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Destiny |OT30| Long Live the King

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I agree with your idea of interesting scenarios Zoba. Gunslingers are just too much fun if you master the subclass.

Killing a bladedancer with a throwing knife+shotgun/whatever never gets old.
 

Frenden

Banned
Zoba, I totally agree re: Gunslingers. I was always a throwing knife guy in COD and Gunslingers just spoke to me more than any other subclass. I tried Bladedancing more regularly over the last month and it was obviously super solid and competitive as hell, but a lot less interesting to me.

I'm stoked to find out if Nightstalker can fill a similar niche.

Oh, and people are really sleeping on the buff to incendiary grenades. A solid, direct hit can bring an enemy down to nearly nothing. I swear they've killed in one hit, but I can't say for sure--maybe the dudes had a sliver of health missing or the lowest possible armor build. I'd love to know for sure on that.
 

todd360

Member
I don't know it's a bit big! Maybe if you use the innovative Apple 'Pencil'

11896129_948364668535138_2022017764223248539_n.jpg

That guy better be careful. Wouldn't want to drop it. Probably costs more than a house.
 

Afrocious

Member
Also, everyone I know should very well know now that when I'm on my main warlock, a black woman, I'm basically going to be roleplaying as Storm when I get my lightning powers.

Like there's no doubt about that.
 
Don't worry Frenden i got you

I had two perfect Hopscotch rolls pre-nerf and resorted to rerolling two Spare Change rolls today. No Messenger here. Boo.

Spare Change #1 (Leveled and used.)

  • Sureshot (Fav. PR sight for the added AA)
  • Third Eye
  • Small Bore
  • Counterbalance (Almost a must, fixes the weird up and to the left recoil)

Spare Change #2 (Untested, unleveled.)
  • Third Eye
  • Braced
  • Hidden Hand

Spare Change #1's stability was subpar compared to the Messenger and Hopscotch. I find Counterbalance super helpful, but Small Bore isn't enough of a boost to stability for this gun. I'll reroll to get Handlaid or Braced. Normally Braced would be better than Handlaid, but Spare Change has a shit-ton of range, so losing some is NABD. Either of those two should work, but Small Bore just doesn't give enough of a boost.

Roll #1--not bad, but needs stability. Counterbalance is the savior of this roll.

Spare Change #2 is still getting XP dumped into it. It has what I would consider a god roll on a Hopscotch, but I'm afraid the weird recoil pattern is going to suck even with the super-high stability from Braced.

Roll #2--if Braced isn't enough to compensate for the weird recoil pattern, I think the perfect roll on a Spare Change might be, for me, Handlaid or Braced and Counterbalance for the second and third perks.

I've sharded so many spare changes. I thought allfate was the new best legendary pulse now (outside of messenger)?
 

todd360

Member
Goddammit I can't tell who I'm friends with anymore. I'm sorry :(

Add me back. toddv360

I deleted you since you sold your ps4. You were wasting vital friend list real estate.

Does the Nightstalker super do any damage, or is it just a movement slowing effect?

Direct hit will kill. I don't remember the subclass tree very well, but I think there is a perk that shares damage between tethered people or something.
 
Random discussion time.

I want to attempt to explain my reasoning behind my Bladedancer comment earlier. I will preface by saying that I am biased.

Part of what makes Destiny enjoyable to me is the ability to make "big plays" in the Crucible. It's exciting to come out of unwinnable scenarios and it adds replay value to me through sharing it with others. So when I look at the other classes, I view them through the lens of "will they allow me to do interesting stuff in the Crucible?" And frankly, the more I think about it, the closer that answer reaches to "No".

In my opinion, there are really only 3 interesting classes in the game:

The Gunslinger
The Nightstalker
The Striker

And by interesting, i'm referring to their ability to pull off skillful plays that are both rewarding to the player and satisfying to a viewer.

The whole philosophy behind the classes is to make the player feel empowered. I'd say most of us like seeing "cool stuff" happen, whether it's getting out of an impossible situation, maneuvering around the environment to outsmart an opponent, or using the tools in our arsenals to outplay them. When you pull off incredible feats, it makes you feel powerful. When you pull off a skillful feat, it makes you feel good about your abilities. Perhaps just as importantly, it's also entertaining from a viewer's perspective.

Bladedancer, Defender, Sunbreaker, Voidwalker, Sunsinger and the Stormcaller aren't that interesting to me because their abilities don't have that "wow" factor. Blink + blink strike? I find it cheap and lacking in skill. The rest of the classes have some kind of overshield or ridiculous melee range, or cheap grenades like Firebolt, Arcbolt and homing sticky grenades. They're too easy to use and i'm not impressed by it. Furthermore, their arsenal is limited to situational "one tricks" where the strength of their ability wins out moreso than the skill of the player.

But the 3 aforemented classes are an exception. The Gunslinger is a class that is outmatched in almost every way until it pops its super. Therefore, it relies on the skill of the player to bring out the best in its abilities. The reason a throwing knife kill is rewarding to get and satisfying to watch is because it isn't easy to pull off in a given scenario. Any other class melee is either "cheesy" by granting them CQB advantages, or is just a plain melee; on the other hand, almost every knife kill is worth celebrating.

We haven't played the Nightstalker yet, but they have a similar breadth of abilities at their disposal. They can throw smoke and roll behind an enemy to get the drop on them, and that is interesting to watch because there is an involved thought process behind it. (Of course, I don't anticipate it being difficult to pull off and I imagine the class will be abused in Crucible for a while, but i digress).

And lastly, there's the Striker. Everybody knows about AEGabriel and how he makes the Titan look like fun to play. And in many ways it is. You have a shoulder charge and a fast movement, which makes for interesting maneuvers. Your grenades are also important for making those big plays, and the super can pull off some incredible kills, especially when aimed from above.

The reason I'm making this post however is because the delta between the Gunslinger and the Striker is so wide as far as what I personally can get out of the class.

For example, if I encounter a player who is rushing me with a shotgun, as a Gunslinger I am usually able to challenge that with a Hand Cannon and Throwing Knife. Again, it is rewarding to pull off and fun for people to watch. A Nightstalker might try a similar play with Smokebomb + Roll to get around them, and that's exciting because of the timing required.

As a Strike Titan however, my options are more limited: I can try to boost away to reposition myself, or I can try to slide into a shoulder charge to throw them off guard. Most likely, a Titan in that scenario would have a Shotgun as well and contest it that way.

And when it comes to the other classes, I don't see them doing it much different either.

I may be struggling to articulate the exact feeling I'm trying to describe. It isn't necessary saying that Gunslingers are better than Strikers or the other classes. Rather, I feel as though as a Gunslinger I have more opportunities to pull off interesting kills in interesting scenarios, and that makes it more rewarding. Obviously you can still do interesting things as the other classes (Death from Above Fist of Havoc is probably the coolest super in the game), but to me they're much easier and therefore less rewarding. I'm not fascinated by players who win CQB encounters with Blink + Blink Strike; popping a Bubble and watching everyone run into it is funny, but doesn't happen in a competitive setting. Throwing a Nova bomb onto a Control point is satisfying to accomplish, but is a bit pedestrian.

Back to back knife kills and spinning around to pop another player in the head before sliding into 3 golden guns? That shit's dope. It isn't limited by the situation and it isn't hiding behind invincibility frames. It's just pure, unadulterated badassery.

It's why I chose that song for that video. When I play Gunslinger, I'm a goddamn Cowboy. And cowboys rounding up a bunch of super heroes makes for good entertainment.

UEF1Le2.gif
 
PoE 35 is being buggy as fuck right now. Specialist modifier not giving us the buff, but buffing all the enemies and nerfing our primaries, GHorn wolfpack rounds not going off, titan bubble not blinding the VIPs.

Round 4 became an exercise in frustration.
 

Frenden

Banned
Don't worry Frenden i got you



I've sharded so many spare changes. I thought allfate was the new best legendary pulse now (outside of messenger)?

Allfate is great. It's the higher RoF archetype with less impact than Messenger or pre-Nerf Hopscotch, though. For the heavy hitters, Spare Change is what we have left to work with that is rerollable, boo.

Spare Change has better ADS/handling than Messenger (similar to Hopscotch in that regard), but a TERRRRRIBLE recoil stat. It's a horizontal spread. You almost NEED counterbalance in the perk tree to straighten it out.

I'd say that Hopscotch actually outclasses Allfate now in its new nerfed, lower impact archetype, so if you still have god roll Hopscotch sitting around, you now have, like, the ultimate Allfate class PR.

I just like the heavy hitters, though. If I want a faster RoF PR, I go for Red Death, or, on the lowest impact tier, Bad Juju and Timepiece.

(Edited my post to reflect your quoting it to the new page, thanks!)
 

todd360

Member
OMG

damn when we all party, I gotta correct everyone about that :(

I was told you sold it to get a xbox one because you thought master chief collection was the second coming of rngesus. We all had a hearty chuckle when we thought of you trying to play broken multiplayer.
 
Allfate is great. It's the higher RoF archetype with less impact than Messenger or pre-Nerf Hopscotch, though. For the heavy hitters, Spare Change is what we have left to work with that is rerollable, boo.

Spare Change has better ADS/handling than Messenger (similar to Hopscotch in that regard), but a TERRRRRIBLE recoil stat. It's a horizontal spread. You almost NEED counterbalance in the perk tree to straighten it out.

I'd say that Hopscotch actually outclasses Allfate now in its new nerfed, lower impact archetype, so if you still have god roll Hopscotch sitting around, you now have, like, the ultimate Allfate class PR.

I just like the heavy hitters, though. If I want a faster RoF PR, I go for Red Death, or, on the lowest impact tier, Bad Juju and Timepiece.

(Edited my post to reflect your quoting it to the new page, thanks!)

One guy with a spare change .25 was sniping me from halfway across the map yesterday. Rolled right, that thing is still a laser. I had to pull out my Mida to counter him.
 
I forgot to mention that I don't consider "Fist of Panic" skillful in the same way I don't think it's skillful to teather a group of enemies or golden gun somebody off of their spawn.

It's the entire package of abilities that elevates those three classes above the rest.
 
My Fist of Panics are always skilful. Takes a lot of effort not to hit anyone with it.

Zoba, I totally agree re: Gunslingers. I was always a throwing knife guy in COD and Gunslingers just spoke to me more than any other subclass. I tried Bladedancing more regularly over the last month and it was obviously super solid and competitive as hell, but a lot less interesting to me.

I'm stoked to find out if Nightstalker can fill a similar niche.

Oh, and people are really sleeping on the buff to incendiary grenades. A solid, direct hit can bring an enemy down to nearly nothing. I swear they've killed in one hit, but I can't say for sure--maybe the dudes had a sliver of health missing or the lowest possible armor build. I'd love to know for sure on that.

Idk if they kill on one hit, but they're so close to dead that one shot from anything will kill them. I've gotten so many kills with it since switching. It's not as satisfying or funny as tripmine, but a lot more useful currently.
 

Frenden

Banned
One guy with a spare change .25 was sniping me from halfway across the map yesterday. Rolled right, that thing is still a laser. I had to pull out my Mida to counter him.

Totally. I think the second roll I have might just do it. It NEEDS a big stability boost from either Handlaid or Braced. It has relatively low stability to start, so you have no choice but to sink that middle perk into one of those IMO.

I played a shit-ton with my Pilgrims (I was lucky and got them early in HoW before people knew what they were), and I think I can make the Change into a gun that comes close.

I just hope that the much higher stability provided by Braced will offset the up and to the left recoil pattern enough that I can free up the last perk and not have to dedicate it to Counterbalance.

Idk if they kill on one hit, but they're so close to dead that one shot from anything will kill them. I've gotten so many kills with it since switching. It's not as satisfying or funny as tripmine, but a lot more useful currently.

I think you're right and agree. They're a great all-around, utility grenade now.
 

Afrocious

Member
I was told you sold it to get a xbox one because you thought master chief collection was the second coming of rngesus. We all had a hearty chuckle when we thought of you trying to play broken multiplayer.

bZvyz8K.gif


Oh fuck no lol. Long story short, I was broke as fuck. I actually had an Xbox One before I sold my PS4. But I didn't like the One, sold it, and because I had better money, ended up getting a PS4 from a sweet deal off ebay.
 
I agree with your idea of interesting scenarios Zoba. Gunslingers are just too much fun if you master the subclass.

Killing a bladedancer with a throwing knife+shotgun/whatever never gets old.

Zoba, I totally agree re: Gunslingers. I was always a throwing knife guy in COD and Gunslingers just spoke to me more than any other subclass. I tried Bladedancing more regularly over the last month and it was obviously super solid and competitive as hell, but a lot less interesting to me.

I'm stoked to find out if Nightstalker can fill a similar niche.

Oh, and people are really sleeping on the buff to incendiary grenades. A solid, direct hit can bring an enemy down to nearly nothing. I swear they've killed in one hit, but I can't say for sure--maybe the dudes had a sliver of health missing or the lowest possible armor build. I'd love to know for sure on that.

It's weird though. I wouldn't necessarily say Gunslinger is an underdog because they have the highest potential out of the classes. But it's the fact that their abilities are incredibly basic that makes it interesting to me. I can't help shake my head when I look at all the bladedancers dominating the leaderboards. The class is insanely good even after being nerfed, but many of them aren't climbing up there based on raw talent.

I'm glad the Incendiary nade buff is confirmed. It made no sense to me to nerf it after the beta. Now that it is, Gunslingers can be more competitive without being given unnecessary crutches.
 
Also, everyone I know should very well know now that when I'm on my main warlock, a black woman, I'm basically going to be roleplaying as Storm when I get my lightning powers.

Like there's no doubt about that.

That's bad ass - wish I'd thought of that!!!!

Now the real conundrum:

Cartoon Storm?

Comic Storm?

Halle Berry Storm?
 
uggggh

i'm sorry butt North's Ghost voice is terrible. He's too quirky and sophisticated. It's C3PO in a can.

I hope in Destiny 2 they have multiple Ghost voices like they did with Firefight.
 

Frenden

Banned
It's weird though. I wouldn't necessarily say Gunslinger is an underdog because they have the highest potential out of the classes. But it's the fact that their abilities are incredibly basic that makes it interesting to me. I can't help shake my head when I look at all the bladedancers dominating the leaderboards. The class is insanely good even after being nerfed, but many of them aren't climbing up there based on raw talent.

I'm glad the Incendiary nade buff is confirmed. It made no sense to me to nerf it after the beta. Now that it is, Gunslingers can be more competitive without being given unnecessary crutches.

Totally. I remember reading the skill tree of Gunslingers before Destiny was released and picturing exactly how I wanted to play it because it was so straight forward. What you see is what you get.

Throwing knives make the build for me. High risk, high reward, exciting to land, demoralizing for an opponent, haha. Direct, simple, not full of tricks like energy drain and all that.

I will say that I miss special ammo boxes being around not just for tossing bullets into the tank of my sniper rifle, but for the Scavenger perk. That perk used to be sooooo good. I still select it often, maybe even most of the time, but it used to be like having always full nades and knives.

The Incendiary Grenade re-buff was my favorite patch note. I always loved the arc on it, always dug the feel of the bounce, but it just didn't hit for enough. Not a problem any more!
 

Afrocious

Member
Do it.

I already made the switch to Gunslinger after months of playing as a Bladedancer in the crucible. It's so fun quadruple jumping around folks with the Bones.

Man, I've been hating on Hunters since the game came out. If I go and make a Hunter and actually enjoy it, I dunno what I'd do with myself. *shrug*

I used to give both fig and zoba shit in the middle of raids because they had hunters. Lame capes. Wannabe Kryptonians. Nerds.
 

Frenden

Banned
Day one Gunslinger here. Can confirm, class is fun as shit. :p

I either play Gunslinger or, lately, Striker. Skating is fun as shit and has some high risk, high reward moments to it, too.
 
Totally. I remember reading the skill tree of Gunslingers before Destiny was released and picturing exactly how I wanted to play it because it was so straight forward. What you see is what you get.

Throwing knives make the build for me. High risk, high reward, exciting to land, demoralizing for an opponent, haha. Direct, simple, not full of tricks like energy drain and all that.

I will say that I miss special ammo boxes being around not just for tossing bullets into the tank of my sniper rifle, but for the Scavenger perk. That perk used to be sooooo good. I still select it often, maybe even most of the time, but it used to be like having always full nades and knives.

The Incendiary Grenade re-buff was my favorite patch note. I always loved the arc on it, always dug the feel of the bounce, but it just didn't hit for enough. Not a problem any more!

I still run Scavenger and it's still incredibly useful. But yea, before everyone spec'd into armor i'd run Knife Juggler. KNIVES FOR DAYS. DAYS!

My favorite thing to do was pick up the special box at A on Shores of Time, bounce an Incendiary nade off the wall into the B point, and jump up to knife anyone who was weak.

It's definitely a class with no cheap tricks. You use what you have and make the most of it.

Man, I've been hating on Hunters since the game came out. If I go and make a Hunter and actually enjoy it, I dunno what I'd do with myself. *shrug*

I used to give both fig and zoba shit in the middle of raids because they had hunters. Lame capes. Wannabe Kryptonians. Nerds.

Don't misunderstand, the other classes are fun to play in PvE. I like playing Warlock and Titan in the Raids or Strikes and they have their moments in PvP. For my playing style however, I gel better with the Gunslinger. And I'm also being cautious of how my playstyle looks to others since I'm streaming it. It needs to be exciting, and I don't think running Blink + Shotgun or throwing homing nades is as exciting.
 
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