Destiny - Review Thread

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Personally I've never really been interested in the game but even still I'm surprised by the amount of negativity it's receiving. I wonder what opinion is like outside of the hardcore bubble. Will be curious to see how they approach the sequel if once the dust settles the reception is generally unfavourable.
 
This game is supposed to last us 3 years until Destiny 2, right? Hope they have some monster DLC planned.

It will last me one month until The Evil Within. Hell, I have an itch to replay the first Dead Rising again. The sense of community within the game is non existent, might as well be a bunch of NPC's running around.
 
I'm talking about single player/PvE. I like the PvP but that's not the core mode for me. I'm talking about the interaction between player and enemy AI, Bungies enemy AI has always been fun as hell to fight against and it makes you earn your kills, even on Normal and especially on Hard. The tension, the desperate fight to survive, the fact that you've just fought against an enemy in an intense skirmish and had a shitload of fun before moving onto the next one. No big spectacles, just fun skirmishes against AI mobs who aren't completely fuckin braindead.

I'm just surprised to see not many folk talk about how good it is because it does stand out from near enough any recent FPS for this reason alone. They can be right devious fuckers. Destiny isn't a 'game changer', it's been overhyped and it has its problems, especially in how atrocious its story is (and I apply the same to every other Halo game with the exception of 1 maybe) but its combat is sublime.

I feel like Rab Florence explains it best in why Destinys/Bungies FPS combat is so much fun to play.

http://www.amusementarcade.org/2014/09/10/destiny-diary-day-one/


Quoted for truth.

Perfectly expresses my sentiment towards the game. It took me a bit to figure out why, but it boils down to just how damned exciting the combat is. My hands were aching after playing for a couple hours from squeezing my controller too tight during the tense battles. I love the pace of the encounters, too. My fire team buddy kept getting mad at me for running off for another fight instead of heading to the objective.
 
Destiny is fun, but I don't see myself playing after Halo MCC and Advanced Warfare drop. I'm also still hooked on D3 UEE, Destiny's loot is pretty shit compared to it.
 
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Outside the new Demons game from From Software & that Xenoblade game on WiiU, every new game announced is looking to be a disappointment.

I'm pretty excited Dragon Age.

I'm curious about Evil Within.

The key is to manage your expectations.

If this has a Diablo 3 level reception I hope they can turn it around. Reaper of Souls is fantastic.
 
Matchmaking, yes. MM campaign coop never worked well in Reach, you were usually better off playing alone than unstructured team. And FF was badly damaged by the MM-friendly design.

Lack of voice chat though? Ugh...

I only ever played co-op/firefight in Reach with my brother and randoms. Why would I be better off alone if I deliberately enter a mp mode?
 
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Outside the new Demons game from From Software & that Xenoblade game on WiiU, every new game announced is looking to be a disappointment.

You mean Bloodborne? The Evil Within, Bayonetta 2, Smash titles, Dragon Age Inquisition, and The Witcher 3 all look to meet or, in The Evil Within's case as of late, surpass expectations.

I'm sure that there are other games out there. Advanced Warfare, Sunset Overdrive, and Alien Isolation could hit or miss in that regard, and I'm pretty damn hopeful for Evolve despite the shitty preorder move.
 
I haven't been all that impressed. Gunplay is solid and the graphics are nice, but that story is pretty bad. I actually restarted at one point thinking I accidentally missed a cutscene or 2, but nope. This game is a bigger letdown than Titanfall, for me.

haha this is so me. Except I haven't restart yet, but story definitely feels garbage. But its fun with friends so wth. But Bungie who made Halo characters and universe, this is no where near that standard.
 
Witcher 3, Metal gear solid 5, Batman Arkham Knight and The Division say hi.

i know almost for a fact mgs v and witcher 3 are going to be good, maybe arkham knight(need to see more), but the division is honestly looking shake-y to me.

Since the PS4 came out, I've hardly enjoyed any games. Second son was disappointing, Watch Dogs was disappointing and black flag was especially nauseating. I can't catch a break. full 60 dollar games are not doing it for me. the only games i enjoyed in the past month were Skyward Sword, Ground Zeroes, Divinity original sin and a demo of new super mario bros u.

I think i'm gonna get a wii u.
 
People expected story? I played through some Halo campaigns and they were all pretty forgettable generic stuff. Story has never been Bungie's strong point.
 
If Destiny wasn't a Bungie game it would review much better, that's for sure. But it is, and people have come to expect a certain level of quality from Bungie; and while Destiny is definetly a good game, it's impossible not to notice that it doesn't live up to the standards set by their previous games.

-The level design is, for the most part, awful. That would be a bad thing by itself, but when you consider that Bungie has created some of the best levels in the FPS genre, it's incredibly dissapointing. Going from levels like Silent Cartographer, Assault on the Control Room, Delta Halo, Tsavo Highway, The Storm, The Ark, The Covenant, etc. to what we have in Destiny is quite a shock TBH.

-The gameplay design is decent, but again, it's much worse than their previous games. There is no interesting battle dynamics, like those that were present in the Halo games (for example, the classic charged PP shot to remove shields + headshot, using the PP to EMP vehicles, hitting the hand from the jackals to stun them + headshot, boarding vehicles...) Pretty much every enemy in the game is nothing more than a bullet sponge with a weak point, and that doesn't lead to very interesting encounters. Most battles are a variation of "shoot it till it's dead, aim for the weak spot to do it faster" The bosses are especially bad in that regard... like Tartarus, but 10 times worse, and nowhere near the level of excellence of, for example, the scarab battles (now that's how you design a good boss battle)

-The feature set is also incredibly lacking. No custom games, no theater mode, no split-screen...

-And then there's the PvP, which proves that Bungie doesn't care about balanced, well designed competitive multiplayer anymore. Hard to believe it's from the creators of Halo CE and Halo 2, really.

There is a lot of potential with Destiny, but it's not there yet, not even close. Hopefully this will be a case similar to Assassins Creed, and the sequel will be 10 times better. Personally, I think if they tightened the whole gameplay and level design, and expanded the exploration aspect (by including more and bigger areas, with a more deverse set of activities and side missions to do) it could be great.
 
I think there's a lot of life left in the game. Though I do see it coming in the way of DLC. I think this game could get pretty huge. I think as it is right now, no one is going to see it face value. My score would be in the 8's until I see more. I still have a lot more to do too.

I think you could a lot wrong with a game this size, so I like what they did.

8's or possibly a low 9
 
Expectations being misplaced isn't the entire issue here. From what I've played with my friend thus far, the mission variety alone is a massive step back from everything they've made in the past decade easily. I recognize the ambition but there comes a point where we need to review and critique the game for what it offers at the present rather than basing our judgments on ambiguous future value.
 
i know almost for a fact mgs v and witcher 3 are going to be good, maybe arkham knight(need to see more), but the division is honestly looking shake-y to me.

That's only because Ubisoft is publishing it. So I understand. But I still think it's going to meet my expectations.
 
I'm finding the A.I in this game pretty hard sometimes like the wizards well go hide for cover when their shields are down or the cloaked enemies will try to flank me catching me off guard but maybe that is happening more since I'm only playing it on hard?

I do wish this game was little more like halo and it's big open field battles but I'm only to the third(second planet) area of the game. The fights are quite annoying when it comes down to defend me while I hack this or while I open this door and then you have to deal with three to four waves of bad dudes with no check points. It also seems like the monsters are just popping in on top of me sometimes which is pretty lame.

I'm liking it tho. It's good mindless fun like Diablo and borderlands was for me but I guess it could it be a pretty big let down for those that where so hyped about this game.
 
People expected story? I played through some Halo campaigns and they were all pretty forgettable generic stuff. Story has never been Bungie's strong point.

Exactly. People also expected Bungie's first title in a new mini-MMO to somehow have as much content as a full fledged mega-MMO. Nevermind that most of those games play horribly moment to moment. People need to get a grip. They complain about the marketing hype, and then turn around and complain because the game didn't live up to the unreachable expectations they put on it due to said hype.
 
This game makes me appreciate Killzone 2 so much more. Other than the leveling up/loot, nothing else about the game is that appealing. The PvP is repetitive garbage.
 
People expected story? I played through some Halo campaigns and they were all pretty forgettable generic stuff. Story has never been Bungie's strong point.

There's a difference between story and mission design. Bungie excelled at the latter in Halo, and at least in most of the Halo games they put in just enough of the story to retain proper agency and support to what you were doing.

I don't mind the Grimoire card stuff, though an in-game option either in the menu or even some library room in the tower if they want to get ambitious would be nice. But there just isn't really anything there at all. I can barely even say it's a framework.

Maybe it doesn't bother you and others, but some people like the extra purpose behind the gameplay, especially in such a rich setting as this.
 
Exactly. People also expected Bungie's first title in a new mini-MMO to somehow have as much content as a full fledged mega-MMO. Nevermind that most of those games play horribly moment to moment. People need to get a grip. They complain about the marketing hype, and then turn around and complain because the game didn't live up to the unreachable expectations they put on it due to said hype.

The hype is Bungie's fault.


Shouldn't have did that, mane.
 
Because it's not supposed to be, god dammit.

I guess when people says: "Is not the new Halo", they don't mean they were expecting to Destiny to be another singleplayer campaign FPS with a separate multiplayer layer, rather that they were expecting Destiny to be what Halo was when it was released on Xbox, one of the most important and influential FPS released on console. This is basically what the marketing was telling (the same happened with TF), so I guess, yeah, it was supossed to be.

Looking at the reviews is clearly not the case.
 
I feel like I've been taken by a swindler this gen do far. Seems like everything we got next gen for has been a disappointing. I'm starting to feel jaded, what's next mgs tpp, Zelda u. I like Destiny but don't love Destiny. The hype I had four this game makes me wonder if I can ever love again.......a game that is.
 
Since the beta and Bungie disingenuous PR after the lack of content backlash you could tell that this game was shaping to be the disappointment of the generation (so far).

The game is just a skeleton that Activision will monetize the shit out of it with shallow content in the coming months/years.
 
I give it a 6/10.

I feel Bungie has lost their touch, evident through the game's completely disposable PvP and completely by-the-books(and lazy) mission design.
 
The hype is Bungie's fault.



Shouldn't have did that, mane.

What, develop beautiful concept art for their game?

The hype isn't anyone's fault. It's not a negative. This is how products work. Advertising is part of our everyday lives. The problem is the ravenous way gamers eat this shit up. Scouring the forums, watching every video, squeezing out every little piece of info until all that's left is for you to be let down because it didn't meet some lofty expectation you manufactured in your head afterwords.

You all expect to be entertained by preview footage before a game is released, and then you're pissed when the real world strikes development and content is pulled and scaled back a bit to meet a deadline.

Destiny is a fucking beautiful, great playing game getting shit on here because it's not what it never was going to be.
 
Expectations being misplaced isn't the entire issue here. From what I've played with my friend thus far, the mission variety alone is a massive step back from everything they've made in the past decade easily. I recognize the ambition but there comes a point where we need to review and critique the game for what it offers at the present rather than basing our judgments on ambiguous future value.

You mean that there's valid complaints? Nah, get off the hype kool-aid, salt-licker.

I just don't understand why people can't separate fun from content. I had fun at times in RE6 and Titanfall I couldn't get away from for months. But they sure as hell aren't immune to criticism.
 
I'm looking at the thread with like five reviews 7 or higher and seeing people post "glad I skipped this".

A) those are good scores
B) if all you wanted was to bias confirm, why do we need to do that in public? It doesn't really reflect well on people
 
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