House of Wolves is the second confirmed DLC for Destiny.[1] It will involve hunting the Fallen members of the House of Wolves who have betrayed the Queen of the Reef.[2][3][4]

House of Wolves is the second confirmed DLC for Destiny.[1] It will involve hunting the Fallen members of the House of Wolves who have betrayed the Queen of the Reef.[2][3][4]
It can be confirmed the Grimoire Cards website was a last-minute thing so...yeah.Yep, that's what my gut (and/or ass) tells me.
Sometime before the delay they realized they needed to make cuts for launch and shifted priorities big time. Somewhere along the line whatever story thread they originally had weaving the day-one release together just fell to pieces entirely - one casualty among many I'd assume.
Again, just a gut thing, and possibly a fever dream, but there is a smell to this release that's hard to miss.
Tell me about it. >_>I can't wait to read the reactions to the DLC content.
And we never even figured out why they work for the queen of the reef...
I can't wait to read the reactions to the DLC content.
I'm extremely curious as well. I'm calling it: Either the content is going to be fantastic and people will decry it as the reason the base game was so flawed, or it's going to be more of the base game and people will decry it for the same reason they're not feeling the original product.
Or, far-reaching idea, perhaps the game will end up having some legs for a lot of people and it might actually grow stronger post-launch. After all, Diablo 3 somehow managed to climb out of the pit it had dug at release.
Or maybe there won't be much fanfare at all, and the community will have moved on to CoD: Ghosts and the other fall releases.
It's the same as Diablo' was for 2 years, if there is a problem with loot frequency, I'm sure Bungie can fix it in a patch, stop comparing a 2 year old game in its current stage to a game that's only been out for 2 weeksBut we never knew about the loot game before launch, and it's really not that similar to Diablo, especially post Loot 2.0 patch. It's a lot less varied and the only (decent) way to get end-game loot is to buy it, so the whole psychological loop is broken.
I can't wait to read the reactions to the DLC content.
It's the same as Diablo' was for 2 years, if there is a problem with loot frequency, I'm sure Bungie can fix it in a patch, stop comparing a 2 year old game in its current stage to a game that's only been out for 2 weeks
Long enough to dislike Call of Duty's way of things, they take away using your brain in favor of reflexes. Not entirely, mind you, but the focus is on fast reflexes. I love it in Quake 3 to a degree, but not in CoD. Yes, a sniper will one shot you from a distance. I don't see the problem here. Except from the 2 maps with vehicles, every map is loaded with chalk points for maximum carnage and enough flanking opportunities to make you think before you shoot, but also be ready with your finger trigger. There are many features missing, but the core gameplay is amazing.
Well . . . I think those are the things that really made the original Halo so popular, so I can understand why a lot of people are loving various aspects of the game.As someone who took four days of from work to play Destiny, I fully agree with the Angry Joe review.
I have done a shit ton of pointless grinding, that I would not tolerate in any other game.
Somehow the great PVP, music and art make me ignore the obvious flaws in the game.
It's the same as Diablo' was for 2 years, if there is a problem with loot frequency, I'm sure Bungie can fix it in a patch, stop comparing a 2 year old game in its current stage to a game that's only been out for 2 weeks
For me, this is the game's single biggest misstep - even above the legendary engram catastrophe. It's evident Bungie have zero experience in designing around this type of gameplay system. Level 5 opponents drop the same gear with the same frequency as the level 24 opponents... so why bother with level 24 opponents? The player who went AFK and ended up 0-35 in The Crucible gets the same chance at the same gear as the player who went 35-0 in the same game... so why bother playing? In Strikes, Bosses don't drop loot... so why are they in the game?
Players grinding the treasure cave in the Cosmodrome have a better chance at getting good drops, than the co-ordinated players in the hardest Strike, or the best Crucible player in the world. It's broken logic. And combined with the legendary engram debacle, it doesn't take long before the loot system feels unrewarding and cheap. Considering the competition in the "loot game" category, it's almost unforgivable that Destiny should launch like this. Of course, it's not until you hit 20 and start loot hunting that it becomes an issue.
So after seeing Blizzard take their lumps, watching Blizzard fix their loot system 7 months before your game comes out, Bungie lets their loot system ride and we are supposed to excuse it just because they didn't take notes on what they needed to do? We didn't excuse Blizzard for what they tried to do on D3 release, and Bungie now had the benefit of seeing how NOT to do a loot system first hand. Yet they did it anyway and we just let them off? Is that what we do?
So are all loot games supposed to get it completely wrong for 2 years and we just patiently wait with nary a peep of protest while they eventually fix it?
I can't wait to read the reactions to the DLC content.
I'm laughing at a world where Angry Joe is suddenly the hero we need on GAF.
It's true, probably the worst thing about Joe's review is that he makes far too many assumptions about the inner workings of Bungie and Activision. He does that a lot with other games, and it almost always comes off as cheap pandering to forum conspiracy theorists and an excuse to use his little character.
It's not surprising to see a bunch of "JOE NAILED IT" comments from posters in here, given that Angry Joe is perfect confirmation bias for them. He appeals to the people who actually believe things such as a certain game selling well is "bad for the industry." He appeals to the people like to reduce developers and publishers to cartoon-character, mask-wearing "bad guys." He appeals to the people who have called for individuals to be fired for making an entertainment product they don't like. He appeals to the people who think negative opinions are always more truthful then positive ones, or that positive opinions equal shilling.
He also appeals to people who think battered woman jokes are HILARIOUS! Look! This guy a page back even thought this was GIF-worthy!
Totally nailed it, guys.
It's not surprising to see a bunch of "JOE NAILED IT" comments from posters in here, given that Angry Joe is perfect confirmation bias for them. He appeals to the people who actually believe things such as a certain game selling well is "bad for the industry." He appeals to the people like to reduce developers and publishers to cartoon-character, mask-wearing "bad guys." He appeals to the people who have called for individuals to be fired for making an entertainment product they don't like. He appeals to the people who think negative opinions are always more truthful then positive ones, or that positive opinions equal shilling.
He also appeals to people who think wife-beating jokes are HILARIOUS! Look! This guy a page back even thought this was GIF-worthy!
Totally nailed it, guys.
It's not surprising to see a bunch of "JOE NAILED IT" comments from posters in here, given that Angry Joe is perfect confirmation bias for them. He appeals to the people who actually believe things such as a certain game selling well is "bad for the industry." He appeals to the people like to reduce developers and publishers to cartoon-character, mask-wearing "bad guys." He appeals to the people who have called for individuals to be fired for making an entertainment product they don't like. He appeals to the people who think negative opinions are always more truthful then positive ones, or that positive opinions equal shilling.
He also appeals to people who think wife-beating jokes are HILARIOUS! Look! This guy a page back even thought this was GIF-worthy!
Totally nailed it, guys.
Or I liked his video because I thought he was spot-on about what the game does wrong and right in every respect?It's not surprising to see a bunch of "JOE NAILED IT" comments from posters in here, given that Angry Joe is perfect confirmation bias for them. He appeals to the people who actually believe things such as a certain game selling well is "bad for the industry." He appeals to the people like to reduce developers and publishers to cartoon-character, mask-wearing "bad guys." He appeals to the people who have called for individuals to be fired for making an entertainment product they don't like. He appeals to the people who think negative opinions are always more truthful then positive ones, or that positive opinions equal shilling.
He also appeals to people who think wife-beating jokes are HILARIOUS! Look! This guy a page back even thought this was GIF-worthy!
Totally nailed it, guys.
I see nothing wrong with abuse humor.
So, have you got an actual counter-point to his review, or are just going to make sweeping generalisations and judgements of people who played the game and agreed with his review? What are you trying to accomplish?It's not surprising to see a bunch of "JOE NAILED IT" comments from posters in here, given that Angry Joe is perfect confirmation bias for them. He appeals to the people who actually believe things such as a certain game selling well is "bad for the industry." He appeals to the people like to reduce developers and publishers to cartoon-character, mask-wearing "bad guys." He appeals to the people who have called for individuals to be fired for making an entertainment product they don't like. He appeals to the people who think negative opinions are always more truthful then positive ones, or that positive opinions equal shilling.
He also appeals to people who think wife-beating jokes are HILARIOUS! Look! This guy a page back even thought this was GIF-worthy!
Totally nailed it, guys.
Anddddd.... scene.
He appeals to the people who actually believe things such as a certain game selling well is "bad for the industry." He appeals to the people like to reduce developers and publishers to cartoon-character, mask-wearing "bad guys." He appeals to the people who have called for individuals to be fired for making an entertainment product they don't like. He appeals to the people who think negative opinions are always more truthful then positive ones, or that positive opinions equal shilling.
He also appeals to people who think wife-beating jokes are HILARIOUS! Look! This guy a page back even thought this was GIF-worthy!
Totally nailed it, guys.
Anddddd.... scene.
He appeals to the people who think negative opinions are always more truthful then positive ones, or that positive opinions equal shilling.
It's not surprising to see a bunch of "JOE NAILED IT" comments from posters in here, given that Angry Joe is perfect confirmation bias for them. He appeals to the people who actually believe things such as a certain game selling well is "bad for the industry." He appeals to the people like to reduce developers and publishers to cartoon-character, mask-wearing "bad guys." He appeals to the people who have called for individuals to be fired for making an entertainment product they don't like. He appeals to the people who think negative opinions are always more truthful then positive ones, or that positive opinions equal shilling.
He also appeals to people who think wife-beating jokes are HILARIOUS! Look! This guy a page back even thought this was GIF-worthy!
Totally nailed it, guys.
It's not surprising to see a bunch of "JOE NAILED IT" comments from posters in here, given that Angry Joe is perfect confirmation bias for them. He appeals to the people who actually believe things such as a certain game selling well is "bad for the industry." He appeals to the people like to reduce developers and publishers to cartoon-character, mask-wearing "bad guys." He appeals to the people who have called for individuals to be fired for making an entertainment product they don't like. He appeals to the people who think negative opinions are always more truthful then positive ones, or that positive opinions equal shilling.
He also appeals to people who think wife-beating jokes are HILARIOUS! Look! This guy a page back even thought this was GIF-worthy!
Totally nailed it, guys.
I decided on passing on Destiny after the initial fan reactions and I watched the Angry Joe review just. The AJ criticisms seem to be a great encapsulation of all the frustrations I've read about Destiny thus far -- while the production values like graphics, art direction and music, as well as the core mechanics of the game like controls and shooting are sound, the narrative is very weak and the systems/loot/level design is similarly weak as well.
I'm just surprised that a game that has such production values can get basic MMO systems like loot and level design this poorly. Then again, when someone like Luke Smith can become a design lead on Destiny for Bungie, I'm really not.
I decided on passing on Destiny after the initial fan reactions and I watched the Angry Joe review just. The AJ criticisms seem to be a great encapsulation of all the frustrations I've read about Destiny thus far -- while the production values like graphics, art direction and music, as well as the core mechanics of the game like controls and shooting are sound, the narrative is very weak and the systems/loot/level design is similarly weak as well.
I'm just surprised that a game that has such production values can get basic MMO systems like loot and level design this poorly. Then again, when someone like Luke Smith can become a design lead on Destiny for Bungie, I'm really not.
What's the background on that? Why Luke specifically?
I'm just surprised that a game that has such production values can get basic MMO systems like loot and level design this poorly. Then again, when someone like Luke Smith can become a design lead on Destiny for Bungie, I'm really not.
There is no background. He's just personally attacking someone to criticize a game he hasn't played.
He moved up to a design lead? Hmm...