Destiny - Review Thread

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I don't undertsand the complaints against encounters and level design. I find them top notch and It's one of the best FPS experience I ever had. I'm playing the game solo on hard mode and it's very intense but always fair.

The only encounter who sucked was the
one against the Swarm Princes

If someone could elaborate on those points.

I have recorded one of the most intense and epic fight I had in a FPS, I was shaking at the end.

http://youtu.be/A-JW4VmxLPc

Could someone point to me what sucks in this encounter ?

That's hard mode? Why do all the enemies die in 1-2 shots?
 
I don't undertsand the complaints against encounters and level design. I find them top notch and It's one of the best FPS experience I ever had. I'm playing the game solo on hard mode and it's very intense but always fair.

The only encounter who sucked was the
one against the Swarm Princes

If someone could elaborate on those points.

I have recorded one of the most intense and epic fight I had in a FPS, I was shaking at the end.

http://youtu.be/A-JW4VmxLPc

Could someone point to me what sucks in this encounter ?

Bosses don't drop loot? wot.
 
When people are so upset they throw the baby out with the bathwater yes I call that screaming. People are so upset about the lack of "why" or lack of story it ruins the game for them. Look at the 6.5 in the ign review. Great gunplay and addictive gameplay but no story and I don't feel like the hero so 6.5. That's getting really upset that there isn't a good story.

There really is no baby here. The PVP is solid, but too much of this game is asinine.
 
Why do people think the level design is bad?

To me it's interesting to navigate, varied, has great verticality in places and lots of flanking potential, and they look stunning at times (incredible art direction).

Some really great set pieces like massive canyons, downed starships, large bridges, etc...

It's one part of the game I think Bungie really got right.
 
Why do people think the level design is bad?

To me it's interesting to navigate, varied, has great verticality in places and lots of flanking potential, and they look stunning at times (incredible art direction).

Some really great set pieces like massive cannons, downed starships, large bridges, etc...

It's one part of the game I think Bungie really got right.

Level design is exquisite.

As FPSs go, quite possibly peerless.
 
I don't think people said much about the level design. It's pretty linear, standard FPS type levels, not much to criticize there. Perhaps you're thinking of mission design?
 
When will IGN put their review up? When Destiny 2 hits the market? This proves that IGN sucks big time....getting worse by the month
 
Why do people think the level design is bad?

To me it's interesting to navigate, varied, has great verticality in places and lots of flanking potential, and they look stunning at times (incredible art direction).

Some really great set pieces like massive cannons, downed starships, large bridges, etc...

It's one part of the game I think Bungie really got right.

The level design is not bad, I just don't think it's up to some of the previous highs set by Bungie themselves.

The invisible walls killed the sense of verticality in some spots for me. Noticed this especially on the moon.
 
Why do people think the level design is bad?

To me it's interesting to navigate, varied, has great verticality in places and lots of flanking potential, and they look stunning at times (incredible art direction).

Some really great set pieces like massive cannons, downed starships, large bridges, etc...

It's one part of the game I think Bungie really got right.

I think people are so used to A to B shooters they are unwilling to actually explore. They think ok moon equals 1 level as opposed to realizing it's a gigantic place with tons to do. Mars has tons if buildings to explore and rewards for doing so.

I don't think people said much about the level design. It's pretty linear, standard FPS type levels, not much to criticize there. Perhaps you're thinking of mission design?

Perfect example. The level design is anything but linear.
 
When people are so upset they throw the baby out with the bathwater yes I call that screaming. People are so upset about the lack of "why" or lack of story it ruins the game for them. Look at the 6.5 in the ign review. Great gunplay and addictive gameplay but no story and I don't feel like the hero so 6.5. That's getting really upset that there isn't a good story.

Campaign is more than just story. The issues with the story are well documented but the design of the campaign itself is what makes the experience so hollow. Mission design, lack of set pieces, lack of a clear sense of progression, a lack of variety (outside of a short sequence in the sword of crota) and terrible bosses make this a objectively bad campaign. I played Metro Last Light Redux after finishing Destiny's "campaign" and the excellence of that campaign just shows how badly Bungie did with massively more resources and stability (no civil war in Seattle).
 
The foundation is there, levels are actually pretty well designed. Its that there was little to no build up on the foundation they layed. They are obviously going to dlc the hell out of this and pad it more but I guess the risk will be will people still play it when ir is padded with more content
 
Perfect gif.

I see where your coming from, and for you I'm sure Destiny might just be an 8. The issue is how a game is presented and sold and what is promised and delivered. The focus on what is missing or what is disappointing can drive people the other way. Spore is a pretty good example. What was promised, then what we got. Lots of people still liked and even loved spore, but for many it deserved the anger it received.

Destiny should be reviewed for what it is, not what people thought it would be.

It seemed more grand in scale when all we had was E3 presentations and sneak-peaks, but the Alpha and Beta phase happened and I didn't see much negative feedback from people that got to play it for weeks.

It should not be punished extra hard just because the marketing budget was huge, or Activision and Bungie are big players.

I still think it's ridiculous that these outlets are giving it 6/10. This isn't an EDGE 6/10, this is a 6/10 from websites that hand out 8/10 and 7/10 like candy.
 
When will IGN put their review up? When Destiny 2 hits the market? This proves that IGN sucks big time....getting worse by the month

I'm no lover of IGN, but waiting to review the game properly is probably the best thing they've done in ages.

Notice that EG and EDGE haven't posted their reviews yet.
 
I'm no lover of IGN, but waiting to review the game properly is probably the best thing they've done in ages.

Notice that all the 'proper' sites haven't yet.

So it's better for a site to wait for content to come out later rather than review what is actually released?
 
If only Gearbox could somehow infiltrate Bungie and figure out how to get that part right. Because IMO that part is the only lackluster part of the BL series, and perfecting it would make the series incredible. .

That's why you're supposed to make a Zer0 melee build....
 
Destiny should be reviewed for what it is, not what people thought it would be.

It seemed more grand in scale when all we had was E3 presentations and sneak-peaks, but the Alpha and Beta phase happened and I didn't see much negative feedback from people that got to play it for weeks.

It should not be punished extra hard just because the marketing budget was huge, or Activision and Bungie are big players.

I still think it's ridiculous that these outlets are giving it 6/10. This isn't an EDGE 6/10, this is a 6/10 from websites that hand out 8/10 and 7/10 like candy.

I think it's being reviewed for exactly what it is.
 
There doesn't seem to be a way to make your fireteam public on the X1 version.

I saw on Reddit we should be able to open the party app and make it joinable but that didn't make any difference for me.

Fucking hell, XB1 version basically has broken functionality then. I was wondering how to organise a fireteam and had no idea how =/
 
No, it's better to properly understand something for what it is before trying to criticise it.

I'm sorry what? How many hours did you think other sites put into Destiny? IIRC a lot of the 6-7 reviews had multiple people playing for hours and giving their own input which is incredibly fair.

Destiny should be reviewed for what it is, not what people thought it would be.

It seemed more grand in scale when all we had was E3 presentations and sneak-peaks, but the Alpha and Beta phase happened and I didn't see much negative feedback from people that got to play it for weeks.

It should not be punished extra hard just because the marketing budget was huge, or Activision and Bungie are big players.

I still think it's ridiculous that these outlets are giving it 6/10. This isn't an EDGE 6/10, this is a 6/10 from websites that hand out 8/10 and 7/10 like candy.

I don't think anyone expected the beta to be the whole game.
 
No, it's better to properly understand something for what it is before trying to criticise it.

What is gonna change next week that's gonna fix the fundamental game design issues the poor reviews mention? Will the Raid next week improve all the storytelling, or radically change the loot design, or make the exploration un-boring and its quests less rudimentary and simplistic, or bolster the PvP mode so its not a poor man's mix of Halo and CoD, or completely overhaul the poor socialization?

The game is what it is, and the big problems can't be fixed with little PvP playlists and added NPC vendors in the tower.
 
Destiny should be reviewed for what it is, not what people thought it would be.

It seemed more grand in scale when all we had was E3 presentations and sneak-peaks, but the Alpha and Beta phase happened and I didn't see much negative feedback from people that got to play it for weeks.

It should not be punished extra hard just because the marketing budget was huge, or Activision and Bungie are big players.

I still think it's ridiculous that these outlets are giving it 6/10. This isn't an EDGE 6/10, this is a 6/10 from websites that hand out 8/10 and 7/10 like candy.

Even ignoring the broken promises, Destiny is still dull as dishwater for the most part.
 
Campaign is more than just story. The issues with the story are well documented but the design of the campaign itself is what makes the experience so hollow. Mission design, lack of set pieces, lack of a clear sense of progression, a lack of variety (outside of a short sequence in the sword of crota) and terrible bosses make this a objectively bad campaign. I played Metro Last Light Redux after finishing Destiny's "campaign" and the excellence of that campaign just shows how badly Bungie did with massively more resources and stability (no civil war in Seattle).

I enjoy Destiny far more than last light because the gameplay of destiny is better. Set pieces are so played out and progression is clear on your map as well as your characters level. This is what no story gets you. People can't appreciate gameplay without a good story for being there apparently.
 
I still think it's ridiculous that these outlets are giving it 6/10. This isn't an EDGE 6/10, this is a 6/10 from websites that hand out 8/10 and 7/10 like candy.

Agree with this. I was definitely on the backlash train because of the hype that Bungie themselves had created, but 6/10 is too low.

Having said that, the 75 it has right now on Metacritic is exactly where I'd rate it.
 
I'm sorry what? How many hours did you think other sites put into Destiny? IIRC a lot of the 6-7 reviews had multiple people playing for hours and giving their own input which is incredibly fair.

More than that.

If you play Destiny like its a COD campaign you're always going to come away feeling short changed.

Destiny is about the long game. It's defined more by the end-game content than a simple play through of the story sections and sampling the other modes.

I've been playing Destiny loads since release day. Seriously - a lot! I'm only just starting to form proper opinions about it.
 
So it's better for a site to wait for content to come out later rather than review what is actually released?

It's one week and delayed for good reason. If you can't even get into the raid (lvl 25 limit) then you haven't played all of destiny. Reviewers wouldn't be able to even get in or do well if they had it open at launch.

I'm going to make a guess and say you haven't played destiny. The criticisms of those that have vs those that haven't are very different.
 
Back when PSP came out, there was this hack and slash game called Untold Legends that was entirely unremarkable- I doubt I could review it higher than maybe a 7 or 8.

And yet, I sunk over 100 hours into it with no regrets. Destiny seems like it may fit into a similar category for me. Perhaps not 100 hours, but 30 or so, and more with expansions.
 
More than that.

If you play Destiny like its a COD campaign you're always going to come away feeling short changed.

Destiny is about the long game. It's defined more by the end-game content than a simple play through of the story sections and sampling the other modes.

I've been playing Destiny loads since release day. Seriously - a lot! I'm only just starting to form proper opinions about it.

But the end game content is exactly the same as the early game content, just harder.
 
End game is shit. My fear is that the game seems to intentionally cock block you if you are near completing a day long grind.
I grin yesterday from 11am to 4 am the next morning, straight.
Between 11am and 8pm I went from 6 strange coins all the way up to 12 strange coins. Then suddenly the strange coins stop coming. Played from 8pm to 4am and not even 1 strange coin would drop. Wanna guess when the strange coin finally dropped....... Yup that's right, it dropped when Xur disappeared. Fucking wasted the whole day only to what appears to be intentionally cock blocked by horrible loot drop design.
Extremely discouraging and unrewarding.

Same shit happened to me. I got the last coin I needed 30 mins after xur left.

I also didn't get a single coin from blue orbs, but I got 9 motes of light on Saturday. By the time Xur left I had 12 coins and 22 motes.

The fuck is the point of having Xur be a friday-saturday deal ffs. I'm now a level behind my buddies without any possible way to get it.
 
More than that.

If you play Destiny like its a COD campaign you're always going to come away feeling short changed.

Destiny is about the long game. It's defined more by the end-game content than a simple play through of the story sections and sampling the other modes.

I've been playing Destiny loads since release day. Seriously - a lot! I'm only just starting to form proper opinions about it.

Only problem is the journey to endgame is one big kick to the nuts and turns off a lot of players.
 
Level design is exquisite.

As FPSs go, quite possibly peerless.

You're talking about Destiny? Really? Level design has a lot to do with encounter design and Destiny isn't even close to any of the Halo games I've played (everything but ODST and 4).
 
More than that.

If you play Destiny like its a COD campaign you're always going to come away feeling short changed.

Destiny is about the long game. It's defined more by the end-game content than a simple play through of the story sections and sampling the other modes.

I've been playing Destiny loads since release day. Seriously - a lot! I'm only just starting to form proper opinions about it.

If you'd force people to play through the end-game as it is right now they'd probably give it lower. Right now, it's just grinding old story content, strikes or PvP for currency and rep.

If they didn't like the content at lower levels they won't like it at higher levels, since having played through up to lvl 24 strikes, and reaching 100 marks for both Vanguard and Crucible, it's not different at all.
 
I don't think people said much about the level design. It's pretty linear, standard FPS type levels, not much to criticize there. Perhaps you're thinking of mission design?

Yeah, the actual combat arenas are extremely well done in my opinion. Tons of fun.
 
"Magnificent soundtrack"? Man. By what standards?

I've played about ten hours of Destiny and encountered nothing but a bland, generic and forgettable audioscape.
 
I'm not sure why someone would play the entire campaign by themselves. At least the normal missions should have people that can join on the fly if you have firesteams open right?
But nobody ever does, because it's more effort than its worth. The game is surprisingly anti-social at its core. You need to have IRL friends to play with or other GAFfers, otherwise you're pretty much on your own.

"Magnificent soundtrack"? Man. By what standards?

I've played about ten hours of Destiny and encountered nothing but a bland, generic and forgettable audioscape.

The soundtrack doesn't fit the game. The overall blandness of the rest of the game removes any meaningful impact the soundtrack is supposed to have.

To me, it felt like stuffing Braveheart's epic soundtrack in a B movie or something. Just wrong.

Marty's soundtrack deserved to be for a better game. I'm glad he's no longer with Bungie, his talents can be better put to work elsewhere.
 
"Magnificent soundtrack"? Man. By what standards?

I've played about ten hours of Destiny and encountered nothing but a bland, generic and forgettable audioscape.

okay come on now, the music is great and definitely sets the tone.
 
Destiny should be reviewed for what it is, not what people thought it would be.

It seemed more grand in scale when all we had was E3 presentations and sneak-peaks, but the Alpha and Beta phase happened and I didn't see much negative feedback from people that got to play it for weeks.

It should not be punished extra hard just because the marketing budget was huge, or Activision and Bungie are big players.

I still think it's ridiculous that these outlets are giving it 6/10. This isn't an EDGE 6/10, this is a 6/10 from websites that hand out 8/10 and 7/10 like candy.


Then please stop caring about the scores.

It's really getting annoying that the content of the reviews are being completely ignored, but the scores still being dismissed. I've yet to see someone take the Gamespot, Polygon or any other review, and go through it point by point, explaining why the opinion is invalid and thus explaining why a 6/10 score isn't fair. "Do I agree with the flaws pointed out in this review? If not, why.", "Do those flaws describe a 6/10 game? If not, what rating do those flaws justify?", "Do I agree with that rating?".

Until that happens simply saying "Yeah, they shouldn't give it a 6/10" means nothing.
 
"Magnificent soundtrack"? Man. By what standards?

I've played about ten hours of Destiny and encountered nothing but a bland, generic and forgettable audioscape.

I'd say it's one of the better things about the game. It sure makes boss battles a bit more exciting than they have any right to be.
 
If by the same you mean the levels look the same yes. The spawn points and amounts as well as enemy aggressiveness, Bosse movements and behavior all change.

Yeah, but the biggest difference is enemy health, damage, and number. I mean, sure, there's some behavior changes, but not many. The other modifiers are kind of interesting, though.

Still, if you stack it up against other MMO-likes, it's clear that that's not really terribly impressive. Most others have actual new levels open up at max level. Yeah, there'll be the raid, but that's the only one.
 
Then please stop caring about the scores.

It's really getting annoying that the content of the reviews are being completely ignored, but the scores still being dismissed. I've yet to see someone take the Gamespot, Polygon or any other review, and go through it point by point, explaining why the opinion is invalid and thus explaining why a 6/10 score isn't fair. "Do I agree with the flaws pointed out in this review? If not, why.", "Do those flaws describe a 6/10 game? If not, what rating do those flaws justify?", "Do I agree with that rating".

Until that happens simply saying "Yeah, they shouldn't give it a 6/10" means nothing.

I'd venture to guess that's because they haven't read the review. I got some flak for my Madden 15 review being a 7, but I explicitly said I liked the game and had fun playing it in the text. All anyone ever sees is the score.
 
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