What a weird game
I'm glad people are having fun with it because there is a lot of fun to be had. A lot of that fun for me was ironic fun, like how easy it is to cheese bosses, mess with the non-existent AI, or shooting someone in the foot and watching their head pop off. Some of it was genuine fun, like when you enter a room, pick off a few dudes quickly, do some parkour to maneuver to the next group, then chain a whole bunch of melee kills. Feels like cleaning up a NG2 mob with OTs. I think the game is a mess but the core is great. I'd take it over a thoroughly mediocre-but-polished action game any day.
When I play, I get the feeling that with proper polish, the single player could've been another great action game for the ages. Itagaki still fucking has it, for the most part (turret sections can't be blamed on engine changes, as another player astutely pointed out to me.) This game, if released years ago on PS3/360 as originally planned, really could've made a splash if polished. I don't know about a "revolution" as Itagaki claimed, but definitely something special.
But the reality is that the reviews were correct on just about all their criticisms. There's a great combat engine buried underneath the unpolished mess, but it doesn't matter when so many very important things suck complete ass: the AI, aiming controls, the frame rate, the boss fights, and the enemy variety. The solutions I found and have seen others use to take out bosses are just sad. They're like NG2 rejects and most do that NG2 shit with the long attack strings that you wait patiently to punish, but here you can mash the shit out of Ivan's dodge to brainlessly undermine all the melee whether it's a boss or regular enemy. Don't get caught in gun fire though, or you're often insta-dead...makes for a very uneven feeling. The punishment for screwing up didn't even register to me. I can't care about dying in a game with hit boxes like this (sorry these gifs suck, literally the first I've made. I can provide the vid they're from if necessary):
I played hardcore mode first and the dumbest approach was almost always the best--just shooting. Playing it like gears or some shit with a tiny, tiny smidgen of Vanquish. Occasionally an opportunity to creatively combine parkour, melee, and shooting happens, everything clicks, and you can't help but feel like the game was supposed to feel like *that* the whole time. For every moment like that, there are 5 with some crap like a bunch of bullet sponge heavies lazily thrown in to take up time, a turret section, or, perhaps the most frustrating to me, a huge open map that clearly had a lot of thought put into it, only to fight 4 dudes and quickly leave it.
When I finished Hardcore, I was a little disappointed that there wasn't another difficulty, but I realized I wouldn't want to see how a harder difficulty would be balanced in this game--it'd probably make NG2 look fair and balanced.
As for multiplayer, it seems fucking brilliant but the framerate and lag makes it throwaway. I can't even begin to think about MP balance with the frame rate in the state it's in. I'll have to wait for the F2P version at a solid 60 (hopefully) to think about that. Btw, I tried running the Thai beta and it fucking blue screened! Fair enough, that's what betas are for...it was just such a perfect cherry on top of playing this glorious shit heap. It was also pushing the microtransactions in the launcher, but i assume that's the norm by now. Maybe hoping for balance is too much because some whales will just buy the best shit and win.
So, here I am writing the same review everyone else wrote. but i'd bump it up a point for being fun and often inadvertently entertaining...which i guess would make it like a 6/10.
My dream is that the F2P version makes Itagaki enough to ditch the mobile plan and fund a game that can be built from scratch and at least be better than DT and NG2. Another one with a crap ton of polish and fun, violent, highly replayable gameplay and not on the Wii U or UE3. Why on earth did they go with UE3????? Well, i'm gonna stop because I can keep opening cans of worms all day. alright one more: mission mode scoring sucks and it's throwaway. max score from doing kills while as wounded as possible, yay.
Fun game, but don't buy it (as if you have a choice) unless you're interested in a very unique piece of gaming history. Or as some have said, the most full featured kusoge of all time.