
I realize this is a massive change to the fundamental gear mechanic on par with the massive changes we saw with TTK in Destiny 1 but I think this kind of system NEEDS to happen. It gives players something to "chase", encourages player choice and creativity, and allows players to feel like they have more agency over their playstyle. It won't curb all of the complaints (nothing ever will), but a deep mod system could go a LONG way to quelling the complaints about the end of god rolls and loot drops feeling too bland and identical.
Anyhoo, this is my 2 glimmer after a month of the game and frequent times standing at Banshee playing the mod lottery feeling let down by the nature of the mods system as-is. Thanks for reading.
There are sites that people update to track what vendor has the high LL gear.
Does anybody have a Prestige Calus checkpoint on PS4??
It really is. Bungie's new philosophy indicates that "Prestige" modes from NF to raid are optional, just an addition for people who seeks harder challenge and want to look cool and badass among other players. Unlike "Heroic" raids before which used to be one of the few ways to access highest light level gear, and of course to get the weapons that are not available for the Normal mode.
I don't know how I feel toward this new approach.
I'm digital, bought $100 bundle
They talked all this fluff about how Destiny 2 was this, this and this
You'll be playing our game as we envisioned it
Learned my Bungie lesson, never trusting them again