Anyone want to PvP?
I'm down for a few games if you got room.
PSN: MiidSoss
Anyone want to PvP?
I always knew Nami was a cheapskate ;-)Only 7. Pay up
I ate 3. Couldn't help myself. They were fresh off the oven!
No problem, not looking to go undefeated, just having fun.
We're already friends
I'm down for a few games if you got room.
PSN: MiidSoss
Take Soss, lol!
I don't know it's a bit big! Maybe if you use the innovative Apple 'Pencil'
I had two perfect Hopscotch rolls pre-nerf and resorted to rerolling two Spare Change rolls today. No Messenger here. Boo.
Spare Change #1 (Leveled and used.)
- Sureshot (Fav. PR sight for the added AA)
- Third Eye
- Small Bore
- Counterbalance (Almost a must, fixes the weird up and to the left recoil)
Spare Change #2 (Untested, unleveled.)
- Third Eye
- Braced
- Hidden Hand
Spare Change #1's stability was subpar compared to the Messenger and Hopscotch. I find Counterbalance super helpful, but Small Bore isn't enough of a boost to stability for this gun. I'll reroll to get Handlaid or Braced. Normally Braced would be better than Handlaid, but Spare Change has a shit-ton of range, so losing some is NABD. Either of those two should work, but Small Bore just doesn't give enough of a boost.
Roll #1--not bad, but needs stability. Counterbalance is the savior of this roll.
Spare Change #2 is still getting XP dumped into it. It has what I would consider a god roll on a Hopscotch, but I'm afraid the weird recoil pattern is going to suck even with the super-high stability from Braced.
Roll #2--if Braced isn't enough to compensate for the weird recoil pattern, I think the perfect roll on a Spare Change might be, for me, Handlaid or Braced and Counterbalance for the second and third perks.
Goddammit I can't tell who I'm friends with anymore. I'm sorry
Does the Nightstalker super do any damage, or is it just a movement slowing effect?
Random discussion time.
I want to attempt to explain my reasoning behind my Bladedancer comment earlier. I will preface by saying that I am biased.
Part of what makes Destiny enjoyable to me is the ability to make "big plays" in the Crucible. It's exciting to come out of unwinnable scenarios and it adds replay value to me through sharing it with others. So when I look at the other classes, I view them through the lens of "will they allow me to do interesting stuff in the Crucible?" And frankly, the more I think about it, the closer that answer reaches to "No".
In my opinion, there are really only 3 interesting classes in the game:
The Gunslinger
The Nightstalker
The Striker
And by interesting, i'm referring to their ability to pull off skillful plays that are both rewarding to the player and satisfying to a viewer.
The whole philosophy behind the classes is to make the player feel empowered. I'd say most of us like seeing "cool stuff" happen, whether it's getting out of an impossible situation, maneuvering around the environment to outsmart an opponent, or using the tools in our arsenals to outplay them. When you pull off incredible feats, it makes you feel powerful. When you pull off a skillful feat, it makes you feel good about your abilities. Perhaps just as importantly, it's also entertaining from a viewer's perspective.
Bladedancer, Defender, Sunbreaker, Voidwalker, Sunsinger and the Stormcaller aren't that interesting to me because their abilities don't have that "wow" factor. Blink + blink strike? I find it cheap and lacking in skill. The rest of the classes have some kind of overshield or ridiculous melee range, or cheap grenades like Firebolt, Arcbolt and homing sticky grenades. They're too easy to use and i'm not impressed by it. Furthermore, their arsenal is limited to situational "one tricks" where the strength of their ability wins out moreso than the skill of the player.
But the 3 aforemented classes are an exception. The Gunslinger is a class that is outmatched in almost every way until it pops its super. Therefore, it relies on the skill of the player to bring out the best in its abilities. The reason a throwing knife kill is rewarding to get and satisfying to watch is because it isn't easy to pull off in a given scenario. Any other class melee is either "cheesy" by granting them CQB advantages, or is just a plain melee; on the other hand, almost every knife kill is worth celebrating.
We haven't played the Nightstalker yet, but they have a similar breadth of abilities at their disposal. They can throw smoke and roll behind an enemy to get the drop on them, and that is interesting to watch because there is an involved thought process behind it. (Of course, I don't anticipate it being difficult to pull off and I imagine the class will be abused in Crucible for a while, but i digress).
And lastly, there's the Striker. Everybody knows about AEGabriel and how he makes the Titan look like fun to play. And in many ways it is. You have a shoulder charge and a fast movement, which makes for interesting maneuvers. Your grenades are also important for making those big plays, and the super can pull off some incredible kills, especially when aimed from above.
The reason I'm making this post however is because the delta between the Gunslinger and the Striker is so wide as far as what I personally can get out of the class.
For example, if I encounter a player who is rushing me with a shotgun, as a Gunslinger I am usually able to challenge that with a Hand Cannon and Throwing Knife. Again, it is rewarding to pull off and fun for people to watch. A Nightstalker might try a similar play with Smokebomb + Roll to get around them, and that's exciting because of the timing required.
As a Strike Titan however, my options are more limited: I can try to boost away to reposition myself, or I can try to slide into a shoulder charge to throw them off guard. Most likely, a Titan in that scenario would have a Shotgun as well and contest it that way.
And when it comes to the other classes, I don't see them doing it much different either.
I may be struggling to articulate the exact feeling I'm trying to describe. It isn't necessary saying that Gunslingers are better than Strikers or the other classes. Rather, I feel as though as a Gunslinger I have more opportunities to pull off interesting kills in interesting scenarios, and that makes it more rewarding. Obviously you can still do interesting things as the other classes (Death from Above Fist of Havoc is probably the coolest super in the game), but to me they're much easier and therefore less rewarding. I'm not fascinated by players who win CQB encounters with Blink + Blink Strike; popping a Bubble and watching everyone run into it is funny, but doesn't happen in a competitive setting. Throwing a Nova bomb onto a Control point is satisfying to accomplish, but is a bit pedestrian.
Back to back knife kills and spinning around to pop another player in the head before sliding into 3 golden guns? That shit's dope. It isn't limited by the situation and it isn't hiding behind invincibility frames. It's just pure, unadulterated badassery.
It's why I chose that song for that video. When I play Gunslinger, I'm a goddamn Cowboy. And cowboys rounding up a bunch of super heroes makes for good entertainment.
Goddammit I can't tell who I'm friends with anymore. I'm sorry
Add me back. toddv360
I deleted you since you sold your ps4. You were wasting vital friend list real estate.
Does the Nightstalker super do any damage, or is it just a movement slowing effect?
Don't worry Frenden i got you
I've sharded so many spare changes. I thought allfate was the new best legendary pulse now (outside of messenger)?
OMG
damn when we all party, I gotta correct everyone about that
Allfate is great. It's the higher RoF archetype with less impact than Messenger or pre-Nerf Hopscotch, though. For the heavy hitters, Spare Change is what we have left to work with that is rerollable, boo.
Spare Change has better ADS/handling than Messenger (similar to Hopscotch in that regard), but a TERRRRRIBLE recoil stat. It's a horizontal spread. You almost NEED counterbalance in the perk tree to straighten it out.
I'd say that Hopscotch actually outclasses Allfate now in its new nerfed, lower impact archetype, so if you still have god roll Hopscotch sitting around, you now have, like, the ultimate Allfate class PR.
I just like the heavy hitters, though. If I want a faster RoF PR, I go for Red Death, or, on the lowest impact tier, Bad Juju and Timepiece.
(Edited my post to reflect your quoting it to the new page, thanks!)
Zoba, I totally agree re: Gunslingers. I was always a throwing knife guy in COD and Gunslingers just spoke to me more than any other subclass. I tried Bladedancing more regularly over the last month and it was obviously super solid and competitive as hell, but a lot less interesting to me.
I'm stoked to find out if Nightstalker can fill a similar niche.
Oh, and people are really sleeping on the buff to incendiary grenades. A solid, direct hit can bring an enemy down to nearly nothing. I swear they've killed in one hit, but I can't say for sure--maybe the dudes had a sliver of health missing or the lowest possible armor build. I'd love to know for sure on that.
One guy with a spare change .25 was sniping me from halfway across the map yesterday. Rolled right, that thing is still a laser. I had to pull out my Mida to counter him.
Idk if they kill on one hit, but they're so close to dead that one shot from anything will kill them. I've gotten so many kills with it since switching. It's not as satisfying or funny as tripmine, but a lot more useful currently.
I was told you sold it to get a xbox one because you thought master chief collection was the second coming of rngesus. We all had a hearty chuckle when we thought of you trying to play broken multiplayer.
I agree with your idea of interesting scenarios Zoba. Gunslingers are just too much fun if you master the subclass.
Killing a bladedancer with a throwing knife+shotgun/whatever never gets old.
Zoba, I totally agree re: Gunslingers. I was always a throwing knife guy in COD and Gunslingers just spoke to me more than any other subclass. I tried Bladedancing more regularly over the last month and it was obviously super solid and competitive as hell, but a lot less interesting to me.
I'm stoked to find out if Nightstalker can fill a similar niche.
Oh, and people are really sleeping on the buff to incendiary grenades. A solid, direct hit can bring an enemy down to nearly nothing. I swear they've killed in one hit, but I can't say for sure--maybe the dudes had a sliver of health missing or the lowest possible armor build. I'd love to know for sure on that.
Also, everyone I know should very well know now that when I'm on my main warlock, a black woman, I'm basically going to be roleplaying as Storm when I get my lightning powers.
Like there's no doubt about that.
The weekly heroic counts as a heroic strike. Don't see why I can't complete it.I don't even think you can until the 15th. Even if you could, I would wait. Just in case.
It's so nice to see Gunslinger in competitive PvP. Even if it is just Control and not proper sweaties.
Hahaha I like the old story better, Afro.
Glad you're doing better now though.
That's bad ass - wish I'd thought of that!!!!
Now the real conundrum:
Cartoon Storm?
Comic Storm?
Halle Berry Storm?
Any pvp train or skirm with a slot open?
I'm down for any trains as well, or some 7x Nova bomb strike groups
It's weird though. I wouldn't necessarily say Gunslinger is an underdog because they have the highest potential out of the classes. But it's the fact that their abilities are incredibly basic that makes it interesting to me. I can't help shake my head when I look at all the bladedancers dominating the leaderboards. The class is insanely good even after being nerfed, but many of them aren't climbing up there based on raw talent.
I'm glad the Incendiary nade buff is confirmed. It made no sense to me to nerf it after the beta. Now that it is, Gunslingers can be more competitive without being given unnecessary crutches.
I can help you with that nova bomb quest. We just need a 3th to start a strike
Do it.Don't make me play a Gunslinger.
I don't want to be tempted down that route.
Do it.
I already made the switch to Gunslinger after months of playing as a Bladedancer in the crucible. It's so fun quadruple jumping around folks with the Bones.
Totally. I remember reading the skill tree of Gunslingers before Destiny was released and picturing exactly how I wanted to play it because it was so straight forward. What you see is what you get.
Throwing knives make the build for me. High risk, high reward, exciting to land, demoralizing for an opponent, haha. Direct, simple, not full of tricks like energy drain and all that.
I will say that I miss special ammo boxes being around not just for tossing bullets into the tank of my sniper rifle, but for the Scavenger perk. That perk used to be sooooo good. I still select it often, maybe even most of the time, but it used to be like having always full nades and knives.
The Incendiary Grenade re-buff was my favorite patch note. I always loved the arc on it, always dug the feel of the bounce, but it just didn't hit for enough. Not a problem any more!
Man, I've been hating on Hunters since the game came out. If I go and make a Hunter and actually enjoy it, I dunno what I'd do with myself. *shrug*
I used to give both fig and zoba shit in the middle of raids because they had hunters. Lame capes. Wannabe Kryptonians. Nerds.