I know what pressure sensitive buttons do but what's your point?
Your argument was that holding the jump button won't do anything because of how the controller works and you came up with your reasoning about the states which is an unnecessary and not to mention completely unrelated point. If that wasn't your original argument then I am not sure why you would even bring it up in response to that guy's comment.
It doesn't matter if it's not much, the fact is there is a difference and that difference translates directly for a hunter into a sizeable improvement because it affects all subsequent jumps. And we are specifically talking about jumps here...not glide or thrusts, they are different things.
That reply was to you tho. You brought up pressure sensitive buttons and implications that I don't know that DS4/PS4 can detect if button is held down or not.
Also reasoning and logic behind my original response was based on how I, at personal level, have witnessed jumping to work on all three classes. There has never been case for me where I have needed to hold down X in hopes it does something that game never told me that it does. Maybe it's blind luck that I have never encountered need for that extra 10-15% with hunter, and managed to do all required jumping by just timing my jumps. Hence me thinking that holding X does jackshit and is unneccassry thing on all classes.
Now I know that holding X actually does something for you.
You need two quick taps to get the most height out of any of the thrusts/glide...this is another thing most people do not realise and a reason why they fail at jumps quite often...especially with a warlock. I can document this all on a video but I can't really be arsed to do something that most can just check on their own.
Yeah, I'm fine with jumping with all three classes. Puzzling or just wanting some momentum when doing transition runs in patrol/strikes. Just never found any reason nor benefit from holding X down, but things you learn and now I know that holding X actually has effect.