Destiny - Review Thread

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Anyone who played the alpha/beta and was following the game shouldn't be surprised by what's there (or not there). It was pretty clear this game was not going to be for everyone.

What annoys me about all this is when we were told there was one area per planet (meaning we had seen both earth and moon from the beta), and Urk said the beta "barely scratched the surface". Sure dude.

Anyway I personally like what is there, I just hope the sequel is a much, much more complete game.
 
But there is no real single player. The game is built to be not very good as a single player game.
I don't know about that. I had a lot of fun soloing in the alpha/beta. Running into random people and fighting alongside them before going our separate ways, or finishing the mission together, was a cool experience for me.
 
Word of mouth is still leaning towards positive, even from those who are disappointed. It depends on how Bungie treats the long game as far as events, patches, post-content. That will be the true make or break of the game, and as disappointed as I am with the core game I'm rather confident that Bungie will nail that aspect down.

Yup.

Borderlands(the original) didn't become what it did before the 3rd expansion.

Diablo 3 didn't become what it is now without patches and RoS.

Basically, games like this take iteration to nail down whether through expansions or patches or both.
 
That NZ-Herald review..

"But just how big is Destiny? At this point, it's hard to tell. After spending the better part of a day with it, I'd completed around six missions, and progressed to a level six Guardian"

/dead
 
The only people that may pay attention to any of the bad talk are the hardcore crowd. The fans and the casual audience, the ones that will make up the bulk of sales, won't care either way. The Destiny train is moving full speed ahead, and it's not going to stop because a few people dislike it.


Exactly. Call of Duty repeatedly gets shitted on, and yet it sells in excess of 15m every single year.
I might be wrong, but haven't the COD games been selling less in each successive iteration? I could have sworn I read that in a thread somewhere.
 
Well, I just spent the past few hours on it and I had an absolute blast playing it. Only gripe is that it should have been 60fps, but the 30fps is at least consistent, I'll give it that. No real noticeable drops even when tons of shit going down. Love everything else so far. Really well put together experience.

Oh, and seeing as it's apparently a going topic at the moment... all I can say is that the past two hours I just spent on Destiny were so much more enjoyable than the entire two weeks I spent playing Titanfall earlier this year that it isn't even funny. Now there's some shit that could have done with some framerate consistency.

[SALT]I don't doubt many gaemz jurnuhlists are ready and waiting to shit on Destiny for reasons that won't be entirely related to anything to do with the actual game but I guess not every title can leave them "literally shaking with excitement", amirite?[/SALT]
 
I might be wrong, but haven't the COD games been selling less in each successive iteration? I could have sworn I read that in a thread somewhere.

MW2, Black Ops and MW3 were all huge successes, Black Ops II was a slight decline, and Ghosts was the only drop that actually made Activision sweat.
 
With who? People who never liked it to begin with?

That's not fair. I was hyped for the game and probably will not preorder the sequel and wait for reviews. I just played through Summoning Pit for the first time... an absolutely atrociously designed level. Bungie made some errors with their design decisions and it turned some people off.
 
That NZ-Herald review..

"But just how big is Destiny? At this point, it's hard to tell. After spending the better part of a day with it, I'd completed around six missions, and progressed to a level six Guardian"

/dead

I mean, if you are going to bother to review a game at least reach the other end of the honeymoon period with it.

At Level 6 you are probably still appreciating the smell of the inside of the game case, for Christ's sake.
 
I might be wrong, but haven't the COD games been selling less in each successive iteration? I could have sworn I read that in a thread somewhere.
I think Ghosts was the worst selling of the bunch, but it still sold ~15M. I think Black Ops II was in 20M (more?) range.
 
My score would be a 5/10 at best. Not a happy chappy owning the digital CE.

- Poor AI
- Terrible attempt of a story; hampered by exposition style
- Ultra repetitive mission design
- No characterisation; all the NPCs in the tower are completely one-dimensional and add absolutely nothing
- Completely non-social unless you are in a fireteam of friends, in which case you could be playing any game and get the same experience
- Loading times are fucking atrocious
- Limited customisation, mostly meaningless cosmetic stuff and fails hard at even that
- No reason at all to explore the barren levels; there is literally nothing to discover, its clinically sterile



damn, my exact thoughts from playing the beta.
 
That NZ-Herald review..

"But just how big is Destiny? At this point, it's hard to tell. After spending the better part of a day with it, I'd completed around six missions, and progressed to a level six Guardian"

/dead

OMG are you serious? Wow.

Okay we need to ban that site right nao.
 
The biggest failing of destiny is the lack of a compelling story. If all the rather lackluster gameplay was woven together by a compelling narrative all things could have easily been forgiven. Bungie should know better.
 
I mean, if you are going to bother to review a game at least reach the other end of the honeymoon period with it.

At Level 6 you are probably still appreciating the smell of the inside of the game case, for Christ's sake.

I understand that there are some games that get much better later on (namely most JPRGS), but I'm in the firm camp that a great game has to have an initial pull.
 
So I've constantly seen this compared to borderlands but from what I've seen loot doesn't seem to be as common and the classes/builds don't seem as ridiculously varied.

What's the hook? What does it do that bl doesn't outside of controlling in a more halo-esque way? Is the ai really good or something?
 
That NZ-Herald review..

"But just how big is Destiny? At this point, it's hard to tell. After spending the better part of a day with it, I'd completed around six missions, and progressed to a level six Guardian"

/dead
Reminds me of reviews for GTAIV, but in reverse somehow.

Time Magazine dubbed their piece Grand Theft Auto IV: The 6.24% Review while the Associated Press reviewer, Lou Kesten, admitted to having spent only spent eight hours with the game.

Slate Magazine’s excellent Chris Baker admitted he only had chance to ‘scratch the surface of the game’ going on to say in a comment on N'Gai Croal’s Level Up blog: "I couldn't even attempt to be definitive…it was kinda liberating”.
http://www.gamasutra.com/view/news/109712/Opinion_PRs_Dirty_Little_Game_With_11th_Hour_Reviews.php
 
I'm having a blast with it so far. I can see where the complaints about tedium and cut and paste missions come in. But, the atmosphere and loot based gameplay has me hooked.

I was not disappoint.
 
Not having any especially positive remark to make about a game doesn't imply to not recognize at least some degree of technical competence and dignity sufficient to rate it below the sufficiency threshold.
A review score is not a "points card" where you start from zero and put in one sticker for every thing you like (nor the other way around).

Oh Sir Lord Master Critic the Magnificent, I am sorry I have disappointed you with my limited knowledge of what a review is. Thank you for clarifying for me something that's not obvious at all. I though review were like stickers that you got in pre school. The more you get, the better. But I was clearly wrong in my ways.

No seriously though, I expect some positive shit to be mention in reviews too.
 
I beat Destiny's story and it was quite garbage.

-The story makes little sense or is too convoluted and straight up dumb in places
-Enemies are bullet sponges and require little to no tactics except for run and shoot and hide behind this pillar until her your HP is back then shoot at the boss until just before death
-Lack of items or builds which causes all guns to essentially be the same
-Lack of social systems which causes you to never find friends
-Lack of zones which causes the game to be devoid of content
-Lack of general variety which causes the same experience, I played a hunter then a titan and they're both very similar experiences. Did they not even try experimenting with melee and other fighting methods? Heck, I'd love a trap guy or something
-PvP is very generic so every one does the same thing and you honestly can't tell what the other player did that beat you because you die in 4 hits. Why even have skills? It's quite useless.

Game is a solid 3/10 for me
 
That's not fair. I was hyped for the game and probably will not preorder the sequel and wait for reviews. I just played through Summoning Pit for the first time... an absolutely atrociously designed level. Bungie made some errors with their design decisions and it turned some people off.

I don't think those types of users making those posts care. It's easier for them to say people had agendas, are ignorant, or just want to hate everything instead of manning up to the critique's lobbied at the game. |OT| is just an echo chamber at this point because of that.

Fake Edit:If a review/outlet seems sketch folks, you may also want to email NeoGAF support or PM a mod/admin that you know is online so that they can look into it.
 
"One area that excels past the Halo standard, to me, is the story. It’s about aliens and space. Hell, it’s even about a savior of mankind in a sense."

Well hell if its about aliens and space.
 
Is there any justification for the lack of matchmaking or voice chat with randoms? I thought Bungie had grown out of this. PSO was more social.
 
For me is a sólido 8.5 But with patches and expansions can come to a 9.5 easily. I remember when wow had launched... And 2 years later was other game.
 
I'd give the game a 7.5. It's a fun game to play with friends to pass the time if you like to play games. Story is the biggest piece of shit ever. Communication is crap as well.
 
My biggest gripe, and it was the same during the beta, is echoed consistently. It's a very anti social online multiplayer game. No chatting without being in a fireteam and no matchmaking make for a terrible online experience.

If you don't have friends lined up to play with you, the game is going to be a chore.
 
Is there any justification for the lack of matchmaking or voice chat with randoms? I thought Bungie had grown out of this. PSO was more social.

Bungie has made statements before iirc, all rather debatable on if they're agreeable to the end user or not.

I have to agree with a lot of people though and say that they'll likely patch it in.

Edit:

"We want to make sure your level of social engagement in Destiny is something that you have complete and total control over. We want you to make very deliberate decisions about the people you're going to have on your team, and the voices that you welcome into your audio mix.

"We've made a lot of games over the years that have brought a lot of gamers together in social and violent [encounters]. We found that people who know each other and trust each other tend to make the best contributions to the party. I can certainly remember playing Bungie games online and other people would use their access of being able to talk to me as an opportunity to incite grief or bully me, [so that's why we did that]," Dague said.

http://www.examiner.com/article/bungie-explains-why-destiny-only-allows-for-chat-between-fireteam-members
 
Killzone Shadow Fall, Knack, Forza 5, Killer Instinct (6 characters at launch), Ryse, Battlefield 4, Titanfall, Watch Dogs ... Destiny. Anyone else feel that most of the new gen "big titles" have all been kind of "meh" once they've actually arrived?

1390889-nail_on_the_head.jpg


Outside the new Demons game from From Software & that Xenoblade game on WiiU, every new game announced is looking to be a disappointment.
 
Is there any justification for the lack of matchmaking or voice chat with randoms? I thought Bungie had grown out of this. PSO was more social.
Matchmaking, yes. MM campaign coop never worked well in Reach, you were usually better off playing alone than unstructured team. And FF was badly damaged by the MM-friendly design.

Lack of voice chat though? Ugh...
 
I beat Destiny's story and it was quite garbage.

-The story makes little sense or is too convoluted and straight up dumb in places
-Enemies are bullet sponges and require little to no tactics except for run and shoot and hide behind this pillar until her your HP is back then shoot at the boss until just before death
-Lack of items or builds which causes all guns to essentially be the same
-Lack of social systems which causes you to never find friends
-Lack of zones which causes the game to be devoid of content
-Lack of general variety which causes the same experience, I played a hunter then a titan and they're both very similar experiences. Did they not even try experimenting with melee and other fighting methods? Heck, I'd love a trap guy or something
-PvP is very generic so every one does the same thing and you honestly can't tell what the other player did that beat you because you die in 4 hits. Why even have skills? It's quite useless.

Game is a solid 3/10 for me
Oof, scathing.

Now I'm curious to see if press reviews will echo this sentiment, and how many of the user reviews would follow.
 
I haven't been all that impressed. Gunplay is solid and the graphics are nice, but that story is pretty bad. I actually restarted at one point thinking I accidentally missed a cutscene or 2, but nope. This game is a bigger letdown than Titanfall, for me.
 
Personally it's around a 6.5. Solid shooting mechanics but the rest is fairly mediocre. It feels like if you described an MMO to someone who had never played or seen one that this is what they would make.
 
So I've constantly seen this compared to borderlands but from what I've seen loot doesn't seem to be as common and the classes/builds don't seem as ridiculously varied.

What's the hook? What does it do that bl doesn't outside of controlling in a more halo-esque way? Is the ai really good or something?

It's basically a watered down, but really polished Borderlands. They spent a lot of time doing the art and designing the universe, but it has you doing the same thing over and over again. Just to twist the knife even more, the story is almost non existent. The gunplay is really nice, but what's the point when all you do is go to point A, shoot enemies while robot guy scans, and then you repeat 20+ times. Apparently, Bungie says the game only begins after all of that. It's amazing how much you can get away with by just polishing your game. Appearance is everything.
 
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