Yup! Was almost as good as "The definition is right in front of you."
Well the only problem I see here is the assumption that the content in those games isn't seen as quality content. I'd disagree with anyone that says Titanfall's content isn't pretty much all quality, and as a result I think there's enough quality content in there for an 86% score to be justified, whereas (although I've only just got to Mars) I don't think the ratio of quality to throwaway content in Destiny is looking good at all so far. Of course you may disagree, but that's all these reviews are.. opinions. One of my favourite games ever is Daytona USA, a game with 1 car and 3 tracks... I've been playing it for more than half my life at this point. If I were writing a review for, there'd be no way I'm knocking it down to a 7 or whatever just because the content is lacking on paper.
Wasn't Gamespot one of the only sites to give Demon's Souls GOTY in 2009? As much as I adore Uncharted 2 that was the right decision.Agreed. Been following Van Ord for a while. His reviews are usually spot on he's probably the main reason I decided to get into Demon's Souls.
Hiphopgamer in meltdown mode.
ANSWER THAT...
Wow.
If the written content in a review makes somebody feel the game is in that tier, I mean, where is the issue in that?
To be fair, was Arthur Gies critical on Sim City?
Still hilarious, though.
The term has changed to include far more than it originally would have. That's simply the reality of things. Look at all of the games coming out being called MMORPGs. Destiny is right in there with them in terms of qualifying aspects. It's just really small.
You don't know what an MMO is.
It's about player count, not specifically the structure of the game. Planetside 2 is an MMO. This is not.
Just drop the first M. So Destiny would be something like a MORPFPS.I have trouble with calling Destiny an MMORPG. If Destiny is an MMORPG. PSO suddenly became one in retrospect. I guess PvZ isn't because I can't dance with other people in a hub world and buy stickers in the Tower. So wait, without the Tower, is Destiny not an MMORPG?
If it wouldn't be, then okay then, I understand that. DOA4 is an MMORPG then.
If it would be, then yeah, Monster Hunter 2 (PS2) is. In retrospect a lot of RPGs with anything similar to a hub world is an MMORPG in this new definition.
Calling Destiny MMORPG is a misleading use of the word. Diablo-like is actually a lot better, or PSO-like or whatever. In which case, you may call this semantics, but this is why so many people wanted to correct you when you said it was.
But this isn't a real discussion anyway so let's drop it. Sorry if my comment is a bit condensending, just want to explain why I don't want to call Destiny an MMORPG.
The issue is you get people parroting things they've read, making crazy comparisons and assumptions that are obviously untrue if they would just rent the game themselves they would know that. Then you have a thread full of agendas and misinformation labeled a review thread which is now by and large useless and counterproductive.
Reviews are one persons impression who has spent some time for the game hence the various scores. They are good for getting the flavor of the game to see if you would like it. That's it. Trying to dissect a game by reviews is obviously flawed. Titanfall, halo 4, bf4, and on and on show that method is flawed.
Too bad that's the argument a LOT of people are making in this and other places - "They rated Titanfall too high!"...like, yeah very possibly? Completely unrelated to Destiny though which is scoring right where it should.
Just because they went for it on a far smaller scale doesn't change what it is at its core. The basic building blocks are there, and I think you very well know this. To me an MMO isn't just solely about player count, but also very much the structure and design of that game.
Reading his other tweets
HipHopGamer @hiphopgamer · 3 min
@JoeDonuts @aegies didn't say arthur was lying he looks at gaming as a job so he is critical for the sake of it even if there's nothing
Please?! That game was the real Destiny Beta...
My bad for that. You kept insisting that my post was a satire when it's clearly not by the definition provided. In a lot of the games I mentioned, the quality of the content is not nearly good enough to justify the small amount of content in them.
The issue is you get people parroting things they've read, making crazy comparisons and assumptions that are obviously untrue if they would just rent the game themselves they would know that. Then you have a thread full of agendas and misinformation labeled a review thread which is now by and large useless and counterproductive.
Reviews are one persons impression who has spent some time with the game hence the various scores. They are good for getting the flavor of the game to see if you would like it. That's it. Trying to dissect a game by reviews is obviously flawed. Titanfall, halo 4, bf4, and on and on show that method is flawed.
Diablo 3 was my first Diablo game. Story was lame, but I'll be damned if the gameplay didn't hook me immediately. I was so in to grinding and unlocking my wizard's powers at a regular, even predictable pace. This served to fill in the void left by poor story design (for me anyway). There were just enough different environments and enemies to keep me entertained. The loot was great though, and fairly deep design-wise. I was happy to pick up adventure mode after beating the campaign.
By contrast, at level five as I was striving to become legend... Srsly, I was bored to tears. As mentioned, I can't blame it on repetition because I loved Diablo and it's insanely repetitive, but it was fun repetition. What did Jaime G. Say about nailing and chaining Halo's thirty seconds of fun together?
Destiny feels harsh, almost punishing in its design and delivery. For me, it's just not fun, and I'm incredibly bummed . I'm glad many of you are enjoying it however. Not my cup of tea. Color me a fickle scourge.
Just because they went for it on a far smaller scale doesn't change what it is at its core. The basic building blocks are there, and I think you very well know this. To me an MMO isn't just solely about player count, but also very much the structure and design of that game.
I mean, if it makes people feel better we can call it a Multiplayer Online FPS RPG, and leave out the massive part, but it absolutely borrows heavily from MMO game design. That's not a crime. However, when it apparently doesn't do a very good job in areas that are vital to making a player feel a sense of reward or continued motivation to keep playing and coming back for more, that kind of becomes an issue. Maybe the raw gameplay alone is motivation enough for many, but that alone isn't what was sold to people. Nothing at all wrong with people that feel the gameplay alone is rewarding enough to make up for the areas in which it lacks, but if you're going to include all these other things at all and talk about how great they are, then at the very least a lot more is expected than what players actually received. It doesn't really get a pass simply because it's not entirely in line with your traditional MMO experience. Never forget that a big part of the excitement in the first place was that these other elements would be totally up to standard and executed with pretty high quality in a game that played as Destiny did, that took place in a massive world as beautiful as what was built, with a story experience to match.
The game is a whole lot more basic and bare bones than what was promised, even if you were to decide to give them a complete pass on the story portion of the experience. That's pretty unacceptable. Forget the reviews or stuff from last year, just go back and read even interviews from just this year. You may be more than a little surprised at what was said.
I have trouble with calling Destiny an MMORPG. If Destiny is an MMORPG. PSO suddenly became one in retrospect. I guess PvZ isn't because I can't dance with other people in a hub world and buy stickers in the Tower. So wait, without the Tower, is Destiny not an MMORPG?
If it wouldn't be, then okay then, I understand that. DOA4 is an MMORPG then.
If it would be, then yeah, Monster Hunter 2 (PS2) is. In retrospect a lot of RPGs with anything similar to a hub world is an MMORPG in this new definition.
Calling Destiny MMORPG is a misleading use of the word. Diablo-like is actually a lot better, or PSO-like or whatever. In which case, you may call this semantics, but this is why so many people wanted to correct you when you said it was.
But this isn't a real discussion anyway so let's drop it. Sorry if my comment is a bit condensending, just want to explain why I don't want to call Destiny an MMORPG.
All those Guard The Dinklebot quests don't just write themselves....Oh wait.So if Destiny was in development for 7 years, wtf did they do with all that time?
So if Destiny was in development for 7 years, wtf did they do with all that time?
Destiny being a blend of genres may make this worse than normal but reading this thread very very few people are even close to the actual flaws and problems the game has. And those are the people that played it.No I didn't, I knew it was serious when I first saw it. Other people on the other hand assumed it was for the reasons I gave (more content = better, regardless of what the content is). As for the other games' content not being good enough... well, opinions again. I'm not looking to argue the quality of unrelated games here.
You're aware this is a review thread and not an OT right? Typically none of us would have played the game before we started posting here, if it weren't for the delayed reviews. If we're all supposed to just ignore the reviews and run out and try every game for ourselves, why wold a thread like this even exist? Why wouldn't we just be in the OT for this game instead?
You're basically complaining about people being on topic here.
The fault most people have with those reviews is the score itself, the rating instead of the words. The flavor part is usually not discussed nearly as much as the score. Some people feel Titanfall was rated to highly, but the contents of multiple reviews make it really clear what some people will get out of the game versus others.
Depending on the critic, the dissection of the game in question is up in the air. Jim Sterling is one of my favorite critics because he vocalizes what a game does well or poorly in a concise manner. His perspective is one I can relate to because of how he treats games and how he views them.
I've finished the story mode, played some strikes, did a few patrols and played some games in the Crucible. The only thing that saves this game is the gunplay, which is top notch. The rest is pretty half-assed.
That 6 from GameSpot is spot on.
This game is almost the exact same as Defiance. And while that game is seriously flawed, that game at least has a sense of an open world, has more loot, has more events and I can actually meet other players. I had more fun with that game than with Destiny.
At least Destiny has convinced me to pre-order Borderlands; The Pre-Sequel.![]()
Is this another variant of the "devs are lazy" comment?
It was five, and a lot of that time went into building a new engine.
And lying about what was in the final game.
People keep saying this. When did the Devs lie about the games content?And lying about what was in the final game.
I think a lot of the time was spent scaling back their ambitions, and actually making a 'shippable' product.
And lying about what was in the final game.
People keep saying this. When did the Devs lie about the games content?
I cringed reading that. He doesn't understand the purpose of reviews at all.Oh, Christ. Fuck off with that ridiculousness, Hippity Pip Pop.
I don't want to have to defend Gies, of all people.
And lying about what was in the final game.