levyjl1988
Banned
It seems like they are always following a trend.
Assassin's Creed does it.
The Legend of Zelda Breath of the Wild does it.
Mass Effect Andromeda does it.
Horizon Zero Dawn does it.
Dragon Age Inquisition does it.
Elder Scrolls games does it.
Fallout does it.
Far Cry dies it.
Ghost Recon does it.
But in those examples, only a few of them succeeded.
The Legend of Zelda Breath of the Wild was simply amazing for going open world. Players got to fool around with the physics and mechanics.
Mass Effect Andromeda failed colossally, it was just huge open spaces of fucking absolutely nothing, but a means to put and scatter artificial shit to collect, it felt tedious as fuck.
Dragon Age Inquisition was just fucking awful, two hours in the game I stopped and went back to playing Dragon Age Origins. Fuck the hinterlands, if this was going to be the fate of Dragon Age, I was done.
Assassin's Creed always had open world, so far the most positive experience with Assassin's Creed was Syndicate because of the setting and your option to switch between brother and sister. It was the last Assassin's Creed game before they went the RPG route and making one hit kills a thing of the past. You strike their head with a knife and they are walking just fine in future titles that I was done.
Elder Scrolls IV Oblivion and Elder Scrolls V: Skyrim, I lost many hours. that was enjoyable, wandering around nomad and encountering other people's problems and solving them.
Most open-world games fucking suck because there is just empty fucking space.
Gears 5 went open-world for some of their single-player areas and it was, well it didn't contribute to anything really. It did however ruin the pace and artificially extended the game.
There was a whole lot of nothing.
I'm noticing a trend in games that were never open world in the first place are going open world. Some times this succeeds, and most of the time it fails.
The Legend of Zelda Breath of the Wild succeeded.
Gears 5, Dragon Age, Mass Effect have no business going open world because the developers don't know jack shit about how to make a good open world. Just stop. Control your pacing and do what you've always done, make good narratives, that's it. I don't play Dragon Age: Origins for the open world, no, I got for the fucking story and narrative. No future Dragon Age titles has ever lived up to Origins, I felt more attached to my Warden after experiencing their Origins story than the Champion or Inquisitors.
But it seems like games should abandon "Open World" as a catchphrase. It feels like it's artificially generated content.
We don't want procedurally generated levels. I look at Watch Dogs and I'm like wtf is the point of this empty area. I'm guessing developers put a collectible there to showcase the area they worked on. But I once I enter it, I honestly
don't pay attention to the area, I'm there for the collectible and I'm fucking out of there.
Why can't we get more well thought out handcrafted levels like Dark Souls.
Now if Elder Ring is an open world Dark Souls like game, where each area is handcrafted with well thought out areas like Dark Souls where everything is fully integrated to that degree I would bust a nut.
"Open World" has already developed a negative stigma, similar to how they make 4:3 aspect ration 16:9 widescreen and all they fucking do is zoom in and cut off the edges, the original 4:3 is much better but then they fuck that up to by converting the 16:9 that was converted from the 4:3 to the 4:3 but then it is butchered as fuck. eg) Dragonball Z DVDs
Open World is not something to praise, most of the time it just means. A lot of empty fucking pointless shit with artificially generated things.
God, it's just as bad as Radiant quests in Skyrim. They all feel like a god damn fucking chore.
Also, introductory levels are important, hell The Last of Us level design was hilariously bad.
Anyway more videos regarding Open World.
Assassin's Creed does it.
The Legend of Zelda Breath of the Wild does it.
Mass Effect Andromeda does it.
Horizon Zero Dawn does it.
Dragon Age Inquisition does it.
Elder Scrolls games does it.
Fallout does it.
Far Cry dies it.
Ghost Recon does it.
But in those examples, only a few of them succeeded.
The Legend of Zelda Breath of the Wild was simply amazing for going open world. Players got to fool around with the physics and mechanics.
Mass Effect Andromeda failed colossally, it was just huge open spaces of fucking absolutely nothing, but a means to put and scatter artificial shit to collect, it felt tedious as fuck.
Dragon Age Inquisition was just fucking awful, two hours in the game I stopped and went back to playing Dragon Age Origins. Fuck the hinterlands, if this was going to be the fate of Dragon Age, I was done.
Assassin's Creed always had open world, so far the most positive experience with Assassin's Creed was Syndicate because of the setting and your option to switch between brother and sister. It was the last Assassin's Creed game before they went the RPG route and making one hit kills a thing of the past. You strike their head with a knife and they are walking just fine in future titles that I was done.
Elder Scrolls IV Oblivion and Elder Scrolls V: Skyrim, I lost many hours. that was enjoyable, wandering around nomad and encountering other people's problems and solving them.
Most open-world games fucking suck because there is just empty fucking space.
Gears 5 went open-world for some of their single-player areas and it was, well it didn't contribute to anything really. It did however ruin the pace and artificially extended the game.
There was a whole lot of nothing.
I'm noticing a trend in games that were never open world in the first place are going open world. Some times this succeeds, and most of the time it fails.
The Legend of Zelda Breath of the Wild succeeded.
Gears 5, Dragon Age, Mass Effect have no business going open world because the developers don't know jack shit about how to make a good open world. Just stop. Control your pacing and do what you've always done, make good narratives, that's it. I don't play Dragon Age: Origins for the open world, no, I got for the fucking story and narrative. No future Dragon Age titles has ever lived up to Origins, I felt more attached to my Warden after experiencing their Origins story than the Champion or Inquisitors.
But it seems like games should abandon "Open World" as a catchphrase. It feels like it's artificially generated content.
We don't want procedurally generated levels. I look at Watch Dogs and I'm like wtf is the point of this empty area. I'm guessing developers put a collectible there to showcase the area they worked on. But I once I enter it, I honestly
don't pay attention to the area, I'm there for the collectible and I'm fucking out of there.
Why can't we get more well thought out handcrafted levels like Dark Souls.
Now if Elder Ring is an open world Dark Souls like game, where each area is handcrafted with well thought out areas like Dark Souls where everything is fully integrated to that degree I would bust a nut.
"Open World" has already developed a negative stigma, similar to how they make 4:3 aspect ration 16:9 widescreen and all they fucking do is zoom in and cut off the edges, the original 4:3 is much better but then they fuck that up to by converting the 16:9 that was converted from the 4:3 to the 4:3 but then it is butchered as fuck. eg) Dragonball Z DVDs
Open World is not something to praise, most of the time it just means. A lot of empty fucking pointless shit with artificially generated things.
God, it's just as bad as Radiant quests in Skyrim. They all feel like a god damn fucking chore.
Also, introductory levels are important, hell The Last of Us level design was hilariously bad.
Anyway more videos regarding Open World.
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