I just watched the video where someone shows the location of the loot cave and it was hilarious how easy and how effective this is. I am actually shocked that Bungie did not catch this, but am surprised even moreso that they have not patched it yet to eliminate it.
Why would they patch it? It's not a glitch. Caves/corridors are where monsters spawn from. Bungie programmed it this way. Blame them and the long gear grind for people farming trash mobs for drops.
I rarely grind anything except upgrade material (but I have fun because of public event and chest)
I spent 70 hours in the game. I have already beat vault on normal difficulty and I can say that I have good moment for more than 90 % of time I spent in this game.
It's not surprising to see a bunch of "JOE NAILED IT" comments from posters in here, given that Angry Joe is perfect confirmation bias for them. He appeals to the people who actually believe things such as a certain game selling well is "bad for the industry." He appeals to the people like to reduce developers and publishers to cartoon-character, mask-wearing "bad guys." He appeals to the people who have called for individuals to be fired for making an entertainment product they don't like. He appeals to the people who think negative opinions are always more truthful then positive ones, or that positive opinions equal shilling.
Oh P-fucking-lease. God your post is so unbelievably assuming and elitist and so many other things. I mean I don't even have the time to explain why I don't even gave the time to explain how bad this post is.
Finally completed the last mission and watched the angry joe review and read about most of the complaints and it's saddens me how disconnected I am to most gamers. For the record, I played the game in hard mode and 100% solo.
Destiny is one of the best FPS I ever played, the gunplay, the mechanics, the level design, the ennemies, the IA, the weapons, the flow, it's amazing and I can't think of another game who challenged and entertained me more than Destiny, it's a great achievement because I'm very jaded and find a lot of top rated game very boring and that's why I don't trust reviews. The reviews for this game are disapointing again because they don't talk about the game I played, they just talk about marketing, story, end game and DLC. All those things I don't care about and I think about them as just bonus. The lack of story and cutscenes is even a positive in destiny because I was focused on the game and my 14h playtime is really playtime, wich is very good for a solo FPS campaign.
English is not my first language so I can't really type a long post who exposes my feelings with strong arguments but I would just say that Destiny is a top tier fps and everyone who just care about challenging gameplay and good gamedesign should play this game. It's right up there with the Halo games, RE4 or Wanquish and even made me remember of Rocket Arena 3.
There were only two instances where the game was bad
the fight with the sword and the fight in an optional story mission against a big cyclop mech
Every other encounters were fresh and entertaining.
Now I need to do the extra missions, try the pvp and do some coop. Even if those are bad, I wouldn't forget about the amazing time I spend with the campaign.
Why would they patch it? It's not a glitch. Caves/corridors are where monsters spawn from. Bungie programmed it this way. Blame them and the long gear grind for people farming trash mobs for drops.
I wouldn't be surprised if they smack that stuff down anyway. I also have a lingering feeling that instead of them giving strikes better rewards they'll instead nerf the output of the patrol missions to make everything take longer, but I hope I'm wrong.
I rarely grind anything except upgrade material (but I have fun because of public event and chest)
I spent 70 hours in the game. I have already beat vault on normal difficulty and I can say that I have good moment for more than 90 % of time I spent in this game.
I definitely went in expecting more of a narrative-driven game and was initially disappointed, but when I came to terms with the fact that it's just an MMO, I've been having a blast because the game is so fun to play.
I only wish that it were easier to communicate with folks in the game. I feel like there are so many opportunities I would have met some cool folks if I only had the tools. I don't want to go on forums and make commitments with people offline before doing something in the game.
Luke Smith was a journalist for 1UP I think before moving over to Bungie to be a community manager.
But whatever. That means nothing.
What is more interesting is Luke Smith's gaming history. If you look at his Twitter account you will notice he still proudly lists "Scarab Lord" and has it as his profile picture. That is probably the rarest title in WoW as you had to be there at the time and only one person per server was able to get it for opening up the Ahn'Qiraj raid (which took the efforts of the entire server to do). Luke Smith was a really hardcore raider back in vanilla WoW.
I would say there are elements of that in Destiny's design.
Finally completed the last mission and watched the angry joe review and read about most of the complaints and it's saddens me how disconnected I am to most gamers. For the record, I played the game in hard mode and 100% solo.
Destiny is one of the best FPS I ever played, the gunplay, the mechanics, the level design, the ennemies, the IA, the weapons, the flow, it's amazing and I can't think of another game who challenged and entertained me more than Destiny, it's a great achievement because I'm very jaded and find a lot of top rated game very boring and that's why I don't trust reviews. The reviews for this game are disapointing again because they don't talk about the game I played, they just talk about marketing, story, end game and DLC. All those things I don't care about and I think about them as just bonus. The lack of story and cutscenes is even a positive in destiny because I was focused on the game and my 14h playtime is really playtime, wich is very good for a solo FPS campaign.
English is not my first language so I can't really type a long post who exposes my feelings with strong arguments but I would just say that Destiny is a top tier fps and everyone who just care about challenging gameplay and good gamedesign should play this game. It's right up there with the Halo games, RE4 or Wanquish and even made me remember of Rocket Arena 3.
There were only two instances where the game was bad
the fight with the sword and the fight in an optional story mission against a big cyclop mech
Every other encounters were fresh and entertaining.
Now I need to do the extra missions, try the pvp and do some coop. Even if those are bad, I wouldn't forget about the amazing time I spend with the campaign.
The problem with reviewers is they're not psychic. They can't read your mind to know the things you do or don't care about. They have to address the game as a whole. For example, the story is objectively shit. There's no getting around that one. You say you don't care about the story, and that's fine, but that's not something the reviewer is going to guess. The whole point of a review is to encapsulate the entire game, and judge all those elements on their merits. So the reader of the review can in turn decide what elements they care about, and the ones they don't. The story of Destiny is shit, and so the game gets dinged for that. All the missions are identical. You might not care, and say they're fun. Well they're still identical, so it gets dinged for that. Maybe you're having a great time solo, but others trying to struggle with its awkward matchmaking aren't, so it gets dinged for that. And some reviewers care more about these issues than others, which is why it's gotten such a range of scores.
Hit 20 >> do strike (which was quite new for me because I never did it before) >> upgrade gear >> do harder strike/heroic/daily/weekly (they are harder and more fun) >>> PvP >>> reputation hit lv 2 >> buy all those legendary >> buy exotic from tentacle face guy >>> farm for upgrade material a bit >>> ready to raid !!
Quite quick and not as repetitive as people think.
I definitely went in expecting more of a narrative-driven game and was initially disappointed, but when I came to terms with the fact that it's just an MMO, I've been having a blast because the game is so fun to play.
I only wish that it were easier to communicate with folks in the game. I feel like there are so many opportunities I would have met some cool folks if I only had the tools. I don't want to go on forums and make commitments with people offline before doing something in the game.
I add people like crazy and I've made some good destiny friends quickly. One that we played the whole story through coop over a weeks time and another that we always play in a fireyeam and help each other do bounties etc.
I agree a better system.would be nice but If there are people who want that experience they will connect back and I haven't had to deal with 1 retard on mic in all of destiny so bungie are actually on to something in my experience.
It takes like 2 clicks to get someone on ur fire team in game.
Uh, no? The groups of enemies hanging around are the same number/make-up they always are when I'm finding encounters between missions/grinding out planet resources. Occasionally they "move against" one another and a big melee starts but the hordes are the same otherwise.
Why would they patch it? It's not a glitch. Caves/corridors are where monsters spawn from. Bungie programmed it this way. Blame them and the long gear grind for people farming trash mobs for drops.
It's because some people have sour grapes about people getting legendary gear via farming rather than suffering the daily grind. Go to the Destiny OT to see what I mean. Some of the twisted logic and invective against farmers is quite funny. One person basically told me I was lying about getting legendary gear from cave/temple farming.
Luke Smith was a journalist for 1UP I think before moving over to Bungie to be a community manager.
But whatever. That means nothing.
What is more interesting is Luke Smith's gaming history. If you look at his Twitter account you will notice he still proudly lists "Scarab Lord" and has it as his profile picture. That is probably the rarest title in WoW as you had to be there at the time and only one person per server was able to get it for opening up the Ahn'Qiraj raid (which took the efforts of the entire server to do). Luke Smith was a really hardcore raider back in vanilla WoW.
I would say there are elements of that in Destiny's design.
He must've missed the part about bosses having loot tables. Not alot of people are going to want to go through the 4 hour raid again for a chance of anyone getting loot. It's one thing for the boss to drop items that you can't use, but someone else in your party can. It's another thing to see the average drop of the whole raid be 2-3 legendary pieces.
Sidenote-I can't believe that people are really farming Skywatch on Earth. I thought people were joking when they said it was a good farming spot.
Player interconnectivity would likely make them squash stuff, though it's a bit weird when there's no economy to manipulate and pretty much on them for making it so low level trash mobs drop everything to your level anyway.
He must've missed the part about bosses having loot tables. Not alot of people are going to want to go through the 4 hour raid again for a chance of anyone getting loot. It's one thing for the boss to drop items that you can't use, but someone else in your party can. It's another thing to see the average drop of the whole raid be 2-3 legendary pieces.
Sidenote-I can't believe that people are really farming Skywatch on Earth. I thought people were joking when they said it was a good farming spot.
That seems to be true here as the marketing department created and advertised a completely different game from the one we ended up with. I feel sorry for anyone who bought the hype.
Are you serious? The entire funding a game receives absolutely has to do with how a game is developed. You don't think there is incentive to hold some content back for DLC if your publisher spends 250 million just on advertising? They need to recoup those costs somehow. Entire budget for a game including advertising absolutely plays a part in how the game is developed. It's completely naive to think otherwise.
I add people like crazy and I've made some good destiny friends quickly. One that we played the whole story through coop over a weeks time and another that we always play in a fireyeam and help each other do bounties etc.
I agree a better system.would be nice but If there are people who want that experience they will connect back and I haven't had to deal with 1 retard on mic in all of destiny so bungie are actually on to something in my experience.
It takes like 2 clicks to get someone on ur fire team in game.
Maybe it's just me being old school, but inviting someone out of the blue in an MMO comes across as straight up rude. You've got no idea what they are interested in doing.
I have a strong resistance to that kind of thing having played a lot of MMORPGs. I can't just invite someone without warning and start chatting them up in voice chat.
Uh, no? The groups of enemies hanging around are the same number/make-up they always are when I'm finding encounters between missions/grinding out planet resources. Occasionally they "move against" one another and a big melee starts but the hordes are the same otherwise.
Are you serious? The entire funding a game receives absolutely has to do with how a game is developed. You don't think there is incentive to hold some content back for DLC if your publisher spends 250 million just on advertising? They need to recoup those costs somehow. Entire budget for a game including advertising absolutely plays a part in how the game is developed. It's completely naive to think otherwise.
Yep. You're being willingly obtuse if you think there isn't a working relationship between marketers and developers in the AAA world. 500 million going toward Destiny's development is a fair statement.
Luke Smith was a journalist for 1UP I think before moving over to Bungie to be a community manager.
But whatever. That means nothing.
What is more interesting is Luke Smith's gaming history. If you look at his Twitter account you will notice he still proudly lists "Scarab Lord" and has it as his profile picture. That is probably the rarest title in WoW as you had to be there at the time and only one person per server was able to get it for opening up the Ahn'Qiraj raid (which took the efforts of the entire server to do). Luke Smith was a really hardcore raider back in vanilla WoW.
I would say there are elements of that in Destiny's design.
That + the GDC talk explains sooooo much of why destiny is the way it is. It's not the result of development hell or evil Activison, just designers who love empty mmo loot grinds and hate story in videogames.
I'd still like to know why no matchmaking and why the non-existent social element.
Are you serious? The entire funding a game receives absolutely has to do with how a game is developed. You don't think there is incentive to hold some content back for DLC if your publisher spends 250 million just on advertising? They need to recoup those costs somehow. Entire budget for a game including advertising absolutely plays a part in how the game is developed. It's completely naive to think otherwise.
I don't see how the majority of that money (well I assume it was the majority) going to marketers who advertise the game can compare to ALL of the money solely being used on development.
I don't see how the majority of that money (well I assume it was the majority) going to marketers who advertise the game can compare to ALL of the money solely being used on development.
That + the GDC talk explains sooooo much of why destiny is the way it is. It's not the result of development hell or evil Activison, just designers who love empty mmo loot grinds and hate story in videogames.
I'd still like to know why no matchmaking and why the non-existent social element.
I haven't really read the rest of this thread but I agree -- I think this is the game they wanted to make, for better and worse.
I think the celebrity voicing is helpful for them to sell the game to the publisher and the audience, but it's wasted w/ the lack of a strong story and would probably be better with just regular voice actors.
For its emptiness, I'm enjoying it so far, but I've always liked MMOs. I just thought they didn't have enough action in the gameplay for me to really like playing them, and required too much time in. Destiny seems to address those problems, I just wish the writing were a little bit better, because I have to hear it so much and so often.
The problem with reviewers is they're not psychic. They can't read your mind to know the things you do or don't care about. They have to address the game as a whole. For example, the story is objectively shit. There's no getting around that one. You say you don't care about the story, and that's fine, but that's not something the reviewer is going to guess. The whole point of a review is to encapsulate the entire game, and judge all those elements on their merits. So the reader of the review can in turn decide what elements they care about, and the ones they don't. The story of Destiny is shit, and so the game gets dinged for that. All the missions are identical. You might not care, and say they're fun. Well they're still identical, so it gets dinged for that. Maybe you're having a great time solo, but others trying to struggle with its awkward matchmaking aren't, so it gets dinged for that. And some reviewers care more about these issues than others, which is why it's gotten such a range of scores.
i know all that, that's why I say I don't trust reviews because I rarely share the same interests in a game than your average reviewer and it's sad because they have a lot of power in the industry.
What is frustrating is the fact destiny is so huge that while you can find a lot of flaws, you can still find one of the best game ever created. What bothers me in angry Joe review is that it focus only on some flaws while not mentioning all the amazing things Bungie achieved.
Nailing the core mechanics is not something you mention in one sentence, you need to expand on that thing because 90% of games don't even achieve that.
EDIT: One strong evidence in favor of the campaign; when I tried the PvP at the begining I sucked and had no fun, after beating the campaign solo on hard, I tried some pvp matches for the first time since then and even without being familiar with the maps I could manage myself and did some pretty good things like unlocking the "Triple Play" trophy for my second match. When a fps campaign hone your skill and help you be a better player in pvp matches it can only be because the encounters are challenging with great level design and good IA.
i know all that, that's why I say I don't trust reviews because I rarely share the same interests in a game than your average reviewer and it's sad because they have a lot of power in the industry.
What is frustrating is the fact destiny is so huge that while you can find a lot of flaws, you can still find one of the best game ever created. What bothers me in angry Joe review is that it focus only on some flaws while not mentioning all the amazing things Bungie achieved.
Nailing the core mechanics is not something you mention in one sentence, you need to expand on that thing because 90% of games don't even achieve that.
I share your sentiments in he current state of reviews but that doesn't automatically mean we live in a bubble. We have the capability of accessing and interpreting information and compare them across a series of sources to make a well informed decision. Likewise, having enthusiastic posters can project blind praise and undermining legitimate issues especially without properly backing up with solid reasoning. Just because you are not a reviewer doesn't make you any less susceptible from being critically bankrupt.
I have read AJ's review as well as other impressions from both the media and posters alike and many unanimously point out the same issues. The negative simply outweighs the positive, as simple as that. AJ perfectly highlights both issues to the extent of his capabilities. Trying to rally us into tunnel vision mentality is one of the most disgusting things anyone could use to support their biases. If you are enthusiastic fine, but it's incredibly disingenuous to ask people to blatantly ignore issues that yourself are accustomed to.
Wow that IGN review actually really impresses. They definitely poured on the production values, but in terms of the editorial content itself I was very pleased. I find most of IGN's video reviews to be watered down and short on insight, but Vince was fantastic. Has he been with IGN long? I don't visit there often but if he's doing their big reviews now, I might be more interested.
The battered partner thing (wife, husband, whatever) is exactly how I feel. I *do* want a few items of exotic loot, but the game does not reward me while I submit to the hours necessary. To put it simply, if there was no exotic/legendary loot reward I'd rather be spending time in any other title.
Candy Crush has the same formula. Slot machines do as well. Somewhere there is a psychiatrist behind this. They've worked out how to string people along and get hours out of them. Either that, or they have as Joe suggests, carved out a lot of the exposition and put it into DLC. Which is almost as bad.
i know all that, that's why I say I don't trust reviews because I rarely share the same interests in a game than your average reviewer and it's sad because they have a lot of power in the industry.
What is frustrating is the fact destiny is so huge that while you can find a lot of flaws, you can still find one of the best game ever created. What bothers me in angry Joe review is that it focus only on some flaws while not mentioning all the amazing things Bungie achieved.
Nailing the core mechanics is not something you mention in one sentence, you need to expand on that thing because 90% of games don't even achieve that.
EDIT: One strong evidence in favor of the campaign; when I tried the PvP at the begining I sucked and had no fun, after beating the campaign solo on hard, I tried some pvp matches for the first time since then and even without being familiar with the maps I could manage myself and did some pretty good things like unlocking the "Triple Play" trophy for my second match. When a fps campaign hone your skill and help you be a better player in pvp matches it can only be because the encounters are challenging with great level design and good IA.
I Suck (yes, the capital is required) at PvP, and even I pulled off the Triple Play. That's not increased skill, that's the power of Supers talking. Destiny's encounter design and AI is lackluster, and promotes an entirely different skillset than what is required in PvP.
i know all that, that's why I say I don't trust reviews because I rarely share the same interests in a game than your average reviewer and it's sad because they have a lot of power in the industry.
What is frustrating is the fact destiny is so huge that while you can find a lot of flaws, you can still find one of the best game ever created. What bothers me in angry Joe review is that it focus only on some flaws while not mentioning all the amazing things Bungie achieved.
Nailing the core mechanics is not something you mention in one sentence, you need to expand on that thing because 90% of games don't even achieve that.
EDIT: One strong evidence in favor of the campaign; when I tried the PvP at the begining I sucked and had no fun, after beating the campaign solo on hard, I tried some pvp matches for the first time since then and even without being familiar with the maps I could manage myself and did some pretty good things like unlocking the "Triple Play" trophy for my second match. When a fps campaign hone your skill and help you be a better player in pvp matches it can only be because the encounters are challenging with great level design and good IA.
Core mechanics ain't worth much without the mission and encounter design to back it up. And that's coming from someone who will jump at the opportunity to criticize a game for its failings on a mechanic level. Destiny's mechanics are let down in nearly every way by the stuff surrounding them.
I Suck (yes, the capital is required) at PvP, and even I pulled off the Triple Play. That's not increased skill, that's the power of Supers talking. Destiny's encounter design and AI is lackluster, and promotes an entirely different skillset than what is required in PvP.
It was just an example managing a K/D ratio superior than 2 and being leader of my team was another one I could have used. The first game I played at release I couldn't even kill more than five players ... I really am in disagreement with you, the campaign really challenged me and made me a much better player, forcing me to constantly move, be aware of my surrounding and chaining precision kills. That's the same basic skillset you need in PvP. Of course at high level PvP you need to learn the maps and establish strategies with your teammates but for the basic skills of moving around, aiming fast and being hard to be shot, the campaign is a good teaching tool that I recommand for every noob. Of course, you need to play the game alone in hard mode, normal mode and teammates make the game a cakewalk.
People here getting riled up about Joe's review is exactly what he wants and why he has that very particular style of discourse.
The Angry review resonated with me a lot. I think people content with the game are being favoured by the RNG and getting loot where others are not. So many people have bought destiny that it's inevitable that fortune will be on the side of some. But for now the loot system is terribly, terribly skewed towards completely unrewarding and just too random to give purpose to your actions.
Completing a challenging strike with friends is fun even though it can get downright frustrating and desperate at times since the mechanics of gameplay are pretty darn solid. But after the bullets stop flying around there's no reward for your troubles and defeating the bosses is probably one of the most anticlimactic experience I've witnessed. I keep comparing the loot game to Diablo which is such an excellent example of wrongs righted and the way it has perfected the "Skinner Box"-gameplay. Defeating a huge boss should end in a way- actually now that I think about it, the Sepiks Prime Boss comes close. When defeated you get this nice audio cue and light show. But alas, no loot. There should be an explosion of treasure for the effort.
I think the technical side of using the ships as loading screens, having the exact same spawn point and other weird design choices are the results of having the game be cross generations. Some of them are annoying or just break up the flow unnecessarily, but not the main problem of the game.
Core mechanics ain't worth much without the mission and encounter design to back it up. And that's coming from someone who will jump at the opportunity to criticize a game for its failings on a mechanic level. Destiny's mechanics are let down in nearly every way by the stuff surrounding them.
Exactly. If the campaign levels/encounters were as varied and well designed as those from Bungie's previous games, Destiny's reception would have been way more positive, that's for sure. Seriously, replaying Halo 3 after a Destiny session is almost depressing.
And presonally, I don't consider the core gameplay to be that amazing either. For example, I'll never understand why Bungie decided to give us all these cool movement options, and then include ADS and accuracy penalties for everything (you can't even do no-scopes FFS) It's like the game is trying to sabotage itself.
That AJ review was pretty good BTW. I agree with pretty much everything. Only disagree with his comments about the PvP. IMO it's pure garbage, nothing good to say about that unbalanced POS.
People here getting riled up about Joe's review is exactly what he wants and why he has that very particular style of discourse.
The Angry review resonated with me a lot. I think people content with the game are being favoured by the RNG and getting loot where others are not. So many people have bought destiny that it's inevitable that fortune will be on the side of some. But for now the loot system is terribly, terribly skewed towards completely unrewarding and just too random to give purpose to your actions.
Completing a challenging strike with friends is fun even though it can get downright frustrating and desperate at times since the mechanics of gameplay are pretty darn solid. But after the bullets stop flying around there's no reward for your troubles and defeating the bosses is probably one of the most anticlimactic experience I've witnessed. I keep comparing the loot game to Diablo which is such an excellent example of wrongs righted and the way it has perfected the "Skinner Box"-gameplay. Defeating a huge boss should end in a way- actually now that I think about it, the Sepiks Prime Boss comes close. When defeated you get this nice audio cue and light show. But alas, no loot. There should be an explosion of treasure for the effort.
I think the technical side of using the ships as loading screens, having the exact same spawn point and other weird design choices are the results of having the game be cross generations. Some of them are annoying or just break up the flow unnecessarily, but not the main problem of the game.
So are you guys complaining about loot independent of progression? Because I've been told you need to just but your legendary and exotic equipment (I'm still lvl 23 so my understanding is limited). You're just saying you want new stuff, basically?
What is wrong with the encounters ?
I would really want to read exactly why it's bad because I found them really top notch aside from two encounters who were really bad
the sword fight and one encounter versus one giant cyclop mecha who one shot you and has a lot of pv in one of the last optional story mission
I find them really engaging, forcing you to use all your arsenal, learning how to defeat each class of enemies the most efficient way, using the layout of the maps at your advantage, it is never a grind fest, it is always challenging but very fair, you can only die if you're doing a mistake. Not even once I felt like "been there, done that" and I was always entertained.
I understand that many people don't like the "defend the ghost" objective but it's not what make an encounter or a mission bad and repetitive. What's important is the layout of the maps, the ennemies spawning and the checkpoints. If we consider those criterias, no encounter is the same as another.
Another thing wich Destiny is doing right is teaching you enemies weakness and ramping up the difficulty progressively.
Maybe the game changes a lot if you play a different class with different weapons and skills and that's why we don't agree.
So are you guys complaining about loot independent of progression? Because I've been told you need to just but your legendary and exotic equipment (I'm still lvl 23 so my understanding is limited). You're just saying you want new stuff, basically?
The game becomes a really unrewarding grind after a certain point, me and my friends hit the wall at lvl 24. The game keeps throwing useless loot at you for completing even the hardest of challenges. And yet at the same time people keep getting exotics and legendaries for idleing in the PvP. The input-reward- system that's behind the loot system is just broken.
What is wrong with the encounters ?
I would really want to read exactly why it's bad because I found them really top notch aside from two encounters who were really bad
the sword fight and one encounter versus one giant cyclop mecha who one shot you and has a lot of pv in one of the last optional story mission
I find them really engaging, forcing you to use all your arsenal, learning how to defeat each class of enemies the most efficient way, using the layout of the maps at your advantage, it is never a grind fest, it is always challenging but very fair, you can only die if you're doing a mistake. Not even once I felt like "been there, done that" and I was always entertained.
I understand that many people don't like the "defend the ghost" objective but it's not what make an encounter or a mission bad and repetitive. What's important is the layout of the maps, the ennemies spawning and the checkpoints. If we consider those criterias, no encounter is the same as another.
Another thing wich Destiny is doing right is teaching you enemies weakness and ramping up the difficulty progressively.
Maybe the game changes a lot if you play a different class with different weapons and skills and that's why we don't agree.
I understand that many people don't like the "defend the ghost" objective but it's not what make an encounter or a mission bad and repetitive. What's important is the layout of the maps, the ennemies spawning and the checkpoints. If we consider those criterias, no encounter is the same as another.
Huh? That's quite literally the issue. Nearly every encounter is defending the Ghost from waves, or whittling down boring bullet sponge bosses while dealing with waves. There's very little substantial variety in combat scenarios, pacing, tone, strategy, motivation, interaction, etc. Once you learn how to fight a race, those set ups and strategies aren't built upon at all aside from throwing even more of them at you in another wave based encounter. Vehicles, enemies, and ships also come and go without any fanfare (aside from the huge Public Event carrier). The presentation of combat is totally vanilla with very few exciting crescendos. This is the same team that brought us the Scarab encounters. Destiny is utterly pedestrian in comparison.