Destiny - Review Thread

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They get better as you progress. Also tons moe abilities. This one is great for pvp since of of it's abilities is super fast aiming.

I like the idea of weapons leveling unlocking more ability but this gun looks exactly like any AR with just a red and white paint job. There is litteraly only one base skin for AR ? With slightly different sight/ stock ?
 
Then, no maps. Game based on open world exploration but no map. Okay... To get a map, go out your level, have a + 1 minute loading to go to orbit, check the map, go down back to your level with another 1+ minute loading. Seriously, what is the point of orbit ? Couldn't we just had the Map anytime and skip the entire orbit part that is just USELESS time wasted loading twice longer than we should ?

I'll add that it would be nice to see active mission/destination waypoints on screen without having to press a button and make the character hold out their ghost, especially while being on a vehicle and traveling across the entirety of the map. This takes me out of the experience.
 
Only a minority of people are doing that, the ones blindly defending. Just as the ones blindly hating are ignoring anyone wih anything positive to say.

The majority of people are open to actively discussing the game's short falls along side its strengths. You should probably just ignore the few times you've had your points swept aside like that by over zealous defenders and just engage with the rest of us.
I may give it a go tonight after I get back from another session. Would be nice if folks over there in|OT| would reel in those people just as much as the 'game is trash' drive bys. I really do enjoy the core gameplay loop, it's just everything surrounding it that is somewhat lackluster to me(art and sound design aside).
 
Destiny is about as much of a MMO as Diablo or Warframe are...

Which is to say it's not a god damn MMO.
People kept saying it had to be an always online game because it was an MMO and because of all the social features they were filling it up with

But now it's not an MMO when it's being grilled and its social features in practise are half baked

It's hilarious
 
I like the idea of weapons leveling unlocking more ability but this gun looks exactly like any AR with just a red and white paint job. There is litteraly only one base skin for AR ? With slightly different sight/ stock ?

It's a blue.

If the unique weapons aren't special, then yeah, that's a problem. Greens/blues look boring and honestly that's not unexpected.
 
Let's just say that any decent person should be able to manage their expectation with NMS better than with Destiny, although i'd argue that no game is deserving of such prelaunch hype at all, regardless of the pedigree behind it.

I think time is going to tell a different story, but otherwise I agree with everything you've said about managing expectations. We should know better by now.

It's hard to feel too bad for people who feel burnt by Destiny though. If a $60 video game purchase is such a huge deal that a person to agonize about it later then maybe they should wait for more information to come out and not be so quick to fall into the pre-release hype.
 
Biggest complain is the loot and gun variety. We are a generation behind even the first Borderlands of gun variety and variations. All guns look the same... There isn't much that separate a lvl 1 scout than a lvl 15 scout rifle visually. And it's shame. In borderlands, there are different gun manufacturers and each gun you loot will be a base from that maker giving him it's look and it's base stats. Then, the gun randomisation will add a different grip, sight, stock, barrel of different maker (different design) and tweak both it's stats both visual. I never felt like having twice the same guns in Borderlands.

In Destiny It's a grey assault rifle, now it's a Shingen AR, it's blue. Now it's a Cydonia, it's blue, with a aim point. Yoohoo... Boring. What is a legendary gun if it look just like any other one ? Hope the legendary / exotic stuff are really different designs and not just paint jobs.

Then, no maps. Game based on open world exploration but no map. Okay... To get a map, go out your level, have a + 1 minute loading to go to orbit, check the map, go down back to your level with another 1+ minute loading. Seriously, what is the point of orbit ? Couldn't we just had the Map anytime and skip the entire orbit part that is just USELESS time wasted loading twice longer than we should ?

This. Loot / weapons are pretty weak. There are a handful of cool legendary, yes, but overall it's pretty basic, similar shit. Orbit is a joke. So is the tower as it currently is. Make it all menu options and admit they're smoke screens to give the illusion the game is doing more than it really is.
 
I like the idea of weapons leveling unlocking more ability but this gun looks exactly like any AR with just a red and white paint job. There is litteraly only one base skin for AR ? With slightly different sight/ stock ?

Nah, the legendaries and exotics all look different

you get a nice pulse rifle at the end of the game with a totally different kind of scope that's never seen in normal guns and the ability to go full auto
 
My friend and I have been playing through the game together since it came out. We've both come to thr conclusion that the game is good.

The gunplay is great and feels fun to play especially when fighting ai enemies. However there's this constant feeling of something missing that we cant seem to shake. And its very weird as we think the game is extremely polished.

It feels like Destiny should be much, much more than weve been given.

There's little gun variety. Just different damage output and color pallet swaps within the four classes. Some weapons are completely pointless to use in pvp while others are a bit overpowered. Pvp at times can feel very unbalanced due to the fact that at any moment without warning you can be OHKOd. But I guess its fine since you can do the same...these are things that can be fixed with subsequent updates I guess. But hell if I'm going to pay for it.

The horribly repetitive story missions. The garbage story. The lack of any interesting NPCs. I really feel if the story was stronger and gave people more of a motivational backbone and reason for their actions the amount of criticism would decrease.

I really don't know what it is. I didn't come into this game overly hyped at all. And yet i still feel a bit disappointed.

Its gone from a game i planned on owning for a very long time, since i rarely play competitive shooters anymore, to one ill trade in barring any major changes. 7.5-8/10 for me.

This is 100% true for me. I came out of the Venus storyline feeling much, much better about the game as a whole, precisely because of the reasons you stated (other than repetitive missions, that's still a problem). Went from a 7 to an 8, basically.
 
Game is not bad at all, but one has to wonder:

Where the fuck did the 500 million dollars go other than marketing?
My honest guess is that planets were withheld from the game just to sell as DLC for more money. That 500 million cost probably included a lot of DLC.

I don't think it cost that much though and Acrivison's recent "acknowledgement" of it comes across as marketing.
 
Destiny is definitely an above average game.

The gun play is solid (which is what you are doing for 90% of the time so if that was bad this game would be unplayable but luckily its good in that department), the visuals and art direction are nice, sound effects and musical score are above average, presentation and production values are off the charts (I think the menu design and UI is fantastic), multiplayer is fun and there is enough content to last you 20-30 hours (which again is above average on the console space regardless of the genre especially for AAA games).

This is not the first game to have a mediocre story line and there have been many amazing games with even worse stories. The main problems with the game include mediocre mission structure, obscene loading times, bullet sponge bosses (looking at your Strike bosses), weird match making and voice chat design choices and most importantly unskippable cutscenes.

Adding content is something that can be improved over time, the game needs to overcome certain design decisions before adding new content. Right now it's a solid 7-8 game that can be a 9 with a bunch of important changes.
 
It's very safe. Very generic. Very unmemorable.

Very "wider audience".

It's a Sci-Fi Action-RPG where you shoot enemies named "Knight" and "Goblin" and "Wizard", etc to a sweeping, orchestral score with your AI companion voiced by one of television's most popular actors.

This is basically the perfect critique of the game.
 
Diablo has excellent mechanics, especially D2. D3 has the best combat system for an isometric ARPG ever.

Destiny is most similar to D3 though although Destiny is not at the top in its genre when it comes to game play.

Diablo 3 was also not very good at the start. Maybe Destiny can get there in time? I don't know if you can update a console game to the extent that Diablo 3 did on PC
 
Again, like any game, why is everyone basing it on the initial portion, nobody has even done the raid yet! Have you done any of the heroic strikes? Most fun I've had in gaming in a long long time.

Initial portion lol, it's like the majority of the game, you really think strikes on hard and a raid are going to keep people going? Judging by the strikes on normal, unless I want to bore myself for a few extra hours, I will gladly avoid the hard version.


Those things aren't what make a game an MMO, though.

Yes, they are, you take all that away in a game say WoW and the only difference is it's a persistent world (WoW) versus a hub / phasing players in and out on a planet (Destiny). For example look at a new MMO, say Wildstar, it highlights all the problems with modern day MMO's not breaking the mould, all of which are present in a game like Destiny but because it's a "shooter" or Bungie it gets a free pass.
 
Initial portion lol, it's like the majority of the game, you really think strikes on hard and a raid are going to keep people going? Judging by the strikes on normal, unless I want to bore myself for a few extra hours, I will gladly avoid the hard version.




Yes, they are, you take all that away in a game say WoW and the only difference is it's a persistent world (WoW) versus a hub / phasing players in and out on a planet (Destiny). For example look at a new MMO, say Wildstar, it highlights all the problems with modern day MMO's not breaking the mould, all of which are present in a game like Destiny but because it's a "shooter" or Bungie it gets a free pass.

If any mmo with good loot and a pvp system is anything to go by, then yes. Gotta get that gear for iron banner yo ;)

Honestly, if they add something akin to rifts and expand in the public events, I think the game will be much more incredible than it already is.
 
To quote myself from earlier:

That thing you said.

Did you happen to like Borderlands or Halo? Because in Borderlands, you get quest that are all about the same, "Collect this", "Kill so many of these", "Kill this boss". In Halo, you wait for a flood of enemies to fight through to get to an ending.

What, in your opinion, did you want or expect? A primary RPG?
 
I agree to an extent, but are people really rebutting the valid criticisms, or the one's they feel are invalid? For example, has anyone actually claimed that matchmaking shouldn't be in the game? Or that the mission structure isn't somewhat monotonous?

The complaints I've seen contented are one's such as the AI is poor, or the combat encounters aren't diverse, that there isn't enough loot, that the game is unbalanced etc. The latter are things that very much fall in to areas of contention.

Fair point. If im honest the thread moves so fast that I may be confusing the two different types of rebuttal.
Just like anything, there is extreme fanatics on both sides of the fence muddying the waters for me, making things confusing.

I'm personally trying to use these Destiny threads to work out if i wanna buy it, i have never been so "on the fence" about a game in my life. I even stocked my US psn account with $90 for the special edition in anticipation, but i just have not pulled the trigger yet and bought it. but reception seems good, people who have played it mainly rate it favourably, so im probably gonna commit when i get home from work.
 
Destiny is definitely an above average game.

The gun play is solid (which is what you are doing for 90% of the time so if that was bad this game would be unplayable but luckily its good in that department), the visuals and art direction are nice, sound effects and musical score are above average, presentation and production values are off the charts (I think the menu design and UI is fantastic), multiplayer is fun and there is enough content to last you 20-30 hours (which again is above average on the console space regardless of the genre especially for AAA games).

This is not the first game to have a mediocre story line and there have been many amazing games with even worse stories. The main problems with the game include mediocre mission structure, obscene loading times, bullet sponge bosses (looking at your Strike bosses), weird match making and voice chat design choices and most importantly unskippable cutscenes.

Adding content is something that can be improved over time, the game needs to overcome certain design decisions before adding new content. Right now it's a solid 7-8 game that can be a 9 with a bunch of important changes.
Great post and is really what is wrong with the game. Fixing alot of this would make the game much much better. However if I had to pay to get better mission structure and less bullet sponge enemies then it wont be worth it imo.

Anyone else think that the online will be nearly empty in 2 months? Certainly happened with Titanfall, and that one was actually fun.
This will be interesting to see. But I feel this game wil have longer legs than Tunstall. Especially with how they plan on add-in more missions and the like down the road.

It's very safe. Very generic. Very unmemorable.

Very "wider audience".

It's a Sci-Fi Action-RPG where you shoot enemies named "Knight" and "Goblin" and "Wizard", etc to a sweeping, orchestral score with your AI companion voiced by one of television's most popular actors.

Also this. Its pretty much mainstream the game. Which isn't a bad thing mind you, just extremely obvious.
 
I do hope the story gets heavily criticized in reviews. I find the game really fun, but I have absolutely no idea what's actually going on in the game because Bungie has done such a shitty job telling the story.

I'm a few hours in the game, but I still have no idea what the hell the Traveler actually is, I have no idea who my character is or who the Guardians, in general, are, I have no idea what the non Human races are, I have no idea who the bad guys are, I have no idea what the darkness does other than that it hunts the Traveler. The story telling in this game is a huge mess.

It's like Bungie couldn't decide whether they wanted to make an MMO or a story driven game, so they tried to do a weird mash up of both.
 
Great post and is really what is wrong with the game. Fixing alot of this would make the game much much better. However if I had to pay to get better mission structure and less bullet sponge enemies then it wont be worth it imo.


This will be interesting to see. But I feel this game wil have longer legs than Tunstall. Especially with how they plan on add-in more missions and the like down the road.



Also this. Its pretty much mainstream the game. Which isn't a bad thing mind you, just extremely obvious.

Actually, going off of the "top games on Xbox" thread, Titanfall still has a pretty solid playerbase.
 
It's very safe. Very generic. Very unmemorable.

Very "wider audience".

It's a Sci-Fi Action-RPG where you shoot enemies named "Knight" and "Goblin" and "Wizard", etc to a sweeping, orchestral score with your AI companion voiced by one of television's most popular actors.

Yep. The game is almost shockingly unambitious.
 
If this is what $500 million produces... Keep it.

I'll take $4 million Divinity Original Sin over this, any day of the week.

Watched the Giant Bomb let's play. What a dissapointment of a game.

And those cutscenes! The stiffest acting, most generic shit I've ever seen.

I thought for sure it would eb a day one pick up on PC... Unless a lot is done to this game by then, that is just not going to happen.
 
Anyone else think that the online will be nearly empty in 2 months? Certainly happened with Titanfall, and that one was actually fun.
Destiny has a much larger player base than Titanfall. Regardless of how it is received, there's just no way the game will be dead in two months.
 
Actually, going off of the "top games on Xbox" thread, Titanfall still has a pretty solid playerbase.

TitanFall is only deserted on PC.

Destiny has a much larger player base than Titanfall. Regardless of how it is received, there's just no way the game will be dead in two months.

How'd that work out for Halo 4? The game will maintain an audience if Bungie fixes some of the already present issues and maintains a steady stream of content. We know they're working on the latter, hopefully they are still working on the former.
 
Anyone else think that the online will be nearly empty in 2 months? Certainly happened with Titanfall, and that one was actually fun.
Titanfall wasn't empty on Xbox One. PC had a lot of stupid elements set against it and the fact that people there were already established in some other game due to the rich platform.

Destiny will be OK, though a drop in traffic due to COD should be expected. DLC in December will get people back for a bit longer, not to mention Christmas gifts supplying more bodies.
 
Uploading a "Let's Check Out" video for my YouTube channel. Not a review videi, but simply me playing the game and talk about what I feel about it.

I feel the story and lroe is awfully presented, I don't understandanything and the game just keeps giving my mission after mission without any reason.
 
Because it's all from hype but the average person won't realize how lacking in content the game is. Bungie knew that the game wouldn't live up to the hype and that's why they didn't give early review copies. They don't actually want the consumer to be informed about what they are buying.

Judging by the reactions to the game on here, many were let down and probably would not have bought the game if reviews had informed them of this beforehand. Personally, I saw the disapointment from the Beta and the announcement of 5 areas for the whole game.

I don't think it's necessarily lacking in content, so much as features. Destiny easily has more raw content than you're average CoD, but it is missing some of CoD's features that really bolster the lasting potential. Or at least, it has a much different set of those features. In terms of raw content, Destiny stacks up to any other standard $59 console FPS.
 
TitanFall is only deserted on PC.



How'd that work out for Halo 4?

I'd honestly love to see the avg player base for each console.


On topic:

I'm surprised at the feverish zealots on each side of the Metacritic tirade... people throwing both "0's" and "10's" all over Destiny... when it deserves nowhere near either. Solid mid tier 5's imho.... as it currently is.
 
TitanFall is only deserted on PC.



How'd that work out for Halo 4? The game will maintain an audience if Bungie fixes some of the already present issues and maintains a steady stream of content. We know they're working on the latter, hopefully they are still working on the former.
It did work out for Halo 4. People were playing it in January. No where near Halo 3/Halo 2 numbers, and not even in the same universe as CoD, but it was fairly active.
 
Did you happen to like Borderlands or Halo? Because in Borderlands, you get quest that are all about the same, "Collect this", "Kill so many of these", "Kill this boss". In Halo, you wait for a flood of enemies to fight through to get to an ending.

What, in your opinion, did you want or expect? A primary RPG?

Better Itemization.

- Uber gear, where's my Thunderfury, Shard of Hate (D3), Chainsawd (PSO), Sange and Yasha equivalents?

- Set items. Playing dress up is fun and all, but making a matching set actually mean something would be a good step to surpassing year 2000 levels of equipment.

Better Communication

Enough has been said about this already, but a game of this nature needs better communication, The level it's currently at is almost Nintendo level bad.
 
It's very safe. Very generic. Very unmemorable.

Very "wider audience".

It's a Sci-Fi Action-RPG where you shoot enemies named "Knight" and "Goblin" and "Wizard", etc to a sweeping, orchestral score with your AI companion voiced by one of television's most popular actors.

Yep. This is it.
 
Game is not bad at all, but one has to wonder:

Where the fuck did the 500 million dollars go other than marketing?

(This is all just my wild a$$ guess)

As others have said they didn't spend 500 million on this one game. However what I think happened based on reading between the lines of some interview I heard is that the infrastructure to get the game going was exceedingly complex. This game was designed to be a content delivery machine in addition to adding the feature of dynamically bringing players together. This game is a lot more advanced in ways that isn't easy to see right now. I get the feeling they were like "Ok we finally got the back end stuff working. Oh SH!T We've got to make a game out of it now by September."

On top of that, they are contractually obligated to produce a lot of content for the game. Destiny is going to be a subscription by DLC type game. Bungie had to make sure that they they had enough content to supply that DLC in a timely mannor.
 
Sorry. Should have been more specific when I said "reviews." Not just the ones in the OP, but some of the negative opinions I'm seeing from folks here and around the net.

This is the first time I've really read into what people are saying about the game (because I've been enjoying it too much to be on GAF, haha). Could just be one of those "vocal minority" situations

Yeah I think its just a few people with some dissatisfaction, sends alot of review threads into a tailspin.

But overall people seem to enjoy it, yourself included. So i think im gonna buy it tonight.
Just need to convince my two usual shooter friends to join me.
 
I've heard a bunch of mixed reviews. My question is, as a person who doesn't have a ps4 or xbox one is this a game that finally makes them worth owning.
 
I love the game, but yeah Bungie misled quite a bit on the scale. The beta really was something like 20% of the full experience, it seems.
 
Fair point. If im honest the thread moves so fast that I may be confusing the two different types of rebuttal.
Just like anything, there is extreme fanatics on both sides of the fence muddying the waters for me, making things confusing.

I'm personally trying to use these Destiny threads to work out if i wanna buy it, i have never been so "on the fence" about a game in my life. I even stocked my US psn account with $90 for the special edition in anticipation, but i just have not pulled the trigger yet and bought it. but reception seems good, people who have played it mainly rate it favourably, so im probably gonna commit when i get home from work.

I was very much on the fence myself. Ultimately it came done to the fact that I had my preorder paid for. So it was the same effort to cancel the preorder as it was to just pick it up. Plus a huge chunk of my friends got it. Add in that the next game I'm looking at getting doesn't come out until November and I'm deep into FF14 so I didn't really need this. That said, the game fkn rocks! I'm having a blast with my fireteam so far. As it looks I can see why Bungie says its a long haul which is fine. I will deal with the expansions at a later date. My plan was to ttrade it off to pay for COD but if it stays fun I will hang in.
 
I've heard a bunch of mixed reviews. My question is, as a person who doesn't have a ps4 or xbox one is this a game that finally makes them worth owning.

Non tbh, if your still on the fence for next gen wait till early next year where you'll be getting things like the witcher and Bloodborne. Or if x bone tickles your fancy grab sunset overdrive this fall.
 
Better Itemization.

- Uber gear, where's my Thunderfury, Shard of Hate (D3), Chainsawd (PSO), Sange and Yasha equivalents?

- Set items. Playing dress up is fun and all, but making a matching set actually mean something would be a good step to surpassing year 2000 levels of equipment.

Better Communication

Enough has been said about this already, but a game of this nature needs better communication, The level it's currently at is almost Nintendo level bad.

I can relate to the loot. Loot isn't very attractive right now. And the fact that my biggest problem in the beta was the lack of loot from major bosses (Devil's Lair). That wasn't addressed.
 
Did you happen to like Borderlands or Halo? Because in Borderlands, you get quest that are all about the same, "Collect this", "Kill so many of these", "Kill this boss". In Halo, you wait for a flood of enemies to fight through to get to an ending.

What, in your opinion, did you want or expect? A primary RPG?

That's not true for Borderlands, at least BL2 anyways. All the quests have a story to them, voice acting, and comedy. For example, kill yourself and get money, or call the suicide hotline and be a wimp. Go collect flowers for Jacks grandma and
kill the bandits who he hired to murder her so he doesn't have to pay them
. Collect body parts to turn a robot into a human.


The quests in borderlands 2 are extremely varied in their content and intent, unlike Destiny.
I don't think there is a game with more variety really, and considering how much Destiny has been hyped up, it seems pretty sad it can't come close to the amount or variety of content. Heck, the multiplayer isn't even as good, and that was supposed to be the heart of the game.
 
The story took itself too seriously. The story was also pretty shitty. A game built around having fun with friends shouldn't have a super serious story imho. I would have prefered something near GoTG a serious threat but with plenty of humor. Incidentally the story was funny but only because it took itself too seriously. So seriously that there were running jokes as we went through, like Ghost throwing out made up words, theorys, or phrases with no explanation as to what they meant , or random pre misson narrators whose characters had so little development or relevance that we had no idea who was speaking. In the end the game is fun but there's a lot of shit that keeps it from excellence. I have hope for a current gen only Destiny 2 to be better.
 
I don't think it's necessarily lacking in content, so much as features. Destiny easily has more raw content than you're average CoD, but it is missing some of CoD's features that really bolster the lasting potential. Or at least, it has a much different set of those features. In terms of raw content, Destiny stacks up to any other standard $59 console FPS.
I think the opposite. Destiny has a lot of features, but a small amount of content to utilize them.

Honestly I think Destiny game of the year edition will be great. Not only because of new environments but because by that point they will have done a lot of patching to make the game better.
 
Who cares. If you like the game then cool if not there are other games.
I digged the game there are some stuff I didn't but it's not a big deal to me.
Ranking or scores is pointless.
 
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