DMC4 had a lot going against it.
- They were working on a relatively new engine as DMC4 was only the second project for MT Framework.
- DMC4 was the first HD DMC. HD development was a lot more resource-intensive but like many other Japanese developers in particular, they didn't have the proper pipeline for working on an HD game efficiently. In one interview in the art book they mentioned how they did everything from scratch, and how teams at Capcom worked completely separate. That worked fine in the SD era but made things incredibly difficult starting during last gen. So the game obviously suffered for it. Just compare with other major JP games like MGS4 and FF13 which also felt rushed and bare bones.
- The team was really losing interest after having worked on DMC2, DMC3, DMC3SE in rapid succession and felt they'd spent most of their good ideas during DMC3.
- Itsuno and a lot of his team had only worked on DMC games, and their lack of experience in for example the level design is really obvious with DMC4.
- It's highly possible they didn't account for how expensive HD development was when determining the budget.
- The Xbox 360 port was announced mid-development. IIRC the team only learned about it the week before.
- The PS3 was notoriously difficult to develop for because of the Cell processor.
None of that should be an issue.
- Porting is simple. They're developing on PC and the architecture between PS4/X1/PC is really similar.
- The team has had a lot time away from the series, and Itsuno managed to direct his dream game.
- The team has a ton more experience with HD development. They probably know they can't make everything from scratch.
- If they use Panta Rhei, the tech should be familiar. If they use UE4, it's a really solid engine and they have access to tons of support from Epic, and they'll still be able to customize it with internal tech which they should be familiar with.
- They should have a much better idea of what kind of budget is necessary after DMC4, DmC and DMC4SE.
Some of this might be badly phrased and tenuously relevant, so pardon me if so. I'm half asleep atm. But regardless of what problems DMC4 faced, they shouldn't face any of those issues with DMC5.
If DMC5 has any major flaws comparable to DMC4 or DmC, there's no excusing it, barring some extraordinary circumstances like Capcom going full Konami or something. I really don't want to find myself saying, "why didn't they include *insert obvious feature*".
it's way too tempting to be extremely inflammatory in that thread so i just relegated myself to a gimmick
because man some of people in there are really, really fucking stupid
like seriously holy shit how fucking dumb do you have to be to see dmc3's intro cutscene as dead serious
i feel like if they watched duck soup they'd be complaining about how there wasn't enough drama and action
I was so irate I didn't even finish my post properly, lol.