Like, why have the mirror right there. You know that's going to be one of the first acts the player does.wtf.
Can't see my reflection in the mirror in jensen's room.
2016 $60 video game.
Kinda frustrating that you can lock yourself out of some side missions if you explore and find stuff before you're "supposed" to. So far I've found that this is possible for at least three side missions. Painful irony for those of us who want to explore and experience as much of the game as possible on a first run.
Yeah, on the contrary, you can get locked out if you do certain things too early before progressing, like finding an item early or accidentally completing side mission objectives out of the game's prescribed order. Problem is, there's no way to know that an area you discover actually holds a future side mission objective and that you should probably leave until the game tells you to go there.Side missions can be locked off by more than just killing/disabling relevant NPCs or progressing the main story too far?
Yeah, on the contrary, you can get locked out if you do certain things too early before progressing, like finding an item early or accidentally completing side mission objectives out of the game's prescribed order. Problem is, there's no way to know that an area you discover actually holds a future side mission objective and that you should probably leave until the game tells you to go there.
Yeah, on the contrary, you can get locked out if you do certain things too early before progressing, like finding an item early or accidentally completing side mission objectives out of the game's prescribed order. Problem is, there's no way to know that an area you discover actually holds a future side mission objective and that you should probably leave until the game tells you to go there.
Yeah, on the contrary, you can get locked out if you do certain things too early before progressing, like finding an item early or accidentally completing side mission objectives out of the game's prescribed order. Problem is, there's no way to know that an area you discover actually holds a future side mission objective and that you should probably leave until the game tells you to go there.
Getting the calibrator early and as such not getting the side mission from Ottar is not something I'd say "locked out" tbh. It's a natural course of story, you never met Ottar or you killed Ottar so why should you be returning the favour when there was no favour to begin with? It's not different from say Deus Ex 1 where you can kill Gunthar early on and hence never progress his story.
The problem with the neon quest going unfinished if you go to the labs too early is a genuine problem and an oversight but the one with Ottar I don't see it.
Apart from these two I don't think I can recall many (if any) actual cases where it gets locked up if you do it out of order.
That's annoying, but on the other hand the new game+ factor mitigates it somewhat. If this stuff happens, though, I'd much rather it actually feel logically justified by the story (which I'm cool with, to be honest, if it happens) and not just feel like a bug.
Took me forever to find Edward.
He's being tormented by a Thug.
Press X to talk to Thug.
Hold B and Jensen murders Ed..
😤
Almost at the end of the game, im at the, and man are the side missions pissing me off this time around. I think I missed atleast 2 and wasnt able to finish a 3rd! I picked up the strategy guide when I bought the game but I havent been looking at it accept to see which side missions I can get and when. Not a fan of how the SMs were handled this time around. Plus it feels like they cut down a ton of them and instead made the ones that are in the game twice as long. Dont get me wrong some are really good but they are in the minority. Its cool how things that you do in the beginning pay off down the road, I just wish they gave you like a reminder or something to let you know when there is something you could miss.3rd Prauge visit
As for the game as a whole. Im liking it but it really does feel like either part 1 of 2 or 3 games, or a side story. I think that after they finished the engine they just wanted to put something out. Hopefully the wait for the next Deus Ex wont be long and they will be able to tell a real story that can live up to HRs. The overall gameplay and moment to moment stuff is awesome but I just miss that huge conspiracy that had me wondering what was going to happen next.
Spoilers for the main plot follows:
The whole main plot is just Jensen investigating this rouge faction of a terrorist group thats really working for the Illuminati, instead of going after the real threat. Its a cool diversion that gives you small chunks of the real plot like 2 or 3 times in the game but it feels like a side story that would have been suited for like a Vita version like the GoW and Uncharted side story. Having only the 1 Hub is a huge factor in why I feel like this. I mean I understand it is a huge hub and that these games take alot more work to make. I just miss that whole globe trotting feel from HR that we got because Jensen was going all over the world trying to find answers. I understand why they chose to stay in one place plot-wise but in the end it just makes this game feel really small. Getting to Prague for the 3rd time was a really cool moment and a great payoff to what they have been setting up. But it would have been so much better if we were able to go to one other place before and see how other cities are treating Augs aside from Golemcity and Prague.
Which did you guys choose to do towards the later half of the game:Then did you giveDid you save the girl and investigate the bombing or Choose to rob the bank?the evidence to miller or Vega?
Finished the game ~31 hours, did *~nearly*~ everything I could, I think (though I know I may have missed one or two bits).
Really enjoyed it for the level design and gameplay, Prague is a fantastic hub and they do something really clever with it, there were a few excellent sidequests (they were all neat, but were two that really stood out as great), but reviews were right that the story just sorta goes "eh it's over I guess," sets up a sequel blatantly, and it never really feels as... "epic" or worldchanging as either DX1 or HR.
I'll do the Breach stuff and the first Jensen Story later today I suppose.
For Ottar,I didnt see the optional part of the quest in Golem City until after I went up the elevator. I tried to go back down and talk to the vendor he wants you to kill but the quest wouldn't trigger because I already went up the elevator which is so dumb. Thats an entire side mission I missed because the game didnt give me any way of knowing thats what he wanted me to do. They could have atleast given us another chance to do him a favor if we missed that one.
There was another side mission, I think Fade to Black, where I finished it completely but before you leave Prauge the second time you could talk to the Dr. and ask her to look into Marchenko that never triggered for me.
ibn Saïd;214965174 said:I'm about to go to (mission 6)for the first time and i was wondering if i can continue the prague side missions later on? or is it like human revolution where they get cancelled if you travel to hengsha and back?golem city
I mean it's a lot like DE1 in the sense that you don't talk to people you don't get side quests. And I'd rather have one big dense hub than multiple small hubs like Detroit or Hengsha, makes the world feel more important rather than look like cardboard cutout theme parks.
I saved the girl at first and then in my 2nd playthrough went to the bank. Found the bank mission awfully short, easy and disappointing except for the ending which was ok. The other mission where you save the girl atleast ends in a more interesting way.
Yeah I completely agree about the Hub but I think that they wrote the story in a way that made it make sense this time around. I would have really enjoyed maybe 2 large and golemcity just to see the differences to how they treat Augs.
Did saving the girl have any story payoffs like the bank did? Yea the quest was short and kind of a repeat of a side mission but the overall story payoff made it worth it IMO. Megan wasnt in the story really until that quest which was a really nice piece that I could have completely missed.
Thanks! Is the stealth approach as good as it was in HR and can you punch through walls again?
Are there any Augs you got late game you wished you had gotten early on that changes everything?
Icarus Dash is the one I wish I had gotten earlier. I thought it was an offensive Aug but it really makes stealth so much better imo.
Anyone else not feeling the music quite as much as Human Revolution? Still got that wonderful Michael McCann to it, but I haven't heard anything that's really stuck out yet.
Mission 11 spoilersAllison or the Bank? Which is is the most "good"?
I picked the "Standard" controls which is just regular FPS controls I'm used to. It's working well for me so far.
So has the 10 hour length when plowing through held true? Are the sidequests fun?
Oh, damn. As someone who loves exploring every nook and cranny, the fact that I can lock myself out of sidequests is a horrifying thought to me.
Any tips on avoiding this as much as possible? Will I just have to not explore?
Damn...
It's not "locking you out". It's an alternative way to complete it.
Is the multi tool single use?
Is the multi tool single use?
So has the 10 hour length when plowing through held true? Are the sidequests fun?