I have them all turned off, expect for cover to cover line and the interaction option (not the outline). Much more immersive that way instead of the objective locators and mini-map chewing everything for you.
It basically looks something like this for me:
I want to play this game but one thing is putting me off and that's the story. I played Human Revolution when it come out and enjoyed it purely for its gameplay but my god the story was so hard and convoluted to follow! Didn't anyone else think this?
By the end of it I really didn't know or care for what was going on in it. There was all these characters and lingo and conspiracies, double crossings and I didn't really know what the whole point of it was - even though the first couple of hours were easy to understand in terms of the plot. My concern about this game is is by the end I dont want to be in a state where I don't know what Im doing here or why I was doing this, trying to infiltrate this, taking down another boss etc like the first game.
I enjoyed games like MGS and their convoluted plots more than this and even understand them more. But this series I always have a hard time following its plot and characters.
You unknowingly found the right solution.
I saved the delegates and then defeated Marchenko. There are two ways to achieve both. If you have the jammer then you need to go to the delegates unseen and then go back to Marchenko after you save them..you also need to be unseen in the party area when you have to go up against 11 guards for this to be possible. I believe there is also a timer here which is 10-15 mins long.
The other way is to do the heist mission for the cure which you use to save delegates and then find a killswitch for Marchenko so when he is about to blow up the bomb instead of activating the jammer you kill him with the killswitch. I'm not sure how saving the delegates comes into play if you have the cure. I don't k ow if you still have to make s run for them or if it makes a difference with timer compared to when you make a run for then without cure or if you run out of cure if you give it to miller.
Some ways you can only achieve one:
1) Get seen while going for the delegates or in the party area.
2) Have the orchid cure and go fight Marchenko without using the killswitch.
3) Pretty sure another one is that you go for the delegates but take too long to get to Marchenko.
Last mission seems to be dependant on several things which is why I found it so good.
anyone else wondering why morgan everett looks older in MD than in the original deus ex?
Nope there isn't, one of the less impactful oversights in the PC port. You could use Reshade for customized sharpening if you really want the effect.Is there no intermediate setting between sharpen off/on? On looks too blurry, off too sharp.
Can anyone tell me if I have to complete SM 12whileK is for Kazdyor can I wait until after?Prague is in Lockdown
Has anyone else had trouble downloading the new patch on Steam? Mine is just sitting at "0 bytes / 0 bytes" and not budging. Tried restarting Steam, tried restarting my computer, tried verifying game cache, nothing. And I can't play the game without the patch; every time I hit play it tries to reinitiate the download.
Wondering this myself.Is the Person of Interest "Shots Fired" side objective bugged?I got to the apartment and pick everything up but the green marker stays and the re is nothing else i can do there.
This game is like the opposite of No Man's Sky to me. Whereas NMS started with blowing me away and fizzled out, Mankind Divided started poorly and becomes a fantastically engrossing game the more you invest in the world. Weirdly, I prefer doing side quests in this game far ,more than the core quests... Just exploring and seeing has this dystopian world functions is awesome.
You unknowingly found the right solution.
I saved the delegates and then defeated Marchenko. There are two ways to achieve both. If you have the jammer then you need to go to the delegates unseen and then go back to Marchenko after you save them..you also need to be unseen in the party area when you have to go up against 11 guards for this to be possible. I believe there is also a timer here which is 10-15 mins long.
The other way is to do the heist mission for the cure which you use to save delegates and then find a killswitch for Marchenko so when he is about to blow up the bomb instead of activating the jammer you kill him with the killswitch. I'm not sure how saving the delegates comes into play if you have the cure. I don't k ow if you still have to make s run for them or if it makes a difference with timer compared to when you make a run for then without cure or if you run out of cure if you give it to miller.
Some ways you can only achieve one:
1) Get seen while going for the delegates or in the party area.
2) Have the orchid cure and go fight Marchenko without using the killswitch.
3) Pretty sure another one is that you go for the delegates but take too long to get to Marchenko.
Last mission seems to be dependant on several things which is why I found it so good.
The story does feel rather inconsequential but the world and the levels are so intricate I really don't see how this can be considered worse than HR. HR levels for the most part were mostly set out in a linear path and about getting from point A to B. There were of course different ways to take that path. Here however the objectives can be tackled in an order which the player wishes and the path you take is not necessarily in a single forward direction. Not to mention the hidden objectives which are never mentioned and it's up to the player to find them in the level. Mankind Divided does the larger hub (Prague) and mini hub (Palisade) levels expertly and is probably the best example of this design philosophy since the original.
Loving the game so far but man it's taking me a bit to get used to the controls. There are a lot of layers to the controls and a lot of system to try and remember.
Sprint bring mapped to triangle and crouch to R3 is fucking with me lol. I've died more than once trying to wrestle with the controls during firefights.
What is this jammer? I killed Marchenko, then ran back to save the delegates. I didn't get bombs and I didn't have to use the orchid cure.
I killed Marchenko pretty quickly (fully upgraded tesla to nerf him and his bots, grenade launcher with frag rounds, battle rifle/combat rifle with AP ammo to put him down). I had also cleared out all of the fake Tarvos guards and rapidly made my way to the elevator through a mix of stealth, EMP, gunfire and Typhoon.
No bombs went off and I got a cutscene where Adam stops everyone from drinking the champagne. I didn't see Miller die, but according to the end cutscene he didn't make it.
So I can't prove it, but maybe time does play a factor.
EDIT:played the end again and I was able to use the Orchid cure for Miller. Everybody lived... (except Marchenko)
Emp or stun first then takedown or gasHow do I go about taking out police in mech suits without killing them?
Emp or stun first then takedown or gas
How do I go about taking out police in mech suits without killing them?
How do I go about taking out police in mech suits without killing them?
Also, the enemy was sort of disappointing.He had more character building in the reveal trailer. I did like that he was the only boss fight and you can even kill switch him right off the bat. But I liked the encounter with Talos better.
I beat the game on Gimme Deus Ex and with Pacifist. The game is very good but doesn't really build from HR. The HR ending sequencebuilt up Page and Reed and thats sort of discarded in MD.
Also, the enemy was sort of disappointing.He had more character building in the reveal trailer. I feel that it was meant to be the prologue of this game, where you find the culprit, he beats you and goes into hiding. But in the actual game you're ofcourse investigating still.
I did like that he was the only boss fight and you can even kill switch him right off the bat. But I liked the encounter with Talos better.
I actually found the "Standard" control option a lot easier to deal with. L3 to sprint, L1 for cover, Circle for crouch. It feels more intuitive, the only downside is that you lose an aug hotkey (can't bind one to L1 anymore).
Discarded? Uhh (endgame spoiler)Reed is making the Orchid, which is the midway point in rewriting your genes to curing aug rejection syndrome. And apparently they installed something nasty in Adam during his recovery...
So I've noticed that when you use the Tesla augment, the enemies turn hostile for about a second before going down (not sure if it happens everytime). Does this count against acquiring the ghost rating?
So I've noticed that when you use the Tesla augment, the enemies turn hostile for about a second before going down (not sure if it happens everytime). Does this count against acquiring the ghost rating?
Doesn't look that old in MD imo, but could be that he is getting help from nanite tech they finalize sooner or later post-MD.
Man, so much this. I'm about half way through the game and just finally starting to get a grip on the controls now. Sprint mapped to L1 for the default controls would be heaven. On that note, can someone remind me of the button combo to quick switch weapons?Loving the game so far but man it's taking me a bit to get used to the controls. There are a lot of layers to the controls and a lot of system to try and remember.
Sprint being mapped to triangle and crouch to R3 is fucking with me lol. I've died more than once trying to wrestle with the controls during firefights.
So which HUD elements should I turn off?
I'm thinking:
- cover to cover line
- objective locators
- pickup outline
Any others?
Loving the game so far but man it's taking me a bit to get used to the controls. There are a lot of layers to the controls and a lot of system to try and remember.
Sprint being mapped to triangle and crouch to R3 is fucking with me lol. I've died more than once trying to wrestle with the controls during firefights.
afaik yes
yes, but ghost is not a whole game achievement, you just need to do it for one mission, I got it after dubai
I put all of the auto-fade options on and turned off everything else except for object names (outlines are off). Plays great that way.
So I've noticed that when you use the Tesla augment, the enemies turn hostile for about a second before going down (not sure if it happens everytime). Does this count against acquiring the ghost rating?
That's a bit annoying. Do they turn hostile every time or under certain conditions?
Infiltrating ARC atm. The verticality in this level is very impressive.