Destiny - Review Thread

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RE6 and colonial marines didn't have the hype machine of Destiny. from the makers of Halo is also a tall order. I really can't compare those games at all to Destiny.
 
It's at 75% average right now which means it's a pretty good game?

From reading all the reviews and feedback, sounds about right? Everyone says they got a really good premise and great foundation to build upon. It's just a very empty house they built so far.

75% for all that sounds about right to me. I don't get the anger.

Indeed. It looks and plays great. It is just that the story, mission variety and structure are weak. On top of that, there needs to be more incentive to explore the beautiful environments. 75 or a 7.5 is about exactly where I would put it. That is certainly not terrible, but it is not the mega blockbuster that it was billed to be, either.
 
Critics destroyed Lost Planet 2 too. Really liked that game. The worst part is why they destroyed it... =(

Saying that you had no choice but to die, so boss fights were all about having enough extra lives. Because it was a TPS they didn't know dodging had IFs like Monster Hunter does.

Look at Amazon user review. The most positive review that had the highest helpful votes is 3*. The average is below 3.5 on all versions.

Compare that with other games like MK8, DS2, Wolfenstein....

http://www.amazon.com/review/R2LF1H7U919LKV/ref=cm_cr_dp_title?ie=UTF8&ASIN=B00BGA9Y3W&nodeID=468642&store=videogames
 
In a dev doc, they mention that and Saturn

So in "Out Here in the Wild" they do indeed mention Saturn which we know didn't make it into the final game, but that's way different then saying Bungie lied to everyone by saying you could go where ever you wanted.

I'm not trying to be aggressive here, I'm also disappointed in the limited scope of the game, but I don't think Bungie ever really promised us the moon and the stars... [Metaphorically]
 
RE6 and colonial marines didn't have the hype machine of Destiny. from the makers of Halonis also a tall order. I really can't compare those games at all to Destiny.

Yea hype-wise I think the last game that rivals Destiny is Star Wars The Old Republic, which was another "small" MMO lacking in endgame and whatnot.
 
Sega sure pimped it as one, as did Gearbox. And with people on a Gearbox high from Borderlands, I'm pretty sure most saw it as AAA.

Playing ACM for the first time on Steam this afternoon and feel like it may have received a little too much negativity.... It's got serious problems, but I've had fun with it for a couple hours so far and doesn't seem worthy of the kind of hate it received. When it dropped, people acted like ACM causes cancer. I'm still waiting for the wheels to fall off, but its been pretty fun so far. Easily worth $10-$15...and since I paid $2 I'm happy. ;)

The situation with Destiny is maybe a little bit similar...all the hype/expectations may be unrealistic (especially for a cross-Gen title held back by old architecture limitations) and fueled at least partially by the devs/pubs making promises they couldn't keep.

I think what boggles the mind re: Destiny is Bungie presumably had an unlimited budget (whereas Gearbox had to make do with a comparative pittance via Sega and decided to outsource...oops)...and yet Bungie still didn't nail their desired concept 100%. I wonder if Activision possibly rushed this thing out the door a bit to recoup the huge investment...or if Bungie's talent just hit the wall at this point with this concept and decided it was time to release despite only being a framework of a potentially good game...
 
Look at Amazon user review. The most positive review that had the highest helpful votes is 3*. The average is below 3.5 on all versions.

Compare that with other games like MK8, DS2, Wolfenstein....

http://www.amazon.com/review/R2LF1H7U919LKV/ref=cm_cr_dp_title?ie=UTF8&ASIN=B00BGA9Y3W&nodeID=468642&store=videogames

I'm sorry, I'm not quite sure what you are trying to say?

Are you trying to tell me LP2 was shit anyway? If so, okay then. I'm not hurt by that.

Wolfenstein is an amazing game though.
 
RE6 and colonial marines didn't have the hype machine of Destiny. from the makers of Halonis also a tall order. I really can't compare those games at all to Destiny.

Hardly any game enters that realm. Call of Duty, Halo, GTA...as someone said The Old Republic. Maybe Elder Scrolls V?

And RE6, and RE5 before it, have had humongous marketing campaigns behind them. Probably not the near $200 million Destiny likely has going for it, but it had among the most outside of the above cited titles.
 
So in "Out Here in the Wild" they do indeed mention Saturn which we know didn't make it into the final game, but that's way different then saying Bungie lied to everyone by saying you could go where ever you wanted.

I'm not trying to be aggressive here, I'm also disappointed in the limited scope of the game, but I don't think Bungie ever really promised us the moon and the stars... [Metaphorically]
https://www.youtube.com/watch?v=V9YoJjdEBv8
 
Yea hype-wise I think the last game that rivals Destiny is Star Wars The Old Republic, which was another "small" MMO lacking in endgame and whatnot.

Oddly enough, I still think SWTOR had one of if not the best 1-50 experiences out of any modern MMO. The game fell apart at 50 though.


Was that the dev thing from E3? If so...yah E3. I'm sure we can play this game on just about any modern game that released something at E3 that wasn't in the final product.

Gonna hurt when Tom Clancy: Division comes out and doesn't hold up to the hype.
 
Good times. Good times.

http://www.metacritic.com/game/xbox-360/medal-of-honor-warfighter
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The positive User Reviews are EA shills. The game was an abomination.
 
How's the competitive multiplayer, even if the rest of the game sucks Bungie always get this right.

Not as good as any Halo, unless you like people whipping out OHKO golden guns and super slams etc. But if that isn't worrying you, how about the ttk being much shorter than Halo and no weapon pickups, just "ammo" for the weapon you find in PvE or earnt through playing PvP? Including a 4 barrel rocket launcher?
 
How's the competitive multiplayer, even if the rest of the game sucks Bungie always get this right.

Surprisingly, they didn't get it as right as you'd think given Bungie's pedigree..

There are only 4 competitive multiplayer modes (and a fifth temporary one) with a surprising lack of the breadth of modes Bungie is usually assosciated with. 3 of those 4 are Control, (Team deathmatch with score multipliers for holding 3 points) Clash (Team Death Match), and Rumble (Solo team deathmatch).

The competitive is mostly infantry based, with only two vehicles to speak of. Only two or so maps take advantage of these vehicles.

The actual gunplay itself is fantastic, though. Class abilities do change it up to a nice degree, with the exception of a few insta-kill spells that feel cheap when you're on the receiving end.
 
How's the competitive multiplayer, even if the rest of the game sucks Bungie always get this right.

Except, it's so barebones compared to what we got with Halo.

My wife was just playing some split screen MP with my son in Reach. Why in 2014 are devs taking away so many features.. it's just stupid.

One of the great things about Halo was playing split screen with my son, creating levels, then playing some more.
 
The user score is green in that one because nobody cares enough to troll the user scores on that game, the game is truly awful.

It wasn't awful. The combat was excellent, the game gorgeous, and there were some great set pieces.


The story on the other hand was terrible, and the open world was implemented atrociously. It was like a legitimately good game stretched thin by design choices the game didn't need
 
This is misleading.

The full quote from that video is:

"A place that I like to call older Russia. So all of this is playable space, that we hope to one day get to send you to. It is all real geometry, you could go there, we could go there right now but I'll just show you this. [Throws a grenade]"

This is a display of the scope of the engine of Destiny. They are showing off the extensive geometry of the world they've built. They even say "Someday".

I know this is phrased badly, but I think it's a stretch to imply they're lying to us.

They really did know what they were doing by not saying "You can't go there, but we hope to make that area fully playable for post-launch DLC".
 
I think part of the insanity around reviews is the fact that people don't really understand them. A review is just one person's subjective rating of a game. In a vacuum, people get this, but in practice it is a completely different story. People act like they're an objective statement on a game's quality.

Another important thing people forget is reviews aren't always an exact rating of fun. They're overall evaluations that include multiple components. So yes, it is possible for Destiny to be a 6/10 and still fun for a lot of people. Not getting a 10/10 doesn't automatically make a game a nightmarish pit of torment completely devoid of fun.

So rambling aside, I feel like it's kind of pointless for people to argue that Destiny isn't a 6 or 7 because they're having fun or have played it for ___ hours. They're not mutually exclusive concepts.
 
I'm sorry, I'm not quite sure what you are trying to say?

Are you trying to tell me LP2 was shit anyway? If so, okay then. I'm not hurt by that.

Wolfenstein is an amazing game though.

Sorry for not being clear. I meant to say, in Destiny's case average user reviews and critics review are same.

Metacritic average is around 7.5. Average user review is around 7. It is not like critics are being un-fair to Destiny.
 
Except, it's so barebones compared to what we got with Halo.

My wife was just playing some split screen MP with my son in Reach. Why in 2014 are devs taking away so many features.. it's just stupid.

One of the great things about Halo was playing split screen with my son, creating levels, then playing some more.
Games are too demanding to have split screen now.
 
Sorry for not being clear. I meant to say, in Destiny's case average user reviews and critics review are same.

Metacritic average is around 7.5. Average user review is around 7. It is not like critics are being un-fair to Destiny.

Oh right. But actually I wasn't saying I loved Destiny and wished it got better reviews, but agreeing that some great games do get bad reviews and it stops the games from selling despite deserving.

I really know they deliberated held back the reviews for a reason. They felt reviewers wouldn't get it and kill their pre-orders.
 
They really did know what they were doing by not saying "You can't go there, but we hope to make that area fully playable for post-launch DLC".

More like Destiny 2, you aren't going to get vast open world exploration in DLC. They will unlock some extra areas, but I highly doubt it is going to change that much.
 
But would those mechanics alone have taken that metacritic from the 60s to...the 80s that I know a lot of RE6 fans would deem no longer underrated?

The combat mechanics are great. Mercenaries that relies on that mechanic follows suit. Enemy animations are great in typical Capcom fashion. But everything else really drags the game down when you step back, and that's what reviewers sort of have to do to communicate to the most people as possible

Edit: What world have I stepped in where Resident Evil isn't AAA?

It absolutely would because going by many of the more heavily negative reviews those people played it like Gears of War which the game just isn't designed to be. Hell, there are enemies that pull you out of cover and throw you into the middle of combat! The reviewers didn't communicate anything but misconceptions to people because they didn't understand the combat or most of the abilities you have at your disposal. That's my problem with it if anything, most game critics don't seem to be very good at games or bothered with experimentation at all. Which is perfectly fine when they're "analyzing" the story or what have you but for technical action games that is a major detriment.

All of this is of course heavily off-topic at this point, now just descending into the merits of Resident Evil 6 :P Hell, very different arguments for the flaws of both games. Resident Evil 6 is incredibly complex and has so much variety that for some people it becomes unfocused. Destiny on the other hand is simple and repetitive with much of the hype based around social features that don't really deliver.
 
It absolutely would because going by many of the more heavily negative reviews those people played it like Gears of War which the game just isn't designed to be. Hell, there are enemies that pull you out of cover and throw you into the middle of combat! The reviewers didn't communicate anything but misconceptions to people because they didn't understand the combat or most of the abilities you have at your disposal. That's my problem with it if anything, most game critics don't seem to be very good at games or bothered with experimentation at all. Which is perfectly fine when they're "analyzing" the story or what have you but for technical action games that is a major detriment.

All of this is of course heavily off-topic at this point, now just descending into the merits of Resident Evil 6 :P Hell, very different arguments for the flaws of both games. Resident Evil 6 is incredibly complex and has so much variety that for some people it becomes unfocused. Destiny on the other hand is simple and repetitive with much of the hype based around social features that don't really deliver.

I thought you were talking about Destiny until the very end. I was very confused, then I realized you were talking about RE6 and it all made sense. Carry on.
 
Looks like they might have to go to the bottom of the barrel and quote cheatcodecentral for some positive press.
That used to my go-to-site.

You know another thing that get's me... when you have stuff in your world that just doesn't react.

There's bags hanging from the ceiling by rope. Yet you can shot them, stab them, run in to them... they don't move. Completely static.

This big of a budget, make the world feel alive.. at least a little.

It's really one thing Metro did such a great job of.. it felt like I was in the subway.
I noticed The Evil Within is similar with that when it comes to explosives when you don't see books flying off but Dusk's preview seem to indicate there are a lot of breakable stuff and the game does have great attention to detail in other stuff.
 
For the warts it does have, I find the game to be a charm to play. Enjoying the PvP more than I thought I would be.

Hopefully Bungie can pull a 'Diablo 3', and tweak the game to make it more enjoyable to the naysayers.

They have a great framework here, they just need to build more upon it.
 
I'm perfectly happy with the game. I'm having a lot of fun with it, and it's actually the first game in a longtime, that I can't wait to get back to when I start it up.

Dito. It is a great game, pvp is fantastic.
I have to say that I miss custom lobbies and local coop, hopefully they can implement it in in the future. In short you could say: Gameplay is great and content is limited. I am happy that they nailed the gameplay which is understandably the most important part of a game. I am sure more content will be delivered afterwards.

Regarding the backlash:
I didn´t played the alpha, beta etc., watched only the reveal trailer and thats it. People get too invested in this stuff. After Watchdogs, GTA 4, Aliens, RE6, Titanfall and countless others we should confront every pr talk with scepticism. If people don´t want to learn and fall for the same old lies again and again so be it.
Also funny: I see poster who are talking in ratings, comparing metacritics of year old games like this shit would bear any meaning.


EGM said:
Destiny has a problem with definite articles. In Bungie’s last franchise, Halo, you were the Master Chief, stoically underdeveloped savior of the universe and perennial badass. In Destiny, you’re a Guardian, one of hundreds (or thousands or millions, it’s never entirely clear) of errand boys and girls on a non-stop rampage around the Solar System. That turns out to be a more important distinction than it might initially sound.

Wasn´t this exact topic criticized by many game writers? That feeling somehow special seems to be a crucial point for "gamers", which they argued (afaik) to be a bad thing?
 
For the warts it does have, I find the game to be a charm to play. Enjoying the PvP more than I thought I would be.

Hopefully Bungie can pull a 'Diablo 3', and tweak the game to make it more enjoyable to the naysayers.

They have a great framework here, they just need to build more upon it.

I'm hoping for the same
 
There is def a difference in regard to that hiphopgamer tweet. I def do think people go into experiences with a critical eye instead of just trying to enjoy the experience. Kinda like a person bringing a list to a first date trying to find the one instead of just going with the flow.
 
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