Hope you're ready to receive hate messages
Lmao
Hope you're ready to receive hate messages
Here's the way I see it:
Bungie has 3 weapon tiers in the game:
Primary, where ammo is in abundance
Special, where ammo is more scarce
Heavy, where ammo is very rare
In PvP, elements don't mean anything.
In PvE however, they use elemental shields to make their enemies more difficult to kill. And part of the reason they're more difficult to kill is because your weapons with elements - specials and heavies - have less ammo. So your primary is good for unshielded enemies and trash mobs, but that Wizard needs a Fusion Rifle or Machine Gun, which you can't have out all the time.
That dynamic is cool.
Fatebringer and other elemental primaries broke that dynamic by giving you a weapon that could strip through shields AND had an abundance of ammo.
Everyone should understand this. Before Fatebringer's range was nerfed, there was no reason to use anything other than Fatebringer. Having such an obvious choice like that ain't cool.
But the element isn't the problem. When you take away Fatebringer's element, it's still a perfect Hand Cannon. Its base stats were ridiculous (it used to have 13 rounds for the new folks) and it had Outlaw and Firefly. That's god tier shit. When you take away Vision of Confluence's element, it's still a perfectly stable Scout Rifle and it was actually the meta weapon in Crucible after Autos were nerfed. Black Hammer - perfect Sniper. Gjallarhorn - perfect Rocket Launcher.
See a pattern?
All of these weapons were perfect and then putting an element on top made them OP by giving players an obvious choice. A weapon with no tradeoffs is an obvious choice.
An element on a weapon alone however does not make it OP or an obvious choice. Six Dreg Pride is a trash Hand Cannon that barely does anything in PvE, but when I had a Void one drop from Skolas it was my go to PvE Primary for a while. Take away its element and I don't want anything to do with it, but when I heard Skolas was passing out some elemental stuff I checked myself in to see what was up.
Why?
Because I'm playing end-game content to get a weapon - one I can not find anywhere else in the game - to offset that dynamic.
After all that effort, I expect to get some swiggity swooty loot. I want to shoot cool shit, because up to that point, I've been doing the vertical climb with guns that mostly behave the same from one another with slight variations in how well their perks compliment one another. Once I hit that horizontal climb of replaying the same content over and over (and over and over), I want to use a weapon that makes me play differently than how I'd been playing up to that point. For example, instead of only having two weapons to deal with the tough guys, now I have three. I conquered the end-game and now i'm a BAMF looking for more cool shit to shoot.
And that's part of the problem - there weren't really more. There were barely any elemental primaries, and of that pool most of them were garbage. The good ones however were perfect, and that's because of their stats combined with the element. When there is gold among coal, people will go to the gold.
The solution - I think Six Dreg Pride says it all. Don't discontinue elemental primaries, but rather stop making weapons with no tradeoffs (and also, stop giving them low drop rates; i'm not chasing after a doorstopper). Anything that has an element should have a significant tradeoff to balance it out, therefore preventing it from being an obvious choice. Would I run the Raid if that shitty Hand Cannon had Solar damage? Bet your ass I would, but would I use that gun 99% of the time? Hell naw.
I have a 312 Eirene and 314 1000 Yard and I prefer the Eirene in Trials. Only drawback is the low aim assist.
I have a 312 Eirene and 314 1000 Yard and I prefer the Eirene in Trials. Only drawback is the low aim assist.
yeah I have that one, its ok. It´s no 1000 yard stare with a good roll but still.
It has the impact of the 1kYrd but has really, really low aim assist. The thing people say they want, but always use a high AA sniper instead
(I use aa dirty AA heavy 1kYrd with longview, guerilla and hidden hand)
Is there any reason to complete the Halloween quests?
It has the impact of the 1kYrd but has really, really low aim assist. The thing people say they want, but always use a high AA sniper instead
(I use aa dirty AA heavy 1kYrd with longview, guerilla and hidden hand)
None at all, the rewards are abysmal (the same reward as filling up a candy satchel).Is there any reason to complete the Halloween quests?
I didn't notice any difference in AA between 1K and Eirene.
Oh well.
They really need to do a better job or giving people things that worth getting.Nightfall was crap again. 285 boots, 310 ghost and 18 strange coins. Won't be bothering in the future unless its a strike with specific loot like the Flayer cloaks or Darkblade helm.
Faction ships were taken out of my version of the game, as far as I'm concerned.Dead Orbit Rank 29 still no ship of any kind and still no bittersteel or nowhere as well as being a massive pain in the arse to rank, the smart loot (they definitely said it for factions) is most definitely not working, same with New Monarchy.
I don't understand how Bungie expects light level 300 people to get to 310 when they give you worthless garbage in the Raid.
The discrimination against us under 310 folks tho :=.You skip normal and go straight to hard, that's how
I don't understand how Bungie expects light level 300 people to get to 310 when they give you worthless garbage in the Raid.
The discrimination against us under 310 folks tho :=.
You're probably a better sniper than me!
I am in love with Nightstalker.
I honestly think it just comes down to preference at the end of the day. Some people prefer certain weapons.
Shadowshot, target tracking, enhanced radar, shadestep, orb factory, invis smoke.
Nightstalker is love.
Dead Orbit Rank 29 still no ship of any kind and still no bittersteel or nowhere as well as being a massive pain in the arse to rank, the smart loot (they definitely said it for factions) is most definitely not working, same with New Monarchy
A decision has been made and Blops 3 will be purchased Friday, beyond doing a few raids theres nothing left to do nor is it worth battling to get closer to 320 than 310
Has anybody ever got the same perk roll to two separate nodes before? I just got the fusion rifle Panta Rhei with two sets of kneepads as its rolls?
If you're around 300 you're better off doing the hard raid up until daughters
The discrimination against us under 310 folks tho :=.
Really wish I had something to sacrifice for my Sleeper Simulant. It is stuck at 298 and I really want to use it more.
Planning on using it at HM oryx? Think 298 is fine for everything else in the game.Really wish I had something to sacrifice for my Sleeper Simulant. It is stuck at 298 and I really want to use it more.
It melts Valus this week.
Here's the way I see it:
Bungie has 3 weapon tiers in the game:
Primary, where ammo is in abundance
Special, where ammo is more scarce
Heavy, where ammo is very rare
In PvP, elements don't mean anything.
In PvE however, they use elemental shields to make their enemies more difficult to kill. And part of the reason they're more difficult to kill is because your weapons with elements - specials and heavies - have less ammo. So your primary is good for unshielded enemies and trash mobs, but that Wizard needs a Fusion Rifle or Machine Gun, which you can't have out all the time.
That dynamic is cool.
Fatebringer and other elemental primaries broke that dynamic by giving you a weapon that could strip through shields AND had an abundance of ammo.
Everyone should understand this. Before Fatebringer's range was nerfed, there was no reason to use anything other than Fatebringer. Having such an obvious choice like that ain't cool.
But the element isn't the problem. When you take away Fatebringer's element, it's still a perfect Hand Cannon. Its base stats were ridiculous (it used to have 13 rounds for the new folks) and it had Outlaw and Firefly. That's god tier shit. When you take away Vision of Confluence's element, it's still a perfectly stable Scout Rifle and it was actually the meta weapon in Crucible after Autos were nerfed. Black Hammer - perfect Sniper. Gjallarhorn - perfect Rocket Launcher.
See a pattern?
All of these weapons were perfect and then putting an element on top made them OP by giving players an obvious choice. A weapon with no tradeoffs is an obvious choice.
An element on a weapon alone however does not make it OP or an obvious choice. Six Dreg Pride is a trash Hand Cannon that barely does anything in PvE, but when I had a Void one drop from Skolas it was my go to PvE Primary for a while. Take away its element and I don't want anything to do with it, but when I heard Skolas was passing out some elemental stuff I checked myself in to see what was up.
Why?
Because I'm playing end-game content to get a weapon - one I can not find anywhere else in the game - to offset that dynamic.
After all that effort, I expect to get some swiggity swooty loot. I want to shoot cool shit, because up to that point, I've been doing the vertical climb with guns that mostly behave the same from one another with slight variations in how well their perks compliment one another. Once I hit that horizontal climb of replaying the same content over and over (and over and over), I want to use a weapon that makes me play differently than how I'd been playing up to that point. For example, instead of only having two weapons to deal with the tough guys, now I have three. I conquered the end-game and now i'm a BAMF looking for more cool shit to shoot.
And that's part of the problem - there weren't really more. There were barely any elemental primaries, and of that pool most of them were garbage. The good ones however were perfect, and that's because of their stats combined with the element. When there is gold among coal, people will go to the gold.
The solution - I think Six Dreg Pride says it all. Don't discontinue elemental primaries, but rather stop making weapons with no tradeoffs (and also, stop giving them low drop rates; i'm not chasing after a doorstopper). Anything that has an element should have a significant tradeoff to balance it out, therefore preventing it from being an obvious choice. Would I run the Raid if that shitty Hand Cannon had Solar damage? Bet your ass I would, but would I use that gun 99% of the time? Hell naw.
The First Curse get.
Did I say that right? The "get" at the end there? Is that right?
I'm gonna buy The Taken King today, but I have absolutely no friends who play Destiny. Is it possible, that I can play together with some of you, and get help from this community?
So is the roll on the Lyudmila-D good this week?
Absolutely. There are a lot of people here who you can play with.
It needs Counterbalance, but the roll with CB this week is only meh.
I'm gonna buy The Taken King today, but I have absolutely no friends who play Destiny. Is it possible, that I can play together with some of you, and get help from this community?
I'm gonna buy The Taken King today, but I have absolutely no friends who play Destiny. Is it possible, that I can play together with some of you, and get help from this community?
Hrm. I have 3 Lyud packs. Might hold off then (or just grab Headseeker + Full Auto + Injection Mould, unless it's garbae)
Hrm. I have 3 Lyud packs. Might hold off then (or just grab Headseeker + Full Auto + Injection Mould, unless it's garbae)
Headseeker + Counterbalance + Hand-Laid Stock would probably be the god roll.
The First Curse get.
Did I say that right? The "get" at the end there? Is that right?
It melts Valus this week.