Destiny - Review Thread

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Planetside 2 - MMO
Destiny - Online bypassers

Funny how Planetside 2 has far fewer mechanics and systems traditionally associated with MMORPGs than Destiny does.

It certainly got the massive aspect that so few MMOs even attempt these days, though.
 
What the fuck did I just read? When did I ever say that the amount of content should be the only thing that games should be reviewed on. The quality of content is more important to me than the quantity. I am just saying a lot of review sites are complaining about the amount of quality content available in Destiny after overrating many games with much less content. And I just absolutely love how you broke down Destiny's content. Destiny launched with more content than Titanfall. That's a fact. You can say otherwise all you want but that fact is not changing. You can argue about the quality, but not the quantity. Destiny's multiplayer maps may be set in one of the explorable planets as a theme but they are build separately and you can't find any of them in the explorable areas. There are 11 maps and you can't just change that into 6. And if we are really bringing in the the type of guns here, then destiny again beats Titanfall. Titanfall launched with like 11 guns. Destiny has far more. And if we count as ways of playing as different content like you just did with titans(I don't agree with this fyi). Then Destiny has 5 ways of playing. Hunter, Titan, Warlock, Interceptors and Spikes. Titanfall launched with a tutorial campaign set on the multiplayer maps and severly lacked gamemodes for a multiplayer only game.

You still want to play this game huh?

In no particular order...

Destiny did not ship with more weapons than Titanfall did.

Destiny
Auto Rifle
Handcannon
Scout Rifle
Pulse Rifle
Rocket Launcher
Sniper Rifle
Fusion Rifle
Shotgun
Machine Gun

Titanfall
3 Pistols (Auto, Magnum, Semi-Auto)
SMG, Carbine, 2 very different snipers...

http://titanfall.wikia.com/wiki/Weapons fuck it

Discounting the mods you get on Titanfall and Titan weapons, and anti-titan weapons, there are still more weapons in Titanfall.

You can have your own criteria but your definition of content seems to stretch to how many different kinds of environments there are, as opposed to things for a player to interact with.

In the true sense of the word, Destiny has a bazillion different weapons because we consider a 178 SR to be different to a 180 SR, and we call that content. In which case, Destiny doesn't have much content in comparions to almost any online RPG before it.

In your original comment, you basically posted how Destiny should have more because it had more "content" than GZ. Whichever definition of "content" you want to use, you are disregarding gameplay. I'm pretty sure the original Daytona had just one car, and yet it is a phenomenal racer with just 3 tracks.

I'm not trying to say Destiny needs more stuff. It will get more stuff. But how it plays, how boring it is to even get that stuff, which actually means the player has to either play through... 11 maps of PvP, or the same 5 strike missions over and over (that all play roughly the same) doesn't sound like a game that is robust in variety for the player.

There is no discovery in Destiny as you explore the worlds, and there is very little you learn to do different from the first 5 levels to the max level. Gunplay is solid throughout, but is also never changing with no room for strategic play in PvE. If you want to reply and say PvP has a ton of strategy go ahead, but this is where Destiny falls short of even the likes of a 10 year old Halo when it comes to multiplayer, and of course Titanfall.
 
I think this debate will be fruitless.

I completely agree with you too, gatti. Your responses have been spot on.

If you're on psn feel free to add me. Building up a decent friends list of people who enjoy the game. Not because I want an echo chamber environment, but playing with people who get joy from the experience is just more satisfying

Psn: astropoff

Goes to everyone else too.

Sending an invite now!
 
I refuse to trade this in before I finish the story, but it's so painful and boring :(

PvP is bad but it's way better than the story missions at least.
 
It's insane that so many people still think Destiny is an MMO even after the game launched. Destiny in not an MMO people.

When all of your systems come from MMORPG design school, you're going to be treated like one. Especially when you don't do them very well compared to the competition.
 
Who is claiming that? Would love to know. And again, how is that satire? The definition is right in front of you.

That's what...

It has a ton more content than MGS Ground zeroes, which got higher reviews.

... reads like. I'm also not saying it was satire... just that's what izunadono claimed he thought it was initially (and stopped thinking it was at the time he responded to you). Still with me?

You've stated now that what you meant to say was QUALITY content, which of course is a completely different matter, and wouldn't come across as such as strange thing to say when bringing up review scores. With that said though, most of people's complaints here is that the vast majority of Destiny's content is (in their opinion) NOT quality content. This is also the case with most of these reviews, and is part of the reason why it isn't scoring so well.
 
I think you have a fundamental misunderstanding of what reviews are supposed to be. Nothing about them is incompatible with games that receive regular updates.

They are evaluations of the product at or near the time of its release. Thats all.

They can comment on the potential of the product, but the base release version needs to be good for it to receive a good evaluation. What is wrong with that? Reviews were never meant to be the absolute final word on a product that may receive updates. Simply the reviewers evaluation at the time of the review.

You seem caught up on the fact that a score is being given.



Yes. Just about every single one that has been released in the west (and plenty more to boot). I admit I don't touch a ton of games that start out as f2p, though.

EXACTLY. That is exactly what I'm getting at. I'm not saying that sites shouldn't review the game right now; they just need to do it in a way that better evaluates games-as-a-service than assigning a static score to it like it's an unchanging retail copy. The games are changing but the structure of reviews hasn't yet.
 
Have you played an MMORPG?

This is very much structured like one.

Massively Multiplayer Online Role Playing Game.

Okay, Destiny is structure like an MMO, in that there is loot and levelling, and you do the same missions to get better stats, you mean?

Because we had RPGs doing that before online play was even a thing breh. Were they MMOs? Or just MMRPGs? No, because they weren't massively multiplayer, and neither is Destiny.
 
GameSpot has adapted the multiple reviews down the line though. They'll likely have another review of Destiny at the latest a year's time.

But they can only review what is there now. GAF was in an uproar at how the Xbox One was getting good hardware reviews due to 'potential' and 'ambition'. And while there are some eye brow raising in regards to reviews on Titanfall in the media, no one on GAF was like "b...but...DLC!". It was what the game was, and a lot of different people had different opinions on if what was there was sound.

So why is the standard being switched now? Some of it by the very same people crying out about a switch of standard in the media.

In comparions with Titanfall, a game that has fixed every issue anything had to stop giving it 9-10/10, it means nothing. Game reviews are there to inform people if they should purchase it or not. Adding in content later means nothing to a release review.
 
It's insane that so many people still think Destiny is an MMO even after the game launched. Destiny in not an MMO people.

As someone said earlier in the thread, it appears "b...b..but it's an MMO" is being used as a very poor defense. Some of the least appealing aspects of one with none of the benefits.
 
EXACTLY. That is exactly what I'm getting at. I'm not saying that sites shouldn't review the game right now; they just need to do it in a way that better evaluates games-as-a-service than assigning a static score to it like it's an unchanging retail copy. The games are changing but the structure of reviews hasn't yet.

I thought the idea behind "games as a service" was to somehow get out of the $60 retail release structure. Release a game as a $60 retail game and it's going to be reviewed as a $60 retail game. Not a $60 "games as a service" title.

If $60 is now just for the barebones skeletal structure of future paywall releases as "games as a service" then I think I'm going to be about done with AAA gaming at that point.
 
Since I stopped giving two fucks about reviews I enjoy video gaming a lot of a hell more.

I enjoy games, including Destiny, just fine while still discussing reviews and seeing how close others come to the same conclusions I did.

But yeah, I think it's obvious a lot of people can't handle differing opinions as every review thread demonstrates.
In comparions with Titanfall, a game that has fixed every issue anything had to stop giving it 9-10/10, it means nothing. Game reviews are there to inform people if they should purchase it or not. Adding in content later means nothing to a release review.

I completely agree, same with patches and what not (which I think is what you're getting at with the first line).

I do think some sites can look into updating reviews after some time if the amount of work done warrants a change of opinion. But I agree that the 'potential' of those corrections and additions should dictate a softening of what is there.
 
I thought the idea behind "games as a service" was to somehow get out of the $60 retail release structure. Release a game as a $60 retail game and it's going to be reviewed as a $60 retail game. Not a $60 "games as a service" title.
I don't see why the price tag has anything to do with this, especially when games have been this way for over 5 years and the biggest failing of reviews has been not to take this into account. You hear all the media report and comment on future plans, even critique prospective support everywhere else but the reviews. Excuses should not be given for ignorance.
 
Everything about it is extremely like a traditional post-WoW MMORPG, except they are missing a ton of basic features for one reason or another. It's also severely lacking in content compared to traditional MMORPGs. I'm not sure that means it shouldn't be treated like one.

Fucking exactly.

They took the framework of an MMO, removed a bunch of shit, and then said "It's a shared world shooter, see?!". That doesn't free them from criticism.
 
You don't know what an MMO is.

It's about player count, not specifically the structure of the game. Planetside 2 is an MMO. This is not.

Okay so it's a SIMO then (Small Instance Multiplayer Online).

The point is that Destiny borrows quite heavily from elements traditionally associated with typical MMO's, namely the Tower hub world with its shops and quest-givers, leveling up of characters/skills, and loot/grinding quests. THAT'S why people continually label (or mis-label as so many seem to point out) as an MMO. Christ even the Escapist review stated that he felt Destiny seemed closer to a hybrid of Halo and WoW as opposed to Halo and Borderlands.
 
Massively Multiplayer Online Role Playing Game.

Okay, Destiny is structure like an MMO, in that there is loot and levelling, and you do the same missions to get better stats, you mean?

Because we had RPGs doing that before online play was even a thing breh. Were they MMOs? Or just MMRPGs? No, because they weren't massively multiplayer, and neither is Destiny.

So you're just taking issue with the word Massive?

Like I said before, most modern MMORPGs are so heavily instanced and increasingly support lower player counts for group content that very few of them feel massive anymore. If you're talking about sheer player base, then Destiny is probably much more massive than most traditional MMORPGs that tie you to a specific server.
 
Fucking exactly.

They took the framework of an MMO, removed a bunch of shit, and then said "It's a shared world shooter, see?!". That doesn't free them from criticism.

Love it when people post a defending comment, that someone QFT and says that's why Destiny is shit.‏

Never happens the other way around.‏
 
I have very little problem with the words reviews are using against Destiny, but the scoring is getting ridiculous.

Take Gamespot's review. They say the core mechanics are superb, and then downgrade the game all the way to a 6 because the story is bad and there's too much repetition/too little to do.

Compare that to Titanfall, with even MORE repetition and even less to do, with a story that's as bad, and they gave that a 9. Why?

I agree you have to start fixing things somewhere, but I'd always thought that the core mechanics were pretty much all that mattered in an FPS, because when it comes down to it they all have sucky stories and endless repetition for gameplay.

They gave Titanfall a 9, because with it did a better job with what it actually had. Destiny's mechanics are great, but are ultimately meaningless when the content in the game put it to poor use.
 
I don't see why the price tag has anything to do with this, especially when games have been this way for over 5 years and the biggest failing of reviews has been not to take this into account. You hear all the media report and comment on future plans, even critique prospective support everywhere else but the reviews. Excuses should not be given for ignorance.

Games have NOT been this way for 5 years. Are you saying half-assed content releases for $60 have been the norm where we have to wait for DLC to properly flesh out the retail game's content for the past 5 years? I call bullshit.
 
Massively Multiplayer Online Role Playing Game.

Okay, Destiny is structure like an MMO, in that there is loot and levelling, and you do the same missions to get better stats, you mean?

Because we had RPGs doing that before online play was even a thing breh. Were they MMOs? Or just MMRPGs? No, because they weren't massively multiplayer, and neither is Destiny.

Metroidvania is not exclusive to Metroid or Castlevania. When people say MMO above, they don't literally mean you can communicate with a lot of players at once. Indeed, often people are pointing that as a shortcoming.

What they mean is that the gameplay mechanics and design share a lot in common with MMOs. Leveling, repetitive quests, grinding, faction reputations, etc. The genre name has transcended it's original meaning to some extent to extend to the game design.
 
Would you consider guild wars a MMO?

I've never played that game, but the rule is simple.

It has to have a massive amount of people playing on one server at once. What exactly classifies as a massive amount? Not sure, but if 16 (or whatever amount can fit in the tower) people was considered massive then most multiplayer shooters would be an MMO.

The reason people get Destiny confused is because it's structured a lot like an MMORPG. For whatever reason, when people say MMO, they are usually referring to MMORPGs. MMORPGs contain elements from just normal RPGs, but since Destiny is an RPG that attempts to connect people together and "socialize" like MMORPGs do and RPGs don't do, people get it confused for being an MMORPG (which people usually refer to it as an MMO).

But even though Destiny is a RPG that tries to be social, it still lacks the "massive" aspect of MMOs. So that's why there is confusion.
 
They gave Titanfall a 9, because with it did a better job with what it actually had. Destiny's mechanics are great, but are ultimately meaningless when the content in the game put it to poor use.

That's a great point. Mario platforming mechanics put on a single level without scrolling would not be the same game as Super Mario Bros. It's a combination of the basic mechanics when combined with the overarching goals that determines critical success.
 
So you're just taking issue with the word Massive?

Like I said before, most modern MMORPGs are so heavily instanced and increasingly support lower player counts for group content that very few of them feel massive anymore. If you're talking about sheer player base, then Destiny is probably much more massive than most traditional MMORPGs that tie you to a specific server.

I once played a small bit of FFXI where I was a measly LV2 getting killed by a ladybug or something, then a high level player rode in with hi Chocobo, had pity on me, and used Cure so I could beat the Ladybug. That could only happen because the open explorable area was connectable by everyone in the server.

You can say it is MMO-like, that's fine and I completely agree, but it isn't an MMORPG.

Destiny would be a lot better if you could interact with people and fireteams weren't the only way to play the only way to get anything decent right now in PvE. It's a shame that we have to wait for Raids, and that after a Raid we won't all be able to go to the hub world together. The other team will feel like bots in that sense since you won't get to talk to them.

Another issue is that no one bothers inviting matchmade people to fireteam to chat because after one mission you will break up, unless you all want to continuously do the same thing over and over again. Since it is a hassle to go through inviting people to chat just for a single mission.

Destiny would be a lot better if it was an MMO in this case.
 
Saying Destiny isn't an MMO(or MMO Lite) is going to just make the encounter design, tunnel funneling, and sponge bosses seem even worse. And normal shooter would get lit the fuck up for those without trapping of online connectivity and coordination.
 
Would you consider guild wars a MMO?
Guild Wars 1 was not an MMO. Like Destiny, its developers avoided using the term near-religiously during marketing, because it is missing basic aspects of "massive" design. It was far closer in structure to Phantasy Star Online, or Diablo with very convincing and useful lobbies (or Path of Exile for that matter).
 
Fucking exactly.

They took the framework of an MMO, removed a bunch of shit, and then said "It's a shared world shooter, see?!". That doesn't free them from criticism.

Well, I wouldn't really take anyone's opinion on Diablo III seriously until they reach Level 70 and start doing Torment Rifts.

I would also assume that Destiny's legacy will rest on its end-game content.

So how much of the end game have you experienced? Seems like you have spent the better half of the last I dunno, 60 posts shitting on the game with only a couple of mentionings of actually playing this game. From what I can tell, you raced through the story and stopped there.

With what you said about Diablo, and Diablo is just doing the same thing over and over to the same bunch of enemies eventually, why would this game receive different treatment? Because its not PSO like you wanted?

I love people who praise shit like Diablo, then shit on other games which use basically the same formula. Diablo 3's story was shit too. I don't see you hating on the game because of that fact. Also, how many Exotic weapons are you carrying around to be able to comment about the quality of the loot in Destiny?

This is like commenting and saying the loot in Diablo is shit when you are walking around with a bunch of beginner weapons.
 
So how much of the end game have you experienced? Seems like you have spent the better half of the last I dunno, 60 posts shitting on the game with only a couple of mentionings of actually playing this game. From what I can tell, you raced through the story and stopped there.

With what you said about Diablo, and Diablo is just doing the same thing over and over to the same bunch of enemies eventually, why would this game receive different treatment? Because its not PSO like you wanted?

I love people who praise shit like Diablo, then shit on other games which use basically the same formula. Diablo 3's story was shit too. I don't see you hating on the game because of that fact. Also, how many Exotic weapons are you carrying around to be able to comment about the quality of the loot in Destiny?

We have had 2 previous Diablo titles to know what the basic structure of a Diablo title is like.

With Destiny, there was an expectation that there would be something "different" about it.
 
Also, how many Exotic weapons are you carrying around to be able to comment about the quality of the loot in Destiny?

This is like commenting and saying the loot in Diablo is shit when you are walking around with a bunch of beginner weapons.

I'll tackle the second bit first... No one is saying the loot is bad because the weapons are weak or generally uninteresting, but because it is tied to the levelling and general progression and it is very rare at the same time, where picking up a rare engram can get you a damn green item. Also its the damn loot system that stops me from having a choice to play through the story missions or patrol since the best ones come from the strike playlists it seems. If not, then I am advises to play the PvP I don't like for the loot. That's why I hate the loot, and it's why my friends hates the loot.

Now for the first part...

Tell me, apart from how it looks and how much numbers it pops up, how does having an exotic weapon make the gameplay any different. I don't have an exotic weapon, are they so good that I can't imagine how fun it would be to wield one?
 
I'll tackle the second bit first... No one is saying the loot is bad because the weapons are weak or generally uninteresting, but because it is tied to the levelling and general progression and it is very rare at the same time, where picking up a rare engram can get you a damn green item.

Now for the first part...

Tell me, apart from how it looks and how much numbers it pops up, how does having an exotic weapon make the gameplay any different. I don't have an exotic weapon, are they so good that I can't imagine how fun it would be to wield one?

Tell me how getting a 1200 dps 2H sword in Diablo is any different then the 800dps 2H weapon that you once owned 5 days earlier?

If you are saying the actual gameplay of Destiny is shit and didn't like it. Thats fine by me. But saying the game is fun and entertaining and the gunplay is fabulous but then bitching about the very thing you enjoyed in another game, doesn't resonate well with me. Makes 0 sense.
 
You still want to play this game huh?

In no particular order...

Destiny did not ship with more weapons than Titanfall did.

Destiny
Auto Rifle
Handcannon
Scout Rifle
Pulse Rifle
Rocket Launcher
Sniper Rifle
Fusion Rifle
Shotgun
Machine Gun

Titanfall
3 Pistols (Auto, Magnum, Semi-Auto)
SMG, Carbine, 2 very different snipers...

http://titanfall.wikia.com/wiki/Weapons fuck it

Discounting the mods you get on Titanfall and Titan weapons, and anti-titan weapons, there are still more weapons in Titanfall.

You can have your own criteria but your definition of content seems to stretch to how many different kinds of environments there are, as opposed to things for a player to interact with.

In the true sense of the word, Destiny has a bazillion different weapons because we consider a 178 SR to be different to a 180 SR, and we call that content. In which case, Destiny doesn't have much content in comparions to almost any online RPG before it.

In your original comment, you basically posted how Destiny should have more because it had more "content" than GZ. Whichever definition of "content" you want to use, you are disregarding gameplay. I'm pretty sure the original Daytona had just one car, and yet it is a phenomenal racer with just 3 tracks.

I'm not trying to say Destiny needs more stuff. It will get more stuff. But how it plays, how boring it is to even get that stuff, which actually means the player has to either play through... 11 maps of PvP, or the same 5 strike missions over and over (that all play roughly the same) doesn't sound like a game that is robust in variety for the player.

There is no discovery in Destiny as you explore the worlds, and there is very little you learn to do different from the first 5 levels to the max level. Gunplay is solid throughout, but is also never changing with no room for strategic play in PvE. If you want to reply and say PvP has a ton of strategy go ahead, but this is where Destiny falls short of even the likes of a 10 year old Halo when it comes to multiplayer, and of course Titanfall.

Playing games is fun. This is an argument. And it's not fun arguing with you. Go read my comment, when did I say that. I was implying that gaming media is criticizing Destiny for the amount of content it had but it gave a 40 dollar demo good reviews.
First, you initiate an argument with me by improperly using the word satire to describe my post.
Then you halve the amount of content available in Destiny(11 to 6 maps?) to make a game with much less content(Titanfall) look like it has more content(by mentioning the amount of weapons it has and the different way you can play it. Both of which can be said about Destiny too) than destiny.
Then you criticize my way of defining content even though I am playing by your rules(which I don't even thing is how you should define content in a video game).
Lastly, you don't even understand what I am trying to say yet you keep arguing.
Edit: Also, I never claimed that Destiny's multiplayer has a ton of strategy involved but since you brought it up, I would like to say, yes it does. Not a ton, but still has more strategy involved than something like titanfall.
I am done here.
At least I hope I am.
 
So how much of the end game have you experienced? Seems like you have spent the better half of the last I dunno, 60 posts shitting on the game with only a couple of mentionings of actually playing this game. From what I can tell, you raced through the story and stopped there.

With what you said about Diablo, and Diablo is just doing the same thing over and over to the same bunch of enemies eventually, why would this game receive different treatment? Because its not PSO like you wanted?

I love people who praise shit like Diablo, then shit on other games which use basically the same formula. Diablo 3's story was shit too. I don't see you hating on the game because of that fact. Also, how many Exotic weapons are you carrying around to be able to comment about the quality of the loot in Destiny?

This is like commenting and saying the loot in Diablo is shit when you are walking around with a bunch of beginner weapons.

Getting through the story should be fun. You can't expect people to stick around for the endgame of repeating a bunch of encounters if they never enjoyed them in the first place. People play Diablo over and over again because it gets some kind of hook in them; Destiny obviously tries to do this too, but people don't have an obligation to let it happen if they didn't enjoy the first trip through.
 
Just read the scores and snippets in the OP. Interesting - I figured this would be better received. I'd hopes this would be the game that might make me think about getting into online shooters, as it promised to be something truly different. I played a few hours of the beta and thought it was fun. But I expected more in the narrative/world building department. Sounds like that didn't happen? I'm really surprised if so.

I think I'll just wait for the backlash and the backlash-to-the-backlash to peak in the coming weeks, see what the DLC landscape looks like beyond that, and then maybe jump in later this year.
 
So how much of the end game have you experienced? Seems like you have spent the better half of the last I dunno, 60 posts shitting on the game with only a couple of mentionings of actually playing this game. From what I can tell, you raced through the story and stopped there.

With what you said about Diablo, and Diablo is just doing the same thing over and over to the same bunch of enemies eventually, why would this game receive different treatment? Because its not PSO like you wanted?

I love people who praise shit like Diablo, then shit on other games which use basically the same formula. Diablo 3's story was shit too. I don't see you hating on the game because of that fact. Also, how many Exotic weapons are you carrying around to be able to comment about the quality of the loot in Destiny?

There are issues within the formula itself. Doing a story comparison, no Diablo's wasn't great, but it was easy to follow and know what you were even doing. It had NPCs with actual backstory and dialog to go through, it you cared, or could be ignored entirely. It's quick to get into a new character right into the action, instant to get back to town and sell off stuff, then go back into a portal to continue on. The dialog can all be clicked through and ignored. You can't skip anything in Destiny's cutscenes and the load times are a slog when you want to return to decode things and see what you have.

But also, Diablo is randomized. The layouts change, there are a plethora of side dungeons to go into. Destiny is static and unchanging, the strike layouts are the same, the best you get from exploring are chests, no random discoveries that lead to some endgoal at the end, infact more often you just hit a dead end wall. You have more abilities on hand and playing a Monk vs. a Witch Doctor is a totally different game itself, while Destiny is mostly diversified by a melee effect and a super.

They are both repetitive by nature, but there's simply much more to do and digest in Diablo. The enemy mobs come up with crazy effects, shooting mortars off, making arcane pillars that spin around, take enemies that otherwise are slow and give them teleportation, health links, etc. while the modifiers on Destiny don't do nearly as much to mix anything up.

Diablo has an INCREDIBLY satisying gameplay loop. Then the other subsystems combine to get the same sinking its teeth into you. Destiny nails the game feel but stumbles on bringing everything together, having issues with excelling in any other area.
 
Tell me how getting a 1200 dps 2H sword in Diablo is any different then the 800dps 2H weapon that you once owned 5 days earlier?

The weapons are just numbers in Diablo. It's the skills you use where those numbers are applied that makes your class unique. But Destiny isn't a click ARPG. It's an FPS. Weapon variety is definitely something you want in an FPS.
 
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