You could say the same about vanilla Destiny really, yet people complained incessantly about RNG. My point is more that whatever it was people didn't like about the Light System still mostly exists.
Seems outright wrong to me.
Vanilla destiny absolutely locked progression to max level behind a pure RNG gate. Only a single source of RNG rolls even provided the items needed clear this gate. This was a full section of one of my early progression guides, which up until that point had largely championed the progression as less-RNG-than-you-think. It's unequivocally true that there was far more RNG required to progress at launch than there is now.
Furthermore, so far as I can tell we know very little about what does or doesn't still exist about the Light system. For instance, my biggest issue with it was the enormous penalty one incurs for being one Light level below the enemies you're fighting. Can you tell me right now how this scenario translates to the new system? Personally I have no idea, but I admit I'm not scrutinizing every detail the way some of you are.
Your progression is still tethered to gear, not XP.....which is where so many objections came from.
If you say so. That sort of seems like you're just taking two interrelated issues and saying that the source was one of them and not the other. I've never been bothered by the mere attachment of progression to gear; in fact, given the headstarts it provided by Warlock and Titan it has been one of the aspects of Destiny I ultimately really enjoyed, whether not it's going away.
What I didn't enjoy was being hamstrung at a certain breakpoint, unlikely or even completely unable to progress without RNG on my side, as was the case at level 29, and to a lesser extent at 31.