So thats the excuse for a new game having problems? "But the last game...."
It's not an excuse but it should shape one's expectations, I'd hope.
So thats the excuse for a new game having problems? "But the last game...."
It's VHQ, so maxed out. Thuugh apparently the reran benchies were made without AA, so it's not AA tanking performance. Must be some other setting.
Can't wait to buy this when it's discounted a little bit!
So thats the excuse for a new game having problems? "But the last game...."
Probably the safest move now. Get on console then sell, get PC version later or never.
Where should I start if I haven't played any of the DE games?
So it sounds like the game is awesome, but the story kind of sucks. I can handle that.
So apparently the game has an abrupt, unsatisfying ending? That sucks...well, at least knowing about it beforehand should soften the blow a bit.
Seems like Ultra settings on PC are killing the performance.
Seems like Ultra settings on PC are killing the performance.
Jim Sterling mentioned in one of his videos that the game was having development troubles, and that the story was likely to be split into multiple games.
Good thing I dont buy games for the story, a great story in a game is good, but I could careless, give me great gameplay first.
Arthur Gies
‏@aegies
Like, for real, Deus Ex: Mankind Divided gave me Halo 2 levels of "wait, that's it?" at the end. It doesn't end so much as it cauterizes.
Damn.
Didn't Jim Sterling mention somewhere the game was shortened for a possible trilogy?
Jim Sterling mentioned in one of his videos that the game was having development troubles, and that the story was likely to be split into multiple games.
It is. Because the cheesiness work.Some just make argument that original DX was so much better than HR and apparently MD when it comes to writing.
Didn't Jim Sterling mention somewhere the game was shortened for a possible trilogy?
It is. Because the cheesiness work.
Yeah, I forgot about that. Guess it could explain the abrupt ending.
It is. Because the cheesiness work.
ibn Saïd;214239480 said:correct, seems like 4x msaa and soft shadows are the offenders. they reportedly tank fps. as long as the other presets are decently optimized, i dont mind.
Or wait a few more days until more reliable and expansive benchmarks are available and then make an informed decision. We don't even know if the console versions are flawless.
Hell, polygon right out states instability and issues with the console versions of the game, though this is obviously before the day one patch.
The best and most entertaining stories in HR were in the self contained side quests. It sounds like Mankind Divided continues that tradition, which I'm excited about.
Kind of interesting how these types of games often have more compelling sidequests than main quests.
So the story is meh, then? Good thing I don't care about game stories, then.
I guess they didn't make huge improvements to the gameplay overall, and it's more of a tightened sequel than a big stride. Shame, they had like five years. That being said, I still really like DX games, so this is still a no brainer for me.
ibn Saïd;214239873 said:not sure if it was sterling, but i do recall someone said something about "a mass effect-like trilogy"
to be fair, contact hardening shadows are always expensive performance wise, as is msaa.
It looks like the "High" preset runs in line with peoples' expectations.
I think it's because of how they're typically consumed.
A well thought out and richly written side quest will be played through to completion in a single sitting, the same can't be said for an entire main questline over 20+ hours.
For me, the main quest sometimes falls into the background a little bit - dependant on the game's structure.
Seems to fit in well with what we're hearing. Particularly when you consider the abrupt ending and single hub.
Ars technica said the pc port is great. If the only things i have to turn off to have good performances on a 970 are MSAA and contact shadows, it's all good for me.ibn Saïd;214239480 said:correct, seems like 4x msaa and soft shadows are the offenders. they reportedly tank fps. as long as the other presets are decently optimized, i dont mind.
Seems to fit in well with what we're hearing from reviews. Particularly when you consider the abrupt ending and single hub.
Supposedly it's large and dense, with sort of a "sub hub" inside of it. I'm not sure how many missions and areas you visit outside of the hub. But yeah, that's more disappointing to me then the story criticisms.