This is from today thoughWe had an article about this I think a while ago
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Weaker subscription deals have hit indie publishers, says analyst
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It provides more official info on what was provided by an analyst a while back, was just saying it corroborates that past report. we had an article by an analyst saying that they have been affected by delays and had turned down subscription deals. It's now official with more numbers about their performance too. Not trying to suggest it's a duplicate thread or anything.
This, I was looking forward to playing.Is Plucky Squire now not coming to GamePass?
Ah, thanks for the added context, and yes it's better to have this info straight from the horse's mouth (e.g. publishers themselves instead of industry analysts).It provides more official info on what was provided by an analyst a while back, was just saying it corroborates that past report. we had an article by an analyst saying that they have been affected by delays and had turned down subscription deals. It's now official with more numbers about their performance too. Not trying to suggest it's a duplicate thread or anything.
Or play the games on Gamepass.you can... buy it
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the premise of your post was that it might not come to GP so if that is the case you won't play it?Or play the games on Gamepass.
I played Tinykin because it was on Gamepass. I wouldn't have played it otherwise.the premise of your post was that it might not come to GP so if that is the case you won't play it?
this is crazy to me but if it works for youI played Tinykin because it was on Gamepass. I wouldn't have played it otherwise.
If a publisher/developer has belief in their products, they will skip subscription services and take their chances in the open market.So they rejected short term revenue that would come from the cash given by GP/PS+ for the long term survivability of their IP. Makes sense since the more titles you put on subs at a closer time to launch, the more your company's games can be described as "No reason to buy, I'll wait for them on the subscription since they did it so many times already"
There's a bit more to it than that. It comes down to how much the subscription platform is willing to pay to have a 3rd party game on their platform.If a publisher/developer has belief in their products, they will skip subscription services and take their chances in the open market.
Maybe someday in the future after all the GamePass haters have paid full price. Perhaps it will go free on Epic Game Store.the premise of your post was that it might not come to GP so if that is the case you won't play it?
Based on the past (albeit limited) data we have, these subscription services usually cover 25% to 30% of development costs for non-D&D releases.There's a bit more to it than that. It comes down to how much the subscription platform is willing to pay to have a 3rd party game on their platform.
Maybe someday in the future after all the GamePass haters have paid full price. Perhaps it will go free on Epic Game Store.
F*** subscriptions. That stuff is cancer. EVERYTHING is almost entirely sub based these days. Wanna play some classics on the Switch? Sub to Nintendo Online. Wanna play online on your PS5? Gotta sub. Wanna listen to music on the go? Sub to spotify Premium. Want to watch some movies? Sub to Prime, Netflix, and the million other streaming services. Want to update your digital audio workstation, photoshop, Word or Excel? Gotta sub for a year to get those sweet updates....Maybe at some point they will start their own sub service. They have a pretty sizeable catalog. And it’s always growing.
I don’t see them, not getting into subs in some form at some point.
Any fellow creative professionals in here? I am reminded of the audio plug in industry. It used to be all 300 dollar plug ins… with massive Black Friday and spring discounts. Pretty much every plug in developer now has a store front and subscription service. And much like many game devs, audio production plug in devs tend to be quiet small. They are all subbing their plug ins and software.
I don’t see a scenario where anybody that makes any kind of software is not subbing it out to their customers as an option. There will always be those who wish to own and those who simply want Tobias the product. Plug ins have an indefinite timeframe for use. You may use them for thousands of songs over years. A game is only gonna keep your interest for as long as it can before you move on. Consumers and devs will soon be on the same page with that one…… I feel sort of sorry for people who are fighting all this. Anytime there is disruptive change in industry there are always those that hang on to the old out of uncertainty of what comes next. It’s normal to be scared peeps. It’s normal to even fight the tides of change. But history has shown…. You are kind of fighting the inevitable.
Maaaan…. And don’t get me started on those 700 dollar a year pro tools subs. …. 300 to update waves plug ins….. 300 for plug in alliance subscription ( that one is totally worth it tho, it pretty much pays for itself)F*** subscriptions. That stuff is cancer. EVERYTHING is almost entirely sub based these days. Wanna play some classics on the Switch? Sub to Nintendo Online. Wanna play online on your PS5? Gotta sub. Wanna listen to music on the go? Sub to spotify Premium. Want to watch some movies? Sub to Prime, Netflix, and the million other streaming services. Want to update your digital audio workstation, photoshop, Word or Excel? Gotta sub for a year to get those sweet updates....
Who got that kind of money to sub to dozen different services?
I am sick of this rental based economy.
I’m just glad gaming subs are below 20 bucks a month
Maybe at some point they will start their own sub service. They have a pretty sizeable catalog. And it’s always growing.
I don’t see them, not getting into subs in some form at some point.
Any fellow creative professionals in here? I am reminded of the audio plug in industry. It used to be all 300 dollar plug ins… with massive Black Friday and spring discounts. Pretty much every plug in developer now has a store front and subscription service. And much like many game devs, audio production plug in devs tend to be quiet small. They are all subbing their plug ins and software.
I don’t see a scenario where anybody that makes any kind of software is not subbing it out to their customers as an option. There will always be those who wish to own and those who simply want Tobias the product. Plug ins have an indefinite timeframe for use. You may use them for thousands of songs over years. A game is only gonna keep your interest for as long as it can before you move on. Consumers and devs will soon be on the same page with that one…… I feel sort of sorry for people who are fighting all this. Anytime there is disruptive change in industry there are always those that hang on to the old out of uncertainty of what comes next. It’s normal to be scared peeps. It’s normal to even fight the tides of change. But history has shown…. You are kind of fighting the inevitable.
I don’t think subs are inherently bad. Just going back to the audio workstation example…. These plug ins costs hundreds and buy the time you buy 10 you’ve spent thousands. You can just subscribe for 300….. your average public studio probably makes 500 or more in a day, depending on location, tech level, reputation and expertise. So it pays for itself.F*** subscriptions. That stuff is cancer. EVERYTHING is almost entirely sub based these days. Wanna play some classics on the Switch? Sub to Nintendo Online. Wanna play online on your PS5? Gotta sub. Wanna listen to music on the go? Sub to spotify Premium. Want to watch some movies? Sub to Prime, Netflix, and the million other streaming services. Want to update your digital audio workstation, photoshop, Word or Excel? Gotta sub for a year to get those sweet updates....
Who got that kind of money to sub to dozen different services?
I am sick of this rental based economy. Sorry for the rant...
Yeah just a shame they don’t offer a yearly sub for GPU.If you sub monthly you are paying way more than if you sub yearly. It's manipulative and disgusting. They want you to sub yearly.
That's really unsustainable though. Here they aren't going to be able to make their own storefronts, so even in order to get on the platform you're going to have to give a large percentage of your revenue to the platform holder and in this case they aren't paying you directly for the content. So you have to charge high enough to get your historic revenue back... and that will cause people to not keep your subscription. How much content do they have? How long does it take to get through it all? How do they keep up with content?
It’s a similar state of affair for musicians hence why they just sell their music on iTunes and Spotify. It’s hard to compete with larger store fronts selling products that are being made more visable and those large products are at the same time bringing attention to that store front. Some similar parallels between big and small there, that I can relate too. It’s tough. That’s all I can say,man.
So they rejected short term revenue that would come from the cash given by GP/PS+ for the long term survivability of their IP. Makes sense since the more titles you put on subs at a closer time to launch, the more your company's games can be described as "No reason to buy, I'll wait for them on the subscription since they did it so many times already"
Well yeah at the end of the day everything can be converted to a sum of cash. If they got an offer of $1 billion for a game, they would have accepted it. What they are saying here is that every offer they got/realistically could get was not enough for the middle-to-long term damage to the sales potential of the games. Who knows? Maybe the games will turn out to be trash and getting the cash up front would have been better, with the sub service now getting the short end of the stick. I guess we'll have to wait if the games turn out good.No. They were fine with putting their games on sub services. They just wanted more money.
Good and fair points. Especially with regards to the store fronts. Much like musicians I think they are gonna have to come to the table and work out with MS, Sony and Nintendo GOW the splits work per sale. But right now theyballl seem happy with 70 bucks for a game. That’s not a MS thing… that’s an industry thing.That's really unsustainable though. Here they aren't going to be able to make their own storefronts, so even in order to get on the platform you're going to have to give a large percentage of your revenue to the platform holder and in this case they aren't paying you directly for the content. So you have to charge high enough to get your historic revenue back... and that will cause people to not keep your subscription. How much content do they have? How long does it take to get through it all? How do they keep up with content?
Well…. They are gonna have to do something! Just focusing on these indies for a moment….. remember it would have been far harder for any of them to get any prescience in physical retail stores where EA and UBI and ABK pretty much owned the store space and the cost of putting games on discs and printing up boxes and shipping them made it impossible for them to even get to store. Digital removes that obstacle and the hold that majors had over gamestores in much the same way record labels owned marketing space in the old big chain record stores ( which are all dead just like video game stores will soon be too) even the staff get told to push the big AAA games over offerings from smaller devs.All I'm saying is creating their own subscription service isn't an answer. At best, they'd need to create a collaboration with other indies and do some level of profit sharing, but that is fraught with concerns of its own. Maybe you could get around that by basing the profit around playtime... I don't know.