harrypmgaga
Member
I forgot to add. The menus that we've seen so far look awesome.
Yeah love the UI work.
I forgot to add. The menus that we've seen so far look awesome.
I forgot to add. The menus that we've seen so far look awesome.
You're supposed to stay close to the "ship" to upload data. If you step away from the radius, you stop uploading. There's a time limit on the event, and the player simply failed to get to 100% upload in the time frame. I'd imagine it's more manageable with more people.
Ah, I see.
Some sort of SOS flare or something could be good, to alert those on the map.
Maybe something along the lines of
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Bungie has always been pretty good at making enemy AI fun to fight. I'm sure there will be plenty of challenging encounters.Combat looked better there than it did in the first two parts of the first leak. Enemies were pretty fucking dumb in the opening waves, but the later dudes looked legitimately challenging. I hope the game proceeds in that fashion as your character evolves, because the bottom-tier Fallen and the Hive are mind-numbingly dull.
This is the same gameplay video I saw from Vimeo:
http://vimeo.com/97588130
Hmmm. I'm not impressed. Looks rather dull to me. Pretty, but dull. And why was he hip firing so much? It's obvious this isn't Halo. Kinda feels like an attempt to draw in players from that series by saying "hey the gameplay isn't much different"
Not liking the points for each bullet that hits the enemy either. Messy as fuck
I wonder if that's something you disable in the options. Wouldn't surprise me.Not liking the points for each bullet that hits the enemy either. Messy as fuck
More gameplay, the leaktrain just keeps giving. http://www.dailymotion.com/video/x1yucw9_videogames?start=16 (It's public event gameplay).
EDIT: lol, got rid of their gamer ID but left the fingerprint.
God damn, Peter Dinklage sounds bored out of his mind.
I wanna say that's more characterisation of the Ghost than anything else, but we'll see.God damn, Peter Dinklage sounds bored out of his mind.
They look very clean, but using full screen menus in a game that can't be paused is a terrible idea. Even the Souls games let you keep at least the tiniest bit of situational awareness while you're messing with your gear, and those games are basically UI design cautionary tales.I forgot to add. The menus that we've seen so far look awesome.
That was probably the A.I feel and sound they wanted. No point just doing a Cortana again.
reminds me of this
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I wanna say that's more characterisation of the Ghost than anything else, but we'll see.
Exactly. I don't see how people can't seem to understand that.
Definitely looks like the Dinklage lines are either early or haven't gone through post. There's one line that has effects and sounds totally different to the rest of the VO in that last video.
Exactly. I don't see how people can't seem to understand that.
reminds me of this
![]()
Hmmm. I'm not impressed. Looks rather dull to me. Pretty, but dull. I mean, I shouldn't feel bored while watching gameplay of a game that hasn't even been released yet. And why was he hip firing so much? It's obvious this isn't Halo. Kinda feels like an attempt to draw in players from that series by saying "hey the gameplay isn't much different"... but it is.
Not liking the points for each bullet that hits the enemy either. Messy as fuck
This is so much more Guild Wars 2 than Borderlands, you are all wrong.
Watched them all. my thoughts
- Finally some actual footage that shows us what it really is like.
- Glad we got this instead of another scripted stage demo/no smoke and mirrors or anything misleading
- Looks like a blend of halo game play with sort of some borderlands elements but leans way more towards halo (I'm ok with this)
- AI looks dumb as a bag of hammers
- Endless respawning enemies? WTF.
- Interior areas all look the same but this could be maybe due to the videos all taking place in the same location? Interested to see other areas.
- Companion AI voice acting is absolutely horrible. Sounds like placeholder voice work.
- RPG elements look cool
Not gonna be a system seller for me personally.
That's not a good sign to me.
I just mean in the public event with a timer and rating at the end structure, not the gameplay.
PS4 purchase redeemed.
Eh they have always done defend "something" tho. Not sure how that's a bad thing.One thing that definitely concerns me is that it seems like Bungie has traded the tightly constricted level designs and campaign missions of Halo for a litany of mundane objectives like "defend the hack point", "collect the sapphire wires" etc. It begins to feel like a laundry list of work I need to do rather than enjoyable entertainment.
Here's hoping there's some more creative or elaborate missions in the game...