Wow, I picked a great time to get off the Destiny bandwagon (oddly enough, that thread I made for the RaidGAF clan is still active. Brings a tear to my eye.)
Here I was hoping Destiny was on the road to positive change, and instead we get more barebones treadmills.
I mean, in MMOs, you're going to have to work to get better gear in expansions, but not like this. In The Old Republic, when Rise of the Hutt Cartel xpac came out, it allowed people to hit level 55 by giving them a new planet with its own story. You could begin the planet's story after you completed your class' story. This new planet had a minimum level of 50, which was the previous max level pre-xpac. By the time you finished the new planet's story, you were up at the new max of 55 or close to it.
I enjoyed how Star Wars did it because you didn't even have to do the planet to get to 55. You could literally keep doing the same content that had been in the game to get XP now that there was no cap. I ended up abandoning the planet halfway through its story to knock out older raids for fun. Ding 55. Also, all the dailies still gave great XP and money. The downside of not completing the new planet was you'd miss out on having another planet to do new 55 dailies completely. But that barely bothered me since there were so many other ways to get money in the game.
So you hit 55. Say pre-xpac, you were at the top of the game with best in slot gear. Once you hit 55, you were able to go to ANOTHER new planet. This one is only for 55s. You do the small questline there. Each mission gave you gear that was viable for the easier modes of the new raids.
You did those new raids on the easier modes, got their gear, and you moved onto the hard ones until you were geared to the teeth again.
On top of this, there's enough customization in SWTOR, if you shelled the credits, you could have whatever gear you wanted on.
I've had the same lightsabers in TOR since vanilla.
Destiny has no excuse.