Tell that to EA as they tried to launch a Battlefield game a year after BF4 imploded.
COD4+ does well despite how shit anything not named COD4 or Black Ops is.
Tell that to EA as they tried to launch a Battlefield game a year after BF4 imploded.
I don't know about that. I had a lot of fun soloing in the alpha/beta. Running into random people and fighting alongside them before going our separate ways, or finishing the mission together, was a cool experience for me.But there is no real single player. The game is built to be not very good as a single player game.
Word of mouth is still leaning towards positive, even from those who are disappointed. It depends on how Bungie treats the long game as far as events, patches, post-content. That will be the true make or break of the game, and as disappointed as I am with the core game I'm rather confident that Bungie will nail that aspect down.
I might be wrong, but haven't the COD games been selling less in each successive iteration? I could have sworn I read that in a thread somewhere.The only people that may pay attention to any of the bad talk are the hardcore crowd. The fans and the casual audience, the ones that will make up the bulk of sales, won't care either way. The Destiny train is moving full speed ahead, and it's not going to stop because a few people dislike it.
Exactly. Call of Duty repeatedly gets shitted on, and yet it sells in excess of 15m every single year.
Do you mean like offline, never run into anyone kind of missions? I doubt they will ever do that.Damn.
I might pick Destiny up if single player only content gets added in.
I might be wrong, but haven't the COD games been selling less in each successive iteration? I could have sworn I read that in a thread somewhere.
With who? People who never liked it to begin with?
CoD satisfies it's audience year over year. Ghosts was unusually sub-par, and sold below expectations. All gamers aren't just hype-eating sheep.COD4+ does well despite how shit anything not named COD4 or Black Ops is.
Oh lawd, flash from the past.
Brutal Force didn't sell shit though.
That NZ-Herald review..
"But just how big is Destiny? At this point, it's hard to tell. After spending the better part of a day with it, I'd completed around six missions, and progressed to a level six Guardian"
/dead
I think Ghosts was the worst selling of the bunch, but it still sold ~15M. I think Black Ops II was in 20M (more?) range.I might be wrong, but haven't the COD games been selling less in each successive iteration? I could have sworn I read that in a thread somewhere.
My score would be a 5/10 at best. Not a happy chappy owning the digital CE.
- Poor AI
- Terrible attempt of a story; hampered by exposition style
- Ultra repetitive mission design
- No characterisation; all the NPCs in the tower are completely one-dimensional and add absolutely nothing
- Completely non-social unless you are in a fireteam of friends, in which case you could be playing any game and get the same experience
- Loading times are fucking atrocious
- Limited customisation, mostly meaningless cosmetic stuff and fails hard at even that
- No reason at all to explore the barren levels; there is literally nothing to discover, its clinically sterile
That NZ-Herald review..
"But just how big is Destiny? At this point, it's hard to tell. After spending the better part of a day with it, I'd completed around six missions, and progressed to a level six Guardian"
/dead
I mean, if you are going to bother to review a game at least reach the other end of the honeymoon period with it.
At Level 6 you are probably still appreciating the smell of the inside of the game case, for Christ's sake.
OMG are you serious? Wow.
Okay we need to ban that site right nao.
CoD satisfies it's audience year over year. Ghosts was unusually sub-par, and sold below expectations. All gamers aren't just hype-eating sheep.
OMG are you serious? Wow.
Okay we need to ban that site right nao.
Yikes. Added disclaimer to OP.
Reminds me of reviews for GTAIV, but in reverse somehow.That NZ-Herald review..
"But just how big is Destiny? At this point, it's hard to tell. After spending the better part of a day with it, I'd completed around six missions, and progressed to a level six Guardian"
/dead
http://www.gamasutra.com/view/news/109712/Opinion_PRs_Dirty_Little_Game_With_11th_Hour_Reviews.phpTime Magazine dubbed their piece Grand Theft Auto IV: The 6.24% Review while the Associated Press reviewer, Lou Kesten, admitted to having spent only spent eight hours with the game.
Slate Magazines excellent Chris Baker admitted he only had chance to scratch the surface of the game going on to say in a comment on N'Gai Croals Level Up blog: "I couldn't even attempt to be definitive it was kinda liberating.
Not having any especially positive remark to make about a game doesn't imply to not recognize at least some degree of technical competence and dignity sufficient to rate it below the sufficiency threshold.
A review score is not a "points card" where you start from zero and put in one sticker for every thing you like (nor the other way around).
That's not fair. I was hyped for the game and probably will not preorder the sequel and wait for reviews. I just played through Summoning Pit for the first time... an absolutely atrociously designed level. Bungie made some errors with their design decisions and it turned some people off.
It's mingleplayer
Is there any justification for the lack of matchmaking or voice chat with randoms? I thought Bungie had grown out of this. PSO was more social.
"We want to make sure your level of social engagement in Destiny is something that you have complete and total control over. We want you to make very deliberate decisions about the people you're going to have on your team, and the voices that you welcome into your audio mix.
"We've made a lot of games over the years that have brought a lot of gamers together in social and violent [encounters]. We found that people who know each other and trust each other tend to make the best contributions to the party. I can certainly remember playing Bungie games online and other people would use their access of being able to talk to me as an opportunity to incite grief or bully me, [so that's why we did that]," Dague said.
http://www.examiner.com/article/bungie-explains-why-destiny-only-allows-for-chat-between-fireteam-members
Killzone Shadow Fall, Knack, Forza 5, Killer Instinct (6 characters at launch), Ryse, Battlefield 4, Titanfall, Watch Dogs ... Destiny. Anyone else feel that most of the new gen "big titles" have all been kind of "meh" once they've actually arrived?
Matchmaking, yes. MM campaign coop never worked well in Reach, you were usually better off playing alone than unstructured team. And FF was badly damaged by the MM-friendly design.Is there any justification for the lack of matchmaking or voice chat with randoms? I thought Bungie had grown out of this. PSO was more social.
Oof, scathing.I beat Destiny's story and it was quite garbage.
-The story makes little sense or is too convoluted and straight up dumb in places
-Enemies are bullet sponges and require little to no tactics except for run and shoot and hide behind this pillar until her your HP is back then shoot at the boss until just before death
-Lack of items or builds which causes all guns to essentially be the same
-Lack of social systems which causes you to never find friends
-Lack of zones which causes the game to be devoid of content
-Lack of general variety which causes the same experience, I played a hunter then a titan and they're both very similar experiences. Did they not even try experimenting with melee and other fighting methods? Heck, I'd love a trap guy or something
-PvP is very generic so every one does the same thing and you honestly can't tell what the other player did that beat you because you die in 4 hits. Why even have skills? It's quite useless.
Game is a solid 3/10 for me
So I've constantly seen this compared to borderlands but from what I've seen loot doesn't seem to be as common and the classes/builds don't seem as ridiculously varied.
What's the hook? What does it do that bl doesn't outside of controlling in a more halo-esque way? Is the ai really good or something?
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Outside the new Demons game from From Software & that Xenoblade game on WiiU, every new game announced is looking to be a disappointment.