Hopefully this also works on the Pulse Elites.
I'm pretty sure it does since all the pre-existing profiles for the Pulse worked for the Gold. I asked for clarification in the comment section, I'll update if I get an answer.
Hopefully this also works on the Pulse Elites.
Excellent. I just bought it. I've had some bad luck with headsets in my past (as I'm sure we all have), but you all raved about this one so I figured it's worth a shot.
I remember it could track, though I'm not sure how useful that really was since you shouldn't be chucking it from afar anyway.
*rant
Does someone have a link to these nerfs?The Voidwalker build I had in mind just got kicked in the teeth with those nerfs. I need to reevaluate.
Hopefully this also works on the Pulse Elites.
Does someone have a link to these nerfs?
This thread is moving fast! God damn!
I hear you but, for this, I prefer the D3 approach-- all the vendors packed together in the hub. No need to go running around just to check inventories, etc.I like the idea of a hub with shops, but I'd also like it if there was an NPC or two around Old Russia, some recluse who didn't want to leave their home for whatever reason instead of going to the Last City or the Tower. Demon's Souls had a hub with vendors, as well as random ones in the different zones. I really liked that setup.
Drivel
I thought you said you were done with this thread?
Seriously, opinions are fine and all, but the constant negativity from you is really shucking my Destiny jive right now.
After seeing that epic artwork, i couldn't help but apply it to an old game box.
Brb, died, gotta rewind the tape.
I have to wonder if many of the folks complaining about the quests being "boring" maybe didn't or don't understand what the game is. Seems like many, still, thought this game was Halo instead of what it really is...essentially a sci-fi Diablo. The quests are about blasting your way to the boss and getting sweet loots. They aren't necessarily about deep, involved mechanics.
He's kind of right. Yes, ARs are different from Scout rifles are different from Shotguns, but amongst each weapon class there isn't a ton of variety.
So it's alright because they have already made plans for it?
This kind of thinking brought us DLC packs and all that horrible on disc DLC bullshit.
Yeah I selected the release date delivery/two day shipping. And the current status is "Not yet shipped"
I have to wonder if many of the folks complaining about the quests being "boring" maybe didn't or don't understand what the game is. Seems like many, still, thought this game was Halo instead of what it really is...essentially a sci-fi Diablo. The quests are about blasting your way to the boss and getting sweet loots. They aren't necessarily about deep, involved mechanics.
Thanks
Owww. Official announcement of Destiny sound profile for the Gold Headset and new Silver headset
http://blog.us.playstation.com/2014...compatible-with-destiny-audio-mode/#sf4540952
And with that, Im done.
All the missions seem to be the same: Wait for Ghost to hack and defend against waves of enemy. That's crap.
What about all of the weapon perks that you have to level up within each weapon? I'd say that provides a good amount of variety.
After seeing that epic artwork, i couldn't help but apply it to an old game box.
Brb, died, gotta rewind the tape.
I have to wonder if many of the folks complaining about the quests being "boring" maybe didn't or don't understand what the game is. Seems like many, still, thought this game was Halo instead of what it really is...essentially a sci-fi Diablo. The quests are about blasting your way to the boss and getting sweet loots. They aren't necessarily about deep, involved mechanics.
You know what I'm most excited about? Playing Weekly Heroic/Nightfall Strikes along with Crucible then the Raid once we're ready for it.
Gonna be a blast playing with you guys.
Are you going to stop to smell the roses or rip through the game like a 5 year old on Christmas morning?There's no way someone hit 24 in four hours though, right?
That means that leveling time has actually been REDUCED since the beta. I can't believe it.
Right? It's like a small hodge podge of game genres blended in a fresh take on the standard FPS but it's not a revolution like some journos are calling it.
It lacks the scope in my opinion. It's gotta be truly open ended if it wants to warrant that. Like, each hub would have to be its own living open world. With instances to discover and explore, not having to access bigger events from menus.
Opening a Strike mission from the main menu instead of randomly finding it while trekking through an unexplored area doesn't enhance the feeling of being a frontiersman-like Guardian... y'know? It feels kinda last-gen TBH.
What I've played, it's neat, but not that mind boggling. Can't believe the aesthetics has gotten people so enamored.
I'll try not to be the weakest link in the fire team.
Aw man Warlock's got dicked over.
It's decent, yeah. I feel like most of them don't really radically alter things, though the ones that do are very nice. Plus, there's the lack of visual variety (which I think is kind of important when you're going to be spending a lot of time staring at your guns).
LOL. i found this funny
Blind Watch
Windmill now pumps approximately 14% less liters of waters per match from 3.5L to 3L.