Destiny - Review Thread

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One of the reasons why the Patrol aspect is best done after all the story missions on each planet.

Yea I don't know why doing a Patrol or something doesn't open up an unplayed space on the planet. Who wants to traverse the same ground over and over and over again? How could a developer of this pedigree not recognize this? Technical limitation?
 
Tethering exists in every boss room. Go where you came in and you cannot lose.

Most saferooms also have an "anti-saferoom" mechanic. For example on Devil's Liar a group of Fallen including a Captain spawn and rush the "saferoom" if there is a player in there. If not, they never spawn. On the Moon strike, if you try and hide in the backroom away from the action there is a shrieker than will spawn in there and probably kill you.
 
Maybe I don't notice the tether as much because as a Titan I push I to the fray, punch stuff to activate my over shield, use my ward to defend while surrounded, etc... I never give the AI the chance to retreat or notice it tied.

I've also had reactions like the wizard chasing me around the room as my health is blinking and I desperately try to reload. Before that he was just hiding behind two boxes in the adjoining room and strafe bombing me.

It's not on the same level of Halo, I never claimed that. Halo has vocalisations, much more personality for individual units, inter squad reactions, and the battles with Elites in the first game sometimes felt like actual pvp moments.

Destiny is not as good, sure, but it isn't bad like some are claiming.

Well yea... if you're bringing the Rambo tactics to every encounter the enemies probably are going to seem more competent to you. I'm simply doing what gives me the most success and least likelihood of death... and it works far better than it ever should. Good AI doesn't require you to constantly choose to place yourself in a bad position in order to provide a decent challenge. It should be making me adapt, and try something else.. but it never does.

I didn't say the AI was bad either. But you did say it isn't "much worse" than Halo's and it really is. It would take very little familiarity with either Halo's AI or Destiny's AI (and based on your posts, I'm going to go with unfamiliarity with Destiny's) to claim otherwise. Compare Destiny's AI to Borderlands though, and it starts looking pretty damn good.
 
I don't think that's true. At least in the strike mission on Earth in the Beta on Hard the enemies would swarm all over the entry point to the Servitor's room.

... Try moving just outside that room... bare in mind not all enemies have a range of the same point. You can play a game of attrition to where you wanna be. I used it to solo it when I was barely LV7. It took forever but it taught me how garbage the AI was in this game. The benefit of being a shooter is that being low level, apart from when it is IMPOSSSIBLE to beat enemies, you can beat them with time instead of both people being attacked at the same time. The downside is that there is never any reward to fighting harder enemies...
 
Sorry if already posted.

http://www.vg247.com/2014/09/15/destiny-review/

Funny and accurate article... I read some reviews and user opinions and the low score comes always with oposite "failures" like what is a Pros in one review is a Cons in another.

There is no consensus.

While this fight continue I'm in love with this game that in my opinion is one if not the best release of 2014.

Just can't stop to have fun and be amazed (finally finished the campaign and now playing with reach lvl 26 for Raids... yesterday I did a lvl 24 Strike that just was EPIC).

Tethering exists in every boss room. Go where you came in and you cannot lose.
The safe rooms have non-safe mechanics... time to time a killer machine over your heads shows in these places and it is not easy to kill.
 
I'm not sure about that. FFXIII did that and got a lot of hate because they didn't have towns or whatever with hotel + stores. Many people like that stuff, adds to the immersion I guess. Of course, the load times are total shit, especially considering the amount of extra ram available on ps4x1.

Problem is, it's not just loading time. Literally everything you do, everywhere you go, you are connected to a lobby of players. Which must be searched for, connection tested, connected to, etc.
 
... Try moving just outside that room... bare in mind not all enemies have a range of the same point. You can play a game of attrition to where you wanna be. I used it to solo it when I was barely LV7. It took forever but it taught me how garbage the AI was in this game. The benefit of being a shooter is that being low level, apart from when it is IMPOSSSIBLE to beat enemies, you can beat them with time instead of both people being attacked at the same time. The downside is that there is never any reward to fighting harder enemies...

So they would only spawn in that anteroom if someone enters it? I can see that being true. On Hard we had a guy that spent most of the time away from the boss room.
 
Why are we referring to "safe rooms" here? I literally walk back where I came from. In most cases there seems to be nothing stopping you from basically getting out of range of the fight entirely. I beat the Venus boss by literally jumping off the edge of where we were fighting, circling back round and picking of all his minions safely from a distance, before switching to Heavy and mowing him down. I didn't need a safe room, every at a distance was safe.
 
So they would only spawn in that anteroom if someone enters it? I can see that being true. On Hard we had a guy that spent most of the time away from the boss room.

Well... The strange this is was that on the Weekly Strike, those captains never spawned. After you fight the boss down to a certain amount of health, you get enemies spawning on the far right and far left. They separate out depending on the enemy type. If you run back they can chase you down to nearly where the stairs are, but if you play solo like me, just hide in the small house with the stairs leading down, and no enemy will ever chase you down it. Hell the boss can't even hit you because its shots are too big to fit through the railing.
 
Well yea... if you're bringing the Rambo tactics to every encounter the enemies probably are going to seem more competent to you. I'm simply doing what gives me the most success and least likelihood of death... and it works far better than it ever should. Good AI doesn't require you to constantly choose to place yourself in a bad position in order to provide a decent challenge. It should be making me adapt, and try something else.. but it never does.

I didn't say the AI was bad either. But you did say it isn't "much worse" than Halo's and it really is. It would take very little familiarity with either Halo's AI or Destiny's AI (and based on your posts, I'm going to go with unfamiliarity with Destiny's) to claim otherwise. Compare Destiny's AI to Borderlands though, and it starts looking pretty damn good.

I have extensive experience with Halo AI. I play exclusively on Legendary, made no death runs, etc...

I also find the brawling in the middle of the fray style to just be more fun, and highly efficient. My precision shots are usually around 50%, I rarely die, etc... Not trying to talk myself up, just showing how i've never really had to switch my tactics and play it safer so I've probably not noticed these flaws as often or glazed over them as I just enjoy the game.

Thinking back, however, there are some comparison examples I can make.

In Halo CE, there's a part in the second level were you take high ground with a sniper rifle and defend against drop ships. The AI starts by taking up defensive positions, but then begins to hunt you. It forces you to switch positions and tactics constantly.

There's a canyon I found on Mars. Similar environment. Sniping the enemies from the top of the canyon just made them shoot back and scatter/hide. They didn't ever choose to come to me at that distance. I was free to easily pick clean up the area. This was in the open world.

Then there's the Dust Palace strike. If you stay up there the enemies never come up on to the back platform, so you can entrench up there and just pick them off. Their health bloat means you will run out of ammo it you didn't bring refills, so you'll be forced to head down I to the fray to restock, but that's not the AI forcing you.

However, once I overextended and almost killed one of there Psions. I had to reload, so I backed off and It started to chase me, hunted me around the level, wouldn't leave me alone, so I ran to the back platorm and ducked behind a box thinking it wouldn't follow. It was right next to me still and killed me before I could react.

I've had lots of moments like these, but thinking back they only happen when I get too bold and seem to piss the AI off. If I play it safe it never happens.
 
Tethering exists in every boss room. Go where you came in and you cannot lose.

Every room, anywhere.

I guess I move around too much to notice it then. I'll test it out when I do a strike later.

My first terrible experience with this was doing the moon Strike for the first time, and we were down to two players because 1 dropped out. We got cornered into the entry way into the final room, with all the Wizards and Knights rushing into that room and blocking the door. Thing is, they can't come further than that, so they quite literally block the door. And on a timer, they will disappear and respawn back to their spawn points.

Additionally, to keep people from doing this it seems, Bungie spawns a mob in the upper corner of the room that starts firing at you... to keep you from standing in this room, I imagine.

They should just close the door behind you when you enter the final room... problem solved.
 
Guys I have to wait for it to upload, but I have a video showing that LV3 enemies (when LV2) are more aggressive than LV24 enemies when LV24 in the same mission...
 
They would then have to fix their broken checkpoint system, because sometimes after I die I'm respawned incredibly far away from the boss room.

They'd need to use a barrier or cutscene, like most other games do, to isolate the boss room completely. Removing the previous area(s) from the equation entirely. If the entire team wipes... restart at the point following the cutscene.
 
From VG247

EDIT : Beaten already!

The problem with Destiny is that it’s too much like Halo.

The problem with Destiny is that it’s not enough like Halo.

The problem with Destiny is that it’s just “Halo the MMO”. Nobody wants Halo. Nobody wants MMOs.

The problem with Destiny is that there’s too much grinding.

The problem with Destiny is that there’s no grinding.

The problem with Destiny is that it’s too hard.

The problem with Destiny is that it’s too easy.

The problem with Destiny is that there’s no difference between the classes.

The problem with Destiny is that you can’t play it solo.

The problem with Destiny is that you can play the whole story and even the Strikes solo.

The problem with Destiny is that “gamers” hate hubris, except when they don’t.

The problem with Destiny is that reviewers suffer the effects of post-hype disappointment as much as anybody else.

The problem with Destiny is that reviewers are terrified of their readers.

The problem with Destiny is that the words “objectivity” and “subjectivity” are being thrown around like people really understood what they meant.

The problem with Destiny is that “objective standards to judge what makes a good video game” don’t exist.

The problem with Destiny is that it’s just a generic shooter.

The problem with Destiny is all the stuff that’s not shooting.

The problem with Destiny is that nobody is listening to me.
 
The problem with this "review" is that it assumes opinions expressed by gamers s a collective are all expressed by the same person.

Well I am pretty pissed off with the game, yet I keep coming back to it everyday after work...I think its one of those games that I am going to play through even though I dont expect much from it...
 
Well I am pretty pissed off with the game, yet I keep coming back to it everyday after work...I think its one of those games that I am going to play through even though I dont expect much from it...

That's pretty much my situation, except I'm starting to accept it for what it is and starting to come around a bit. I think my own expectations hurt my perception of the game. I judge it more based on what I want it to be than based on what it is.
 
Well I am pretty pissed off with the game, yet I keep coming back to it everyday after work...I think its one of those games that I am going to play through even though I dont expect much from it...

Why not play something that rewards your time investment better, like Diablo 3? This game is more like Diablo 3 at launch...
 
Well I am pretty pissed off with the game, yet I keep coming back to it everyday after work...I think its one of those games that I am going to play through even though I dont expect much from it...
Oh man you are pissed off at the game yet you keep playing? Why?
 
They would then have to fix their broken checkpoint system, because sometimes after I die I'm respawned incredibly far away from the boss room.

I'd also like to respawn with the ammo / super gauge that I had when I passed the checkpoint, rather than going back with all my heavy weapon ammo gone and an empty super bar.
 
Oh man you are pissed off at the game yet you keep playing? Why?

I understand. It pisses you off as there so many terrible design decisions here, like no clan chat, enemies tethering to get easy boss kills in missions that don't lock you in, no proximity voice chat, lack of content, terrible story and a RNG that would make Final Fantasy XIV cry.... But it's addictive.

I'll put it down if raids do not have matchmaking like the weekly strike, though.
 
I understand. It pisses you off as there so many terrible design decisions here, like no clan chat, enemies tethering to get easy boss kills in missions that don't lock you in, no proximity voice chat, lack of content, terrible story and a RNG that would make Final Fantasy XIV cry.... But it's addictive.

I'll put it down if raids do not have matchmaking like the weekly strike, though.

The raid does not have matchmaking.
 
From VG247

EDIT : Beaten already!

The problem with Destiny is that it’s too much like Halo.

The problem with Destiny is that it’s not enough like Halo.

The problem with Destiny is that it’s just “Halo the MMO”. Nobody wants Halo. Nobody wants MMOs.

The problem with Destiny is that there’s too much grinding.

The problem with Destiny is that there’s no grinding.

The problem with Destiny is that it’s too hard.

The problem with Destiny is that it’s too easy.

The problem with Destiny is that there’s no difference between the classes.

The problem with Destiny is that you can’t play it solo.

The problem with Destiny is that you can play the whole story and even the Strikes solo.

The problem with Destiny is that “gamers” hate hubris, except when they don’t.

The problem with Destiny is that reviewers suffer the effects of post-hype disappointment as much as anybody else.

The problem with Destiny is that reviewers are terrified of their readers.

The problem with Destiny is that the words “objectivity” and “subjectivity” are being thrown around like people really understood what they meant.

The problem with Destiny is that “objective standards to judge what makes a good video game” don’t exist.

The problem with Destiny is that it’s just a generic shooter.

The problem with Destiny is all the stuff that’s not shooting.

The problem with Destiny is that nobody is listening to me.

So......... what is the point of this? it is a joke that I have to take seriously?
 
I'll put it down if raids do not have matchmaking like the weekly strike, though.

Sorry to tell you this, but the Raid doesn't have a matchmaking. Why? The good'ol ''it'll be too hard and too frustrating to play with randoms'' half-assed excuse, that's why.
 
The raid does not have matchmaking.

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I'll see how high a level I can get before the crazy season kicks off then. Damn this gaming drought.

Hopefully they do it like FFXIV when the level cap is raised, the older content becomes playable.
 
Sorry to tell you this, but the Raid doesn't have a matchmaking. Why? The good'ol ''it'll be too hard and too frustrating to play with randoms'' half-assed excuse, that's why.

I'd be more okay with this if the social aspect of the game was better. There's no proper clan support, so forming raids is going to be annoying. Will people do it? Sure, but it should be easier.
 
I'd be more okay with this if the social aspect of the game was better. There's no proper clan support, so forming raids is going to be annoying. Will people do it? Sure, but it should be easier.

Yup. Play FFXIV, there's 500 people in the GAF FC. Just type something into the chat about high-level content I want to do and WHABAM, off I go.

Right now, using bungie.net to talk to the meagre amount of people you can have in a clan is a joke.

Thinking about it, it's level 26, right? It takes a lot of game time (or luck) to get to that level anyway that I'm sure people would be skilled enough by then, unless it needs a pretty good composition of classes. Even then, just make it match those bloody classes.
 
I honestly feel like they should have just made this game one endless selection of strikes. Yes the bosses are mostly bullet sponges but i feel like they are most creative part of the game. I'm hoping that by the end i'll just keep the strike playlist on forever but I can see how repetition will eventually dull my enthusiasm.

Anyone know the exact dates of their additional content for the game? Right now, all i want to know is if they are planning additional strikes in the current and new environments.
 
No raid matchmaking.....

I know some would like it, but I have a feeling matchmade raids would almost always end in utter failure. People already dep pot of strikes far too often.

Raid content is supposed to require high level co-ordination and commitment. You're probably only going to ever get both those things consistently enough with a pre-Mae group of like minded players.

Maybe they should just put it in as an option anyway. All I know is that based on my experience with higher level matchmaking I wouldn't use it for the weekly heroic strike, considering it for a raid sounds far too masochistic.
 
I know some would like it, but I have a feeling matchmade raids would almost always end in utter failure. People already dep pot of strikes far too often.

Raid content is supposed to require high level co-ordination and commitment. You're probably only going to ever get both those things consistently enough with a pre-Mae group of like minded players.

Maybe they should just put it in as an option anyway. All I know is that based on my experience with higher level matchmaking I wouldn't use it for the weekly heroic strike, considering it for a raid sounds far too masochistic.

The logic is to just have less people overall play the raid?

Matchmaking will not preclude people from forming their own groups.

And this design is the supposed saving grace of the game, that Bungie were trying to get reviewers to wait for...
 
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