Destiny - Review Thread

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How? Enemies hide, flank, run away, take cover, surprise, split up and work together, retreat when low on shields or health and so on. The AI is far from bad. It's actually competent.

No. It is pretty bad. All those things you described are expected. But even the running away often doesn't work as i've seen them run into walls. Also it is so easy to fool them and they never follow you into internal corridors.

Also, a scenario from last night.

Two enemies are walking in a straight line, I shoot the first from afar and the 2nd just walks on over the corpse as if nothing happened. No reaction at all. That's pretty bad.
 
Really surprised by these reviews, after the beta which was extremely well received and the fact that it is both a shooter, AAA and mains on the PS4, means it has everything goin for it to get amazing reviews.Looking forward to see the other reviews.

(I think the game looks amazing btw).

Has there been a single shooter on PS4/X1 to get amazing reviews yet? Killzone - No. Wolfenstein - No. COD: Ghosts - No. BF4 - No. Metro: Redux - No. There have been some low 80's metacritic scores, but nothing "amazing".
 
Gotta love Twitter.

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Gotta love sexism.
 
I predict 7-8, and I feel that is a fair score.

A great new IP, but coming from a developer with such a pedigree as Bungie, there is just some stuff which I feel are really stupid, amateur mistakes that bring it down.

1. No matchmaking in story mode
-Seriously, why not? Going solo penalizes you (darkness zone), and for such a game like this that values teammates, forcing you to try and find friends to play your level 6 story mode is not fun. Nobody on your friends list wants to waste their time with that.
Dumb, dumb oversight. Needs more common sense.

2. No communication in the tower
-Really, Bungie? Really??? I might as well be walking into a ghost town of dancing ghosts. Seriously, whats the point? No text chat? Would be a great place to pick up fireteam members or just shoot the shit. No mics either? Seriously, WHAT THE FUCK. I posted this TWICE on their forums. Once in the Alpha and once in the Beta. Whatever.

3. No mic support in the crucible.
-Yeah, can't talk to players on your team! Great idea!! Awesome!! Jesus......

4. Explore mode.
-Another god damn ghost town. You'll get a spattering of people here and there, but people seem more interested in doing their own shit. Also, there is nothing to do here. I honestly feel no reason to explore. Whats the point?

5. Grinding
-To do that strike, I had to play the array mission 4 times just to get to level 8. And even then, that strike is more tedious than anything. That spider boss is literally the worst. Just boring as all hell.


Anyways, great gunplay, haven't finished the story, but it seems like crap from what I've read. Dunno, expected more from Bungie to be honest. The kind of game that you play for 1 hour and you can rattle off a million things wrong with it.

Wow so much Bungie blowing the trumpet about their social features and how this is all about social gaming. Thats like the essence of being social and they just neutered it. Bravo Bungie! I used to hate the no-chat /mic options last gen and seeing this in a AAA current gen title is rubbing me the wrong way. Just awful.
 
Has there been a single shooter on PS4/X1 to get amazing reviews yet? Killzone - No. Wolfenstein - No. COD: Ghosts - No. BF4 - No. Metro: Redux - No. There have been some low 80's metacritic scores, but nothing "amazing".

Maybe Halo 5 will deliver.
(Metacritic wise that is)
 
The ones on patrols?
Any of them. If your mission is to get to a certain point to scout, you can almost always run straight through or around enemies. I haven't seen any times where my progress was physically blocked by enemies. (Talking about patrol missions here.)
 
This thread is gonna be a fun ride..

I don't really understand the A.I. complaints. I think the enemies exhibit impressive self-preservation tendencies.

As for the quality of the game, I see it in the 7-8 range. Not amazing but certainly not bad.

The gameplay really clicks for me
 
This is why I don't care for reviews much. Game with friends is fun as hell.

And the game without friends is pretty mediocre. If you have friends, many mediocre reviewed multiplayer games can be great. It's the friends that makes it great. The true test is how the game plays with randoms and nobody on your friend list.
 
My next prediction is star citizen hate. Once it's released, it will probably be awesome, but gaf will hate it. I guarantee it.

I'll start the Star Citizen hate right now.

Fifteen years isn't enough time for Chris Roberts to emerge from the shadow cast by his Wing Commander movie.

I used to play all the games, despite the cheesy writing, acting, and directing. Because they were totally different for the 90s. But I have zero faith in Chris Roberts' storytelling ability.
 
Any of them. If your mission is to get to a certain point to scout, you can almost always run straight through or around enemies. I haven't seen any times where my progress was physically blocked by enemies. (Talking about patrol missions here.)
Ah ok. The two scout missions I did on patrol on the moon had the locations on mob spawns.
 
And the game without friends is pretty mediocre. If you have friends, many mediocre reviewed multiplayer games can be great. It's the friends that makes it great. The true test is how the game plays with randoms and nobody on your friend list.

Pretty much. Hanging out with your bros will make almost any game better. COD is much better when you're steamrolling teams with your friends.
 
I'm confused,is there or is there not solo play in this? I know I need an online connection but I didn't buy Titanfall because of a lack of single player. But I really enjoy FPS titles.
 
Yep, from what I've been hearing it is really, really disappointing. There's a reason why Activision wanted to hold off on the reviews.

The bad word of mouth this is getting is not a good sign for a sequel.
Oh please, Destiny prints money. Activision is not going to break their contract with Bungie because some people on the internet sad some bad things about the game.
 
Acti made such a suave mode. Release the game and make gamers think no reviews are needed on release. Kinda weird but whatever. Dangerous precedent though as thats an excuse any publisher could use to hide a shitty ass game.
 
Two enemies are walking in a straight line, I shoot the first from afar and the 2nd just walks on over the corpse as if nothing happened. No reaction at all. That's pretty bad.

Bad compared to what?

On the whole I've been quite impressed with the AI. Good balance of canon fodder and tactical.
 
Has there been a single shooter on PS4/X1 to get amazing reviews yet? Killzone - No. Wolfenstein - No. COD: Ghosts - No. BF4 - No. Metro: Redux - No. There have been some low 80's metacritic scores, but nothing "amazing".

Yeah I guess you are right: Titanfall scored pretty well I think. Anyways, I havent played any of those games, but a quick look makes them all seem far more bland than Destiny, maybe except Metro, so they do have that going against them.
 
No. It is pretty bad. All those things you described are expected. But even the running away often doesn't work as i've seen them run into walls. Also it is so easy to fool them and they never follow you into internal corridors.

Also, a scenario from last night.

Two enemies are walking in a straight line, I shoot the first from afar and the 2nd just walks on over the corpse as if nothing happened. No reaction at all. That's pretty bad.

Youre wrong
 
I'm confused,is there or is there not solo play in this? I know I need an online connection but I didn't buy Titanfall because of a lack of single player. But I really enjoy FPS titles.

You can play it alone but Bungie or the way they made the game really doesn't want you to. Hence the always online.
 
So this year we got Titanfall, Destiny and WatchDogs. Some of the most hyped games of the last few years and all of them seem to be disappointing. Not bad games (well, I would argue WatchDogs is pretty bad) but also not great ones.
Believe the hype, eh?

The funny thing, is that Titanfall and Watch Dogs were almost expected to underwhelm people sadly X(. The former is a great MP shooter with gameplay and speed lifted right out of the Quake era :D.....but it looks like it was pitifully lacking in content (considering its intall 60 dollar price point). That got fixed (I think?) with its DLC packs bringing in more maps and stuff but the base game was just that; a base. I think if it had some kind of single player mode (even if it was a simple Spec-Ops type deal; fun missions to complete in the many maps you can play alone or with friends), people would have been more positive toward the game.

The latter was an almost in-your-face level of expectation; the game was shown as a GTA clone with some gameplay mechanics lifted from Ubi's other games (the Towers from FC3, the light-parkor from AC, the shooting/cover system/stealth mechanics from Splinter Cell: Blacklist). That isn't a bad thing at all, as the game looks (I think?) to be a fun open world game (abit a bland one at that) but it was waaaay to over hyped. That hacking, the 'E3' visuals, the promises.....the game was pitched to us as the 'first' next gen game, so of course everyone expected this to blow everyone's mind. The game couldn't do that and we saw that progressively through repeated E3 showings, leaked trailers, and even hidden features in the PC version; the game was only going to be a good game. Then it came out....and while some really loved it, others just saw it as I described above; a bland GTA clone with Ubi Elements + 'Hacking' mixed in :l.

With Destiny, the game honestly had the potential to 'met' the promises it showed everyone. We KNOW Bungie can make great games, we KNOW that Activision has a lot of money (equals this game having the budget to meet its vision) and we KNOW it was in the oven for quite some time. All these elements alongside Sony really being positive about this, made this game seem to be the 'big' game of year :D. Just like Watch Dogs though....it was way over hyped sadly :(. The game is different from Watch Dogs though, as this can get even better :D. All the issues in the first game are known now, and Bungie/Activision will NOT let the series they put lots of money into founder due to a lukewarm original, so the sequel will be the AC2 of this series; better story, better designed missions and lots more :D. The game has a damn good base from the impressions I saw online, so all that is left is to build on that base and make this series amazing :).
 
I didn't see the positives in his review so it seemed like he generally hated the game yet gave it a 5/10. But thats not the case.

Not having any especially positive remark to make about a game doesn't imply to not recognize at least some degree of technical competence and dignity sufficient to rate it below the sufficiency threshold.
A review score is not a "points card" where you start from zero and put in one sticker for every thing you like (nor the other way around).
 
Level 21 now. Love the game, love the PVP.

It does have its problem, AI is underpar compared to Halo and matchmaking is uneficient.

However, it's still one of the best games I've played, and I am not surprised to see the hate on here. Hating on mainstream things is what makes gaf gaf, quite typical really ;)

goin back to play !
 
You can play it alone but Bungie or the way they made the game really doesn't want you to. Hence the always online.

If Bungie doesn't want me to play alone, why does it feel like it's not intuitive at all to find party members to do story or exploration modes?
 
Based on the quick look, that does seem likely. Assuming Jeff is the one reviewing it, anyway.

Also, was the QL cut off or something? It ends very abruptly.

They have uploaded the full quick look now. Something must have gone wrong with the original upload.
 
No. It is pretty bad. All those things you described are expected. But even the running away often doesn't work as i've seen them run into walls. Also it is so easy to fool them and they never follow you into internal corridors.

Also, a scenario from last night.

Two enemies are walking in a straight line, I shoot the first from afar and the 2nd just walks on over the corpse as if nothing happened. No reaction at all. That's pretty bad.

What was he supposed to do, cry tears of sadness and start preparing a eulogy? Come on now. It's a video game. There is no game out there where the above situation couldn't occur. People are on some crazy next level nit picking for this game.

Some of the AI complaints I can understand (those pertaining to level area or boundary constraints), others are just silly. Not to mention AI would be variable based on what difficulty you're playing too. The default one is the easiest after all.
 
Acti made such a suave mode. Release the game and make gamers think no reviews are needed on release. Kinda weird but whatever. Dangerous precedent though as thats an excuse any publisher could use to hide a shitty ass game.
I feel like this might blow up in their face enough that people will be seriously skeptical of insane embargos like this.
 
How do you review something without having access to all the content?

You can only review what is given, good or bad the developers will know this so it's up to them really.

Look at phantasy star universe, it had a lot of content locked away for weekly release but the reviewers only saw the barebones stuff, sega's fault.
 
Acti made such a suave mode. Release the game and make gamers think no reviews are needed on release. Kinda weird but whatever. Dangerous precedent though as thats an excuse any publisher could use to hide a shitty ass game.

It has problems, but is still really damn fun. But its not GOTY material. Its just not.

Seems like Bungie still has a lot to learn, which is really weird for me to say that. You look at Halo, and you think "Ok, wow, these guys know what they're doing!"

But then you look at Destiny, and you think "Do these guys know what they're doing?"
 
Did you play the beta? All of this stuff was clear as day back then. Thankfully I was able to find time to put about 6 hours into it and realise I should dodge the game. It was clear that the beta was a vertical slice that would be almost entirely representative of the final product, too.

If you missed out on that, I feel for you buying that CE. If you played the beta, I can only ask - what were you thinking?
I did play the beta. I'm not sure what I was thinking. It would get better? Surely the tower of pointless guardians running around useless NPCs isn't representative of the social experience Bungie has stated as their goal and the gushing it was receiving by the media?

I didn't play enough to truly appreciate the repetitive mission structure or pointless exploration of the sterile worlds. I wasn't aware that voice chat was limited to fireteams or the limitations on meeting other players in-game (eg. I never knew that you basically can't go into the darkness zones without anyone not in your fireteam disappearing).

I was hesitant but decided I would take the risk and knew if I did end up hooked I would want it digitally and the expansion packs, so may as well go CE right away. I took the risk, oh well.
How? Enemies hide, flank, run away, take cover, surprise, split up and work together, retreat when low on shields or health and so on. The AI is far from bad. It's actually competent.

I don't feel like they do most of this in a way that exhibits intelligence.

They hide, but basically where they always hide in a reliable manner. I have not experienced purposeful flanking? They take cover, yes, but they pop out of cover just as often randomly, or take cover when im nearly dead and reloading. I have not experienced them "surprising" me, unless you mean scripted enemies appearing suddenly? I have not experienced them splitting up or showing even the faintest sign of teamwork, so I am at a loss. Some enemies retreat after being attacked, but again I don't consider this to be intelligent or even necessarily good design in the way that they do it. Ie. Wizards or Knights teleporting a couple metres after taking enough damage isn't *smart* in an identifiable way, its just a thing they do.
 
Most disappointing aspects of Destiny for me is the gold requirement just to play the game and no matchmaking for randoms. Completely pushes me away from buying the game.

If I could play by myself, but just needed to be connected online, I'd probably buy Destiny.
 
Yeah I guess you are right: Titanfall scored pretty well I think. Anyways, I havent played any of those games, but a quick look makes them all seem far more bland than Destiny, maybe except Metro, so they do have that going against them.

Good lord I somehow forgot Titanfall. Even still, that didn't get the reviews people were expecting. I think it's a tough genre to achieve critical success in.
 
I feel like this might blow up in their face enough that people will be seriously skeptical of insane embargos like this.

Acti already got/getting paid. They don't give a shit about the reviews. Bungie might as their metacritic bonus is probably depending on it.
 
So no reason for it to be online only.

Not really. Game could have been completely like Borderlands when it comes to multiplayer and the only thing that would be missing was seeing random people wandering around killing things in the overworld areas and lots of people running and dancing around in the hub areas.
 
It really doesn't make any sense. The only thing I can think is that mock reviews came in too low and they couldn't risk it.

I think it's reasonable to suggest that there may be some degree of infighting going on between a couple of old pals - the games media and big budget games. In the past those big budget games showered game review sites with money. Titanfall had basically every single game review site plastered with ads from head to toe for quite some time. That costs money, a lot of it. The marketing for Destiny on game review sites has been far more modest which seems somewhat indicative that they really weren't blindly throwing money at review sites.

To be clear I'm not suggesting games like Titanfall were simply paying for good reviews, but there's undoubtedly a bit of a don't bite the hand that feeds complex when you make your living reviewing products from companies who in turn provide you with your livelihood. If companies don't see a benefit in letting you review their products, let alone potential harm in it then your livelihood goes poof. If Activision starts to turn off the pump then they're no longer the hand that feeds.
 
I don't understand this complaint. There are people literally everywhere in this game. You can go up to them and invite them to your fire team.


It's hard to mingle when you're by yourself =p

So I'm supposed to just walk up to random people, having no way to communicate, having no idea what their goals are in the game, and I'm supposed to randomly invite people and hope they join, then attempt to hash out a gameplan that hopefully coincides with what they wanted to do?
 
hopefully no man's sky turns out to be what i wanted destiny to be :\

so...like i'd said in most of my posts. this thing is fun with friends in party chat. not sure how the crucible will hold up yet though. only played one match so far and i despise territories and team based games in general simply because most of the people being forced into the mode to start are still playing it like tdm :\

So I'm supposed to just walk up to random people, having no way to communicate, having no idea what their goals are in the game, and I'm supposed to randomly invite people and hope they join, then attempt to hash out a gameplan that hopefully coincides with what they wanted to do?

just dance lol
 
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