Tethering exists in every boss room. Go where you came in and you cannot lose.
Every room, anywhere.
Tethering exists in every boss room. Go where you came in and you cannot lose.
Tethering exists in every boss room. Go where you came in and you cannot lose.
One of the reasons why the Patrol aspect is best done after all the story missions on each planet.
Tethering exists in every boss room. Go where you came in and you cannot lose.
Maybe I don't notice the tether as much because as a Titan I push I to the fray, punch stuff to activate my over shield, use my ward to defend while surrounded, etc... I never give the AI the chance to retreat or notice it tied.
I've also had reactions like the wizard chasing me around the room as my health is blinking and I desperately try to reload. Before that he was just hiding behind two boxes in the adjoining room and strafe bombing me.
It's not on the same level of Halo, I never claimed that. Halo has vocalisations, much more personality for individual units, inter squad reactions, and the battles with Elites in the first game sometimes felt like actual pvp moments.
Destiny is not as good, sure, but it isn't bad like some are claiming.
Every room, anywhere.
I don't think that's true. At least in the strike mission on Earth in the Beta on Hard the enemies would swarm all over the entry point to the Servitor's room.
The safe rooms have non-safe mechanics... time to time a killer machine over your heads shows in these places and it is not easy to kill.Tethering exists in every boss room. Go where you came in and you cannot lose.
I'm not sure about that. FFXIII did that and got a lot of hate because they didn't have towns or whatever with hotel + stores. Many people like that stuff, adds to the immersion I guess. Of course, the load times are total shit, especially considering the amount of extra ram available on ps4x1.
The safe rooms have non-safe mechanics... time to time a killer machine over your heads shows in these places and it is not easy to kill.
... Try moving just outside that room... bare in mind not all enemies have a range of the same point. You can play a game of attrition to where you wanna be. I used it to solo it when I was barely LV7. It took forever but it taught me how garbage the AI was in this game. The benefit of being a shooter is that being low level, apart from when it is IMPOSSSIBLE to beat enemies, you can beat them with time instead of both people being attacked at the same time. The downside is that there is never any reward to fighting harder enemies...
So they would only spawn in that anteroom if someone enters it? I can see that being true. On Hard we had a guy that spent most of the time away from the boss room.
Well yea... if you're bringing the Rambo tactics to every encounter the enemies probably are going to seem more competent to you. I'm simply doing what gives me the most success and least likelihood of death... and it works far better than it ever should. Good AI doesn't require you to constantly choose to place yourself in a bad position in order to provide a decent challenge. It should be making me adapt, and try something else.. but it never does.
I didn't say the AI was bad either. But you did say it isn't "much worse" than Halo's and it really is. It would take very little familiarity with either Halo's AI or Destiny's AI (and based on your posts, I'm going to go with unfamiliarity with Destiny's) to claim otherwise. Compare Destiny's AI to Borderlands though, and it starts looking pretty damn good.
So the author is just trying to say that Destiny is an over-glorified arcade game?
Tethering exists in every boss room. Go where you came in and you cannot lose.
Every room, anywhere.
I guess I move around too much to notice it then. I'll test it out when I do a strike later.
They should just close the door behind you when you enter the final room... problem solved.
They would then have to fix their broken checkpoint system, because sometimes after I die I'm respawned incredibly far away from the boss room.
It is not question of trust... the review is not a review anyway.Eurgh, I wouldn't trust the tabloid rag that is vg247 either way -_-
The problem with this "review" is that it assumes opinions expressed by gamers s a collective are all expressed by the same person.
The oppositeThe problem with this "review" is that it assumes opinions expressed by gamers s a collective are all expressed by the same person.
The problem with this "review" is that it assumes opinions expressed by gamers s a collective are all expressed by the same person.
Well I am pretty pissed off with the game, yet I keep coming back to it everyday after work...I think its one of those games that I am going to play through even though I dont expect much from it...
Well I am pretty pissed off with the game, yet I keep coming back to it everyday after work...I think its one of those games that I am going to play through even though I dont expect much from it...
Why not play something that rewards your time investment better, like Diablo 3? This game is more like Diablo 3 at launch...
Why not play something that rewards your time investment better, like Diablo 3? This game is more like Diablo 3 at launch...
Oh man you are pissed off at the game yet you keep playing? Why?Well I am pretty pissed off with the game, yet I keep coming back to it everyday after work...I think its one of those games that I am going to play through even though I dont expect much from it...
They would then have to fix their broken checkpoint system, because sometimes after I die I'm respawned incredibly far away from the boss room.
Not even close... there is no Auction Houses and the grinding is one of the smartest I ever see.Why not play something that rewards your time investment better, like Diablo 3? This game is more like Diablo 3 at launch...
I've seen this comparison ALOT and I feel like i'm the only one in the world that enjoyed the hell out of Diablo 3 at launch.
cuz diablo 3 isnt a first person shooter?
Oh man you are pissed off at the game yet you keep playing? Why?
I understand. It pisses you off as there so many terrible design decisions here, like no clan chat, enemies tethering to get easy boss kills in missions that don't lock you in, no proximity voice chat, lack of content, terrible story and a RNG that would make Final Fantasy XIV cry.... But it's addictive.
I'll put it down if raids do not have matchmaking like the weekly strike, though.
From VG247
EDIT : Beaten already!
The problem with Destiny is that its too much like Halo.
The problem with Destiny is that its not enough like Halo.
The problem with Destiny is that its just Halo the MMO. Nobody wants Halo. Nobody wants MMOs.
The problem with Destiny is that theres too much grinding.
The problem with Destiny is that theres no grinding.
The problem with Destiny is that its too hard.
The problem with Destiny is that its too easy.
The problem with Destiny is that theres no difference between the classes.
The problem with Destiny is that you cant play it solo.
The problem with Destiny is that you can play the whole story and even the Strikes solo.
The problem with Destiny is that gamers hate hubris, except when they dont.
The problem with Destiny is that reviewers suffer the effects of post-hype disappointment as much as anybody else.
The problem with Destiny is that reviewers are terrified of their readers.
The problem with Destiny is that the words objectivity and subjectivity are being thrown around like people really understood what they meant.
The problem with Destiny is that objective standards to judge what makes a good video game dont exist.
The problem with Destiny is that its just a generic shooter.
The problem with Destiny is all the stuff thats not shooting.
The problem with Destiny is that nobody is listening to me.
I'll put it down if raids do not have matchmaking like the weekly strike, though.
The raid does not have matchmaking.
You never touched the auction house at all and felt like rewards were dished out adequately? Using the AH even once negates this.
Sorry to tell you this, but the Raid doesn't have a matchmaking. Why? The good'ol ''it'll be too hard and too frustrating to play with randoms'' half-assed excuse, that's why.
I'd be more okay with this if the social aspect of the game was better. There's no proper clan support, so forming raids is going to be annoying. Will people do it? Sure, but it should be easier.
No raid matchmaking.....
I know some would like it, but I have a feeling matchmade raids would almost always end in utter failure. People already dep pot of strikes far too often.
Raid content is supposed to require high level co-ordination and commitment. You're probably only going to ever get both those things consistently enough with a pre-Mae group of like minded players.
Maybe they should just put it in as an option anyway. All I know is that based on my experience with higher level matchmaking I wouldn't use it for the weekly heroic strike, considering it for a raid sounds far too masochistic.