Destiny - Review Thread

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It seems all of my reservations from the Alpha/Beta apply to the whole game. The main missions consisting of just go to a place > put ghost somewhere > defend point is extremely disappointing.

Glad I didn't go in on day 1
 
My next prediction is star citizen hate. Once it's released, it will probably be awesome, but gaf will hate it. I guarantee it.

The thing is that Star Citizen will be revolutionary even if it's a clusterfuck. I'd go nuts if the only thing it featured was on-foot combat in a space sim but then it has a ridiculous amount of layers on top of that. Destiny is just an up-market Defiance with better level design/AI and worse social features.
 
Acti already got/getting paid. They don't give a shit about the reviews. Bungie might as their metacritic bonus is probably depending on it.
Acti still has to release Destiny games for the next decade, and they've now burned a lot of the goodwill that the game walked in the door with.
 
I think it's reasonable to suggest that there may be some degree of infighting going on between a couple of old pals - the games media and big budget games. In the past those big budget games showered game review sites with money. Titanfall had basically every single game review site plastered with ads from head to toe for quite some time. That costs money, a lot of it. The marketing for Destiny on game review sites has been far more modest which seems somewhat indicative that they really weren't blindly throwing money at review sites.

To be clear I'm not suggesting games like Titanfall were simply paying for good reviews, but there's undoubtedly a bit of a don't bite the hand that feeds complex when you make your living reviewing products from companies who in turn provide you with your livelihood. If companies don't see a benefit in letting you review their products, let alone potential harm in it then your livelihood goes poof. If Activision starts to turn off the pump then they're no longer the hand that feeds.

Reviewers don't deal with ad buys on the sites man.
 
So I'm supposed to just walk up to random people, having no way to communicate, having no idea what their goals are in the game, and I'm supposed to randomly invite people and hope they join, then attempt to hash out a gameplan that hopefully coincides with what they wanted to do?

This is really disappointing. I'm a huge Halo fan, but this a massive turnoff. I don't have a lot of gamer friends to play with.

Destiny was suppose to be my GOTY.
 
So I'm supposed to just walk up to random people, having no way to communicate, having no idea what their goals are in the game, and I'm supposed to randomly invite people and hope they join, then attempt to hash out a gameplan that hopefully coincides with what they wanted to do?
Yeah why not. I admit it's not as easy as the game doing it for you but it's not impossible either. Once they're in your fire team you can chat with them.
 
I'm not expecting good reviews. Any reviewer that gives this game a super high score is highly suspect.

All the bosses felt like bullet sponges. Nothing original in the gameplay from what I've seen (beyond immediate one shots in PVP, luckily I've learned how to be cheap in beta too so its all good)

But I love scifi and still looking forward to enjoying this for a few weeks.
 
I have always said Planetside 2 would be a bigger hit on PS4 if its a competent port of the PC version. Game is actually EPIC, with vast open maps, dynamic tod and massive 3 army battles. Destiny beta didn't feel epic at all, I kinda liked the multiplayer...but honestly speaking, the multiplayer in Halo CE for PC was way better.
 
Acti still has to release Destiny games for the next decade, and they've now burned a lot of the goodwill that the game walked in the door with.
I think the way the contract was written, Activision can walk away if the game doesn't sell above a certain threshold. It was all from that IW lawsuit ages ago.
 
Yeah why not. I admit it's not as easy as the game doing it for you but it's not impossible either. Once they're in your fire team you can chat with them.

That sounds like the kind of social oversights in a social game that garners review scores of 7 to me. That completely eliminates every advantage of having it a pseudo-MMO to me since it removes my ability to simply find players wanting to do each game mode like would happen if these were simply separate game modes with matchmaking on each.

By forcing this pseudo-MMO style of socialization without providing the tools to actually socialize outside of fireteams, they've made it too cumbersome to find people to play with. More cumbersome than a game like BL2 where you search for online games and join someone's game.
 
Surprised at the AI complaints. Some of the enemies are pretty smart - annoyingly so. GET BACK HERE AND SHOW ME YOUR HEAD DAMMIT STOP HIDING AND RECHARGING YOUR SHIELD XD
 
Oh please, Destiny prints money. Activision is not going to break their contract with Bungie because some people on the internet sad some bad things about the game.

Destiny is printing money right now. But I'm not talking about word of mouth for the game right now. I'm talking about word of mouth for Destiny as a franchise.
 
Did you play the beta? All of this stuff was clear as day back then. Thankfully I was able to find time to put about 6 hours into it and realise I should dodge the game. It was clear that the beta was a vertical slice that would be almost entirely representative of the final product, too.

If you missed out on that, I feel for you buying that CE. If you played the beta, I can only ask - what were you thinking?
This!
 
Sounds about right. The experience of playing on hard with 3 friends last night was a lot of fun when we were in the darkness dungeon instanced stuff. It was incredibly tense like back with Halo 2. Playing with 2-3 people is perfect for this kind of game. It gives you more space to talk on the mic and less room for the sort of chaos that ruins experiences like this. Like seriously it's amazing how much Halo was ruined by 4 player. It's theoretically great for strategy, but in reality humans suck. They run ahead, talk during cut-scenes accidentally, and their headsets make weird noises etc. All of this leads to an incoherent rushed feeling for all but 1 person.

None of what surrounds this game though is very great so far. This stuff is a lot of what is supposed to make it unique too. It's hampered by horrible loading, poor design decisions on how you transition between levels/towns/lobbies, and a social experience that is very basic.

On another note it seems like there are people upset about what the game actually is (Not a new type of MMO) who based on prior experience should know better. The way they were talking about this game when they actaully detailed it made it seem so obvious. I could understand if you just watched the E3 press conference and high concept BTS videos and weren't used to game developers talking like that. My friend though was so upset when he found out his fantasies about randomly running into his friend who's playing in his own in-depth Haloesque single player were dashed.
 
7.4 from Pie... I guess they just couldn't commit to that 7, eh? Though it appears to be an average of their scores whole.

I feel like this goes into the "over hyped and marketed with not enough legs to stand on after initial playthrough" bin with Titanfall.

I'm wondering if more marketing goes into these games than development at this point.
 
Not sounding too hot, impressions in the OT weren't too promising either considering the hype beforehand. I think I'll skip this one, might pick up the GOTY edition if the DLC adds enough to the game (which I have a feeling it will). Was already a hard sell with always online, but know it turns out the social features are mediocre I'm disappointed.
 
Although I've only played the final game for a few hours (PS4) I loved playing the Alpha, the Beta and what I've played if the full release so far. It's quite difficult to compare how this game develops in line with other shooters though and I think I see it as some more along the lines of an MMO an expected it to develop closer to how they do.

I think a year, 2 years, 3 years from now much of what we see now will be unrecognisable.
 
Destiny is printing money right now. But I'm not talking about word of mouth for the game right now. I'm talking about word of mouth for Destiny as a franchise.

Word of mouth is still leaning towards positive, even from those who are disappointed. It depends on how Bungie treats the long game as far as events, patches, post-content. That will be the true make or break of the game, and as disappointed as I am with the core game I'm rather confident that Bungie will nail that aspect down.
 
Most disappointing aspects of Destiny for me is the gold requirement just to play the game and no matchmaking for randoms. Completely pushes me away from buying the game.

If I could play by myself, but just needed to be connected online, I'd probably buy Destiny.

imo you don't really need GOLD I am on lvl 9 so far, and i only missed one mission without gold.
 
Surprised at the AI complaints. Some of the enemies are pretty smart - annoyingly so. GET BACK HERE AND SHOW ME YOUR HEAD DAMMIT STOP HIDING AND RECHARGING YOUR SHIELD XD

Had a sniper ducking in and out of cover, as soon as I had him in my sights, dude leapt off the building and started popping me from below. The AI seems neat.

*shrug*
 
Oh lawd, flash from the past.

Brutal Force didn't sell shit though.

There was a great amount of hype for Brute Force leading up to its release. The game broke Xbox sales records of both first day and first week sales, beating out even Halo.[6] However there were quite a few complaints concerning the gameplay, many criticisms stemming from a 2001 video that was included with many of Microsoft's first-party launch titles, in which the four characters complete a mission by using their unique skills in unison to achieve goals.

http://en.wikipedia.org/wiki/Brute_Force_(video_game)#Reception
 
I think you guys mean Brute Force

Brute_Force_Coverart.png
 
It's ridiculous to review a game without both completing the single player and logging a sizable amount of hours on the multiplayer. But doing neither of those things and writing a review based on the issued press points and pressure from the publisher is pretty much how it goes these days.
 
It's ridiculous to review a game without both completing the single player and logging a sizable amount of hours on the multiplayer. But doing neither of those things and writing a review based on the issued press points and pressure from the publisher is pretty much how it goes these days.

But there is no real single player. The game is built to be not very good as a single player game.
 
So I'm supposed to just walk up to random people, having no way to communicate, having no idea what their goals are in the game, and I'm supposed to randomly invite people and hope they join, then attempt to hash out a gameplan that hopefully coincides with what they wanted to do?

Just got Destiny today and will hop on later on tonight. But when I played the beta which was on the final day, my biggest gripe then and apparently now was trying to find players similar to me in terms of level, story progress etc. w/o communicating.
 
7.4 from Pie... I guess they just couldn't commit to that 7, eh? Though it appears to be an average of their scores whole.

I feel like this goes into the "over hyped and marketed with not enough legs to stand on after initial playthrough" bin with Titanfall.

I'm wondering if more marketing goes into these games than development at this point.

Marketing get a lot more money than development.
 
So only specific missions require a Gold membership?

Really? I was under the impression that to play the game you needed Gold period.
You don't need Ps+ for story or patrols. I imagine it's the same with Live. Only modes with matchmaking, like crucible or strikes, are pay walled.
 
Destiny is printing money right now. But I'm not talking about word of mouth for the game right now. I'm talking about word of mouth for Destiny as a franchise.
The only people that may pay attention to any of the bad talk are the hardcore crowd. The fans and the casual audience, the ones that will make up the bulk of sales, won't care either way. The Destiny train is moving full speed ahead, and it's not going to stop because a few people dislike it.

Call of duty seems fine.
Exactly. Call of Duty repeatedly gets shitted on, and yet it sells in excess of 15m every single year.
 
hmmm, after playing the beta, i was really excited to get into this, but really my enthusiasm died out after really spending some time running around and grinding beacons. It felt like that would be the pervasive flow of anything i would do in destiny. the strike was fun... but eh. I really just want to hear about peoples experiences with the Raids. if those impressions are anything like i expect them to be, i'll buy the game. But in reality, i have certification exam to study for, there are plenty of more ambitious sci fi games to look forward to(starcitizen/no man's sky). I really can't be bothered with destiny, unless bungie really push the envelope with ambition.
 
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