Have you played an MMORPG?
Planetside 2 - MMO
Destiny - Online bypassers
Have you played an MMORPG?
Planetside 2 - MMO
Destiny - Online bypassers
Not even close sadly.
You probably don't want an X1 but the Master Chief Collection is the best time to try one out.
6 at best?So, what score will EDGE give it...
What the fuck did I just read? When did I ever say that the amount of content should be the only thing that games should be reviewed on. The quality of content is more important to me than the quantity. I am just saying a lot of review sites are complaining about the amount of quality content available in Destiny after overrating many games with much less content. And I just absolutely love how you broke down Destiny's content. Destiny launched with more content than Titanfall. That's a fact. You can say otherwise all you want but that fact is not changing. You can argue about the quality, but not the quantity. Destiny's multiplayer maps may be set in one of the explorable planets as a theme but they are build separately and you can't find any of them in the explorable areas. There are 11 maps and you can't just change that into 6. And if we are really bringing in the the type of guns here, then destiny again beats Titanfall. Titanfall launched with like 11 guns. Destiny has far more. And if we count as ways of playing as different content like you just did with titans(I don't agree with this fyi). Then Destiny has 5 ways of playing. Hunter, Titan, Warlock, Interceptors and Spikes. Titanfall launched with a tutorial campaign set on the multiplayer maps and severly lacked gamemodes for a multiplayer only game.
I think this debate will be fruitless.
I completely agree with you too, gatti. Your responses have been spot on.
If you're on psn feel free to add me. Building up a decent friends list of people who enjoy the game. Not because I want an echo chamber environment, but playing with people who get joy from the experience is just more satisfying
Psn: astropoff
Goes to everyone else too.
It's insane that so many people still think Destiny is an MMO even after the game launched. Destiny in not an MMO people.
Who is claiming that? Would love to know. And again, how is that satire? The definition is right in front of you.
It has a ton more content than MGS Ground zeroes, which got higher reviews.
I think you have a fundamental misunderstanding of what reviews are supposed to be. Nothing about them is incompatible with games that receive regular updates.
They are evaluations of the product at or near the time of its release. Thats all.
They can comment on the potential of the product, but the base release version needs to be good for it to receive a good evaluation. What is wrong with that? Reviews were never meant to be the absolute final word on a product that may receive updates. Simply the reviewers evaluation at the time of the review.
You seem caught up on the fact that a score is being given.
Yes. Just about every single one that has been released in the west (and plenty more to boot). I admit I don't touch a ton of games that start out as f2p, though.
Have you played an MMORPG?
This is very much structured like one.
GameSpot has adapted the multiple reviews down the line though. They'll likely have another review of Destiny at the latest a year's time.
But they can only review what is there now. GAF was in an uproar at how the Xbox One was getting good hardware reviews due to 'potential' and 'ambition'. And while there are some eye brow raising in regards to reviews on Titanfall in the media, no one on GAF was like "b...but...DLC!". It was what the game was, and a lot of different people had different opinions on if what was there was sound.
So why is the standard being switched now? Some of it by the very same people crying out about a switch of standard in the media.
It's insane that so many people still think Destiny is an MMO even after the game launched. Destiny in not an MMO people.
EXACTLY. That is exactly what I'm getting at. I'm not saying that sites shouldn't review the game right now; they just need to do it in a way that better evaluates games-as-a-service than assigning a static score to it like it's an unchanging retail copy. The games are changing but the structure of reviews hasn't yet.
Since I stopped giving two fucks about reviews I enjoy video gaming a lot of a hell more.
In comparions with Titanfall, a game that has fixed every issue anything had to stop giving it 9-10/10, it means nothing. Game reviews are there to inform people if they should purchase it or not. Adding in content later means nothing to a release review.
You don't know what an MMO is.
It's about player count, not specifically the structure of the game. Planetside 2 is an MMO. This is not.
I don't see why the price tag has anything to do with this, especially when games have been this way for over 5 years and the biggest failing of reviews has been not to take this into account. You hear all the media report and comment on future plans, even critique prospective support everywhere else but the reviews. Excuses should not be given for ignorance.I thought the idea behind "games as a service" was to somehow get out of the $60 retail release structure. Release a game as a $60 retail game and it's going to be reviewed as a $60 retail game. Not a $60 "games as a service" title.
This. Reviews can be helpful if I'm on the fense about a game, but if I enjoy a game I don't care what reviews or other people on Internet forums are saying about it.Since I stopped giving two fucks about reviews I enjoy video gaming a lot of a hell more.
Everything about it is extremely like a traditional post-WoW MMORPG, except they are missing a ton of basic features for one reason or another. It's also severely lacking in content compared to traditional MMORPGs. I'm not sure that means it shouldn't be treated like one.
You don't know what an MMO is.
It's about player count, not specifically the structure of the game. Planetside 2 is an MMO. This is not.
Massively Multiplayer Online Role Playing Game.
Okay, Destiny is structure like an MMO, in that there is loot and levelling, and you do the same missions to get better stats, you mean?
Because we had RPGs doing that before online play was even a thing breh. Were they MMOs? Or just MMRPGs? No, because they weren't massively multiplayer, and neither is Destiny.
Fucking exactly.
They took the framework of an MMO, removed a bunch of shit, and then said "It's a shared world shooter, see?!". That doesn't free them from criticism.
I have very little problem with the words reviews are using against Destiny, but the scoring is getting ridiculous.
Take Gamespot's review. They say the core mechanics are superb, and then downgrade the game all the way to a 6 because the story is bad and there's too much repetition/too little to do.
Compare that to Titanfall, with even MORE repetition and even less to do, with a story that's as bad, and they gave that a 9. Why?
I agree you have to start fixing things somewhere, but I'd always thought that the core mechanics were pretty much all that mattered in an FPS, because when it comes down to it they all have sucky stories and endless repetition for gameplay.
I don't see why the price tag has anything to do with this, especially when games have been this way for over 5 years and the biggest failing of reviews has been not to take this into account. You hear all the media report and comment on future plans, even critique prospective support everywhere else but the reviews. Excuses should not be given for ignorance.
Massively Multiplayer Online Role Playing Game.
Okay, Destiny is structure like an MMO, in that there is loot and levelling, and you do the same missions to get better stats, you mean?
Because we had RPGs doing that before online play was even a thing breh. Were they MMOs? Or just MMRPGs? No, because they weren't massively multiplayer, and neither is Destiny.
You care at least a little.This. Reviews can be helpful if I'm on the fense about a game, but if I enjoy a game I don't care what reviews or other people on Internet forums are saying about it.
Would you consider guild wars a MMO?
They gave Titanfall a 9, because with it did a better job with what it actually had. Destiny's mechanics are great, but are ultimately meaningless when the content in the game put it to poor use.
So you're just taking issue with the word Massive?
Like I said before, most modern MMORPGs are so heavily instanced and increasingly support lower player counts for group content that very few of them feel massive anymore. If you're talking about sheer player base, then Destiny is probably much more massive than most traditional MMORPGs that tie you to a specific server.
Guild Wars 1 was not an MMO. Like Destiny, its developers avoided using the term near-religiously during marketing, because it is missing basic aspects of "massive" design. It was far closer in structure to Phantasy Star Online, or Diablo with very convincing and useful lobbies (or Path of Exile for that matter).Would you consider guild wars a MMO?
Fucking exactly.
They took the framework of an MMO, removed a bunch of shit, and then said "It's a shared world shooter, see?!". That doesn't free them from criticism.
Well, I wouldn't really take anyone's opinion on Diablo III seriously until they reach Level 70 and start doing Torment Rifts.
I would also assume that Destiny's legacy will rest on its end-game content.
So how much of the end game have you experienced? Seems like you have spent the better half of the last I dunno, 60 posts shitting on the game with only a couple of mentionings of actually playing this game. From what I can tell, you raced through the story and stopped there.
With what you said about Diablo, and Diablo is just doing the same thing over and over to the same bunch of enemies eventually, why would this game receive different treatment? Because its not PSO like you wanted?
I love people who praise shit like Diablo, then shit on other games which use basically the same formula. Diablo 3's story was shit too. I don't see you hating on the game because of that fact. Also, how many Exotic weapons are you carrying around to be able to comment about the quality of the loot in Destiny?
Also, how many Exotic weapons are you carrying around to be able to comment about the quality of the loot in Destiny?
This is like commenting and saying the loot in Diablo is shit when you are walking around with a bunch of beginner weapons.
I'll tackle the second bit first... No one is saying the loot is bad because the weapons are weak or generally uninteresting, but because it is tied to the levelling and general progression and it is very rare at the same time, where picking up a rare engram can get you a damn green item.
Now for the first part...
Tell me, apart from how it looks and how much numbers it pops up, how does having an exotic weapon make the gameplay any different. I don't have an exotic weapon, are they so good that I can't imagine how fun it would be to wield one?
You still want to play this game huh?
In no particular order...
Destiny did not ship with more weapons than Titanfall did.
Destiny
Auto Rifle
Handcannon
Scout Rifle
Pulse Rifle
Rocket Launcher
Sniper Rifle
Fusion Rifle
Shotgun
Machine Gun
Titanfall
3 Pistols (Auto, Magnum, Semi-Auto)
SMG, Carbine, 2 very different snipers...
http://titanfall.wikia.com/wiki/Weapons fuck it
Discounting the mods you get on Titanfall and Titan weapons, and anti-titan weapons, there are still more weapons in Titanfall.
You can have your own criteria but your definition of content seems to stretch to how many different kinds of environments there are, as opposed to things for a player to interact with.
In the true sense of the word, Destiny has a bazillion different weapons because we consider a 178 SR to be different to a 180 SR, and we call that content. In which case, Destiny doesn't have much content in comparions to almost any online RPG before it.
In your original comment, you basically posted how Destiny should have more because it had more "content" than GZ. Whichever definition of "content" you want to use, you are disregarding gameplay. I'm pretty sure the original Daytona had just one car, and yet it is a phenomenal racer with just 3 tracks.
I'm not trying to say Destiny needs more stuff. It will get more stuff. But how it plays, how boring it is to even get that stuff, which actually means the player has to either play through... 11 maps of PvP, or the same 5 strike missions over and over (that all play roughly the same) doesn't sound like a game that is robust in variety for the player.
There is no discovery in Destiny as you explore the worlds, and there is very little you learn to do different from the first 5 levels to the max level. Gunplay is solid throughout, but is also never changing with no room for strategic play in PvE. If you want to reply and say PvP has a ton of strategy go ahead, but this is where Destiny falls short of even the likes of a 10 year old Halo when it comes to multiplayer, and of course Titanfall.
So how much of the end game have you experienced? Seems like you have spent the better half of the last I dunno, 60 posts shitting on the game with only a couple of mentionings of actually playing this game. From what I can tell, you raced through the story and stopped there.
With what you said about Diablo, and Diablo is just doing the same thing over and over to the same bunch of enemies eventually, why would this game receive different treatment? Because its not PSO like you wanted?
I love people who praise shit like Diablo, then shit on other games which use basically the same formula. Diablo 3's story was shit too. I don't see you hating on the game because of that fact. Also, how many Exotic weapons are you carrying around to be able to comment about the quality of the loot in Destiny?
This is like commenting and saying the loot in Diablo is shit when you are walking around with a bunch of beginner weapons.
PSO is (and is largely considered) an MMORPG, though, albeit on a smaller scale.It was far closer in structure to Phantasy Star Online, or Diablo with very convincing and useful lobbies (or Path of Exile for that matter).
So how much of the end game have you experienced? Seems like you have spent the better half of the last I dunno, 60 posts shitting on the game with only a couple of mentionings of actually playing this game. From what I can tell, you raced through the story and stopped there.
With what you said about Diablo, and Diablo is just doing the same thing over and over to the same bunch of enemies eventually, why would this game receive different treatment? Because its not PSO like you wanted?
I love people who praise shit like Diablo, then shit on other games which use basically the same formula. Diablo 3's story was shit too. I don't see you hating on the game because of that fact. Also, how many Exotic weapons are you carrying around to be able to comment about the quality of the loot in Destiny?
Tell me how getting a 1200 dps 2H sword in Diablo is any different then the 800dps 2H weapon that you once owned 5 days earlier?