So wait I'm confused, because I have the season pass I can buy this? So I can't if I didn't?
you have to have everything so far to get it for $39.99, but I don't think that means specifically the season pass.
If you don't have anything you can get the full game with the dlc including the new stuff, for retail $59.99.
I called this kind of arrangement on one of the previous podcasts, by the way. Eventually, the value of the "base-up-til-now collection" (which theoretically will not rise over $59.99 for the foreseeable future, like any new release) to a brand new player will be completely ludicrous, and each wave of new players that makes the purchase as these releases occur will be part of an influx of new Guardians that can play with one another in the very early game stuff that all of us have long, long left behind.
It's easy to see that the longer you play the game for, the more money you'll have spent on it. The longer you can manage to wait to give Destiny a shot, the higher its value when you do will rise. The former point is certainly reminiscent of a subscription fee, while the latter feels more like any old release that will get price breaks and sales over time. But unlike your Game of the Year edition of this year's whatever, it's not just your ranks and unlocks you keep with you but a persistent character (or characters) with a bunch of semi-unique loot acquired over time, which is of course much closer to an MMORPG.
It's also different from a subscription in two important ways:
- If you don't want to buy the new content you just don't, you can continue to play your characters, play PvP and play as much as you want for as long as you want without paying any more money
- How much you play "this month" doesn't matter at all because you aren't charged money whether or not you play
By repeatedly tapping into the well of the playerbase of all four consoles, offering a more refined product with more content each time at the same price (basic retail price, essentially), and including measures in-game that accelerate the process of leveling up for newer players (the Light system is based around this concept more than anything else I've seen in a videogame), they will just... sell a lot. Sell lots and lots and make lots of money. For a long time.
It's honestly brilliant. No games that remotely compete with Destiny are using this model, despite the similarities one might draw whenever new DLC hits and it feels ridiculously overpriced (which of course it is). GW2 (in a completely different genre and only for a PC audience of course) is using a very similar scheme with its first expansion release, and whether you like it or not I think these are trendsetting strategies and we'll be seeing incarnations of them for years to come, while traditional required subscription fees are pretty much forgotten.
If you already own Destiny and Season Pass/Both Expansions then your choices are either the $40 expansion or the $80 digital/physical edition.
It is ridiculous..... for an extra $40 (CE Edition) you would essentially get 3 emotes, shaders, special items and some other "goodies"
Yeah I can't personally imagine $80 for the digital edition... that's, what. I have to look at the physical and see if there's anything remotely worthwhile; I do prefer having physical copies of things whenever possible. Funny, there's a similarly crazy "deluxe" digital version of the new GW2 expansion as well that I can't imagine anyone buying.