In particular, the show has come under fire for the short time allotted to acceptance speeches and celebrations of nominated games,
with some devs rankling at celebrities getting seemingly limitless time to ramble while game makers were told to "Please wrap it up" after barely half a minute.
Plenty of devs have taken to Twitter to voice their criticisms of the show, perhaps none more pointedly than Obsidian's studio design director
Josh Sawyer (who you know from Fallout: New Vegas, Pillars of Eternity, and Pentiment), who wrote "This year’s The Game Awards is an embarrassing indictment of a segment of the industry desperate for validation via star power with little respect for the devs it’s supposedly honoring."
Blistering stuff, but Sawyer was far from the only dev to take issue. Rami Ismail—of Luftrausers and Nuclear Throne fame—wrote that he had "a hard time reconciling playing Sam Lake off the stage after 30 seconds, or the publisher representing COCOON's devs after the same, but having a many minutes-long Kojima bit for a game that has literally nothing to show yet," adding "That felt wrong, genuinely."
The show began playing Lake off during his acceptance of the Best Narrative award for Alan Wake 2 after about a minute (although Axios reporter Stephen Totilo reports that award recipients got the now-notorious "Please wrap it up" sign after 30 seconds), while Kojima and collaborator Jordan Peele got about six and a half minutes to chat OD on stage with Keighley.
There were plenty of other dev comments along the same lines. Firaxis narrative director
Cat Manning sarcastically remarked that they "love doing prolonged unfunny bits rather than listening to game devs talk about their work." Another, Arbitrary Metric's
Jessica Harvey, tweeted that it's "great how the game awards are treating the award winners like they're an inconvenience getting in the way of all the paid ads."
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