Visual Rhino
Neo Member
I'm a fan of open world games and I think the new consoles will make them even better.
Choice has nothing to with quality or the potential for it.Counter point: Most linear games suck. Open world games give developers + players more choice so open world games have more potential.
It is, even on a basic things like how to apprehend a situation on games, combat or dialogue. It's not for nothing even the most cinema like games give you at worst a semblance of choice, like the telltale game.Choice has nothing to with quality or the potential for it.
Choice has nothing to with quality or the potential for it.
That's an issue.Between a huge open world game or a limited linear game, if these two are the options, then I will always choose the open world game.I'd much rather have open world games than ultra linear games which inevitably have the "oh shit the way forward is blocked, better go the long way around" trope.
They were an answer to all the people that complained about developers asking 60$ for a 5 hours game.The hyper-linear design that became so dominant last gen with all the CoD and Gears of War clones was really lame. The boom of open world games is kind of a reaction to that, I think. There exist some in-betweens though ("wide linear").
Death Stranding. You have a radar that overlays the terrain with blue (easy), yellow (challenging), and red (difficult/impassible) pips, showing you at a glance where you can go. You will often have to scale cliff-faces and cross deep rivers and you cannot simply bring 100 ladders and ropes.Also, weird as it might sound, I'd like to see open worlds that make it harder to move around.
Give me more physiscs, give me platforming with some skill or stamina management, make smaller but more intricate worlds where I actually have to look at the world and figure out a way to reach my destination.
Old but still relevant.I hope next gen we see more interactive worlds with more physics to them. It's weird that Breath of the Wild on Switch of all systems has an open world that feels more interactive than the vast majority of the ones you find on more powerful hardware. Even simple stuff like being able to cut most trees or how you can set grass on fire and use the updraft to reach higher places was beyond what you get in a lot of other open worlds, which basically just function as a nice but static background.
You should play Breath of the Wild, since it seems to be almost exactly what you’re asking for.I think there’s too much information given to the player in open worlds. If devs just left the question marks and icons off the maps it would feel more realistic. I really think I would enjoy discovering these things on my own, or not at all, and have an experience without feeling like I have to go to a certain spot because it’s nearby or just to eliminate the marker off the map.
In fact, do away with overlays explaining everything as it comes up and tutorials entirely too. Just drop me in and let me figure it all out on my own, I think this would add a greater sense of discovery to an open world and actually make me want to walk around in it.
When you know there’s something to do to the right and a clear path of “nothing“ to accomplish to the left, I’m always going to go right. Stop telling me where everything is, make the world smaller and more dense, and I would love that open world way more than a sprawling one filled with icons.
Minecraft is still the open world standard to beat.
Old but still relevant.
I wish more games would take open world interactions more seriously like BOTW does.
It's why we use to call em 'hiking sims'.I agree, I can't stand open world games, too long, boring walking miles upon miles.
It's why we use to call em 'hiking sims'.
Whew, you've changed my mind.no its not,thank god
sometimes quick responses to a lot of nonsense are more practical,thanks mateWhew, you've changed my mind.
That's a funny way of admitting you can't type more than a few sentences at a time.sometimes quick responses to a lot of nonsense are more practical,thanks mate
nah,im a dev myself and i have worked on several games and your whole idea that the grial of open world gaming its minecraft its pure nonsense,minecraft is its own beast,a playgorund and a sandbox,but struggles in a lot of aspects that traditional gamers want,narrative its one of them,so everytime i read people like you talk in absolutes i always found funny,thats better?That's a funny way of admitting you can't type more than a few sentences at a time.
And yet it is the standard that other devs continue to imitate. That's what "standard" means. I never said it was the holy "grial".nah,im a dev myself and i have worked on several games and your whole idea that the grial of open world gaming its minecraft its pure nonsense,minecraft is its own beast,a playgorund and a sandbox,but struggles in a lot of aspects that traditional gamers want,narrative its one of them,so everytime i read people like you talk in absolutes i always found funny,thats better?
i dont think anybody who is doing open world games have minecraft as a standar.maybe the "survival genere" but not ubi,sony or rockstar,so you are so fragile that not agreeing with your nonsense is trolling? good to know,btw english its not my first language i will love o to see u writing on mine,so wellcome to the ignore listAnd yet it is the standard that other devs continue to imitate. That's what "standard" means. I never said it was the holy "grial".
If you dev as well as you type, I can see why you'd spend your time trolling on GAF.
Lol. Yes.Quality? Debatable.
Potential? Lol, no.
The choice of what exactly though? As we stand currently no open world game bests a single player experience on mechanics. They all have to sacrifice something. So you have the choice of driving or playing darts or punching people but none of those are done better than a single player title, currently.It is, even on a basic things like how to apprehend a situation on games, combat or dialogue. It's not for nothing even the most cinema like games give you at worst a semblance of choice, like the telltale game.
Having a choice is a step in the right direction if you want to make a good game.
Because everyone knows TES 1-5, Zelda BOTW, Witcher 3, Kingdom Come, Fallout New Vegas, Disco Elysium are not single player game No really I think you talk about Mutliplayer games like Fortnite, and that's not the discution.Lol. Yes.
The choice of what exactly though? As we stand currently no open world game bests a single player experience on mechanics. They all have to sacrifice something. So you have the choice of driving or playing darts or punching people but none of those are done better than a single player title, currently.
I would like the choice of not having to drive to every location or even skip the story, but that isn’t given. The potential seems to be there to fill an open world game with gameplay as good as a single player experience but in reality there is a huge amount of downtime that would never be acceptable in a level based game. It’s not freedom.
Choice has literally nothing to do with quality — which is down to the time put in by the developers.
Look at the amount of games out there... so much choice ... yet you probably only play a tiny section of those titles, much like you only play a small sliver of a GTA, before getting bored.
The Star Wars series doesn’t get better the more films they make.Because everyone knows TES 1-5, Zelda BOTW, Witcher 3, Kingdom Come, Fallout New Vegas, Disco Elysium are not single player game No really I think you talk about Mutliplayer games like Fortnite, and that's not the discution.
I mean, look at the game I choose, every games are games based on choice, are Open World, are single player and quite awesome.
If I don't get your point, explain it better, please ?
Since when Uncharted and TLOU 1 are open world ?