PC MASTER RACE
Most of my review time was spent playing the PS4 game, which looks... fine. Character models look like they would have been best-in-class on the last generation of consoles, but facial animation issues make them look funny at times. A quick turn of the camera can turn a great-looking scene, with a lot of architectural variety and bold use of color, into an ugly one with dull textures, repetitive structures, and waves and waves of gray.
On a high-end PC, however, it was another story. Cranked to nearly maximum settings, DX:HR enjoyed a silky smooth, nearly 60 frame-per-second refresh with incredible lighting and particle effects, improved facial animations and lip syncing, and much crisper textures. The interface has been built to play wonderfully with mouse-and-keyboard, as well. A nice chunk of the PC version's UI is dedicated to number-button shortcuts (though one d-pad cross interface, which maps to the PC's function keys, doesn't get the same PC-specific treatment). The PC-conversion team at Nixxes has done it again, and while we know better than to announce a game's PC version as a clear winner out of the gate, our experience with the PC build has us leaning towards calling it the definitive version.