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Destiny: Only one area per planet

I personally know 8 casuals that played the beta. Besides I don't know many casuals that dig through old E3 videos anyways.
What do you mean dig through old E3 videos. The whole point of my post was that first impressions last.

Maybe you haven't understood what I said, which would be sad because it was written in plain terms.
Or you've deliberately ignored that part of my post which is just plain annoying. (Granted, it was 3 sentences - a tall task.)
 
Yes they will have all their questions answered one way or the other after the product launch but it doesn't help those who are willing to commit to a purchase on day one.

So... don't buy it on day one. Why would you commit to purchasing a product that might not meet your list of wants? It would be like building a house without seeing the floor plan first.

I preordered the game because based on my seat time with the beta, I'm 100% sure it will give me $60 worth of entertainment. If you don't feel that way, don't preorder it or buy it day 1. I'm not clear as to why anyone is upset about this.

My PSN credit says otherwise. The Bungie defense force is getting ugly in here.

So... you bought something sight unseen. That is hardly anyone's fault but your own.

I'll make sure to let you know when that check from Bungie clears, BTW.
 
So I'm playing my YouTube playlist on all the Bungie/Activision videos on Destiny before and since the game's announcement, and I happen to hear the statement from Lars Bakken that people are getting caught up on:

"This is not a skybox. This is real, playable geometry. Designers back at Bungie, at some point, are going to build amazing experiences in here. It's gonna be awesome."

Can we please stop the unfounded accusations of lying?

Edit: Oh wait, I'm watching the developer commentary and Ryan Ellis just said that they're actually shipping Bird Simulator™, which was a lie.
Oh, PLEASE. That statement about "Older Russia" was the only thing keeping this forum interested in this game for more than a year. For a full year, it seemed to be the closest thing we got to being told what the game is going to play like.
It's the reason everyone wanted to finally see some open world gameplay. Every time Bungie released a trailer showing dudes running through corridors, or that universally hated Strike playthrough, it always came back to the promise of "Older Russia".
 
wasnt there the court document saying as much. The 10 year plan with a sequel coming every 2-3 years. They even listed date/timeframe for each sequel. I think they are a year behind though. IIRC the document said the first game was supposed to come out last year. Its pretty obvious this game will have a sequel within a few years even w/o this info.

Im on my phone so don't really wanna search for it.

It's ok I remember that now. But my point was that sequels don't necessarily mean original.destiny gets left behind. A poster claimed that all your loot won't mean much with seperate semi annual sequels. My point was the way destiny is designed they could all still remain connected as one game.

However now that I'm remembering that document I guess that's not really in the plans. A shame as that is a great way to keep existing players and a bonus to new comers.
 
The location may have been in the game, or planned to be at the time of them releasing it. Then realities of cross-gen came to effect where they started needed to scale back. Could it be DLC? Maybe. Or it very well was scrapped.

So Bungie just scrapped the idea?

jump-to-conclusions-mat.jpg
 
If it's that important to you, why can't you just buy the game on day two?

lmao, no doubt. I am certain many folk will put in 16+ hours day one and get all the way to Venus or some shit on day 1.

" i may be speed rushing the game and not sitting still for a second but man, this seems short and lacking content ! "
 
Guys I don't think wanting to know information regarding aspects of a product prior to release is entitlement at all. Consumers have that right. Yes they will have all their questions answered one way or the other after the product launch but it doesn't help those who are willing to commit to a purchase on day one.

While I understand some are going a little too far with hyperbole in this thread regarding the topic at hand, let's not outright dismiss valid concerns. The post earlier by the Bungie employee (at least I think he/she was) didn't really answer anything but rather side step the questions, which doesn't really help.

Just my two cents, and I personally don't care either way as I doubt I'll be buying this day 1

Careful bro, the truth hurts a lot of people here.
 
Eh, pre-ordering digitally on a console sounds a waste of space to me, but it's your call.

Besides, no one forced you to pre-order it in the first place.

Well, to be fair, you chose to pruchase based on the information you had. No one forced you.

Yet I haven't complained about preordering or anything like that so who's jumping to conclusions now? I was pointing out the fact that you can have the game paid, which the poster I responded to thought impossible.
 
Man, you guys are right. Until Bungie does a Lets Play on YouTube showing everything in the game my pre-order is canceled! I can't buy a product without absolutely knowing everything about it! I already do that with all the other games!
 
If "The Devil's Lair" is supposed to give us an accurate representation of what a Strike is, having only six of them in the full game would be too low.
 
But why can't you wait until the game is released? Why is that not good enough for you?

But there's not really any reason for Bungie to not provide answers to question if they are gonna respond in the first place. Like, what the fuck is the point of Urk earlier making a post in this topic, completely ignoring the issue that got people stirred into a frenzy in the first place?

Rather than been vague as fuck about everything, how about just actually giving useful and concrete information?
 
What do you mean dig through old E3 videos. The whole point of my post was that first impressions last.

Maybe you haven't understood what I said, which would be sad because it was written in plain terms.
Or you've deliberately ignored that part of my post which is just plain annoying. (Granted, it was 3 sentences - a tall task.)
Yes first impressions last. A casuals first impression of destiny is most likely the beta or hearing about the beta. What casuals watch E3 and even smaller still what casuals remember excerpts from E3 13 months ago?
 
wasnt there the court document saying as much. The 10 year plan with a sequel coming every 2-3 years. They even listed date/timeframe for each sequel. I think they are a year behind though. IIRC the document said the first game was supposed to come out last year. Its pretty obvious this game will have a sequel within a few years even w/o this info.

Im on my phone so don't really wanna search for it.

That same document also said it was timed Xbox exclusive btw
 
If it's that important to you, why can't you just buy the game on day two?

They will get that info launch day with reviews. No one is forced to buy the game at launch and unless Bungiee/Activision buts a NDA on content in a review then there isn't anything wrong with waiting.

Again, why are you putting the blame/burden on the consumer? I enjoyed the beta a lot but I still think the concerns are valid. It's not hard to understand some who were excited for this game, who were willing to buy it day one or even put money towards a pre-order/or were planning to do so would like to get a better idea of the product they are buying, thanks to the topic at hand.

I find this line of thinking ridiculous, no offense. As long as Bungie gives some clear answers before the launch of the product everything should be fine. You just need to realize the waiting period for info varies depending on your purchasing plans and while it may not affect you it may for others.
 
So... don't buy it on day one. Why would you commit to purchasing a product that might not meet your list of wants? It would be like building a house without seeing the floor plan first.

I preordered the game because based on my seat time with the beta, I'm 100% sure it will give me $60 worth of entertainment. If you don't feel that way, don't preorder it or buy it day 1. I'm not clear as to why anyone is upset about this.



So... you bought something sight unseen. That is hardly anyone's fault but your own.

I'll make sure to let you know when that check from Bungie clears, BTW.

Nevermind no one on this forum preordered to have access to the beta. Where do you see me complaining about the preorder of the game by the way?
You guys are hilarious.
 
Yes first impressions last. A casuals first impression of destiny is most likely the beta or hearing about the beta. What casuals watch E3 and even smaller still what casuals remember excerpts from E3 13 months ago?
E3 is the biggest gaming event in of the year when it comes to video games. For quite a few video game publications it represents the one week where they make half of their yearly revenue.

I don't think you should argue how E3 isn't relevant to people casually interested in video games, when the whole purpose of E3 is to have a single event to break out of the enthusiast bubble.
 
If "The Devil's Lair" is supposed to give us an accurate representation of what a Strike is, having only six of them in the full game would be too low.

Too high you mean. If ever Strike is going to have bullet sponge enemies like the Spider Walker, then the less of them the better.
 
Does it? That would really mess with the number of story missions, then, since each one has at least two difficulty settings. (Three in the alpha.)



Ah, thanks for the clarification. I didn't know we had the names, just those total numbers.

It's not each individual difficulty level. It counts all the ones offered up on the same screen as one. I get the feeling that activities are Bungie's way of telling a player, this is what you can do right now. The difficulties offered up on the same screen are just that, ways of making the current mission a bit more difficult if you want. The bigger jumps in difficulty make the mission all but impossible for low level players so they wouldn't be offered up as an avaloble current option.

This "activities as current things to do" theory also explains why limited time offered missions are counted as separate activities each time they are available. So for example when a high level Devil's Lair strike is available for the current week, you'll get a specific card stating so.
 
While I understand some are going a little too far with hyperbole in this thread regarding the topic at hand, let's not outright dismiss valid concerns. The post earlier by the Bungie employee (at least I think he/she was) didn't really answer anything but rather side step the questions, which doesn't really help.

Just my two cents, and I personally don't care either way as I doubt I'll be buying this day 1

Totally agree, Having a middle ground is important. Seems like there can be no discussion without hyperbole. Personally I'm more worried about the core content of the game, the shooting is fine, but it is build around grinding. More areas won't change that.... the game is abut getting a new gun so you can get another gun that does exalty the same but sligly better, which decimates one of the most apealing aspects of a shooter: skill.

The MMO Template kind of breaks the game for me. Halo was fun to play because it was fun to play not becuase some random rewards. The way I see it the MMO template goes against the shooter template MMO = time/grinding/rewards FPS = Skill-Feel.

That is not to say Bungie is an awful developer, the ganme is obviuslly well crafted, is just I have phillosophical diferences with the core design.
 
I think it's very telling that Bungie has already announced TWO so-called expansion sets (at $30 a pop), but haven't seen fit to detail what the retail game consist of and there's about 40 days to go. That should tell you what their priorities are.
A fair point.

Who cares if people preorder or cancel preorders? Preorders are a stupid thing to begin with for a product that has zero shortages of supply. But preorder cancellation shaming? I don't get it.
This too. All it means is that people are no longer going to put money down (if even that) in advance on something they're not entirely certain about. Its completely rational behavior.
 
And you know they're doing this from playing Old Russia in Beta, and a number of zones? Okay.

And you don't think these recent revelations and outrage aren't telling? I'd love to be wrong, but it doesn't look like I am, so I'm definitely not buying this game at launch, if at all.
 
Too high you mean. If ever Strike is going to have bullet sponge enemies like the Spider Walker, then the less of them the better.

I actually don't mind the bullet-spongeyness of the bosses. I just wish they were situated in environments that allowed for more movement and tactics.
 
Again, why are you putting the blame/burden on the consumer? I enjoyed the beta a lot but I still think the concerns are valid. It's not hard to understand some who were excited for this game, who were willing to buy it day one or even put money towards a pre-order/or were planning to do so would like to get a better idea of the product they are buying, thanks to the topic at hand.

I find this line of thinking ridiculous, no offense. As long as Bungie gives some clear answers before the launch of the product everything should be fine. You just need to realize the waiting period for info varies depending on your purchasing plans and while it may not affect you it may for others.

The "burden" is a pretty low burden... let's be honest here. You're making a mountain out of a molehill.
 
The MMO Template kind of breaks the game for me. Halo was fun to play because it was fun to play not becuase some random rewards. The way I see it the MMO template goes against the shooter template MMO = time/grinding/rewards FPS = Skill-Feel.

I had just as much fun fighting mobs in Destiny as I've had in any Halo. It was a blast, and I'm really confused when I read crap like this. It's like you all are playing a different game. Did you try amping up the difficulty or fighitng outside of your level range at all?
 
Man, you guys are right. Until Bungie does a Lets Play on YouTube showing everything in the game my pre-order is canceled! I can't buy a product without absolutely knowing everything about it! I already do that with all the other games!

Yeah, the hyperbole is strong on both sides it seems. Because knowing the number of key locations in a game like this is knowing it all apparently

So... don't buy it on day one. Why would you commit to purchasing a product that might not meet your list of wants? It would be like building a house without seeing the floor plan first.

I preordered the game because based on my seat time with the beta, I'm 100% sure it will give me $60 worth of entertainment. If you don't feel that way, don't preorder it or buy it day 1. I'm not clear as to why anyone is upset about this.

Some times new concerns come up prior to product launches and consumers can and does change their plans according to it. Some may have had more faith in Bungie for example when they made a commitment.

Again, wanting more information is not a bad thing. It's a perfectly valid expectation to have. it may not always be met but it's perfectly valid from a consumers point of view. Even i would like to get some answers regarding the topic at hand and I'm not even buying the game on day one. But I can wait unlike those who wanted to buy it day one. And yes well then why don't you wait some more is not a valid argument against wanting to know that extra bit of info. That's just defending a product/company when there is no need to defend them.
 
So if a company makes a statement, and time passes and their scope change but they do not correct their earlier statement a consumer is suppose to know that earlier statements are now false?

So Tesla can have a 3 year long marketing campaign, saying their next Tesla car will be able to have seat warmers and go 400 miles in one charge. They continue their marketing campaign and months before the release it is slipped that they will not have seat warmers and can only go 200 miles in one charge. In this scenario you would argue that the consumer should have lowered their expectation and assumed that their earlier statements were false?

When a company makes a statement that says, "Our goal is to reach X point" and then years upon years pass before the product is released, I feel it's prudent of the consumer to ask, "Did you guys end up reaching that goal?" A consumer is responsible for their own money and purchases. It is not on the creator to make sure that every tiny bit of information is spoon fed to each potential consumer. It's simply not possible.

The quotes from the presentations have been presented in this thread. "We hope to one day send you..." That's not a factual confirmation of playable space on launch at all. It's a goal that they want to reach but can't confirm at the moment.


Where do you as a casual observer learn that this was changed?

We know from psychology that the first impressions shape subsequent impressions.

I don't see any effort by Bungie to clear up that the game is not in fact vast and open.

The onus is on the consumer to educate themselves about the product from the breadth of information available. Bungie released plenty of interviews and trailers as the game came closer to launch and in zero of those interviews were players told, "There will be multiple zones on each planet at launch." or "You can walk to any areas that you can see, even if they're off the map we're showing currently."

I honestly don't think Bungie even thought about people taking that one comment from over a year ago and holding onto it as a feature. It's not even a feature really, it's a specific visual location on one area of one map. I don't know how anyone would expect Bungie to know that it would be a cause of confusion and think to clarify it.


No. If you're going to shout to the world what your game has and not have the courtesy to correct any previous statements with revisions, why should I give you the benefit of the doubt that you didn't mean to mislead? Why is it my responsibility to give the benefit of the doubt if they are unwilling to give me reason to give them the benefit of the doubt? Regardless of the friendly demeanor their employees outwardly show at press events, I don't think Bungie is made up entirely of jolly fellows who just love to play video games and have a good time with their chummy fans. I understand they are a business and want to make money. I understand that they recognize building early hype is an effective method of making money. If they want to be fair, they will be fair. If they aren't being fair in their messaging, then it isn't my responsibility to infer that they wanted to actually be fair but for some reason they were just shackled into not being fair in their messaging.

We're literally talking about one specific field in one specific part of one specific map. And a claim that was expressed as goal sometime in the future, at that. I think taking the stance that it not making it into the game was an intentional lie/attempt to mislead is an extreme reaction. I'm not saying that you should ignore it. If that change is something that you don't like and you feel it warrants a change in your purchase decision, then by all means change your purchase decision. But an accusation of lying/misleading is more serious than that and I feel like it's undeserved unless there is some confirmation or corroborating evidence that it was, indeed, a lie.
 
Too high you mean. If ever Strike is going to have bullet sponge enemies like the Spider Walker, then the less of them the better.

That walker was really poorly balanced and would up being much harder than the actual boss for a lot of people. I assume that wasn't Bungie's intention.
 
And you don't think these recent revelations and outrage aren't telling? I'd love to be wrong, but it doesn't look like I am, so I'm definitely not buying this game at launch, if at all.
Revelations that each planet has one zone? So what? We have no idea how big the other maps are, we have no concrete numbers on how many missions or strikes there are (although strikes looks to be about 7?), and we have no idea how long those missions or strikes are. Besides that, actual system designs and community is going to have an infinitely larger impact on the longevity of this game than the amount of space to run around in.

Sorry, I just have trouble getting "outraged" over something like how many zones a planet has.
 
Totally agree, Having a middle ground is important. Seems like there can be no discussion without hyperbole. Personally I'm more worried about the core content of the game, the shooting is fine, but it is build around grinding. More areas won't change that.... the game is abut getting a new gun so you can get another gun that does exalty the same but sligly better, which decimates one of the most apealing aspects of a shooter: skill.

The MMO Template kind of breaks the game for me. Halo was fun to play because it was fun to play not becuase some random rewards. The way I see it the MMO template goes against the shooter template MMO = time/grinding/rewards FPS = Skill-Feel.

That is not to say Bungie is an awful developer, the ganme is obviuslly well crafted, is just I have phillosophical diferences with the core design.

Exactly! The genre/type of game it is makes a bit difference.


The "burden" is a pretty low burden... let's be honest here. You're making a mountain out of a molehill.

not at all. I'm just going after the comments that are arguing against those who want more info from Bungie prior to release. There is absolutely nothing wrong with it. I repeat, I don't care too much either way but let's not pretend this info is not important to other consumers.
 
When a company makes a statement that says, "Our goal is to reach X point" and then years upon years pass before the product is released, I feel it's prudent of the consumer to ask, "Did you guys end up reaching that goal?" A consumer is responsible for their own money and purchases. It is not on the creator to make sure that every tiny bit of information is spoon fed to each potential consumer. It's simply not possible.

The quotes from the presentations have been presented in this thread. "We hope to one day send you..." That's not a factual confirmation of playable space on launch at all. It's a goal that they want to reach but can't confirm at the moment.




The onus is on the consumer to educate themselves about the product from the breadth of information available. Bungie released plenty of interviews and trailers as the game came closer to launch and in zero of those interviews were players told, "There will be multiple zones on each planet at launch." or "You can walk to any areas that you can see, even if they're off the map we're showing currently."

I honestly don't think Bungie even thought about people taking that one comment from over a year ago and holding onto it as a feature. It's not even a feature really, it's a specific visual location on one area of one map. I don't know how anyone would expect Bungie to know that it would be a cause of confusion and think to clarify it.




We're literally talking about one specific field in one specific part of one specific map. And a claim that was expressed as goal sometime in the future, at that. I think taking the stance that it not making it into the game was an intentional lie/attempt to mislead is an extreme reaction. I'm not saying that you should ignore it. If that change is something that you don't like and you feel it warrants a change in your purchase decision, then by all means change your purchase decision. But an accusation of lying/misleading is more serious than that and I feel like it's undeserved unless there is some confirmation or corroborating evidence that it was, indeed, a lie.

I intend to still buy the game. I still like what the game has to offer. Do I like what it has to offer less than I did before? Sure, but it is still worth the $60 me. We are doing nothing but critiquing how I express my discontent over their failure to communicate. Why is this such a bother for you? I said I don't like that they have allowed misleading statements to remain unchecked. Period. I do not like that act. That is the act I do not like. It doesn't mean I think Bungie is horrible and I refuse to ever buy a Bungie game again. I just don't like that act. Why can't I say I don't like that act without being critiqued in a thousand different ways on how I should feel about that act and all the different ways we could hypothetically justify that act?
 
Oh, PLEASE. That statement about "Older Russia" was the only thing keeping this forum interested in this game for more than a year. For a full year, it seemed to be the closest thing we got to being told what the game is going to play like.
It's the reason everyone wanted to finally see some open world gameplay. Every time Bungie released a trailer showing dudes running through corridors, or that universally hated Strike playthrough, it always came back to the promise of "Older Russia".
As someone who has followed this game religiously, I honestly have no idea what you're talking about. Bungie has been hammering this as an action game for forever and a year. After the strike gameplay reveal, urk came in here talking about the different modes, and we haven't even seen all of Old Russia yet (several areas were blocked off). Maybe being well-versed in Bungie's games has helped me reasonably set my expectations better than most, but from what I've seen, Bungie is not coming up short in delivering on its promises. It's great that people have high expectations and imaginations of incredible experiences an order of magnitude higher in scale, but it's not Bungie's fault for not delivering on those expectations. In fact, I seem to recall urk or someone particularly downplaying the term "open world" in reference to Destiny.
 
And you don't think these recent revelations and outrage aren't telling? I'd love to be wrong, but it doesn't look like I am, so I'm definitely not buying this game at launch, if at all.

Well, sorry, but I can't make any judgement about this until I know how many missions we'll have at launch, and how long they'll take on each planet.

I'm confused... So wanting to know if there's more than one area on each planet is now bad?

It's not. But wanting DeeJ or urk to make an entire list about the activites we'll do at launch is rather a unrealistic expectation
 
The onus is on the consumer to educate themselves about the product from the breadth of information available. Bungie released plenty of interviews and trailers as the game came closer to launch and in zero of those interviews were players told, "There will be multiple zones on each planet at launch." or "You can walk to any areas that you can see, even if they're off the map we're showing currently."

I honestly don't think Bungie even thought about people taking that one comment from over a year ago and holding onto it as a feature. It's not even a feature really, it's a specific visual location on one area of one map. I don't know how anyone would expect Bungie to know that it would be a cause of confusion and think to clarify it.
They have not clarified that the game will not be open and playable.

That "one comment" was the way they E3 demo started for every publication that came to see Destiny, thereby marking it as a prominent feature.

But yes, you can't use comments made about a game from the makers of the game and think that the game will be anything like the comments you made about the when you first showed the game. How unreasonable of people to assume Bungie was being representative of their own game when indirectly debuting it to millions.

I'm done with the conversation for now but I will be sure to reference it in the future that misrepresenting your product is all fine and dandy because.
 
Urk's response does nothing to quell the rumors/suspicions people are having. Implying that there will be new content after months of playing..... First I don't think the amount of content being discussed is enough to keep people playing "months." Secondly, it's pretty obvious the content he's talking about are the aforementioned expansion packs, which cost $$$. That's not a reward for players. That's a drip-feed of content for an exorbitant price-tag. This, honestly, feels a lot like Halo 2's pre-launch campaign, if this all turns out to be true. Lots of promises made and grandiose plans revealed to lead an online hype machine that lasted years, only to deliver a fraction of what was promised. I hope I'm wrong and they're just not wanting to show their cards, but I'd be lying if I didn't say I wasn't disappointed in all this. If nothing else, I will say this: there's no way I'm pre-ordering a version of the game that costs more than $60.
 
After playing the Beta for 3 hours and beating pretty much all the Earth standard missions I took the net to give my thoughts and impressions. I was ridiculed by my peers for my review and now it seems that everyone is finally catching up on what the final product will be. I stated that the game is beautiful and there isn't much in the way stopping the rest of the game looking good, but I also gave my opinion on how I thought the game was really lacking. It wasn't hard to figure out that the beta would be a lot of the game we'd get launch day. Further "rumors" seem to be verifying my thoughts. It's a decent game...76 out of 100 for me. PvP could have saved the game for me but it truthfully was just plain bad and I honestly don't see it being a competitive game. MP gets a 62/100 from me(that's being nice about it). I guess I just find it comical that everyone was defending this game with their biggest guns and now they're all realizing what I saw.

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not at all. I'm just going after the comments that are arguing against those who want more info from Bungie prior to release. There is absolutely nothing wrong with it. I repeat, I don't care too much either way but let's not pretend this info is not important to other consumers.

Is it important to other consumers? As I said before, there have been thousands of games released without such information, yet I have never heard a similar outcry. And even when such game length is discussed by the company, most times the "hours of gameplay" is grossly inflated or includes finding every secret in every area of the game on every difficulty level, which is actually worse for consumers because it is grossly misleading.

Again, if it's so important, then wait until release. Why is this simply not an option? I still don't get it. You have a problem, and there is a ready solution, but that solution isn't good enough for some unknown reason.
 
Maybe they'll add new content through patches? And the expansions are simply story-based content? For instance, the first pack seems like it takes place in Hellmouth on the moon. I am right, aren't I?
 
im trying to find the drawing a member did of neogaf.

The guy saying "wait for updates" and neogaf flipping out...

someone just drew it in this thread..
 
I'm confused... So wanting to know if there's more than one area on each planet is now bad?

Not only is it bad, but according to a bunch of people here you're also a piece of shit for thinking anything other than this game being the most amazing thing ever!!!!! lololol The amount of haters this game is making is ridiculous...
 
Maybe they'll add new content through patches? And the expansions are simply story-based content? For instance, the first pack seems like it takes place in Hellmouth on the moon. I am right, aren't I?

Activision and Bungie also announced today the Destiny Expansion Pass. It costs $35 and includes access to two expansions that feature new story missions, cooperative activities, and competitive multiplayer arenas. Also included are new weapons and gear to earn. The first expansion is called The Dark Below (set beneath the surface of the Moon), while the second is titled House of Wolves. Details about this expansion will be announced later.

Summary: The two expansions will include new story missions, new coop activities, new PvP arenas and new weapons and gear for you to earn.
 
I remember when MGS4 was getting ready to launch and we'd literally only seen gameplay from one section of the game.

Seriously, some people just can't be happy.
 
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