* First time Chrono Cross has received an official release in EU.
* "Not really a remaster .. more like a 'touch up"
* Original team did not work on this, some of them only contributed to this, including Mitsuda for the OST.
* In game OST is 1 : 1 the same as PS1, only the main menu has a new orchestral track and redrawn art.
* Has Classic backgrounds mode and 'remastered' mode. Original is exactly the same as PS1.
* Remastered mode: Backgrounds are AI Upscaled but to mediocre results, the AI upscaler doesn't handle dithering properly.
* Remastered mode adds what looks like artifacting and rippling effects on the sky etc. The AI is not trained well.
* DF notes there are fan community mods for projects like this that have better results. Results could have been better here.
* FFIX Moguri mod is noted as one of the best fan projects.
* Classic mode is just raw 240p images, which appears incredibly pixelated on high resolution displays.
* In classic mode all 3D elements (battle arenas and models) render at 936p and it's a jarring inconsistency with the 240p backgrounds.
* Remastered 3D elements also run the same resolution for 3D stuff with 1080p HUD (tested PS4 and Switch)
* Battle text gets lower resolution in Original mode.
* The Scars of Time opening CG FMV has been improved with a much better AI upscaling than what was used for the game backgrounds. It looks pretty good now.
* The FMVs in the game itself don't have any such upscaling. They are presented in original resolution.
* The audio behind the CG FMV's is also very low quality and compressed.
* In game music is a little bit more clearer than before, possibly running at a higher bitrate
* "WITHOUT A DOUBT, ONE OF THE WORST PERFORMING GAME ON PS4"
* 30 FPS during traversal. 60 FPS menus. 30 FPS battles.
* Traversal drops frame rate frequently and in battle it can drop to 10 FPS on PS4.
* PS4 version running on PS5 runs worse than original PS1 version across almost all tested areas with hard caps to 20 FPS in many areas.
* Changing to "Classic" visuals improves performance and it runs about the same as PS1
* Switch version runs more or less the same as PS4.
* Notable stutter at the end of each battle victory animation
* Switch version running in handheld mode reduces some performance dips and makes the blending/artifacting issues less of an issue.