TheTylerDurden
Member
Taken Vex?
This image reminds me of how much I really don't like the look of these new enemies. They are really just weird convoluted light shapes.
Not too impressed with 'em to be honest.
Taken Vex?
Taken Vex?
You don't see the giant Taken in the back?I dont see anything
New exotic auto rifle or a redesigned Suros?
You don't see the giant Taken in the back?
It's legs remind me of the vex.
Dark suros, the bottom half of the magazine has a poison effect. Instead of focused fire, rapid fire!
Speculation
Need one for NF.
Join on jayforone or Mindlog
I wish too. Tho I do like how the taken look.It's definitely a Vex Minotaur.
I just want new enemy types that aren't just modified versions of enemies
It's definitely a Vex Minotaur.
I just want new enemy types that aren't just modified versions of enemies
It's definitely a Vex Minotaur.
I just want new enemy types that aren't just modified versions of enemies
Someone has a spare RedBull code for an european guy?
I'd like it mainly for the quest
20 PE packages=50,000 exp
10 5k bounties=50,000 exp
im special, nevermind, when you said Vex, I assumed you meant the mythoclast, being after we were just discussing a Taken Suros, my bad Math, Enjoy your Birthday
Someone has a spare RedBull code for an european guy?
I'd like it mainly for the quest
I thought PE packages were 5k each?
Minotaurs can already teleport, squish you with a punch, and shoot explosive balls of death?
What the hell could they do that is new as a taken? Rotating shields?
Oh, that sounds interesting. It will also make Xur relevant again.I remember the game informer article mentioned an exotic bounty/quest that only shows up when you dismantle a certain weapon. Maybe it's the suros that has to be taken apart.
Minotaurs can already teleport, squish you with a punch, and shoot explosive balls of death?
What the hell could they do that is new as a taken? Rotating shields?
Wolfpack rounds on the explosive balls of death, Wolfpack rounds on the punches, Wolfpack rounds on the teleport.Minotaurs can already teleport, squish you with a punch, and shoot explosive balls of death?
What the hell could they do that is new as a taken? Rotating shields?
Wolfpack rounds on the explosive balls of death, Wolfpack rounds on the punches, Wolfpack rounds on the teleport.
Wolfpack rounds on the explosive balls of death, Wolfpack rounds on the punches, Wolfpack rounds on the teleport.
Lunch + meeting = 6 DGAF pages, whoa. Discussion on the video I'm guessing. Can't wait for tomorrow! 1pm my time.
Every character can now have a different level and light combination. You can have a level 40 char with 300 light (attack + defense rating) and you can have another Level 40 char with 450 light. Each mission will have a minimum requirement of light. So having Light displayed on each character instead of Grimoire, is a lot more helpful. It's definitely still an important attribute, but streamlined to differentiate from your actual level (which is basically just XP gained, how much you've played essentially)
I'm just curious to see how they handle attack/defense. Can you have 300 light with lets say 67% (200) attack / 33% (100) Defense? Can you change up your gear to be more 1 way versus the other?
Exotic system definitely yields the most questions along with... Infusion?!?!?! Dismantling weapons can turn into a mat that you can infuse into Year 2 weapons.... one can hope!!!!
Maintenance?
Maintenance?
Wolfpack rounds on the explosive balls of death, Wolfpack rounds on the punches, Wolfpack rounds on the teleport.
goes into your inventory. I have one sitting in my vault right now.when you get the redbull exp buff at the postmaster does it activate as soon as you grab it or is it a consumable you use form your inventory?
when you get the redbull exp buff at the postmaster does it activate as soon as you grab it or is it a consumable you use form your inventory?
Every character can now have a different level and light combination. You can have a level 40 char with 300 light (attack + defense rating) and you can have another Level 40 char with 450 light. Each mission will have a minimum requirement of light. So having Light displayed on each character instead of Grimoire, is a lot more helpful. It's definitely still an important attribute, but streamlined to differentiate from your actual level (which is basically just XP gained, how much you've played essentially)
Oh, didn't see it before, but I love those elemental icons on the weapons / subclass!
New/old
New/old
New/old
Have they given any more hints about the possibility of upgrading any year one legendary weapons? I know they said not to dismantle anything before the stream tomorrow, but I haven't really been following this thread.
I think it would be cool if they give you a very small amount of one-time usage upgrades for year one weapons. Like maybe 1 per character with a maximum of 3 per account. Or even if it's just a single one. I will never get over Fatebringer unless there is a new hand cannon with the same perks.
Actually it really isn't largely RNG. As clarified for me earlier unless bungie drastically changes the way you upgrade legendaries in year 2 it shouldn't be difficult to reach max light level. Etheric light and light level 42 armor isn't exactly scarce or reliant on RNG right now.It's funny how everyone cheers Bungie for Destiny for ditching the Light System, when the new system is exactly the same thing. The gear you equip will still largely determine your level of progression and you'll still have a number to strive towards that is largely RNG dependent. I don't have any problem with this, but all they are doing is playing a shell game and people are falling for it.
It's weird to me that they would nerf Gjallarhorn saying "Oh we don't like that people are being excluded from groups" and then introduce this new Light stat that becomes a new way for people to exclude others from groups. How long until we see "MUST BE LIGHT 500 TO JOIN"?
It's funny how everyone cheers Bungie for Destiny for ditching the Light System, when the new system is exactly the same thing. The gear you equip will still largely determine your level of progression and you'll still have a number to strive towards that is largely RNG dependent. I don't have any problem with this, but all they are doing is playing a shell game and people are falling for it.
It's weird to me that they would nerf Gjallarhorn saying "Oh we don't like that people are being excluded from groups" and then introduce this new Light stat that becomes a new way for people to exclude others from groups. How long until we see "MUST BE LIGHT 500 TO JOIN"?
I like it. But I wish you could choose a background color in Settings.I am not digging the purple hue. Would prefer the original background color.